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If you could implement 1 weapon and 1 character from another game into ME3 MP, what would it be?


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253 réponses à ce sujet

#51
weaselshep

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NobleVigilante wrote...

Either a Brotherhood Of Steel Paladin Soldier from Fallout or a COQ Gear from Gears of war
Weapon wise the lancer MK2 would be awesome haha


Since you covered that I will add a different set.

Character. X from Megaman X.

Weapon. The Hadoken shooter from the same game.

#52
Guest_Data7_*

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Augusts Cole, Number eighty three~

#53
Frozen Mind

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Weapon: Winchester P94 turbo aka Turbo Plasma Rifle from Fallout series.
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Character: Sniper with Mind Control from certain sci-fi game.

#54
shnig_1

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Havel from dark souls with a dragons tooth. He'd would be a warlord clone, but his armor is so cool

#55
Sully5443

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Character: Lara croft
Weapons: either dual wielded paladin pistols or the DC-17 rifle from Star Wars republic commando (that includes the anti armor and sniper components as well)
class: soldier
Powers: adrenaline rush
Survivors luck (activate like a grenade to prevent sync kills for a limited duration of time)
Arc grenades
She should also have her own omni bow with flaming or explosive arrows (either one can be chosen from her omni bow final skill evolution)

#56
RaptorSolutions

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Tib war commando. And let him bring his full auto railgun too.

#57
Uchimura

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Kotl wrote...

Lilith from BL with a Steel Anarchy



Double Anarchy.

#58
MstrJedi Kyle

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Darth Maul and dat double bladed lightsaber of murder death

#59
StrawHatMoose

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 A biggoron sword or a leviathan flail, just for pure damage/deeepz.
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And Link, I choose you.

#60
kitty209

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starcraft 2 fire bats with 2 flamers and 1 of them cosidered as a weapon rather then power so can go through protective bubbles

#61
ShaggyWolf

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Crash Bandicoot with a Heavy's minigun from TF2.

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Edit: Or Geralt of Rivia. Ultra tough melee build, can counter-attack sync kills, has 2 potion (grenade) powers, one for improving offensive capabilities (would give a geth hunter-mode type effect) and another for improving defensive capabilties. 3rd power would be Meditation, which prevents him from doing anything but rapidly refills his potion (grenade) supply.

Modifié par Valadras21, 23 mars 2013 - 05:02 .


#62
sabientje67

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Frozen Mind wrote...

Weapon: Winchester P94 turbo aka Turbo Plasma Rifle from Fallout series.
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Character: Sniper with Mind Control from certain sci-fi game.


You mean Xcom?

#63
Frozen Mind

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sabientje67 wrote...

Frozen Mind wrote...

Weapon: Winchester P94 turbo aka Turbo Plasma Rifle from Fallout series.
Image IPB

Character: Sniper with Mind Control from certain sci-fi game.


You mean Xcom?



:whistle:

#64
sabientje67

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RaptorSolutions wrote...

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Tib war commando. And let him bring his full auto railgun too.


Saw that guy in action once when a friend was playing C&C. And he was very deadly. A great choice. Haven't played C&C myself in a long time. I used to have C&C Gold on the N64, great game.:)

#65
NT121784

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Samus, hyper beam. Or Joanna dark, farsight gun

#66
sabientje67

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Sullysgam3rtag wrote...
Survivors luck (activate like a grenade to prevent sync kills for a limited duration of time)
 


That's a power every character should have! How long would it last? It's a great idea.;)

#67
N7 Panda

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mol6x7 wrote...

N7 Panda wrote...

Cpt. Price & a suppressed MP5.


Probably my favorite suggestion so far. His level 6 Fitness abiltiies would both make him unkillable. One would let you get up as soon as you go down, but with limited health, and the other would respawn you as soon as you bleed out, which takes longer, but with full health.


Nah, his passives as a wearer of a most badass tash give him twice the health and shields of a Jugg.  What is this bleeding out you speak of?

#68
sabientje67

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NT121784 wrote...

Samus, hyper beam. Or Joanna dark, farsight gun


Ah, the farsight. Loved that gun. But don't we already have a farsight? Well, something that kinda acts like a farsight, the javelin. Although the javelin is not always a 1 hit kill (on bosses), it does have the wall hax.

#69
sabientje67

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N7 Panda wrote...

mol6x7 wrote...

N7 Panda wrote...

Cpt. Price & a suppressed MP5.


Probably my favorite suggestion so far. His level 6 Fitness abiltiies would both make him unkillable. One would let you get up as soon as you go down, but with limited health, and the other would respawn you as soon as you bleed out, which takes longer, but with full health.


Nah, his passives as a wearer of a most badass tash give him twice the health and shields of a Jugg.  What is this bleeding out you speak of?


*Banshee scream* huuuueeeeeehhhhh *Squad member down*.

That's how he can downed, but if he is imune to sync kills, then no there is no way he can possibly get downed.

#70
warriorrc

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Master Chief and the weapon the BR

#71
N7 Panda

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sabientje67 wrote...

*Banshee scream* huuuueeeeeehhhhh *Squad member down*.

That's how he can downed, but if he is imune to sync kills, then no there is no way he can possibly get downed.


You think that a Banshee can resist that tash?  She would take one look and swoon.

#72
Omega117a

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Sam Fisher with his SC-20k

#73
delirium667

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Ultramarines Captain Titus with chainsword, first stun enemies and then execute all weaklings

#74
sabientje67

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delirium667 wrote...

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Ultramarines Captain Titus with chainsword, first stun enemies and then execute all weaklings



That looks brutal!

#75
N7 Panda

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^ Melee weapons would have been an interesting addition. So you could have a melee weapon and a Shotgun or Pistol or SMG equiped, but no SR or AR. But you could run around with you melee weapon out as a primary weapon.