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Please adjust Cain Trip Mine


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#1
JosLouis70

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FINAL EDIT: I'm convinced it's not OP now.
Cain Trip Mines requires precise drop on floor or careful deposit on
walls in order to explode. Throwing 6 Mines down is a waste on Wave 4
and under, but can be interesting team savers during Objectives, or an
effective "Wave 8 - 9 missile replacement" for the sake of game's speed
or making it easier.

Good day.




I see Talon Engineer players joining half way of game and finishes 1st.

It's that over powered. It breaks my heart when I see that they can kill 3 Pyros or 3 Rocket Troopers in 2 seconds.
Everyone standing there with a solid build waiting to get some nice weapon kills and power combos in the mix.
It ruins the moment.

-Decrease base damage and radius of Cain Trip Mine by 30% OR review the Evolutions (They all bring Power Magni on a SMG or Pistol)
-Buff Sticky Grenade's Radius and dmg by 20% or more from Human kit. I have never seen this kit being played since 6 months.

EDIT: It would make more sens if they'd be (Shields:100%, Barriers: 100%, Armor: 150%) instead of 150% everywhere.
On the fact that some people play with it like Proxy Mines. Shoot to Feets then fires with Gun.

I understand that some Kits sacrifice weapon dmg to go fully power buffed with grenade powers. Cyonan explains that Asari Vanguard with Lift Grenades can do amazing dmg. But the dmg output is too damn high imo for Trap Mines.

Shadow Or Terror said this
To be fair, just make it so that once you use more than 3, the oldest
one disappears, rather than exploding, and it's perfectly balanced.

And another guy said a similar thing. I think it's an interesting solution instead of nerf.

Thanks to etm125 and his friends for premium entertainment

SECRET EDIT: (for major BSN audience) well snap, le'ts all use Cain Trip Mines, it's good stuff. Let's get those creds to unlock some URs and get done with our Manifests and this game go go go!

Modifié par JLoowis, 25 mars 2013 - 07:49 .


#2
Liefglinde

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...It breaks your heart?

Also, not gonna happen.

inb4scoremeansnothing

Modifié par Liefglinde, 24 mars 2013 - 04:49 .


#3
FFinfinity1

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JLoowis wrote...

 I see Talon Engineer players joining half way of game and finishes 1st.

It's that over powered. It breaks my heart when I see that they can kill 3 Pyros or 3 Rocket Troopers in 2 seconds.
Everyone standing there with a solid build waiting to get some nice weapon kills and power combos in the mix.
It ruins the moment.


Isn't that a good thing to kill the enemies, and the whole team benifits, I welcome the talons. Anyways I can accomplish about the same effect with my handy dandy black widow, its all about using what you have to the maximum effect.

also I don't know if bioware is going to continue patching the game any longer, with the last of the dlcs out they are focusing on the next titles.

#4
Cyonan

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Just 3 Pyros and 3 Rocket Troopers in 2 seconds?

My Asari Vanguard can do better than that =P

Though you probably shouldn't have said that you're mainly just upset that they outscored you. Score means very little in this game.

#5
JosLouis70

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Liefglinde wrote...

...It breaks your heart?

Also, not gonna happen.

inb4scoremeansnothing


You have a quaian Avatar on the forum. Demand a buff of Sticky Grenade.

This grenade requires a lot of skill and precision.

Seeing the Mine being 5 time more powerful is just wrong.

#6
january42

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It's great kit if played well, but try playing before saying something should be nerfed. Cain mines are a total pain to use with the stupid way they interact with level geometry. I can't count the number of time they they have decide to stick themselves in some stupid slot in the wall an be useless.

#7
JosLouis70

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Cyonan wrote...

Just 3 Pyros and 3 Rocket Troopers in 2 seconds?

My Asari Vanguard can do better than that =P

Though you probably shouldn't have said that you're mainly just upset that they outscored you. Score means very little in this game.


I wasn't saying I was upset by the scores. I mean't that NO ONE GOT TO KILL STUFF or play at all!

#8
Kittstalkur

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JLoowis wrote...

You have a quaian Avatar on the forum. Demand a buff of Sticky Grenade.

This grenade requires a lot of skill and precision.

Seeing the Mine being 5 time more powerful is just wrong.


Cains arguably take more skill and precision, in addition to planning and forethought.

Unless you spam them, in which case you're not going to have any for a good while. Especially if you're playing Glacier or Condor or similar.

#9
JosLouis70

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FFinfinity1 wrote...

JLoowis wrote...

 I see Talon Engineer players joining half way of game and finishes 1st.

It's that over powered. It breaks my heart when I see that they can kill 3 Pyros or 3 Rocket Troopers in 2 seconds.
Everyone standing there with a solid build waiting to get some nice weapon kills and power combos in the mix.
It ruins the moment.


Isn't that a good thing to kill the enemies, and the whole team benifits, I welcome the talons. Anyways I can accomplish about the same effect with my handy dandy black widow, its all about using what you have to the maximum effect.

also I don't know if bioware is going to continue patching the game any longer, with the last of the dlcs out they are focusing on the next titles.


I see new guys working on their Weaponds Challenges or  myself including. Watching players spamming Siege Pulse or Cain Trip Mines on Silver ruins the experience.

#10
Cyonan

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JLoowis wrote...

I wasn't saying I was upset by the scores. I mean't that NO ONE GOT TO KILL STUFF or play at all!


Oh really?

JLoowis wrote...

 I see Talon Engineer players joining half way of game and finishes 1st.


Anyway, pretty much any grenade user that knows what they're doing can do that to a game. The Talon isn't anything new.

As I said before, the Asari Vanguard can do nearly as much damage per Lift Grenade and they're significantly easier to use.

#11
JosLouis70

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Cyonan wrote...

JLoowis wrote...

I wasn't saying I was upset by the scores. I mean't that NO ONE GOT TO KILL STUFF or play at all!


Oh really?

JLoowis wrote...

 I see Talon Engineer players joining half way of game and finishes 1st.


Anyway, pretty much any grenade user that knows what they're doing can do that to a game. The Talon isn't anything new.

As I said before, the Asari Vanguard can do nearly as much damage per Lift Grenade and they're significantly easier to use.


Okay so you bring Power Magni, choose Rank 5 Power +40%/10sec, spec for power dmg in class Tree ?

Lift Grenades requires way more skill than Mines. They're not even good on shields or not as effective on armor.
It's meant to lift abominations or cannibals in the 1st place. 

#12
january42

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JLoowis wrote...

You have a quaian Avatar on the forum. Demand a buff of Sticky Grenade.

This grenade requires a lot of skill and precision.

Seeing the Mine being 5 time more powerful is just wrong.


Sticky grenades are stupidly underpowered.  Honestly, most grenades in this game are stupidly underpowered. 

The cain is probalby the only one is actually decent in it's base form.  And even it is ridiculsly tricky to use.    Any other class that gets use out of grenades either uses them for combo's or has some sort of skill that boosts them to acceptable levels (TC, Ar, DevMode).

The problem with sticky grenades is that they are supposed to be single target killers.  The problem being, if you boosted their damage enough to make them useful on gold/plat(they probably would need to take out a midboss at least, say a brute) they would 1hk atlas's on silver.

#13
Docwagon1776

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Ever play with Inferno grenades? Lob 2 into a spawn, leave, get a killstreak in the feed a few seconds later. Batarian Soldier = OP. Or a Drell Assassin, who can also spawn wipe with his grenades and a biotic explosion? Or the Male Quarian Engineer with his tech bursts of doom?

Don't get me wrong, trip mines are cool, but they aren't a game play issue. There's several grenade wielders who can wipe a spawn in seconds.

#14
Happy Shepard

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No. Leave Cain Trip Mines alone.

It's not the player's fault that BioWare keeps on making silly mistakes like this. You'd think they learned anything from the past DLCs, but no, they just do it anyway. God knows why.

It's balanced if you use them as actual traps. But you can't blame players for abusing it, especially because it's so easy. Without the spam mechanic, it would've been a perfectly balanced power. Not sure what BioWare was smoking when they designed it.

Modifié par Happy Shepard, 24 mars 2013 - 05:03 .


#15
january42

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I see new guys working on their Weaponds Challenges or  myself including. Watching players spamming Siege Pulse or Cain Trip Mines on Silver ruins the experience.


You have to TRY to die as a juggernaut on silver. Other grenades are way better than cain mines on silver anyway. Yeah, lift is one of them.

Heck, a Collector Adept with a Scorpion(HVB+PB) can obliterate spawns as well(or better) than a talon and they don't even HAVE grenades.

A destroyer with a scorpion can do it also. There are quite a few classes that can bomb spawns.  Kinda wish we had bigger maps.

Modifié par january42, 24 mars 2013 - 05:05 .


#16
JosLouis70

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Docwagon1776 wrote...

Ever play with Inferno grenades? Lob 2 into a spawn, leave, get a killstreak in the feed a few seconds later. Batarian Soldier = OP. Or a Drell Assassin, who can also spawn wipe with his grenades and a biotic explosion? Or the Male Quarian Engineer with his tech bursts of doom?

Don't get me wrong, trip mines are cool, but they aren't a game play issue. There's several grenade wielders who can wipe a spawn in seconds.


You just spoke of team play opportunities. Tech Bursts, Fire Explosions, Biotic Explosions. I love that stuff.

But seeing Cain Trip Mines taking care of shields so well, the barriers so well, the armor so well. It doesn't recall any team work.

Arc Grenades are good against minions I know. They can be cheap. But on bosses they appeal to team work. 
They take down shield well then the team strikes in with weapons.

#17
DHKany

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lol OP.

#18
Cyonan

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JLoowis wrote...

Okay so you bring Power Magni, choose Rank 5 Power +40%/10sec, spec for power dmg in class Tree ?

Lift Grenades requires way more skill than Mines. They're not even good on shields or not as effective on armor.
It's meant to lift abominations or cannibals in the 1st place.


With just the Biotic Charge synergy Lift Grenade does ~2400 damage before weapon mods, gear, and power amp. The modifiers for Lift Grenade is 1.00x against armour and shields and 1.5x against barriers.

Lift Grenade doesn't really lift anymore since if it hits something that is on a health bar, it's dead anyway.

Since Cain Mines have the arming time and Lift Grenades you can just throw into their face I would say that the mines take more skill to use. The only grenade I'd say is easier to use than Lift Grenades are Arcs.

It's really easy to nuke spawns in this game, and the Talon is certainly not the first guy to be capable of doing it. Any grenade user can, a skilled N7 Fury can, hell I even once nuked a spawn with Incendiary Rounds and Concussive Shot(a Gold Reaper spawn) in about 5-6 seconds.

Or just the good old fashioned way of bringing Armoured Compartments.

#19
Liefglinde

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JLoowis wrote...

Okay so you bring Power Magni, choose Rank 5 Power +40%/10sec, spec for power dmg in class Tree ?

Lift Grenades requires way more skill than Mines. They're not even good on shields or not as effective on armor.
It's meant to lift abominations or cannibals in the 1st place. 


Please tell me you're joking. Lift Grenades are by far the easiest grenade to use. While they may be meant to lift things, they're used for unholy damage output. Cain mines actually need to be placed somewhere that they can be tripped. Throw Lift Grenades in random directions and watch the killstreaks pile up.

#20
Happy Shepard

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Singularity can also nuke spawns.

Literally.

#21
Happy Shepard

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Liefglinde wrote...

JLoowis wrote...

Okay so you bring Power Magni, choose Rank 5 Power +40%/10sec, spec for power dmg in class Tree ?

Lift Grenades requires way more skill than Mines. They're not even good on shields or not as effective on armor.
It's meant to lift abominations or cannibals in the 1st place. 


Please tell me you're joking. Lift Grenades are by far the easiest grenade to use. While they may be meant to lift things, they're used for unholy damage output. Cain mines actually need to be placed somewhere that they can be tripped. Throw Lift Grenades in random directions and watch the killstreaks pile up.


You can just spam the Trip Mines until you run out of them and everything explodes. Not sure what skill is required to do that. Maybe because you have to be able to count to 3?

#22
JosLouis70

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DHKany wrote...

lol OP.


I don't see anything to laugh at here.

Share your experiences of seeing someone play with them by throwing them at spawns feets.
Or just say a "No."

Don't you find it lame ? That they take care of shields, barriers, armor a little too well ?

#23
Liefglinde

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Happy Shepard wrote...

Liefglinde wrote...

JLoowis wrote...

Okay so you bring Power Magni, choose Rank 5 Power +40%/10sec, spec for power dmg in class Tree ?

Lift Grenades requires way more skill than Mines. They're not even good on shields or not as effective on armor.
It's meant to lift abominations or cannibals in the 1st place. 


Please tell me you're joking. Lift Grenades are by far the easiest grenade to use. While they may be meant to lift things, they're used for unholy damage output. Cain mines actually need to be placed somewhere that they can be tripped. Throw Lift Grenades in random directions and watch the killstreaks pile up.


You can just spam the Trip Mines until you run out of them and everything explodes. Not sure what skill is required to do that. Maybe because you have to be able to count to 3?


So effectively, you've used a minimum of 4 mines to get that same killstreak that 1 Lift Grenade got.

#24
Cyonan

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Happy Shepard wrote...

Liefglinde wrote...

JLoowis wrote...

Okay so you bring Power Magni, choose Rank 5 Power +40%/10sec, spec for power dmg in class Tree ?

Lift Grenades requires way more skill than Mines. They're not even good on shields or not as effective on armor.
It's meant to lift abominations or cannibals in the 1st place. 


Please tell me you're joking. Lift Grenades are by far the easiest grenade to use. While they may be meant to lift things, they're used for unholy damage output. Cain mines actually need to be placed somewhere that they can be tripped. Throw Lift Grenades in random directions and watch the killstreaks pile up.


You can just spam the Trip Mines until you run out of them and everything explodes. Not sure what skill is required to do that. Maybe because you have to be able to count to 3?


By the time you've detonated the first Cain Mine I've already gotten a killstreak and moved onto the next spawn =P

#25
TBLKNIGHT

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You can't tell but I'm playing the violin right now