IntelligentME3Fanboy wrote...
April 2013
...Correct?
Sorry, are you checking yourself after suffering a concussion?
IntelligentME3Fanboy wrote...
April 2013
tevix wrote...
@Scriptbabe
Seconded, though I would dare argue many already consider games a form of art.
inb4 fix
If anyone fixes this with "artistic vision/artistic integrity" I will give your profile a dirty look.
drayfish wrote...
Wayning_Star wrote...
this stuff is way too advances for general VG audience, why discuss stuff that doesn't apply, even IF it's applicable to your assessment?
Treat a character in a space video game? Trust me, the basis of existence isn't being threatened by it.. Nor are the sanity of any given philosophers..they're already pretty much nuts. Part of the job description.
I'm sorry to say, but this post makes me extremely disheartened, if (and I hope I'm not) I am reading you correctly.
Are you seriously suggesting that videogames are too 'low brow' of a medium to be spoken of in the same context as the rich tradition of narrative and theme that is human expression? Because if so, I'm not sure I even know where to begin in responding to that...
Whether you think that they are successful at doing so or not, videogames tap into innumerable traditions of narrative and visual art. Games like Deus Ex stem directly from cyberpunk narratives that trace their roots all the way back through Frankenstein and Prometheus (a point Human Revolution recently made quite explicit); games like Red Dead Redemption tap into and reconstruct Greek myth in profound and telling ways (go back and play it again and keep an ear out for the amount of times characters reference The Iliad, or pay attention to the direct, telling parallel to Odysseus' journey to return to his son Telemachus, and John's journey to return to his son). Hell, even The Legend of Zelda knowingly takes up cues from fairytale and heroic myth.
Games are extensions of humanity's natural, evolving expansion of narrative through fiction, film, television, graphic novels, offering expansive stages upon which to create more interactive, immersive explorations of all of those fundamental tropes and motifs that are hardwired into our psyches from the very first moment our elders tell us stories to lull us to sleep.
Of course they reiterate, re-contextualise and reinvent the familiar. They are an organic expression of our creation and play, and at our very core, that is everything that makes us human.
You might be over-thinking it.Wayning_Star wrote...
not me dray, I wouldn't dare...but it would 'seem' that others might be?
Of course, who knows what makes us, say human. I'm almost certain ME will alter reality for those who plays it.
Over all though, the act of volunteering informative posts, doesn't require it.
I'm more curious who the stargazers were than if they're worried about existentialism, or VG threats to modern man, or aliens...from other planets,etc. Hard to work that into the theorem. Sounded more like a collective hyperbolic rant than critique, from this side of relativistic social endeavor. Artistry aside, it's more about function, than subsidy, in any event. You might just be over analyzing... a tad? I don't see the 'direct connection' to applied 'great works'. But I've not read any in years, but still, enough to not super impose on VGs those qualities, just because they've filled my world, so to speak.
But it doesn't 'hurt' to apply some governance to VG's as to their artistic integrity. No need to drag in and over compensate with derivative philosophical attachments. It's over powering the structures involved. Terms as 'our very core' etc, exemplifies the frustration, confuses the issue. Makes it sound 'baggy'..
Greek myth? hunh? I'm unsure of (most) fans actually see that, as much as you apply it, in the context of VG's.
Modifié par drayfish, 02 avril 2013 - 03:52 .
tevix wrote...
@Scriptbabe
I'm proud of you child.
XxDarkTimexX wrote...
Here's a tip for Bioware:
Going against your Fan Base will get you to fail like others before but standing with your Fan Base will make you fly. Your Fan Base does the power to take you down when u fail. Take your time for what you are creating (not like Duke Nukem) but like Valve, Rock star, and CD Project Red. Take advice from your fans or others when your out of ideas (not steal).
tevix wrote...
@Scriptbabe
<.<
You asked if I saw what you did. You either succeeded in using the word "art" in all three contexts, ninja fixed my post, or both.
drayfish wrote...
You might be over-thinking it.Wayning_Star wrote...
not me dray, I wouldn't dare...but it would 'seem' that others might be?
Of course, who knows what makes us, say human. I'm almost certain ME will alter reality for those who plays it.
Over all though, the act of volunteering informative posts, doesn't require it.
I'm more curious who the stargazers were than if they're worried about existentialism, or VG threats to modern man, or aliens...from other planets,etc. Hard to work that into the theorem. Sounded more like a collective hyperbolic rant than critique, from this side of relativistic social endeavor. Artistry aside, it's more about function, than subsidy, in any event. You might just be over analyzing... a tad? I don't see the 'direct connection' to applied 'great works'. But I've not read any in years, but still, enough to not super impose on VGs those qualities, just because they've filled my world, so to speak.
But it doesn't 'hurt' to apply some governance to VG's as to their artistic integrity. No need to drag in and over compensate with derivative philosophical attachments. It's over powering the structures involved. Terms as 'our very core' etc, exemplifies the frustration, confuses the issue. Makes it sound 'baggy'..
Greek myth? hunh? I'm unsure of (most) fans actually see that, as much as you apply it, in the context of VG's.
My point in that blog was never to say 'Everyone must see the link between The Odyssey and Mass Effect or else they have missed the point!' That would be an utterly reductive argument that would reduce all discussion of texts to a cryptic crossword of allusion and influence, and would fly in the face of the whole point of discussing or analysing texts.
My point was that Mass Effect violates its own internal narrative logic, and I was using The Odyssey as a (hopefully) revealing parallel. It was about analogy, not required reading.
Indeed, the writers of Mass Effect probably had no idea how the two texts related, they were just writing into a narrative tradition that has been immeasurably, and inextricably influenced by that text. Pick any major journey narrative, Star Wars, Lord of the Rings, The Dark Tower, hell, Finding Nemo, and you will see the same broad thematic architecture articulated three thousand years ago in The Odyssey. The audience doesn't have to pay heed to it in order to follow the fiction (indeed, it should be naturally chugging away in the background unnoticed), but they most certainly feel it when it derails.
Modifié par Wayning_Star, 02 avril 2013 - 04:28 .
For (1) the new players are less likely to be influenced either way so it's pretty irrelevent to them. The bits people are getting worked up about aren't there to appeal to new players instead. As for going against someone, look at the arguments made and see whether they have merit or not, although that first requires the people on the receiving end to being able to admit to the possibility of having made a mistake (not the same as actually admitting it).chemiclord wrote...
1) Roughly half the buyers for ME3 appear to be "new." Your "core" fans are an always shrinking group by default. You really CAN'T make a game for "them", you have to always be trying to entice a larger audience.
Another thing, you're always going to be "going against" SOMEONE in your fanbase. That's inevitable. What makes YOU more important than someone else?
2) Judging from the fact that EA denied an extension of the deadline... taking their time wasn't an option.
Don't kick up enough noise and you'll just get ignored and / or sidelined although there's a fine line between being ignored and being an overly rabid nutcase (and the more unintelligent people on the other side will just look at the nutcases, even if their number is tiny, and try to claim that's their entire opposition).Nightwriter wrote...
Yes, I remember only too well the day I received the summons from the Mass Effect Fan Consulate to appear at the Fanmoot so we could decide by congressional vote what our organized reaction would be. I was dressed like Amidala and I'd gotten on my hovering platform to speak before the Senate. I counseled wisdom, but the Viceroys stole the floor, and then when it came time to vote on the e-ballot everyone chose "torch and pitchforks" over "calm thoughtful protest."
Nightwriter wrote...
Yes, I remember only too well the day I received the summons from the Mass Effect Fan Consulate to appear at the Fanmoot so we could decide by congressional vote what our organized reaction would be. I was dressed like Amidala and I'd gotten on my hovering platform to speak before the Senate. I counseled wisdom, but the Viceroys stole the floor, and then when it came time to vote on the e-ballot everyone chose "torch and pitchforks" over "calm thoughtful protest."
Was it an unfortunate decision? Yes, but I keep telling people: fanbases are democracies, and we must all accept that sometimes democracies come to bad decisions. We were all there that day and we all had our vote. I think we can all say that we must accept responsibility for it as a collective.
Modifié par Malchat, 02 avril 2013 - 11:36 .
Modifié par chemiclord, 02 avril 2013 - 02:05 .
Modifié par Grand Admiral Cheesecake, 02 avril 2013 - 02:13 .
Modifié par drayfish, 02 avril 2013 - 09:26 .
Grand Admiral Cheesecake wrote...
I'm still somewhat surprised that they didn't go with one of the other stock corporate tactics.
Namely finding a scapegoat, blaming everything on that scapegoat, firing them, and then acting like the problem is solved.
They even had a perfect head to put on the chopping block.
drayfish wrote...
That gaming publications were clumsily wailing about the sanctity of artistic integrity when almost none of them (rather suspiciously) had mentioned the ending of the game at all, made no mention of face import issues, bugs, glitches, the lie of the 'no need for multiplayer' promise, the issues of day-one paid DLC, the several glaring contradictions between the pre-release promises of Bioware (that often they themselves had printed) and what was delivered in game, all rather spoke to their own integrity as 'critics' and 'journalists'..
Modifié par AlanC9, 02 avril 2013 - 09:48 .
AlanC9 wrote...
I can see that happening if ME3 hadn't made its numbers, but AFAIK it did.
Sacking people for something as squishy as "too much" fan rage isn't a great way to run a business. That's more like the sort of thing a political campaign does.
AlanC9 wrote...
Grand Admiral Cheesecake wrote...
I'm still somewhat surprised that they didn't go with one of the other stock corporate tactics.
Namely finding a scapegoat, blaming everything on that scapegoat, firing them, and then acting like the problem is solved.
They even had a perfect head to put on the chopping block.
I can see that happening if ME3 hadn't made its numbers, but AFAIK it did.
Sacking people for something as squishy as "too much" fan rage isn't a great way to run a business. That's more like the sort of thing a political campaign does.
AlanC9 wrote...
drayfish wrote...
That gaming publications were clumsily wailing about the sanctity of artistic integrity when almost none of them (rather suspiciously) had mentioned the ending of the game at all, made no mention of face import issues, bugs, glitches, the lie of the 'no need for multiplayer' promise, the issues of day-one paid DLC, the several glaring contradictions between the pre-release promises of Bioware (that often they themselves had printed) and what was delivered in game, all rather spoke to their own integrity as 'critics' and 'journalists'..
Do the gaming publications think there's a problem with day-one paid DLC in the first place? I don't read them enough to know.
I'm also not sure that ME3 was glitchy enough to mention. OF course, I've been gaming a long time, and a game has to be pretty badly glitched to actually bother me. Like, TOEE bad.
Modifié par drayfish, 02 avril 2013 - 10:24 .