Thing is that even if the ME trilogy represents one single story, it's still split up into clearly defined chapters with their own plots, subplots, themes etc. This isn't like Lord of the Rings, where the book was only split into three because of logistical issues. ME2 needs to concentrate mainly on resolving the ME2-specific plot threads that need closing off. Sure, it can open doors and plant seeds, but actually blatantly, openly revealing the means to defeat the Reapers at this relatively early stage would do far too much to deflate tension when if anything, the story should be ramping it up exponentially.
I really do wish that, when the means to defeat the Reapers was discovered, we could all look back on ME1&2 and say "Wow! So that's where they were going with that! Why didn't I see it coming?", but stepping too far in the other direction could easily cause just as much damage as the mess we're stuck with now. Okay, I take that back, nothing could be that messy, but you get the gist...
Reorte wrote...
The alternative to having a plan is for the Reapers to turn up and everyone running around like headless chickens without the faintest idea about what to do.
Nah there's a nice middle ground in between. I wanted to pull my hair out and scream at those morons at the beginning of ME3, "I ****ing told you! Why didn't you listen?" I hated the fact that nobody seemed to have done the slightest bit of preparation and had almost completely wasted the chance the Protheans had given us.
BUT... Being prepared and putting up a good fight is one thing, but knowing in advance that we already have a way to defeat them before they've even invaded is quite another. It's going way too far in the other direction.
David7204 wrote...
Also, I really didn't care for derelict Reaper mission much at all. There's a bunch of little problems that I could otherwise ignore, but altogether add up to something I don't like. I think I would have scrapped it and found some other way to introduce the IFF and Legion.
Heh, it's one of my favourites, though mainly for its gameplay style, creepy atmosphere and that absolutely superb score by Sam Hulick. I love it's intensity... unless you've got shockwave and take Jack along with you, then it's a wee bit too easy.
Modifié par dani1138, 31 mars 2013 - 11:43 .





Retour en haut




