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The ending and my take on where fanbase made mistake


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#301
ZLurps

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dani1138 wrote...

ZLurps wrote...

For solution I imagine something happening, like homage for ME1, Shepard finds ancient space ship, maybe Prothean, didn't really matter, but we would have these magninificent yet, alien setting there and sense of wonder would be that homage to ME1. Then they find something, key to activate the Citadel relay and make a trip to it's counter part in the Dark Space where the solution is found, or a mysterious formula that when researched would allow temporarily overloading Reaper shields. They would still lose miserably in conventional fight, but surprisingly Reapers would retreat, they agenda to preserve organic species being compromised when they start losing ships.


I had a similar thought once upon a time. The Reapers seemed so unstoppable that I remember being a little surprised when the first ME3 trailer hit and showed an all-out Reaper invasion happening. How the heck where we supposed to get out of that one? For the longest time I figured the ending would be to do with going to Dark Space and finding a way to stop the Reapers invading in the first place for good.

In retrospect, avoiding a big dust-up with the Reapers on our own turf would have been pretty anti-climactic. But it still would have been an interesting idea to see the Citadel's Dark Space counterpart and have it play into the victory.

Anything for more creepy, intense, derelict Reaper-style gameplay. :)


I was actually bit disappointed that they made it so Earth centric, even they started to build up that in ME2. I can understand it from marketing perspective, but moving Citadel was... terrible, for me at least. After Cronos mission the point where I heard "Reapers took the Citadel" was the point where I didn't really expected anything from ME3 anymore, yet ending managed to surprise me. At first I thought there might be something actually meaningful there, but then realised that you can see whatever you want to see there.

#302
ZLurps

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iakus wrote...

ZLurps wrote...

Did you post them? I recall arguing about reverse engineering that "Reaper killer" weapon. The big problem with it being that against Reapers you may only get one shot with it. But yeah, there were lot of these going on forums back then.


Long, long ago, back when we were all still speculating on what ME3 would be about.  I liked the idea that each race in previous cycles developed weapons to use against the Reapers, but even if they were effective, they were too weak individually to stand against the Reapers alone.  But if these things could be improved upon, and used by a united galaxy all pooling their own talents...


That's about the same time when I was killing time on forums, made all sort of Reaper theories. I sure recall your nick from back at those days.


iakus wrote...

ZLurps wrote...
Must say, it's been jarring me for a quite sometime regarding Geth. When I was toying with my idea, it was very obivious to me that every race in the universe, well, excluding Reapers, had some unique talent and it was important to work together wihout sacrifing that aspect of them, because that was what made them great.


"Geth build their own future"
"Oh!  Reaper code!  Shiny!  Gimmegimmegimme!" :D


:lol::lol::lol:

#303
Eterna

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iakus wrote...

Eterna5 wrote...

ScriptBabe wrote...

I just watched that promotional video. Wow, that is more then a bit disingenuous.


It was just an example. They couldn't show any of the big choices that have actual different outcomes because most of those choices are spoiler ridden. 

I mean, what if at that time they'd show us how differently the genophage arc could have worked out, that would have been ****ing stupid. 


But that particular choice changed nothing.  Either way you get your gunships, and they get shot down.  There's no difference outside of what lines get delivered.


I hear that all the choices you made in ME1 had a huge affect on how the ending of ME1 turned out. 

Modifié par Eterna5, 29 mars 2013 - 07:57 .


#304
AlanC9

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Eterna5 wrote...

I hear that all the choices you made in ME1 had a huge affect on how the ending of ME1 turned out. 


Sure. You got an Entirely Different cutscene.

#305
AlanC9

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ZLurps wrote...
They would still lose miserably in conventional fight, but surprisingly Reapers would retreat, they agenda to preserve organic species being compromised when they start losing ships.


And.... then what? Sounds like the Reapers would still be out there. Is this a plan for a non-resolution?

Modifié par AlanC9, 29 mars 2013 - 08:17 .


#306
Iakus

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Eterna5 wrote...

iakus wrote...

Eterna5 wrote...

ScriptBabe wrote...

I just watched that promotional video. Wow, that is more then a bit disingenuous.


It was just an example. They couldn't show any of the big choices that have actual different outcomes because most of those choices are spoiler ridden. 

I mean, what if at that time they'd show us how differently the genophage arc could have worked out, that would have been ****ing stupid. 


But that particular choice changed nothing.  Either way you get your gunships, and they get shot down.  There's no difference outside of what lines get delivered.


I hear that all the choices you made in ME1 had a huge affect on how the ending of ME1 turned out. 


And I heard hundreds of choices were imported from ME1 to ME2 and even more into ME3 so we could have wildly divergent storylines by the end.

Wait...scratch that.  One and a half ME1 choices mattered ultimately. (partial credit for the Council)

#307
Eterna

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AlanC9 wrote...

Eterna5 wrote...

I hear that all the choices you made in ME1 had a huge affect on how the ending of ME1 turned out. 


Sure. You got an Entirely Different cutscene.


Because of the final choice. I'm not talking about the final choice. Saying the genophage choice doesn;t matter is the same as saying the Noveria arc didn't matter. 

#308
Eterna

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iakus wrote...

Eterna5 wrote...

iakus wrote...

Eterna5 wrote...

ScriptBabe wrote...

I just watched that promotional video. Wow, that is more then a bit disingenuous.


It was just an example. They couldn't show any of the big choices that have actual different outcomes because most of those choices are spoiler ridden. 

I mean, what if at that time they'd show us how differently the genophage arc could have worked out, that would have been ****ing stupid. 


But that particular choice changed nothing.  Either way you get your gunships, and they get shot down.  There's no difference outside of what lines get delivered.


I hear that all the choices you made in ME1 had a huge affect on how the ending of ME1 turned out. 


And I heard hundreds of choices were imported from ME1 to ME2 and even more into ME3 so we could have wildly divergent storylines by the end.

Wait...scratch that.  One and a half ME1 choices mattered ultimately. (partial credit for the Council)


Yes, Bioware has the resources to make everyones individual and minor choices matter in some profound way.

Your expectations---------------------> Reality

#309
Iakus

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Eterna5 wrote...

Yes, Bioware has the resources to make everyones individual and minor choices matter in some profound way.

Your expectations---------------------> Reality


Yes.  That's exactly what I said.

/sarcasm

#310
ZLurps

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AlanC9 wrote...

ZLurps wrote...
They would still lose miserably in conventional fight, but surprisingly Reapers would retreat, they agenda to preserve organic species being compromised when they start losing ships.


And.... then what? Sounds like the Reapers would still be out there. Is this a plan for a non-resolution?


Yes, Reaper would still be out there, personally I never really wanted to get rid of them at the first place, but I understand that story demands it. When I was thinking all kind of different solutions BW could use, that was one, victory... for now.

Modifié par ZLurps, 29 mars 2013 - 08:32 .


#311
RedBeardJim

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Eterna5 wrote...

iakus wrote...

Eterna5 wrote...

iakus wrote...

Eterna5 wrote...

ScriptBabe wrote...

I just watched that promotional video. Wow, that is more then a bit disingenuous.


It was just an example. They couldn't show any of the big choices that have actual different outcomes because most of those choices are spoiler ridden. 

I mean, what if at that time they'd show us how differently the genophage arc could have worked out, that would have been ****ing stupid. 


But that particular choice changed nothing.  Either way you get your gunships, and they get shot down.  There's no difference outside of what lines get delivered.


I hear that all the choices you made in ME1 had a huge affect on how the ending of ME1 turned out. 


And I heard hundreds of choices were imported from ME1 to ME2 and even more into ME3 so we could have wildly divergent storylines by the end.

Wait...scratch that.  One and a half ME1 choices mattered ultimately. (partial credit for the Council)


Yes, Bioware has the resources to make everyones individual and minor choices matter in some profound way.

Your expectations---------------------> Reality


Way to continue to tapdance around the original point, which is that they took a dialogue "choice" that has absolutely no impact on how things play out in the short *or* long term, and *edited and presented it to look as if it does* in a promotional video. The importance of the choice isn't the issue, the blatant dishonesty is.

#312
Eterna

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RedBeardJim wrote...

Way to continue to tapdance around the original point, which is that they took a dialogue "choice" that has absolutely no impact on how things play out in the short *or* long term, and *edited and presented it to look as if it does* in a promotional video. The importance of the choice isn't the issue, the blatant dishonesty is.


It was meant to demonstrate how dialogue and choices work in ME3. It is not dishonesty, they showed you how the different dialogue choice affects the NPCs reaction. 

#313
xcomcmdr

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Before MEHEM, my reaction to the EC :


After MEHEM :
\\o/

Modifié par xcomcmdr, 29 mars 2013 - 09:10 .


#314
Riot86

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Eterna5 wrote...

It's really more like:

"Geth build our own future"

"Geth are on the brink of extinction, if we don;t use the Reaper code we all die, no choice!"

I rarely agree with Eterna5 but this is actually true.

The Geth didn't really had a choice in ME 3, if they did not use the Reaper code they would be wiped out by the Quarians. They just wanted to survive and the Reaper code was the only option they had.

And it wasn't like ALL the Geth agreed on that decision. If I remember correctly Legion tells us that many thought it was a bad idea but the Geth had to make a decision nonetheless - and thus they went with the choice the majority of them wanted and used the Reaper code.


ScriptBabe wrote...

I really thought the choices would have more impact. I spared the Rachni queen, but apparently if you killed her you just get another queen.

I agree, it would have been nice if the consequence of saving the Queen in ME 1 was more than just a few extra points in EMS <_<

Though, from a story point-of-view I have no problem with encountering Rachni regardless of the decision made in ME 1. It wouldn't be that far fetched if the Reapers just had found another Queen. On several planets in ME 1 we can hear Rachni songs indicating that there are much more left than just those on Noveria. There is even this whole "Listening Post"-mission in which we have to fight a Rachni-hive. So it could very well be that somewhere there was another surviving Queen and the Reaper just used that one.

Sadly BioWare went with the "genetically engineered"-route which I think feels a bit forced and is needlessly complicated compared to the one I presented above. But that is just my personnal opionion, I'm sure others will disagree ;)


ScriptBabe wrote...

I had a friend who played DA: Origins as a right bastard all the way through. When she got to the final battle she had like two companions who remained with her. She had alienated everybody else. That's consequences. And that's fun. :)

That had to be a pretty short "goodbye"-scene at the City Gates :lol:

Modifié par Riot86, 29 mars 2013 - 09:00 .


#315
dani1138

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Riot86 wrote...
 There is even this whole "Listening Post"-mission in which we have to fight a Rachni-hive. So it could very well be that somewhere there was another surviving Queen and the Reaper just used that one.


No, the Rachni from the Listening post quests came from Cerberus experimentation, which in turn came from Noveria. Having other Rachni floating about would have devalued the whole idea of making the choice to begin with (not that ME3 didn't do an awesome job of that all by itself).

#316
Riot86

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dani1138 wrote...

Riot86 wrote...
 There is even this whole "Listening Post"-mission in which we have to fight a Rachni-hive. So it could very well be that somewhere there was another surviving Queen and the Reaper just used that one.


No, the Rachni from the Listening post quests came from Cerberus experimentation, which in turn came from Noveria. Having other Rachni floating about would have devalued the whole idea of making the choice to begin with (not that ME3 didn't do an awesome job of that all by itself).

Did they? Oh, then I have to apologize as I obviously remembered that incorrectly :blush:

But what about the Rachni songs on the other planets? Are they related to Cerberus?

#317
dani1138

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No idea. I found some of them (whale song, right?) but always figured they were odd little easter eggs more than anything to dwell over on a story basis.

#318
Iakus

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Riot86 wrote...

Did they? Oh, then I have to apologize as I obviously remembered that incorrectly :blush:

But what about the Rachni songs on the other planets? Are they related to Cerberus?


The rachni from the Cerberus base stowed away on an unmanned freighter and were dropped off on two or three different worlds.  That listening post mission is actually part of a small chain where you root these rachni out.

#319
David7204

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The Rachni would be a tough issue. I'd have to give that some thought. You can't really have them doing anything significant in two years, since it would raise questions on how invincible they would be with a little more time to build up. I don't like that.

Modifié par David7204, 29 mars 2013 - 09:35 .


#320
dani1138

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I expected them to play a small but pivotal role in some way, but it wasn't even really that much, was it?

Especially considering that infamous Mac Walters quote about them.

#321
David7204

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How pivotal is pivotal?

#322
dani1138

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Hmmm... I'd say... not necessarily twisting the entire story up into a knot and sending it off into a million different directions, but having at least enough story impact that choosing not to spare the queen in ME1 would make a noticable difference to your playthrough. Perhaps a couple of missions with some serious branching going on regarding whether or not you saved the queen, with an outcome similar to the genophage choice (ie - you either gain one ally, or another).

That's off the top of my head. I'd have to think some more about it for something more substantial.

I don't think that's too unreasonable though.

#323
David7204

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A couple of missions? How long are these missions, exactly?

What about the Council Choice in ME 1? And the Collector Base choice? Would those need a couple of missions each as well?

#324
Riot86

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dani1138 wrote...

No idea. I found some of them (whale song, right?) but always figured they were odd little easter eggs more than anything to dwell over on a story basis.

Well, they are primarily easter-eggs, I don't want to argue that. But that doesn't necessarily disconnect them from the ME story/lore in general. I always viewed them as very creepy and well hidden clues that there are much more Rachni left than everyone wants to believe.

Just look in how many places they can be found: Eletania, Rayingiri, Xawin (couldn't find a video though), Nodacrux and even on Luna. Additionaly they can of course be heard on Altahe and Nepmos as this is where the "Listening Post" quest-chain takes place.

The last two thus can be easily explained due to Cerberus failed attemps to experiment with Rachni from Noveria. But for all others it is hard to find an explanation if one believes the Rachni on Noveria were truly the last of their kind. That doesn't mean that there must be a second Queen, I just said it might be a possibility and that I would like that more as a explanation for having a Queen in ME 3 after killing the one in Noveria than the "cloning"-route BioWare tok in the end.

But don't get me wrong, I agree with you that the choice in ME 1 had too little consequences in ME 3. I guess there will be not a single member on the BSN who was actually pleased that saving the Queen just slightly affected the EMS-rating. That took away the much of the impact such a huge decision like the one on Noveria should have had. :blush:

iakus wrote...

The rachni from the Cerberus base stowed away on an unmanned freighter and were dropped off on two or three different worlds.  That listening post mission is actually part of a small chain where you root these rachni out.

Yeah...now that you mentioned it I begin to remember this quest-chain a bit more clearly. Thanks for clearing that up, mate :)

Modifié par Riot86, 29 mars 2013 - 10:20 .


#325
AlanC9

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Eterna5 wrote...

AlanC9 wrote...

Eterna5 wrote...

I hear that all the choices you made in ME1 had a huge affect on how the ending of ME1 turned out. 


Sure. You got an Entirely Different cutscene.


Because of the final choice. I'm not talking about the final choice. Saying the genophage choice doesn;t matter is the same as saying the Noveria arc didn't matter. 


I'm actually agreeing with you here. ME1 did what Bio typically does -- even if there are consequences, the PC leaves the area behind and the consequences don't have much, if any, effect on the rest of the game

Modifié par AlanC9, 29 mars 2013 - 10:17 .