dani1138 wrote...
ZLurps wrote...
For solution I imagine something happening, like homage for ME1, Shepard finds ancient space ship, maybe Prothean, didn't really matter, but we would have these magninificent yet, alien setting there and sense of wonder would be that homage to ME1. Then they find something, key to activate the Citadel relay and make a trip to it's counter part in the Dark Space where the solution is found, or a mysterious formula that when researched would allow temporarily overloading Reaper shields. They would still lose miserably in conventional fight, but surprisingly Reapers would retreat, they agenda to preserve organic species being compromised when they start losing ships.
I had a similar thought once upon a time. The Reapers seemed so unstoppable that I remember being a little surprised when the first ME3 trailer hit and showed an all-out Reaper invasion happening. How the heck where we supposed to get out of that one? For the longest time I figured the ending would be to do with going to Dark Space and finding a way to stop the Reapers invading in the first place for good.
In retrospect, avoiding a big dust-up with the Reapers on our own turf would have been pretty anti-climactic. But it still would have been an interesting idea to see the Citadel's Dark Space counterpart and have it play into the victory.
Anything for more creepy, intense, derelict Reaper-style gameplay.
I was actually bit disappointed that they made it so Earth centric, even they started to build up that in ME2. I can understand it from marketing perspective, but moving Citadel was... terrible, for me at least. After Cronos mission the point where I heard "Reapers took the Citadel" was the point where I didn't really expected anything from ME3 anymore, yet ending managed to surprise me. At first I thought there might be something actually meaningful there, but then realised that you can see whatever you want to see there.





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