I was wondering if there was any chance of expanding the idea of branching questlines. I realize this is a bit more work on the part of developers and completionists sometimes go a little bit crazy, but I think it would be a nice way of having some impact choice wise and for a way to describe our character. There may be only two or three outcomes at the end, but getting there is an important part of the journey as well. A character might get to one end by taking a path that requires some backstabbing and skullduggery, while it might be possible to get there by following clues and what have you.
And if I am perhaps using the incorrect term, I'm talking about, if there are multiple ways a quest can end, having different additional quests available (which shut off the alternative quests).
For (a badly done) example:
------H----
/ \\
B--------F ---- J
/ \\ /
A -D ------ E ----
\\ / \\
C--------G---- K
\\ /
-------I----
Modifié par BlueMagitek, 23 mars 2013 - 02:23 .





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