ScriptBabe wrote...
I had not considered all those variables, Dani, but that is so true! And humans were also set up as the new variable that hadn't existed in the galaxy before. We're genetically more diverse yet still united, etc. etc. Yes, it's arrogant, but we're humans playing the game so they made us special. It's not unheard of; Heinlein did it brilliantly in HAVE SPACESUIT WILL TRAVEL. When Kip and Peewee defend the Earth in a trial before the galactic races it's just wonderful. And we had united galaxy a fact that leaves old Javik fairly gobsmacked.
Yeah, human exceptionalism isn't exactly anything new to sci-fi, we do like to tell stories about human ingenuity overcoming massive odds, and Mass Effect (both first and second) felt very much in line with that theme. Then came the third game. I'm guessing Javik must have gotten hold of the theme and thrown it out the airlock when we weren't looking.
chemiclord wrote...
But how do you play that out in an ending though? Since a 4th game is not on the table?
Bit of a tangent, but I've started thinking lately that perhaps the best thing for the story would have been to not be so dead set on a Shepard trilogy - expand it to 4 games instead. ME3 had the unenviable task of both starting and finishing a war against an unbeatable enemy, and that's got to be a tough story nut to crack. In this scenario, ME3 could be the game where we discover the Reapers' weakness (maybe through the crucible (ugh...), maybe through something else), allowing the game to finish on a hopeful note, whilst still leaving the enormous task of actually winning the war for a fourth game. Even with a weakness, a war against an enemy as huge and relentless as the Reapers could still prove to be immensely satisfying if done right.





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