Is there a spell guide for mages?
#26
Posté 05 juin 2010 - 10:15
#27
Posté 06 juin 2010 - 11:46
You don't need it; you can find other spells & spell combos you like more. However, it is very good for times when you're facing spell casting enemies.
Spell Might is best when you have mana regen gear, but when you do it adds significantly to your spellpower, which is very useful. It also opens up Storm of the Century and Improved Animate Dead. SotC does great DPS, and the IAD are pretty useful. Not a must have spell, but not bad.
The other two spells in the line are junk.
#28
Posté 07 juin 2010 - 06:45
With my mage playthrough I stopped casting those spells unless the party was getting in trouble. I remember having half the party get killed and then cast Blood Wound & spam Cone of Cold for an easy victory. It is like an "Easy Button" in DA.
#29
Posté 09 juin 2010 - 12:58
swk3000 wrote...
Mana Clash: An impressive spell against Mages. Against everything else, it's about as painful as slapping them in the face with a wet noodle. And when you stop to think about it, Mages are actually pretty rare. Melee enemies far outnumber them. So while Mana Clash is useful against mages, from a statistical standpoint, it's very situational.
True... but towards the end of the game, the only think that gave me problems were mages. I had built Alistar into an awesome tank who can draw a crowd and hang in there. so melee enemies, for the most part, were not a problem. The only time I got into trouble were when there are some mages. They can turn the tide quickly and I need to take them out ASAP. With Mana Clash, it is not even a worry
#30
Posté 09 juin 2010 - 01:41
keesio74 wrote...
swk3000 wrote...
Mana Clash: An impressive spell against Mages. Against everything else, it's about as painful as slapping them in the face with a wet noodle. And when you stop to think about it, Mages are actually pretty rare. Melee enemies far outnumber them. So while Mana Clash is useful against mages, from a statistical standpoint, it's very situational.
True... but towards the end of the game, the only think that gave me problems were mages. I had built Alistar into an awesome tank who can draw a crowd and hang in there. so melee enemies, for the most part, were not a problem. The only time I got into trouble were when there are some mages. They can turn the tide quickly and I need to take them out ASAP. With Mana Clash, it is not even a worry
I didn't think much of Mana Clash until I noticed how much damage it did against Desire Demons. Then I found it also did nice things against Greater Shades, Lesser Shades, Greater Rage Demons, etc. Pretty much anything that casts spells can be hurt by Mana Clash. It can make tough fights much easier.
I feel like the first two spells in the chain are wasted, but Spell Might & Mana Clash are darn useful. I always make sure at least one Mage has them.





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