Spartas Husky wrote...
TheRealJayDee wrote...
iakus wrote...
Don't forget claiming the that it was just "confusion" about the ending. It couldn't possibly be that, yes, we understood the endings just fine and were repulsed by them. Nope, the audience simply didn't get it.
To be fair - some of us also imagined we had genuine problems with the ending because we juuuuust couldn't let go of Shepard and Mass Effect.

Thats because the hero not dying is a core theme of Mass Effect. Wether some like me didn't want to let go or not is irrelevant. The Immortal hero, like fellowship, like Individuality, like Impossible odds being overwhelmed through cooperation are also core themes of the series. Is not our fault through 2.5 games they rewarded our efforts against impossible odds.
If the train of thought was that there is a problem with "costumers" for not letting go of the character, they why not kill shepard in the suicide mission? That was a blind jump if there was ever one.
We dont know if there is a reaper fleet at the other side, we dont know if we will go into a black hole, we dont know opposition or technology. As hackett stated one, that was "the" definition of a suicide mission.
Yet we were rewaded yet again with the survival of the hero if we put in the "effort".
Personally, I'm not sure if I'd go so far as to say that the hero not dying is a central theme of
Mass Effect, but I do agree that it was
completely unnecessary as depicted, utterly tonally jarring, and just a cheap means of trying to elicit an unearned emotional reaction - again fundamentally misjudging 'gratuitous emotional manipulation' with 'pathos'.
There is no catharsis offered by slaughtering Shepard at the end of
Mass Effect 3 (or rather, by headlocking the player into surrendering Shepard to be willingly massacred in order to serve the enemy's goals), it's just a gauche, pretentious and fundamentally misunderstood theft of a whole tradition of messianic motifs. Note the way that Shepard hurls him/her self into the green beam with arms splayed like a cross, dying to give others life? ...
Real subtle, Bioware.
But by jamming this sacrificial trope onto a tale in which Shepard is shown to be dying in order to prove true a hateful notion of racial intolerance (different cultures can't live together in peace unless we
force them to against their will), it becomes a grotesque bastardisation of the image's original poetry and grace.
(Also, once Shepard had
already died and been brought back at the beginning of
ME2,
and gone on to defy the surety of a 'suicide mission', killing him/her again was rather arbitrary. To me, if Bioware were really married to the idea of a tragic, literally self-sacrificial endpoint they rather shot themselves in the foot narratively as soon the words 'Lazarus Project' were mentioned.)
It should also be mentioned that an 'Epic' story in no way requires such death and loss (and an 'Epic' was, after all, what Bioware were shooting for, as evidenced in that naff Stargazer epilogue)...
I have blathered about how unwarranted this cheap death is, and how unjustified it is in the tradition of Epic literature, elsewhere (
http://drayfish.word...endings-matter/), but suffice it to say, it's not a requirement in the great majority of ancient texts that the hero
must give their life (certainly not to such a contradictory, arbitrary resolution). Indeed, that is more of a Elizabethan tragedy motif - but Shepard is not a tragically flawed hero, whose foibles bring him/her down.
The story can't even be categorised as a successful endorsement of nihilism (despite this being what the text ultimately embraces), because the
EC went out of its way to so glowingly celebrate each of the results of Shepard's war-crime choices as happy-happy joy making glee... So in any conceivable way, Shepard's death is needlessly cheapened (indeed, almost mocked) by the narrative structure that Bioware ham-fistedly tried to wrangle it into.
I'm sure that they intended the easter egg of Shepard being buried under rubble and taking a breath to be a secret, tantalising sign of hope for the player, but in reality it just ends up being a revealing metaphor for how they decided to treat the character in his/her last moments: another piece of garbage to be thrown in the trash.
Modifié par drayfish, 02 avril 2013 - 01:38 .