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Cloak animating.


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#1
IAmDeathComeForThee

IAmDeathComeForThee
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Where do I find the cloak skeleton?  Cant seem to find it in any of the lod-merged data folders. 

I need it for this new 2 handed weapon walking animation I did, a request from the PW I'm on. Basically a male version of the female walk with 2H weapon on shoulder.

If anyone wants it I'll give it to them as well or post a DL here.

But yea, where do I get the cloak skeleton from?

Modifié par IAmDeathComeForThee, 24 mars 2013 - 03:29 .


#2
PDubulous

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I did a search for cloak, the MDB files are in the NWN2_Models. I searched the lod-merged.zip file for that and got nothing and then I found ones under a search for "cape". The files names are P_XXXcapewing_skel.GR2

Hopefully this is what you are looking for.

#3
Dann-J

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Indeed - there are no cloaks in the game, despite what item names and descriptions might say. The models are all capes.

#4
IAmDeathComeForThee

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Perfect, exactly what I needed!  If anyone wants a change from the awkward way your adventurer holds his great sword (great axe/warmace etc.) out in front of him in a constant vertical position, here's a more relaxed "adventurer on the road" animation.  Good for PWs where a lot of walking is involved.
http://dl.dropbox.co...HM_C2h_walk.gr2

Male human only, sorry.  Possibly will do male Half-Orcs as well.

Keep in mind I am only an armature and not a professional animator, so hopefully it's ok.

#5
Dann-J

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It's also annoying when a cutscene fires and one of your party members is impaling someone else with the blade of their greatsword, sticking out horizontally in front of them during the idle animation. I've taken to either making weapons and shields invisible during cutscenes, or jumping them in formation with enough space between them to prevent inadvertent comedic impalings.

An idle 2H animation that shoulders large weapons would also be useful.

#6
IAmDeathComeForThee

IAmDeathComeForThee
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An idle 2H animation that shoulders large weapons would also be useful.

Intersting and I see your point (no pun intended :pinched:),  I'll see what I can do on that front as well.