And even in our tragedies there is the kernel of hope, of light to illuminate the darkness. Look at Lear. Yes, they die, but Lear and Cordelia are reunited and have found the love that once bound them together.
I thought the latest Batman movie failed on a whole lot of levels, but one of the reasons I really disliked it was because of that final scene of Bruce and Cat Woman together in Italy and Alfred smiling at them. As presented in that story, Batman hadn't "earned" his happy ending. This was one case where I wanted noble self-sacrifice because the hope was there, the future embodied in the young cop preparing to take up the mantel of the protector of Gotham.
There is also the issue of the promises that creators make to our audience. They are conventions to fiction that should be observed. If you pick up a romance it better end up with the couple getting together at the end or the audience is not going to be pleased. In a mystery the detective will bring the killer to justice and society will again be safe. We read because we want those tales, they are part of our tradition, or myths, if you will.
Mass Effect promised me that through my efforts to build consensus, to bring together disperate people and races that we would prevail over a nihilistic enemy that embodied death not life. Instead I was offered choices that were, frankly, pretty repugnant to me. I keep going back to DA: Origins, but BioWare did it brilliantly in that game. There were options that a player could craft that would suit their particular style of play, of how they found comfort in myth. And they gave us that falling action scene where you had a sense of how it all came out.
The old man and the child didn't work because we didn't know them. We didn't care about them. We cared about our people and our Shepard's relationship with those people. We needed to see either our companions mourning us, or if we felt a "happy ending" was more appropriate our reunion with our people.
There is this tendency to think that dark and bleak is somehow more real. It's not. It's just easier to write so it often becomes a hallmark of young writers starting out, and of critics trying to seem sophisticated. Because to put together the pieces -- fully realized characters, foreshadowing, structure, earning the win, meeting reader/viewer expectations, etc. etc. that's what's truly hard.
Whoa, sorry about the wall of text. But I love my profession. I find it endlessly fascinating and I could talk about it for hours. But now I have to go back to work.
Modifié par ScriptBabe, 31 mars 2013 - 12:49 .





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