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ME3 stats from PAX


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#201
Cainhurst Crow

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How many players didn't earn enough persuasion/intimidate points to not shoot wrex?
How many players didn't want to risk having wrex live?
How many players picked up ME2 as their start in the mass effect franchise?
How many players didn't meet him on the citadel or take him up on his offer?

Now we know, 64%.

#202
crimzontearz

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Bleachrude wrote...

crimzontearz wrote...

Bleachrude wrote...


And this is where your hatred of bioware has warped your thinking. You're automatically assuming that every stat shown is bioware trying to "rub your face in the mud" when it nothing like that.

1. 64% not meeting Wrex doesn't MEAN anything since a) you could SHOOT wrex in ME1 and the default in ME2 was a dead Wrex....thus that 64% incorporates both ME1 fans and ME2 fans...


and yet, as much as you want to argue around it, NO ending stat was shown, while the stats shown play up to Bioware's previous statements



How does the 64% not meeting Wrex play up Bioware's previous statement? That 64% doesn't mean that 64% of fans were NEW players which you seem to imply since not meeting Wrex IS NOT DEPENDENT ON BEING NEW TO ME3


64% is a big % you think MORE than 20% of that share chose to kill him? right...no

also remember who owns bioware now, remember WHAT is the most expensive feature of the ME games and just connect the dots from there. Sorry, until Bioware proves me otherwise I will prepare for the worst

#203
Bleachrude

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Darth Brotarian wrote...

How many players didn't earn enough persuasion/intimidate points to not shoot wrex?
.


This is a good point. Depending on how you did the missions, it was quite possible NOT to have enough points to talk wrex down....

I'd argue that you would need to metagame to accomplish this as a non-spoilery ME1 run should more often than not result in a dead Wrex.

#204
chemiclord

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Bleachrude wrote...

How does the 64% not meeting Wrex play up Bioware's previous statement? That 64% doesn't mean that 64% of fans were NEW players which you seem to imply since not meeting Wrex IS NOT DEPENDENT ON BEING NEW TO ME3


It kinda does, when you consider how popular Wrex was by the hardcore fanbase, it would seem to be a fairly safe assumption that the large majority of the players that DIDN'T see him in ME3 would most likely be players newer to the series (either ME2 or even more likely ME3).

But nonetheless, had Bioware been one to rub stats that favor them in the faces of critics that they would have shown THAT little tidbit much sooner, especially when mocking ME3 as "the perfect place to start the series" was the meme du jour.

I'm just not sure that it's a nice logical bridge to assume "bruised egos" for why they didn't show the percentage of who chose what.  I don't recall Bioware showed the % chose to save or destroy the collector base at the end of ME2 either (though I COULD be mistaken about that).

Modifié par chemiclord, 24 mars 2013 - 01:08 .


#205
Cainhurst Crow

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Bleachrude wrote...

Darth Brotarian wrote...

How many players didn't earn enough persuasion/intimidate points to not shoot wrex?
.


This is a good point. Depending on how you did the missions, it was quite possible NOT to have enough points to talk wrex down....

I'd argue that you would need to metagame to accomplish this as a non-spoilery ME1 run should more often than not result in a dead Wrex.


I got it on my first try becasue I decided stoping saren took priority over helping some random dude find his brother, or other similar missions.

#206
Priss Blackburne

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Only 39.8% of people got the long service medal that you would get just beating ME3 once with a ME2 savefile import. And since the stat is right next to how many people completed insanity and the got full galactic readiness I'm assuming it's for the people who completed the game.

Modifié par Priss Blackburne, 24 mars 2013 - 01:13 .


#207
Bleachrude

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re: Long service model

Not really surprising given how long the game is....BSN forgets that the average gamer doesn't finish most games.

I know this may sound crazy but you can check for yourselves....gamers simply don't have the patience for even 10 hour games much less the 25+ in most RPGs.

Yes, there's Skyrim but it's an outlier...Most games aren't finished these days.

#208
Priss Blackburne

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Bleachrude wrote...

re: Long service model

Not really surprising given how long the game is....BSN forgets that the average gamer doesn't finish most games.

I know this may sound crazy but you can check for yourselves....gamers simply don't have the patience for even 10 hour games much less the 25+ in most RPGs.

Yes, there's Skyrim but it's an outlier...Most games aren't finished these days.


I understand that, only around 40% or people actually finished ME3 from stats Bioware gave a few months ago. I'm just assuming that given the whole  stats about the end of the game. who survives, who was the favorite, who had did what. that it's a stat related to the actual finishing of the game and not a general stat of the whole game. I could be wrong but that's how I'm seeing it at the moment.

edit: they could be pulling the stat just from achievment unlocks and in that case I'd be wrong and it would be close to the number of people who actually finished the game.

edit again: just an aside.. I finished ME1 with a living Wrex with no metagaming, I don't spoil my decisions until I finish it once then I go and get the guide and check everything.

Modifié par Priss Blackburne, 24 mars 2013 - 01:27 .


#209
NCommand

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People are mad

#210
Ryzaki

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nrobbiec wrote...

Ryzaki wrote...

Mesina2 wrote...

FumikoM wrote...

Actually the number of women gamers are almost as high as men gamers. Only when it comes to Facebook games and similar women play more.

Most women I know who play games (no matter what genre we're talking about) have no problem being a male character. The opposite is not true, a lot of dude gamers I know don't like playing a female character. Unless she have a really nice ass they can look at, but even then most don't like it. The easy answer for this is: sexism. Simple as that really.


That has to be the dumbest reason I have ever heard.


That's like saying not pursuing a same sex romance for not liking it that way, you're homophobic.


This.

I don't play femShep. I'm sexist now? :huh:


I don't play femshep and I don't do straight romances. Guess I'm sexist and heterophobic.


lol same.

Aww. :( all my femwardens are disappoint

#211
shepskisaac

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Long service is also granted for importing a save from ME2, no? Not just replaying I think

Modifié par IsaacShep, 24 mars 2013 - 01:44 .


#212
chemiclord

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IsaacShep wrote...

Long service is also granted for importing a save from ME2, no? Not just replaying I think


That is correct.

#213
spirosz

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IsaacShep wrote...

Long service is also granted for importing a save from ME2, no? Not just replaying I think


Yes, I only played ME3 once and got that since I imported my ME1 (ME2) Shepard. 

#214
Raikas

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I'm surprised that so many people were surprised at the femshep/Wrex/class stats, especially since they don't contradict anything we've seen in the past.

Funkdrspot wrote...

I never went with Kaiden because as great as he is, i liked Liara more in ME1 and as a Engi, i COULDN'T run with another biotic, so I  usually went either Garrus or Wrex.


When I did my engineer playthough I used Liara and Kaidan for most of the game, so it's certainly possible.

#215
EnvyTB075

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The Soldier class stat just goes to show that their new target audience doesn't really give a **** about the story, they just want to shoot things.

#216
nrobbiec

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EnvyTB075 wrote...

The Soldier class stat just goes to show that their new target audience doesn't really give a **** about the story, they just want to shoot things.


Actually I think soldier class just suits Shepard's character better. Biotic Shepard doesn't work for me.

#217
EnvyTB075

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nrobbiec wrote...

EnvyTB075 wrote...

The Soldier class stat just goes to show that their new target audience doesn't really give a **** about the story, they just want to shoot things.


Actually I think soldier class just suits Shepard's character better. Biotic Shepard doesn't work for me.


I don't disagree that it could work for you (Shepards "character" is whatever you want it to be, despite what BioWare wants you to think), but considering how the game was marketed, and the overwhelming favour of the Soldier class combined with gender stat, the Liara stat and the Wrex stat, reeks of new players who just don't give a damn about the meat of the game (the characters, Shepards own story)....well at least thats what it used to be about.

#218
chemiclord

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EnvyTB075 wrote...

The Soldier class stat just goes to show that their new target audience doesn't really give a **** about the story, they just want to shoot things.


Considering that ME2 had the highest percentage of Soldier class players... I think that claim isn't at all accurate.

#219
Kataphrut94

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EnvyTB075 wrote...

The Soldier class stat just goes to show that their new target audience doesn't really give a **** about the story, they just want to shoot things.


And the other five classes aren't about shooting things?

#220
EnvyTB075

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chemiclord wrote...

EnvyTB075 wrote...

The Soldier class stat just goes to show that their new target audience doesn't really give a **** about the story, they just want to shoot things.


Considering that ME2 had the highest percentage of Soldier class players... I think that claim isn't at all accurate.


Because there was the incentive of being able to use all the weapon types in the game excluding SMG's which, when you have an Assault Rifle, fade into obscurity.

In ME3 theres no incentive to go through with a Soldier shep when you have superior abilities in the other classes along with being able to use any weapon type.

Kataphrut94 wrote...

And the other five classes aren't about shooting things?


Comparitively speaking of course, though I didn't honestly think that needed spelling out. You can't deny that power usage increases when using the other classes.

Modifié par EnvyTB075, 24 mars 2013 - 02:11 .


#221
chemiclord

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EnvyTB075 wrote...
Because there was the incentive of being able to use all the weapon types in the game excluding SMG's which, when you have an Assault Rifle, fade into obscurity.

In ME3 theres no incentive to go through with a Soldier shep when you have superior abilities in the other classes along with being able to use any weapon type.


I think you're reaching for something that isn't there, buddy.

#222
Cainhurst Crow

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EnvyTB075 wrote...

The Soldier class stat just goes to show that their new target audience doesn't really give a **** about the story, they just want to shoot things.


That doesn't even begin to make sense.

So if the highest picked class was the engineer, would it prove that the new target audience just wants to build things?

Or if an adept shepard was choosen, does that show that all new players are telekinetic?

#223
EnvyTB075

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chemiclord wrote...

EnvyTB075 wrote...
Because there was the incentive of being able to use all the weapon types in the game excluding SMG's which, when you have an Assault Rifle, fade into obscurity.

In ME3 theres no incentive to go through with a Soldier shep when you have superior abilities in the other classes along with being able to use any weapon type.


I think you're reaching for something that isn't there, buddy.


You're allowed to think that, doesn't make it true or untrue, its just my reading. Also consider that only 40% of players imported a Shepard, though what i would like to see is the amount of people who imported a specific class and whether or not they switched or stayed the same in the changeover.

Darth Brotarian wrote...

That doesn't even begin to make sense.

So if the highest picked class was the engineer, would it prove that the new target audience just wants to build things?

Or if an adept shepard was choosen, does that show that all new players are telekinetic?


Consider the average gamer who plays Gears of War, and how Mass Effect 3 was marketed to such a player, its definately not a stretch to hypothesise that they would simply skip through the character selection phase to simply play the game.

Modifié par EnvyTB075, 24 mars 2013 - 02:17 .


#224
Kataphrut94

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EnvyTB075 wrote...

Kataphrut94 wrote...

And the other five classes aren't about shooting things?


Comparitively speaking of course, though I didn't honestly think that needed spelling out. You can't deny that power usage increases when using the other classes.


True, but I don't see how that relates to story. A person who plays Soldier can give just as much of a crap about the story as anyone else, and the gameplay and plot is pretty much the same regardless of class.

#225
EnvyTB075

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Kataphrut94 wrote...

True, but I don't see how that relates to story. A person who plays Soldier can give just as much of a crap about the story as anyone else, and the gameplay and plot is pretty much the same regardless of class.


Simple, when you attract a crowd that just wants a straight forward game, they don't choose to use a custom Shepard, they don't choose to get all nerdy and change the plot flags with the game save editor, they just click "A" and go with the standard stuff because they simply want to play they game. I've seen it, casuals who just flip through the options because they want to go shoot things which a lot of the pre-release advertising heavily emphasised.

The games core gameplay mechanic, the dialogue wheel, was stripped of anything reaching even a minor level of complexity, and very few long time fans would have a save with Wrex dead. Again, everyone i know who loves the series keeps Wrex around, and very few truly dislike his character.

A Soldier male Shepard is simply familiar to those new to the franchise, hence the likelyhood of them simply going with the motions instead of taking a left turn and getting into the game is much higher than a veteran fan.

Modifié par EnvyTB075, 24 mars 2013 - 02:30 .