tevix wrote...
@David
ME1: Discover the problem
ME2: Learn more about the problem, begin to discover clues to it's truer nature, hints at possibilities for a solution. ME2 could have ended with shepard being given information about the discover of the crucible plans. He could even still look out into space and then clip to show to show the entire reaper armada as was done.
ME3: Reapers attack sooner than expected, war, setbacks to the crucible at every turn, consequences of choices, crucible gets built, used, starbrat could still be in with proper foreshadowing from ME2.
What do you say?
Also, you said that a plan going completely according TO play is a spoiler for the rest of the story. Isn't that what we got though, in ME3?
In an old game informer issue when ME3 was early in development CH said that eventually you would come across a reason to believe you had hope, but that much of the game was spent experiencing loss after loss to impress a sense of impossibility and hopelessness.
Instead we got the crucible within 1 hour of the opening and except for the incredibly contrived thessia mission we experienced victory at every turn. The whole game went according to plan and so spoiled itself anyway.
No. You've got to distuinguish between 'victory' and 'things going to plan.' They aren't the same thing at all. Shepard is victorious with the krogan and quarians and whatnot, but the game is constantly, constantly, constantly introducing new challenges and obstacles.
Just a few examples are Cerberus attacking Sur'Kesh, the bomb on Tuchanka, Victus not being able to disarm the bomb, the Reaper at the Shroud, the turian air support being overwhelmed, the Salarians not allowing Wrex to land, the Dalatrass offering Shepard salarian aid for sabotaging the cure, Kalross appearing and chasing Mordin and Wrex, Mordin having to go up the Shroud to release the cure...
All of those are unexpected challenges. All of those things are outside of the plan when Shepard has the war summit. (And that's just for one act.) That's what important. That the story continually introduces new challenges and information. You can't have Shepard simply go pick up Mordin, have him make the cure, and deploy it without anything else happening. Likewise, you can't the galaxy simply finding a superweapon, building it, and deploying it without anything else happening.
Modifié par David7204, 31 mars 2013 - 10:10 .