Can you die in causal play?
#1
Posté 14 janvier 2010 - 06:29
She really enjoys Oblivion and has amassed some 500 hours but she only plays at around 25% difficulty. Battling is her least favorite part of the game.
So my question is, do you even need to pause and make decisions on your battles in order to win battles on casual or is it simply a matter of hitting X and watching your crew tear threw every opposition with no chance of losing? While I'm convinced normal is too difficult for her, I’m afraid casual won’t have any challenge at all, which I don't think she would enjoy either. Could anyone who has played through on casual enlighten me as to whether you can die without pausing and making decisions?
Thanks, Doug
#2
Posté 14 janvier 2010 - 06:35
But else all the normal battle will be not much of a challenge.
PS: I'm playing the PC version. Maybe it's different on PS3
Modifié par elys, 14 janvier 2010 - 06:38 .
#3
Posté 14 janvier 2010 - 06:47
#4
Posté 14 janvier 2010 - 06:50
And according to Sinewiz's wife description, she may like some challenge but not as a priority else she would not be at only 25% difficulty level in Oblivion
Modifié par elys, 14 janvier 2010 - 06:54 .
#5
Posté 14 janvier 2010 - 06:53
#6
Posté 14 janvier 2010 - 09:10
elys wrote...
I disagree, DAO is enjoyable in casual as well. The game fun is not only about the tactical challenges but about also about living the character adventure. Just a matter of personal taste.
And according to Sinewiz's wife description, she may like some challenge but not as a priority else she would not be at only 25% difficulty level in Oblivion
I agree. Different people enjoy games in different ways. What might be too easy for one person might be too hard for another and vice-versa. The important thing is enjoyment.
There will be occasions when she will face problems battling enemies and die, even in casual mode. But these problems are not insurmountable and can, more often than not, be overcome at the second or third attempt.
Obviously, the greater the difficulty setting, the harder it will be to overcome any challenges. Just remember to save often (even in casual mode).
#7
Posté 14 janvier 2010 - 10:15
Otherwise I virtually don't ever pause. But I did play first time on normal, so I might have different results than someone who's never played.
#8
Posté 14 janvier 2010 - 10:22
Else your wife could just play alternate between casual and normal when needed to avoid frustation or lack of challenge.
#9
Posté 14 janvier 2010 - 11:56
elys wrote...
Is it not possible on the PS3 to ajust the difficulty at anytime like on the PC version ?
Else your wife could just play alternate between casual and normal when needed to avoid frustation or lack of challenge.
It is possible to switch at runtime on PS3 as well.
#10
Posté 15 janvier 2010 - 02:33
I was just hoping that at casual she would at least have to use the pause to fight occasionally so that some type of strategy was being used as opposed to clicking x once to start the fight and to win each and every time.
I've heard others complain that while normal was a pretty good test, casual was without any difficulty at all. It seems odd the Bioware would have such a wide discrepancy between difficulty levels. It seems that if you dont have to pause to make "any" strategic decisions than you pretty much make the role playing a moot point. No matter what decisions you make in leveling up of your character you can't lose a fight! That somehow just doesn't seem right.
Once again, thanks for all your input.
Doug
Modifié par Sinewiz, 15 janvier 2010 - 05:02 .
#11
Posté 15 janvier 2010 - 03:03
#12
Posté 15 janvier 2010 - 10:19
Sinewiz wrote...
I've heard others complain that while normal was a pretty good test, casual was without any difficulty at all. It seems odd the Bioware would have such a wide discrepancy between difficulty levels. It seems that if you dont have to pause to make "any" strategic decisions than you pretty much make the role playing a moot point. No matter what decisions you make in leveling up of your character you can't lose a fight! That somehow just doesn't seem right.
While players do enjoy a game because of a challenge, it's not the case for everybody.
One can enjoy the game just for living the character adventure, focusing on the story and the roleplay aspect and not much about the combats.
So casual, easy or whatever you call it, is a good way to please that kind of player without frustrating the combat challenge lovers who can play at higher difficulty.
Depending of the game and/or depending of my mood, I sometimes play just for the action challenge, sometimes just for the roleplaying aspect, sometimes for both.
Modifié par elys, 15 janvier 2010 - 10:21 .





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