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ME3 stats from PAX


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#226
Dmthoth

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Mshenko.. how rare..

Bioware closed 'Character and Romance Discussion' because of some 'fight'
and now they get characters to line up to make more fight :D

I hate popularity vote. :(

#227
Bleachrude

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Hervoyl wrote...

I'm surprised that so many people were surprised at the femshep/Wrex/class stats, especially since they don't contradict anything we've seen in the past.


Does anyone actually know what the class breakdown was for ME1? I'd honestly be stunned if the class breakdown was ANY different.

Hell, the number of femsheps as a percentage should actually be lower 9 years ago due to the lower number of females playing the game ANd it being on xbox originally (the xbox was known primarily as the HALO console and had a higher number of male owners compared to either sony or ninetndo's machines).

Why is it so hard for people to believe that players LIKE simply shooting things?

#228
EnvyTB075

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Bleachrude wrote...

Why is it so hard for people to believe that players LIKE simply shooting things?


Because its ruining a wide range of previously unique titles in the process. If you want to shoot things, play Gears, not Mass Effect.

#229
Bleachrude

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EnvyTB075 wrote...

Bleachrude wrote...

Why is it so hard for people to believe that players LIKE simply shooting things?


Because its ruining a wide range of previously unique titles in the process. If you want to shoot things, play Gears, not Mass Effect.


How exactly does "using my powers" make a game more highbrow?

#230
Kel Riever

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EnvyTB075 wrote...

Bleachrude wrote...

Why is it so hard for people to believe that players LIKE simply shooting things?


Because its ruining a wide range of previously unique titles in the process. If you want to shoot things, play Gears, not Mass Effect.


Players like shooting things.  Can't help anyone if they thought that was the senior point of Mass Effect.  The answer is simply no, and go try again.

Having said that, yeah, if your shooting sucks, apparently people don't like that.  I liked ME1 for its time, and have no problem with the combat for it.   But clearly if you look at the pew pew factor in ME3, it is generally better.  

#231
EnvyTB075

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Bleachrude wrote...

How exactly does "using my powers" make a game more highbrow?


Its got nothing to do with using powers, and everything to do with other facets of the game bending to incorporate the kind of player that simply wants to shoot things that they're better doing in other games.

The same reason why you shouldn't be playing Dead Space if all you want to do is shoot bad guys, yet they screwed the pooch on that title too to attract that kind of player.

PayDay 2 is the game for you.

#232
Genshie

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chemiclord wrote...

Genshie wrote...
That really puts things in a very bright light and shows how bad/misguided a lot of people were acting on here with the whole retake movement/before EC's release and now even. If anything it screams that we are the vocal minority.


I really don't want to go THAT far.  The people who despised the ending didn't like it for a reason, and the vast majority of those reasons were perfectly legitimate.

But what I think it DOES say is that the target audience that Bioware has been catering to isn't entirely the same target audience that frequents this corner of the internet.

But here is the thing the people giving out all the threats, demands, and giving Bioware all this toxic behavior are from this corner of the internet. They the so callded "fans". You don't see the large casual gamers giving them this kind of grief.

#233
Genshie

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EnvyTB075 wrote...

Bleachrude wrote...

How exactly does "using my powers" make a game more highbrow?


Its got nothing to do with using powers, and everything to do with other facets of the game bending to incorporate the kind of player that simply wants to shoot things that they're better doing in other games.

The same reason why you shouldn't be playing Dead Space if all you want to do is shoot bad guys, yet they screwed the pooch on that title too to attract that kind of player.

PayDay 2 is the game for you.

It is really unfortuante that they actually sold the real ending as payed dlc which a number of games have been doing that. And in all honesty this route is a real scary/bad one to be going down.

Modifié par Genshie, 24 mars 2013 - 04:48 .


#234
CDRSkyShepard

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chemiclord wrote...

CDRSkyShepard wrote...

These stats have to be horribly skewed, because they don't take into account all the "play and return" people. These people would have just started with 3, played through as default broShep without an import, and would thus get:

1) No chance to meet Wrex
2) Ashley by default
3) Any of the other romance options swept under the rug because you could only access ME1 options from ME3 alone

When you look at it in that context, these stats make sense. But if you talk to the fandom at large these stats are not representative at all. Heck, they polled half the people at the panel as femSheps.


Well... that's kinda the point.

It would seem that the majority of people who played ME3 were "new" players to the series.  And why shouldn't that data count, anyway?  They ARE the fandom at large.

Play-and-returners *aren't* the fandom... The fandom are the people who actually played all the games and made choices, and didn't just pick up ME3, play it maybe once, then return it.

#235
zombieord

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Only 39.8% got the Long Service Medal? That means AT LEAST 60% never even played ME2.

Assuming this data accounts for multiple playthroughs, people who never finished, etc..

That's why you see Wrex's % so skewed.

Interesting that the 100% Galactic readiness is statistically identical to the Long Service Medal percent. About 40%.

I think what this graphic shows, if anything, is the gap between new players and invested players. It probably explains how Bioware claims the majority did like the ending. If 60% are picking up ME for the first time and can't be bothered to invest themselves in the series, why would they care about the ending?

It's a case of the silent majority. Sad.

#236
Fiery Phoenix

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Would I be correct in assuming these are first-playthrough stats? Seems like the only way the stats would make sense to me.

#237
Endorlf

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AlanC9 wrote...

Cthulhu42 wrote...

AlanC9 wrote...

Cthulhu42 wrote...

Some of these stats don't even make sense; how can Vega have a survival rate almost 30% higher than Liara's? How did Liara apparently die almost half the time?


Actually, I can see that. Since Vega was less popular than Liara, he got killed on the beam run less often.

Okay, replace Vega with Garrus in my question then.


Good point. They're identically popular.


Perhaps Garrus can be dead in certain imports? Still seems a bit odd though.

#238
Adoramei

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Applepie_Svk wrote...

I would be interested in stats like...
How many coppies were returned after the release ? Or How many people really liked their endings ? or even How many people actually finished a game ?


Pretty much this for me too.

#239
Bleachrude

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Kel Riever wrote...

EnvyTB075 wrote...

Bleachrude wrote...

Why is it so hard for people to believe that players LIKE simply shooting things?


Because its ruining a wide range of previously unique titles in the process. If you want to shoot things, play Gears, not Mass Effect.


Players like shooting things.  Can't help anyone if they thought that was the senior point of Mass Effect.  The answer is simply no, and go try again.

Having said that, yeah, if your shooting sucks, apparently people don't like that.  I liked ME1 for its time, and have no problem with the combat for it.   But clearly if you look at the pew pew factor in ME3, it is generally better.  


I'm honestly curious...

What makes "using a power" superior to "using a weapon". Last time I checked, the "just a soldier" archtype is still the most popular archtype among heroic fiction...

#240
schebobo

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neubourn wrote...

Only 4% beat it on Insanity? Pansies.


Having finished the last two games with atleast one insanity playthrough, I started me3 on hard with the expectation that I would later do an insanity playthrough. Turns out after i finished the game. Me was never really a 'difficult' game so I think these stats just show how crap the replay value was on me3.

On a side note, there are so many new players due to the simple fact that it was realeased simultaneously on all 3 major platforms unlike me2, and thus had more than double the sales of me2. 

#241
Bleachrude

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re:How many finished a game

We did this thread before...again, this may come as a shock to BSN but the VAST, VAST majority of players do not finish a game even story intensive games like Red Dead Redemption.

Ah...here's the thread
http://social.biowar...index/8141409/1

Think about it for a moment...Red Dead Redemption, a brilliantly written game and arguably the best western themed game ever created only had a 10% completion rate.

#242
Shad Croly

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Woohoo! I am the 10.2% of players that rock the Sentinel!

#243
Omega Torsk

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64% were playing the game wrong.

Bioware, let's try this again, only THIS TIME filter out the people that didn't import.

Modifié par Omega Torsk, 24 mars 2013 - 06:24 .


#244
jkflipflopDAO

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Only 4% played on insanity?

#245
jkflipflopDAO

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SilverMoonDragon wrote...

Kaidan only 1.5% popular????? :o That can't be right :? ...besides, those stats must only count for people who play online/while connected to the internet at least somewhat regularly...unless they took surveys, still I don't see how they would've gotten the information otherwise if not from the internet.


I hate him because as soon as he opens his mouth, I can only think of Carth Onasi that spineless wussyboy punchingbag.

#246
zombieord

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Omega Torsk wrote...

64% were playing the game wrong.

Bioware, let's try this again, only THIS TIME filter out the people that didn't import.


I always wondered how much better the game could have been if it required an import.

And yes I realize they'd never do that. I understand they're trying to sell a game.

#247
AlanC9

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crimzontearz wrote...

64% is a big % you think MORE than 20% of that share chose to kill him? right...no


Kill him? How about never met him because they didn't play ME1? What percentage of ME3 players never played ME1?

Only roughly 50% of ME2 players imported a save (this figure predates the PS3 release.) Of the people who played ME2 at all, only roughly 50% finished the game, which raises an interesting question of overlap. Did all the players who imported ME1 games finish ME2 while none of the non-importing players finished? Unlikely, but I have no idea what the real percentages are.

Anyway, assuming ME3 did as well at attracting new players as ME2 did  --50% new 50% old, crudely -- it's amazing we're as high as 36% seeing Wrex.

Modifié par AlanC9, 24 mars 2013 - 06:35 .


#248
AlanC9

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Bleachrude wrote...

re:How many finished a game

We did this thread before...again, this may come as a shock to BSN but the VAST, VAST majority of players do not finish a game even story intensive games like Red Dead Redemption.

Ah...here's the thread
http://social.biowar...index/8141409/1

Think about it for a moment...Red Dead Redemption, a brilliantly written game and arguably the best western themed game ever created only had a 10% completion rate.


That makes Bio's completion rates look good.

How long was RDR, anyway? Never got to play it since I don't have a console.

#249
AlanC9

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Endorlf wrote...

AlanC9 wrote...

Cthulhu42 wrote...
Okay, replace Vega with Garrus in my question then.


Good point. They're identically popular.


Perhaps Garrus can be dead in certain imports? Still seems a bit odd though.


It's possible to get him killed on the SM. I don't think that would be a high percentage, though.

#250
cgtrfghj7

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64% didn't get to meet Wrex!?

Throw em out da airlock

Actually kind of makes sense. 
1) New players to the franchise starting from ME3 or ME2 would have Wrex dead. 
2) Actually killing Wrex in ME1. 

Modifié par cgtrfghj7, 24 mars 2013 - 07:18 .