David7204 wrote...
The kind of hypocrisy I'm seeing from you is unbelievable. New Vegas is not 'filled to the brim' with exclusive content. The very few quests that are exclusive to each 'questline' are fetch quests. Finding the autodoc for Caesar in a vault used for...three other quests? Or the quest for House and Yes Man that involves literally walking into a power station, taking five steps, flipping a switch, and leaving? No, New Vegas' 'branching questline' is a joke. And since you advocated it right alongside those other games, I'm betting dollars to doughnuts you're running your mouth with them as well.
You whine to me about that quote, and then you do the exact same bloody thing in your own arguments. That is absolute garbage. If you hate Walters, you ought to hate yourself right along with him.
The latter half of the Powder Ganger quests starting at NCRCF differ whenever you support the convicts or destroy them. Incidentely, these quests close up to you if you support Goodsprings during the tutorial.
Killing Vulpes in Nipton closes off his quests (quite obviously). Also, merely having Boone as a party member closes you off from the Legion path altogether.
Being actively Legion makes it almost impossible to get Arcade's quest, and the best rewards in the game. It also mades the last two quests of the main plotline completely different from the others, and of course after a point closes you off from any interaction with NCR personnel, denying you many, many quests.
A branch of the Brotherhood of Steel questline (which differ quite a lot depending on which Elder you serve) requires you to wipe out the Silver Rush, closing off both their quests and one of the best shop in the game.
I could keep on for quite some time. Suffice to say, pissing off people and closing off quests is very easily possible in New Vegas, and Mass Effect has nothing like that as a rule of thumb.
That's even going into the fact that New Vegas often allows genuinly peaceful and/or alternate options to many quests, hell you can complete the game never killing anyone. Mass Effect has very, very, few missions that do not end up with Shepard leaving a trail of bodies behind him/her. It's justified by the plot and the whole thing about The Shep being a soldier first and foremost, but it remains that Mass Effect has much, much less player agency and real consequences than several other RPGs, notably those from Obsidian and CD Projeckt RED. And I'm not even getting into the fact these developpers
usually do actual endings with closure, not pseudo-philosophical BS that raise more questions that it answers.
A bit off-topic, yes, but I wanted to set things straight. New Vegas and Mass Effect aren't even in the same dimension when it comes to player agency.