The ending and my take on where fanbase made mistake
#626
Posté 02 avril 2013 - 10:41
All three are products of imagination crafted by Bioware with little to no basis in reality, so it is quite easy to change them around with some hand-waving without breaking physics or creating problems with established canon. One of my mayor ideas was a new Eezo Isotope, which could have been created or found by the protheans or alliance scientist. Instead of reducing the mass of any object to zero, it could lower it even further until it negative, which would allow for many crazy ideas.
#627
Posté 02 avril 2013 - 10:53
Grand Admiral Cheesecake wrote...
I've just always thought that was a near perfect out for them.
"We support the majority of our work but it turns out these two mavericks wrote the bit everyone hated, here's an extended cut and we are..."renegotiating" their contracts."
And then nothing bad actually happens to them? I guess that could have worked, yeah.
#628
Posté 02 avril 2013 - 11:02
drayfish wrote...
Well, in my experience it's not Aliens Colonial Marines broken, by any means. But for a AAA title I had several game freezes, characters suffering unholy possession (twitching their heads about and spinning their eyes during cut scenes), I frequently saw dialogue appear in subtitle that was either clipped or skipped by the audio, the journal system was a muddled mess compared to both of its predecessors, I 'rescued' the Elcor civilians before the Elcor councilor had even asked me to, and I remember getting stuck in an endless gun turret loop on Thessia. (I've also heard of others getting stuck in the geometry of Joker's chair, and some game crashes on certain levels that I did not experience.)*
Wow. The only one of those I've experienced was the Normandy bridge geometry. Sounds like the game is somehow worse on consoles than it is on PC.
Edit: Experienced as a problem, that is; pre-patch you could fall through a part of the Citadel but I found that more amusing than annoying, and I didn't see anything the journal could have done that the map wasn't already doing better, except for one bugged fetch quest.
What's wrong with rescuing the elcor civilans if you discover them via scanning ? Is the ambassador's dialogue all wrong? (TW1 has this sort of thing happen at least half a dozen times, so this is probably another thing I just wouldn't have noticed.
#629
Posté 02 avril 2013 - 11:18
An example of it done right: In Skyrim during the early quest where you're required to fetch the Dragonstone. If you already got it beforehand, the dialogue is altered accordingly.
Modifié par dani1138, 02 avril 2013 - 11:20 .
#630
Posté 02 avril 2013 - 11:33
RedBeardJim wrote...
chemiclord wrote...
Archonsg wrote...
The ardat-yakshi issue is one that doesn't really stand up to a logic test.
If they needed could only use ardat-yakshi to make Banshees, how is it that the numbers of ardat-yakshi jumped to such numbers between the time Samara spoke of this to you, to the present day where hundreds - thousands of these things can be made from one single monastery.
If there wasn't only 3, did Samara lie, how could she lie, or be so incompetent to the point of not knowing how many ardat-yakshi there actually are given her oath and reason for being a Justicar.
Personally I think that its MP interfering with SP.
They needed a reason for hordes of Banshees.
Well, that might simply be an issue of odd wording. If you take the context of the discussion as limited to only Samara's daughters, she's simply saying that she has three daughters, and all of them are ardat-yakshi. She's likely not saying anything about the actual number of ardat-yakshi in the galaxy at all.
When Shep asks how many children Samara has, she says, "Three. And three Ardat-Yakshi are in existence today. It is as it sounds." There's not a lot that context can do to obfuscate that. It's a straightforward continuity error, especially seeing as how in ME3 her other two daughters are at the monastery with multiple other A-Y's.
Yes but it was a continuity error even in ME2
Again...think about it for a moment....The asari have a population at least in the hundreds of billions and there's only 3 AY?
Then why would both Aria and the asari eclipse merc act as if they even KNOW what is an AY and worsse actually react in such a manner...
Throw in that it was used as the reason why asari frown on purebloods, it has to be more common that 1 in billion (unless you think every single asari is with an alien) to have an effect on asari society....
#631
Posté 02 avril 2013 - 11:41
dani1138 wrote...
The way the game plays out, you're likely to have scanned Dekuuna before the Elcor Extraction quest becomes available. When you speak to the Elcor, you promise to do what you can, the conversation ends. You can then immediately enter conversation again to tell him you got them. Probably would have been better to alter the dialogue of the initial conversation if the player had already scanned Dekuuna. So it's an immersion breaker, basically. You're right though, ME3 is far from the only game to have this exact same issue, and many others have it significantly worse.
An example of it done right: In Skyrim during the early quest where you're required to fetch the Dragonstone. If you already got it beforehand, the dialogue is altered accordingly.
That's somewhat of a cherry-picked example...Mass Effect overwhelmingly handles this sort of thing far, far, far better than Skyrim and other games overall.
Modifié par David7204, 02 avril 2013 - 11:46 .
#632
Posté 02 avril 2013 - 11:43
Contrary to popular belief, Ardat-Yakshi are neither extremely rare (around one per cent of asari dwell on the AY spectrum), nor are they all murderers. Most cultivate and discard countless exploitative or abusive relationships during their legally marginal lives. Despite rumors of Ardat-Yakshi syndicates, by nature Ardat-Yakshi are incapable of long-term cooperation.
They wouldn't have put that in there wasn't a 'popular belief' for the player to compare it to.
Modifié par David7204, 02 avril 2013 - 11:44 .
#633
Posté 02 avril 2013 - 11:58
David7204 wrote...
It's not a continuity error. It was intentional. Look at the wording of the codex.
Contrary to popular belief, Ardat-Yakshi are neither extremely rare (around one per cent of asari dwell on the AY spectrum), nor are they all murderers. Most cultivate and discard countless exploitative or abusive relationships during their legally marginal lives. Despite rumors of Ardat-Yakshi syndicates, by nature Ardat-Yakshi are incapable of long-term cooperation.
They wouldn't have put that in there wasn't a 'popular belief' for the player to compare it to.
Well...this is the entry in the ME3 codex and which contradicts Samara who you would expect to know better...but as mentioned, in-game for ME2, we are given indications that there are more than 3 ANYWAY. Not only does Aria and the eclipse merc react in a manner of people where only 3 in a population of billions have the AY condition, but also apparently on Zakeera ward, there's a turian shopkeeper that sells mead made by AY and also the patriarch can inform you that Aria sells said mead.
Yeah right, 2 asari are making all that mead.
It's a simple case of bioware probably originalyl coming up with the AY as being only expressed by Samara's daughters and then later on realizing.."hey, this actually should be expanded" but not catching Samra's dialogue...Of course, I recognize Bioware is filled with humans and things like this will occur.
It's also why you have to have broad strokes...at the time of ME1, I seriously doubt that they had already come up with AY.
#634
Posté 03 avril 2013 - 12:03
#635
Posté 03 avril 2013 - 12:04
David7204 wrote...
That's somewhat of a cherry-picked example...Mass Effect overwhelmingly handles this sort of thing far, far, far better than Skyrim and other games overall.
dani1138 wrote...
You're right though, ME3 is far from the only game to have this exact same issue, and many others have it significantly worse.
#636
Posté 03 avril 2013 - 12:06
Modifié par David7204, 03 avril 2013 - 12:07 .
#637
Posté 03 avril 2013 - 12:08
The implication wasn't there. I used it because it was the first example to come to mind. Could just as easily been anything else.
Modifié par dani1138, 03 avril 2013 - 12:11 .
#638
Posté 03 avril 2013 - 12:15
#639
Posté 03 avril 2013 - 12:20
#640
Posté 03 avril 2013 - 01:00
AlanC9 wrote...
drayfish wrote...
Well, in my experience it's not Aliens Colonial Marines broken, by any means. But for a AAA title I had several game freezes, characters suffering unholy possession (twitching their heads about and spinning their eyes during cut scenes), I frequently saw dialogue appear in subtitle that was either clipped or skipped by the audio, the journal system was a muddled mess compared to both of its predecessors, I 'rescued' the Elcor civilians before the Elcor councilor had even asked me to, and I remember getting stuck in an endless gun turret loop on Thessia. (I've also heard of others getting stuck in the geometry of Joker's chair, and some game crashes on certain levels that I did not experience.)*
Wow. The only one of those I've experienced was the Normandy bridge geometry. Sounds like the game is somehow worse on consoles than it is on PC.
Edit: Experienced as a problem, that is; pre-patch you could fall through a part of the Citadel but I found that more amusing than annoying, and I didn't see anything the journal could have done that the map wasn't already doing better, except for one bugged fetch quest.
What's wrong with rescuing the elcor civilans if you discover them via scanning ? Is the ambassador's dialogue all wrong? (TW1 has this sort of thing happen at least half a dozen times, so this is probably another thing I just wouldn't have noticed.
Yes - Shepard just nods along witlessly, 'Really? Civilians? Uh, okay, might go check that out...' completely forgetting that they are apparently already stashed in his cargo hold until you spin back around and have the conversation again. Again, probably not a game-breaking fault, but it was certainly another moment (amongst several) that made me jolt out of the experience.
EDIT: Sorry, Dani already explained this far better than I...
Modifié par drayfish, 03 avril 2013 - 01:05 .
#641
Posté 03 avril 2013 - 01:16
CaFé87 wrote...
I know I am changing the topic alot now, but I want to talk about the possibility of a ending which from my perspective would feel more in line with the game itself. A ending based on Eezo, Mass Effect and Biotics.
All three are products of imagination crafted by Bioware with little to no basis in reality, so it is quite easy to change them around with some hand-waving without breaking physics or creating problems with established canon. One of my mayor ideas was a new Eezo Isotope, which could have been created or found by the protheans or alliance scientist. Instead of reducing the mass of any object to zero, it could lower it even further until it negative, which would allow for many crazy ideas.
While I would have preferred the ending solution to be set up in game one. (I was just certain scanning the Keepers was going to be meaningful *sigh*) I could have lived with them building off the Tali rescue mission in ME2, and the whole mystery of the dying sun. They really, really, really should have tied that in somehow. And I did like someone's suggestion that biotics are something that is of great interest to the Reapers. The Collectors were said to be fascinated with collecting biotics. Maybe that was in one of Drew's books, but I knew it was there. There were a lot of ways to bake this cake. Ah, well.
#642
Posté 03 avril 2013 - 01:35
ScriptBabe wrote...
CaFé87 wrote...
I know I am changing the topic alot now, but I want to talk about the possibility of a ending which from my perspective would feel more in line with the game itself. A ending based on Eezo, Mass Effect and Biotics.
All three are products of imagination crafted by Bioware with little to no basis in reality, so it is quite easy to change them around with some hand-waving without breaking physics or creating problems with established canon. One of my mayor ideas was a new Eezo Isotope, which could have been created or found by the protheans or alliance scientist. Instead of reducing the mass of any object to zero, it could lower it even further until it negative, which would allow for many crazy ideas.
While I would have preferred the ending solution to be set up in game one. (I was just certain scanning the Keepers was going to be meaningful *sigh*) I could have lived with them building off the Tali rescue mission in ME2, and the whole mystery of the dying sun. They really, really, really should have tied that in somehow. And I did like someone's suggestion that biotics are something that is of great interest to the Reapers. The Collectors were said to be fascinated with collecting biotics. Maybe that was in one of Drew's books, but I knew it was there. There were a lot of ways to bake this cake. Ah, well.
Haestrom's Sun was tied to the Dark Energy plot which according to Drew who created it, was just one of the many ideas. Drew also said in recent interview that they planted many seeds in ME2 where to build up towards conclusion in ME3. However Dark energy plot is foreshadowed on Heastrom's sun mission and later mentioned Tali's mission on Quarian fleet. What comes to rest of those seeds Drew mentioned, I and Dani tried to figure that out but all we got was Derelict Reaper mission and we know that useful bits for foreshadowing were cut. Then there was the geth Dyson Sphere, we know how that turned out in ME3 but we thought that it was probably one of those seeds Drew mentioned. The Geth/Quarian was was foreshadowed in ME2 but destroying geth Dyson sphere was not needed to spark that conflict.
Later I remembered that Quarian ship Idenna, that left to exploration mission in the novel ME: Ascension also made appearance in ME2. On assignment: N7: Quarian Crash Site crashed scouting ship is Idenna's scouting ship Cyniad. That however is something that might have been just Eastern Egg.
I can't resist hesitation not to get back to something I have already posted from other sources. Writers, not just Drew had ideas how to build up things towards ME3. They were stonewalled. For me it looks like most of those seeds Drew mentioned never ended in game at all. He also said that in production he must play different builds so much that he doesn't even want to see them they are on the market, so it would make sense if he doesn't even know if most of those seeds writers came up with had never made it to the final build.
Idea about biotics, that was me. There is very easy to make connection to dark energy plot, biotics can generate and wield dark energy biologically but I don't think that was all of it. The Cerberus revolved very much around biotics, so did Reapers not in one, but two of novels. Even Cerberus was after thought, I don't think both parties interest to biotics was there by accident.
Instead I think it's much more likely that Drew, who was creating Reapers and their abilities and knew their power, must also had some idea how to fight those things. I think Organic / biotics vs. Synthetic / technology was there for a reason(s).
Drew also had other ideas. Quarians were only race out there that recognised Reaper threat and were interested about them because if they could find Reapers they could get back their place in the Citadel and/or maybe finding a way to gain control over geth again and get their home worlds back. Those ideas never were developed because ME2 went to different direction, but even still. While there wasn't solid connection between those plots and Idenna's mission, which was to find habitable planets for Quarians from unknown regions of space, option that Idenna's crew and Gillian were to encounter something else on that mission was convenient.
However, who ever send a memo to William C. Dietz regarding what should and shouldn't happen in ME: Deception made sure that whatever possibilities there were in those "loose ends", those weren't salvageable any more. Instead we got odd hint about Salarian Council member’s executive assistant which never went anywhere and foreshadowing for how certain Cerberus operative turned to space ninja I wish were never went to anywhere either.
That said, for creating "what if?" scenarios and fan fiction there are lot of things that are usable in Drew's novels.
#643
Posté 03 avril 2013 - 04:46
ScriptBabe wrote...
CaFé87 wrote...
I know I am changing the topic alot now, but I want to talk about the possibility of a ending which from my perspective would feel more in line with the game itself. A ending based on Eezo, Mass Effect and Biotics.
All three are products of imagination crafted by Bioware with little to no basis in reality, so it is quite easy to change them around with some hand-waving without breaking physics or creating problems with established canon. One of my mayor ideas was a new Eezo Isotope, which could have been created or found by the protheans or alliance scientist. Instead of reducing the mass of any object to zero, it could lower it even further until it negative, which would allow for many crazy ideas.
While I would have preferred the ending solution to be set up in game one. (I was just certain scanning the Keepers was going to be meaningful *sigh*) I could have lived with them building off the Tali rescue mission in ME2, and the whole mystery of the dying sun. They really, really, really should have tied that in somehow. And I did like someone's suggestion that biotics are something that is of great interest to the Reapers. The Collectors were said to be fascinated with collecting biotics. Maybe that was in one of Drew's books, but I knew it was there. There were a lot of ways to bake this cake. Ah, well.
There was an ending that would have made sense but they threw it away early in the development of me 3
Dark Energy Plot:
"The
Reapers' goal was to find a way to stop the spread of Dark Energy which
would eventually consume everything. That's why there was so much
foreshadowing about Dark Energy in ME2.
The Reapers as a whole
were 'nations' of people who had fused together in the most horrific way
possible to help find a way to stop the spread of the Dark Energy. The
real reason for the Human Reaper was supposed to be the Reapers saving
throw because they had run out of time. Humanity in Mass Effect is
supposedly unique because of it's genetic diversity and represented the
universe's best chance at stopping Dark Energy's spread.
The
original final choice was going to be "Kill the Reapers and put your
faith in the races of the galaxy in finding another way to stop the
spread with what little time is left" or "Sacrifice humanity, allowing
them to be horrifically processed in hopes that the end result will
justify the means."
have no idea why they threw it away
rumors suggesting that ME3 was supposed to be all about
dark energy. As you might know, most of the universe is based on dark
matter. In the Mass Effect universe, biotics and space travel manipulate
the dark energy to function. This is causing all kinds of bad things,
and will eventually cause the universe to impolde. Well, the Reapers
know this, and they've established the Mass Relays and the Cycle to
cleanse the universe every 50.000, so that people won't ruin it forever.
Remember that sun on Haestrom that was going super nova during Tali's
recruitment mission in ME2? Yup, that would happen everywhere if not for
the reapers.
Modifié par Troxa, 03 avril 2013 - 04:53 .
#644
Posté 03 avril 2013 - 04:53
Troxa wrote...
ScriptBabe wrote...
CaFé87 wrote...
I know I am changing the topic alot now, but I want to talk about the possibility of a ending which from my perspective would feel more in line with the game itself. A ending based on Eezo, Mass Effect and Biotics.
All three are products of imagination crafted by Bioware with little to no basis in reality, so it is quite easy to change them around with some hand-waving without breaking physics or creating problems with established canon. One of my mayor ideas was a new Eezo Isotope, which could have been created or found by the protheans or alliance scientist. Instead of reducing the mass of any object to zero, it could lower it even further until it negative, which would allow for many crazy ideas.
While I would have preferred the ending solution to be set up in game one. (I was just certain scanning the Keepers was going to be meaningful *sigh*) I could have lived with them building off the Tali rescue mission in ME2, and the whole mystery of the dying sun. They really, really, really should have tied that in somehow. And I did like someone's suggestion that biotics are something that is of great interest to the Reapers. The Collectors were said to be fascinated with collecting biotics. Maybe that was in one of Drew's books, but I knew it was there. There were a lot of ways to bake this cake. Ah, well.
There was an ending that would have made sense but they threw it away early in the development of me 3
Dark Energy Plot:
"The
Reapers' goal was to find a way to stop the spread of Dark Energy which
would eventually consume everything. That's why there was so much
foreshadowing about Dark Energy in ME2.
The Reapers as a whole
were 'nations' of people who had fused together in the most horrific way
possible to help find a way to stop the spread of the Dark Energy. The
real reason for the Human Reaper was supposed to be the Reapers saving
throw because they had run out of time. Humanity in Mass Effect is
supposedly unique because of it's genetic diversity and represented the
universe's best chance at stopping Dark Energy's spread.
The
original final choice was going to be "Kill the Reapers and put your
faith in the races of the galaxy in finding another way to stop the
spread with what little time is left" or "Sacrifice humanity, allowing
them to be horrifically processed in hopes that the end result will
justify the means."
have no idea why they threw it away
rumors suggesting that ME3 was supposed to be all about
dark energy. As you might know, most of the universe is based on dark
matter. In the Mass Effect universe, biotics and space travel manipulate
the dark energy to function. This is causing all kinds of bad things,
and will eventually cause the universe to impolde. Well, the Reapers
know this, and they've established the Mass Relays and the Cycle to
cleanse the universe every 50.000, so that people won't ruin it forever.
Remember that sun on Haestrom that was going super nova during Tali's
recruitment mission in ME2? Yup, that would happen everywhere if not for
the reapers.
I'm so glad they didn't use this plot.
So many people complain about not having a happy ending with what we get.
If we got the dark energy plot...it would be crazy.
Talk about your horrible non-happy endings.
Either the whole galaxy dies or all of humanity sacrifices itself to save the galaxy.
People can't even accept the fact of Shepard sacrificing himself to save the galaxy...let alone all of humanity.
Also...the dark energy plot means that Shepard was the actually the bad guy throughout the story. In terms of the other races throughout the galaxy.
The Reapers were trying to save the galaxy...and Shepard was doing nothing but trying to stop them from ME1 to ME3.
Modifié par CDR David Shepard, 03 avril 2013 - 04:54 .
#645
Posté 03 avril 2013 - 05:06
CDR David Shepard wrote...
Troxa wrote...
ScriptBabe wrote...
CaFé87 wrote...
I know I am changing the topic alot now, but I want to talk about the possibility of a ending which from my perspective would feel more in line with the game itself. A ending based on Eezo, Mass Effect and Biotics.
All three are products of imagination crafted by Bioware with little to no basis in reality, so it is quite easy to change them around with some hand-waving without breaking physics or creating problems with established canon. One of my mayor ideas was a new Eezo Isotope, which could have been created or found by the protheans or alliance scientist. Instead of reducing the mass of any object to zero, it could lower it even further until it negative, which would allow for many crazy ideas.
While I would have preferred the ending solution to be set up in game one. (I was just certain scanning the Keepers was going to be meaningful *sigh*) I could have lived with them building off the Tali rescue mission in ME2, and the whole mystery of the dying sun. They really, really, really should have tied that in somehow. And I did like someone's suggestion that biotics are something that is of great interest to the Reapers. The Collectors were said to be fascinated with collecting biotics. Maybe that was in one of Drew's books, but I knew it was there. There were a lot of ways to bake this cake. Ah, well.
There was an ending that would have made sense but they threw it away early in the development of me 3
Dark Energy Plot:
"The
Reapers' goal was to find a way to stop the spread of Dark Energy which
would eventually consume everything. That's why there was so much
foreshadowing about Dark Energy in ME2.
The Reapers as a whole
were 'nations' of people who had fused together in the most horrific way
possible to help find a way to stop the spread of the Dark Energy. The
real reason for the Human Reaper was supposed to be the Reapers saving
throw because they had run out of time. Humanity in Mass Effect is
supposedly unique because of it's genetic diversity and represented the
universe's best chance at stopping Dark Energy's spread.
The
original final choice was going to be "Kill the Reapers and put your
faith in the races of the galaxy in finding another way to stop the
spread with what little time is left" or "Sacrifice humanity, allowing
them to be horrifically processed in hopes that the end result will
justify the means."
have no idea why they threw it away
rumors suggesting that ME3 was supposed to be all about
dark energy. As you might know, most of the universe is based on dark
matter. In the Mass Effect universe, biotics and space travel manipulate
the dark energy to function. This is causing all kinds of bad things,
and will eventually cause the universe to impolde. Well, the Reapers
know this, and they've established the Mass Relays and the Cycle to
cleanse the universe every 50.000, so that people won't ruin it forever.
Remember that sun on Haestrom that was going super nova during Tali's
recruitment mission in ME2? Yup, that would happen everywhere if not for
the reapers.
I'm so glad they didn't use this plot.
So many people complain about not having a happy ending with what we get.
If we got the dark energy plot...it would be crazy.
Talk about your horrible non-happy endings.
Either the whole galaxy dies or all of humanity sacrifices itself to save the galaxy.
People can't even accept the fact of Shepard sacrificing himself to save the galaxy...let alone all of humanity.
Also...the dark energy plot means that Shepard was the actually the bad guy throughout the story. In terms of the other races throughout the galaxy.
The Reapers were trying to save the galaxy...and Shepard was doing nothing but trying to stop them from ME1 to ME3.
the reapers wanted a permanent solution against dark energy so they wanted to speed up the advancement
of the races when they came to the level they were harvested
The Dark Energy was a force that was going to consume everything. According to Karpyshyn, "The
Reapers as a whole were 'nations' of people who had fused together in
the most horrific way possible to help find a way to stop the spread of
the Dark Energy. The real reason for the Human Reaper was supposed to be
the Reapers saving throw because they had run out of time. Humanity in
Mass Effect is supposedly unique because of its genetic diversity and
represented the universe's best chance at stopping Dark Energy's
spread."
Modifié par Troxa, 03 avril 2013 - 05:08 .
#646
Posté 03 avril 2013 - 05:09
Troxa wrote...
...snip....
CDR David Shepard wrote...
I'm so glad they didn't use this plot.
So many people complain about not having a happy ending with what we get.
If we got the dark energy plot...it would be crazy.
Talk about your horrible non-happy endings.
Either the whole galaxy dies or all of humanity sacrifices itself to save the galaxy.
People can't even accept the fact of Shepard sacrificing himself to save the galaxy...let alone all of humanity.
Also...the dark energy plot means that Shepard was the actually the bad guy throughout the story. In terms of the other races throughout the galaxy.
The Reapers were trying to save the galaxy.
The options IIRC were to sacrifice humanity and allow harvesting of humans (and only humans) to help Reapers to find solution to dark energy expansion problem, or trying to find solution by ourselves. I don't recall if there were more than those two?
L'Etoile Regarding obvious problems. (FYI: He weren't played ME3).
"When I left, the Big Reveal was going to be that dark energy is destroying the universe (the "premature aging" of Haestrom in ME2 is because the compressive force of gravity is no longer balancing the explosive force of fusion), and the Reapers are trying to stop it. They absorb some races because - despite millions of years of computer-speed thinking on the outskirts of the galaxy - they still haven't figured out how, so they need fresh perspectives.
So the Reapers were secretly good guys trying to end the threat of dark energy by scattering dark energy based artifacts all over the galaxy for young races to find, reverse engineer, and use. In hopes that they find a species who
can fix the problem they've spend 37+ million years thinking about.
If that's no longer the story, I am fervently grateful."
However, Drew himself have said many times that dark energy plot was just one of the many ideas. He had wrote his own material at least so that he could still use things from here and there, even if there were big changes.
Anyway, we don't know but what kind of idea he had for dark energy ending. There is much more to the game than ending. No matter what kind of scenario he was thinking, galaxy needs to survive long enough to the point where Shepard can negotiate.
Modifié par ZLurps, 03 avril 2013 - 05:09 .
#647
Posté 03 avril 2013 - 05:10
#648
Posté 03 avril 2013 - 05:25
RedBeardJim wrote...
The "Dark Energy plot" as presented also makes the Reaper's actions even sillier than they turned out to be, since if they're trying to prevent the destruction of the galaxy by the generation of mass effect fields and dark energy I can think of better ways to do that than by setting up a network of giant devices that generate enormous mass effect fields and huge amounts of dark energy, so that every civilization that arises and discovers those devices will develop a technology that relies on mass effect fields and dark energy.
Pity we will never know. It's however IMO worth to note that even that were options in that ending like...
Your only option for salvation is through your destruction. Will you join us?
Yes, we will join to save the galaxy from the dark energy
/
\\
**** off
Were probably worked better for many than what we got.
Modifié par ZLurps, 03 avril 2013 - 05:31 .
#649
Posté 04 avril 2013 - 02:05
edisnooM wrote...
I had a longer version of this running in my mind, but the short version is that I think the Crucible should have targetted the Reapers IFF signal, with EMS effecting the degree of efficiency.
In Destroy for example, Low EMS means high collateral damage, Geth, ships, planets etc. High EMS it's like a surgical strike only hitting the Reapers.
This would also have put the Normandy in the crosshairs instead of the Geth, again with EMS affecting the outcome, Low completely destroyed, Medium they crash land and EDI dies, High they crash land and EDI survives in her mobile platform.
I think this would also have made the choice a bit more personal which was something a bit lacking at the end, asking Shepard to sacrifice the Normandy is like asking Kirk or Picard to sacrifice the Enterprise, The Doctor the Tardis, Captain Mal Serenity.
And it would have something from ME2 mean something which would be a real treat.
Oh god, this. THIS would have been a good trade-off for using the catalyst, weaken/ destroy the reapers, but lose the Normandy. It would've hit a good emotional note with a lot of people, and I think it would've worked better than singling out EDI/ the geth to die in destroy, as not everyone cares about them, but the Normandy is something I think most people developed at least a little bit of attachment too.
My random alternative ending idea based on this:
You can use the catalyst, targeting the reaper IFF, but you realise too late that it's wormed its way into the Normandy's systems like a virus and there is no way to remove it in time, so you can destroy/ weaken the reapers but the Normandy will be destroyed too. Your war assets could then play in by either deciding the outcome of the battle with the weakened reapers, or by determining if and how many of your squadmates survive the destruction of the Normandy and/ or the battle (Ioyalty from ME2 could also be a factor). This would play out in personalised cutscenes, with an epilogue to show the state of the galaxy after the battle, and a reunion if you survive (which should be a very difficult option to achieve).
The Illusive Man also comes to you on the crucible, and explains he has figured out how to control the reapers, but offers you that control if you convince him he is already indoctrinated and therefore couldn't successfully use the method of control he discovered. Your paragon/ renegade score could determine if you succeed in controlling them (representing Shepard's strength of will and morality), and will determine what you can do with them once you control them. Paragon Sheps could use them as a force for good to rebuild the galaxy, the neutral option could be to fly them in to a supernova, and renegades could use them to rule over the galaxy as benevolent overlords. Previous choices could effect how much of Shepard's mortal self remains if this options is taken, with him reduced to essentially a line of command code as the worst outcome, and remaining alive but changed and detached like a kind of Dr. Manhattan figure in the best case scenario.
Synthesis can go to hell because I don't think Shepard (or anyone) has the right to make that kind of decision for all life in the galaxy and the psuedo-mystical techno-god crap is a pet hate of mine (I'm looking at you too, Assassin's Creed). But I guess it could be implemented in a less icky way if synthesis was instead a choice that became available to all INDIVIDUALS as a method of improving your military strength. Perhaps scanning the keepers could pay off in that it somehow leads to you being able to take control of the citadel and something you find there teaches you how to combine organic and synthetic DNA, using the reaper's experiments on organics against them. The people fighting the reapers could then choose on an individual basis to take the 'upgrade' or not, though in such a situation it would be likely that a lot would, and this boost gives you the means to win by conventional victory. This could be a super difficult option to get, requiring you to complete certain actions in a certain way across all three games. As it stands, all 3 endings are pretty much equally easy to obtain which was another disappointment for me and I like it when I have to work to get the best outcome, like keeping everyone alive in ME2.





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