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Branching Quests


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#1
BlueMagitek

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Hello everybody! 

I was wondering if there was any chance of expanding the idea of branching questlines.  I realize this is a bit more work on the part of developers and completionists sometimes go a little bit crazy, but I think it would be a nice way of having some impact choice wise and for a way to describe our character.  There may be only two or three outcomes at the end, but getting there is an important part of the journey as well.  A character might get to one end by taking a path that requires some backstabbing and skullduggery, while it might be possible to get there by following clues and what have you.

And if I am perhaps using the incorrect term, I'm talking about, if there are multiple ways a quest can end, having different additional quests available (which shut off the alternative quests). 

For (a badly done) example:
         ------H----
      /                  \\
     B--------F ----   J
   /        \\           /
A -D ------ E ----  
   \\         /          \\
     C--------G----  K
       \\                /
         -------I----

Modifié par BlueMagitek, 23 mars 2013 - 02:23 .


#2
Fast Jimmy

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For it.

#3
SongstressKitsune

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100% for this.

#4
Fast Jimmy

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You have my sword.

#5
BlueMagitek

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Well, fortunately, since we're branching, you can start with some basic sword and then either go to a different sort of sword or a different style, but progressing along a style will close off your weapon choices while switching sword types all the time will prevent you from developing a good style.

But that's more skill branching and that's a discussion for later. =D