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Please adjust Cain Trip Mine


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#126
kaileena_sands

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JLoowis wrote...

FFinfinity1 wrote...

JLoowis wrote...

 I see Talon Engineer players joining half way of game and finishes 1st.

It's that over powered. It breaks my heart when I see that they can kill 3 Pyros or 3 Rocket Troopers in 2 seconds.
Everyone standing there with a solid build waiting to get some nice weapon kills and power combos in the mix.
It ruins the moment.


Isn't that a good thing to kill the enemies, and the whole team benifits, I welcome the talons. Anyways I can accomplish about the same effect with my handy dandy black widow, its all about using what you have to the maximum effect.

also I don't know if bioware is going to continue patching the game any longer, with the last of the dlcs out they are focusing on the next titles.


I see new guys working on their Weaponds Challenges or  myself including. Watching players spamming Siege Pulse or Cain Trip Mines on Silver ruins the experience.


Stopped reading after the on Silver part. Does it get better afterwards or is it just the same old? Cause everything can do insane damage on Silver -  I took my level 6 FQE to silver the other day to level her up and basically didn't leave much to kill to my team (and then my Internet died on extraction wave xD). So apparently, my conclusion should be this - Biower, Cryo Blast is OP, nerf pls.

If it bothers you so much, just take a Javelin GI with Drill ammo next time you see someone with this "OP" kit. Everything should be dead before he reaches to throw them mines. :wizard:

#127
JosLouis70

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Ramsutin wrote...

By the way I am counting these numbers with maxed power damage.


Sticky Nade lobes, and easy to miss.

Base dmg and radius doesn't compare.

A good capacity of them requires you to sacrifice weapon dmg or other perks. (Equiping Grenade Capacity V)

It should be buffed. I don't care about Tactical cloak. It's 80% bonus maybe. But of a weak base dmg of 800 or something.

#128
E_rik

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Kuato Livezz wrote...

Grenades are cheap, but the CTM is all the talon needs. You can spec him to have 19 CTMs (maybe you can get more). With regeneration, ammo crates, and ammo packs, running out isnt much of a concern (unless you like to hoard ammo packs).

Who would have an easier time killing enemies. A batarian soldier using only frag grenades or a Talon using only CTMs?


Batarians have inferno, not frag.

And comparing DOT inferno grenades to CTMs is impossble.

#129
Ramsutin

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JLoowis wrote...

Ramsutin wrote...

By the way I am counting these numbers with maxed power damage.


Sticky Nade lobes, and easy to miss.

Base dmg and radius doesn't compare.

A good capacity of them requires you to sacrifice weapon dmg or other perks. (Equiping Grenade Capacity V)

It should be buffed. I don't care about Tactical cloak. It's 80% bonus maybe. But of a weak base dmg of 800 or something.


I am not against buffing it. I welcome it as it will only make them stronger :devil:

#130
JosLouis70

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Ramsutin wrote...

JLoowis wrote...

Ramsutin wrote...

By the way I am counting these numbers with maxed power damage.


Sticky Nade lobes, and easy to miss.

Base dmg and radius doesn't compare.

A good capacity of them requires you to sacrifice weapon dmg or other perks. (Equiping Grenade Capacity V)

It should be buffed. I don't care about Tactical cloak. It's 80% bonus maybe. But of a weak base dmg of 800 or something.

]


I am not against buffing it. I welcome it as it will only make them stronger :devil:


Jeez, with grenade kits I don't go all in for powers excepting the Demolisher. I always focus on weapons.

Infiltrators
always have been about playing the weaps. Going all out with grenade
based powers will kill all minions so well but will make you regret when
it's time to face some armored foes and you're empty.

I can understand how you love to fantasise on the "ideal nade"

#131
ABjerre

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Ramsutin wrote...

By the way I am counting these numbers with maxed power damage.


The highest i can get Cain Trip mines to do is with this build: Talon Merc

Radius and Capacity are miniscule because everyhting is going towards dealing damage up front, totaling:

3990/5985/5985/8977.5


Krogan Inferno Grenades with similar build: Inferno Grenade

Again, damage and capacity are miniscule because i wanted to maximize damage, totaling:

513.75/513.75/513.75/1155.94 per sec for 8 sec or a total of:

4110/4110/4110/9247.52

I'm guessing that all in all it comes down to wehter one wants to deal all the damage up front over over a period of time where the effect can be detonated for additional damage.

Modifié par ABjerre, 24 mars 2013 - 03:28 .


#132
Ramsutin

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ABjerre wrote...

Ramsutin wrote...

By the way I am counting these numbers with maxed power damage.


So you fixed the formatting


Yes, those are (nearly) the same numbers I stated earlier. 

But does anyone know how AP IV ammo affects the Sticky grenade's damage?

Modifié par Ramsutin, 24 mars 2013 - 03:31 .


#133
Max65

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I think some very valid points have been given about the balancing that came into play with the talon. As some others have said before he has next to no survibability if you engage a lot of enemies directly in anything above silver; if you play him on plat a shot from most things will pretty much shield or healthgate you so you have to be really careful about your positining and you have to have a lot of situational awareness, otherwise things  will just creep up on you from the opposite side of the map/room and when you realize it, it's too late. 

While it's true that the cain mines can be spammed to nuke spawns you have to take into account that the same can be done faster with other grenade classes. A drell adept with a reave + grenade combo can destroy spawns faster and with his added mobility you get both survivability plus you cut down your "travel" time to the next spawn. QMI have the added bonus you can get from cloak and you also get the added survibability that TC will give you in case you find yourself in a dodgy situation. The volus engineer or drell infiltrator can nuke spawns with the recon mine as well, drell has all the drell perks, and TC and theVolus has shield boost and his pseudo cloak as additional powers that aid in his survibability. 


Also  you have to take into account that you'll run out of grenades fairly quickly if you are just spamming them and even with grenades regening, it'll take a while until you are at full capacity or even at "spamming" capacity (4+ grenades, otherwhise you can't use them by spamming and have to use them as traps).  Even with your thermal clips you still only have 6 of those if you have a maxed capacity, you have to run around and constatly hit ammo boxes (exposing yourself to enemy fire and condeming yourself unless you can dodge/ are careful) so even though he has a high "burst" DPS in certain situations  he can still have big periods of time where he can't use that and will have to fall back on a weapon or omni bow which is a huge drop in DPS.

THe talon is one of the best examples of a glass cannon, you can rip through enemies and entire spawns but if you are not careful you are dead in a matter of seconds, it's a good tradeoff. 

And in the end it's a team oriented game. There is no "kill-stealing", a dead enemy is a dead enemy no matter who killed it. The talon is helping out the entire team and making your game faster, you still get your experience and credits even if you didn't kill as many enemies. And in the end, score truly means very little, I'd rather have a teammate that is contributing to the speed of the match and who is working towards objectives rather than someone who rubber bands his controller or just gets executed every wave, not moving a finger yet benefiting from what everyone else is doing. 

If someone using the talon joins and it's your lobby you can politely ask them to change the class and explain your reasons, you might be surprised with how many people actually listen and switch. You can always set your lobby to private and play with friends that way you avoid these conflicts and if you are just going for points towards any of the challenges... well there's always soloing bronze or silver (speeds up the process and no other players involved). 

I see why you got frustrated but don't share the point of view. Too many  classes/ weapons can be used to the same effect and sincerely you can't ask for all/most of them to get nerfed nor is the game tiered in that way; otherwise the difficulty levels would deny players with certain weapons/manifests or above a certain level to play x or y difficulty. 

JLoowis wrote...

IIFlash wrote...

I'm sorry Cain Mines was one thing, but complaining about Siege Pulse as well?
This sounds like nothing more than "stop using your powers, you're stealing all my kills!" <_<




Yeah Siege Pulse should be nerfed too but I won't say more.

I've seen some Juggies, spam silvers by camping, standing still, and killing everything in the distance in 2-3 shots. No skill, no fun.

I have nothing against all powers. Just these 2.

In my opinion, playing a Juggernaut at level 20, on silver, is kinda just of a selfish play "I can kill all the things, even if my teamates go down, I'll just keep up killing everything on my own." Keep them 33ks coming in.

Reckoning is great Kits. But given to players that are 1 month in multiplayer, this stuff happens. (Speaking about Talon Eng., Geth Juggernaut, Alliance Infiltration Unit)

Hopefully they'll get bored and check the other kits.


I don't know if I'd call it "selfish" play. First, there are other things that can have a ton of shields and destroy everything in silver, for example a full shield specced destroyer with a good gun or with a player who has good aim.  Second I love to have a player with a lot of survivability that  could save the team from a wipe. I have seen many situations in which careless makes everyone but one player get executed or stomped and that player has to clutch the wave and what better character than a juggernaut to do so (high shields, insta kill immunity), even when it might take a while. You are also working on the premise that everyone else is dead for that to happen and that can be the result of a couple of things such as players running off on their own to the other side of the map and getting swarmed (in which case in all due honesty, they shouldn't expect everyone else to rush from the other side of the map to revive them, you have medigels for a reason....and you chose to move away from the team).  

THe other benefit of having someone who plays a jugg and who uses him as a tank is that they tend to draw most of the insta kill units to them, letting you deal with everything else, heck you can just use a krogan warlord or batarian and melee all of those to death with considerably less worries than you would otherwise.

Long... I know, but those are my 2 cents on the matter. 

#134
N172

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The problem is that silly 3-mines-limit,
if they made it max mines active = grenade capacity
instead, you whould actually be able to use them as intended and that stupid "detonate by throwing another one" strategy whould bite the dust.

#135
PsychoticBiotic

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It's a bit cheap, but no different than grenade spam. I haven't come across too many people doing this, and I don't mind when they do. I wouldn't want to be on a team with everyone doing it though. That'd be insanely boring.

#136
JosLouis70

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You have a good heart Max65, but you need more experience out there in the battle zone.

Your points are true. But the survivability of a Talon Engineer is amazing if the other teamates are around and it's shared aggro. No cloakers too helps.

The worst map for him would be Glacier. All the rest he have a nice range for Bow and Mine action.

About the Juggernaut it depends on the player's personality yeah. He can be a camper/farmer, Or a slowly walking buddy that strikes the spawns from mid range in gang.

#137
sharif227

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So are you saying cain mines need to be nerfed because some guy on silver outscored you?

#138
Keffie909

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Oh noes he is underpowered, bioware pwease buff him, oh noes he is perfectly fine now but he outscores me bioware pwease neft him.....sigh....

#139
JosLouis70

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sharif227 wrote...

So are you saying cain mines need to be nerfed because some guy on silver outscored you?


The points/score reflect my argument here.

No one should finish a mission with highest score by pressing 1 button.
How come is it so good against Barriers Shields Armor. (Check Mass Effect 3 Gameplay and Hints, there's a Eric Fagnan post, 1 year old about Mechanics and stuff.)
And the fact that you can make them all explode like proximity mines, by laying tem on the ground make it a game breaker for some people who wants to have a nice game, full of teamplay, weapon dmg/kills and no "missile glitchers"

#140
sharif227

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JLoowis wrote...

sharif227 wrote...

So are you saying cain mines need to be nerfed because some guy on silver outscored you?


The points/score reflect my argument here.

No one should finish a mission with highest score by pressing 1 button.
How come is it so good against Barriers Shields Armor. (Check Mass Effect 3 Gameplay and Hints, there's a Eric Fagnan post, 1 year old about Mechanics and stuff.)
And the fact that you can make them all explode like proximity mines, by laying tem on the ground make it a game breaker for some people who wants to have a nice game, full of teamplay, weapon dmg/kills and no "missile glitchers"


that's funny, it's possible to easily outscore people like he did you by just spamming multifrags, i've done it myself a couple times.

#141
JosLouis70

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Keffie909 wrote...

Oh noes he is underpowered, bioware pwease buff him, oh noes he is perfectly fine now but he outscores me bioware pwease neft him.....sigh....


Buffception, we gonna implant a nerf in the buff.

If there's no nerf I'll just leave the lobby everytime there's a Talon Engineer.

It's just that today, someone left during the mission and that guy showed up with nuclear Cain technology from Mass Effect 2.

I was unpleased.

#142
Max65

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JLoowis wrote...

You have a good heart Max65, but you need more experience out there in the battle zone.

Your points are true. But the survivability of a Talon Engineer is amazing if the other teamates are around and it's shared aggro. No cloakers too helps.

The worst map for him would be Glacier. All the rest he have a nice range for Bow and Mine action.

About the Juggernaut it depends on the player's personality yeah. He can be a camper/farmer, Or a slowly walking buddy that strikes the spawns from mid range in gang.


Well yes, his survibability is great with the rest of the team distributing the aggro (and yes, no TC = no aggro dump on you either) but the same can be said for any other class and you still need to stick close to the rest of the team and you still need to work as a group and need awareness, otherwise you'll just switch the spawn to a location behind you.  

You have a good point, I've played the talon a lot of times on plat and have gone down only once or twice and that was glacier, heck I've even played him on condor with a good team, even when the ammo boxes made it a nightmare and if you want a good team synergy bringing a power boosting/ grenade count specced demolisher into play. 

I was just trying to say some of the things that are there to offset the damage he can dish out and to point out that you can't just run around the map like a madman with no consideration to safety or any sort of strategy, you still need to be a  "team player" in a way otherwise your team can just move off and laugh as you die under enemy fire once you run out of mines. 

Thank you for taking the time to read a long post and to reply to it in a thoughtful manner. 

#143
ABjerre

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JLoowis wrote...
*snip*
And the fact that you can make them all explode like proximity mines, by laying tem on the ground make it a game breaker for some people who wants to have a nice game, full of teamplay, weapon dmg/kills and no "missile glitchers"


It sounds an awfull lot like you want something thats not ME3 MP puggin'. May i suggest that if you want team based gameplay, centered around coordination and sertain powers, asseble one such team and play with them instead of wanting random people to play the way you like it.

#144
Ramsutin

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JLoowis wrote...

sharif227 wrote...

So are you saying cain mines need to be nerfed because some guy on silver outscored you?


The points/score reflect my argument here.

No one should finish a mission with highest score by pressing 1 button.


Claymore GI says hi. 

#145
JosLouis70

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sharif227 wrote...

JLoowis wrote...

sharif227 wrote...

So are you saying cain mines need to be nerfed because some guy on silver outscored you?


The points/score reflect my argument here.

No one should finish a mission with highest score by pressing 1 button.
How come is it so good against Barriers Shields Armor. (Check Mass Effect 3 Gameplay and Hints, there's a Eric Fagnan post, 1 year old about Mechanics and stuff.)
And the fact that you can make them all explode like proximity mines, by laying tem on the ground make it a game breaker for some people who wants to have a nice game, full of teamplay, weapon dmg/kills and no "missile glitchers"


that's funny, it's possible to easily outscore people like he did you by just spamming multifrags, i've done it myself a couple times.


Multifrags aren't that accurate. Plus, they break your ears, or headphones.

#146
UnknownMercenary

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ABjerre wrote...

JLoowis wrote...
*snip*
And the fact that you can make them all explode like proximity mines, by laying tem on the ground make it a game breaker for some people who wants to have a nice game, full of teamplay, weapon dmg/kills and no "missile glitchers"


It sounds an awfull lot like you want something thats not ME3 MP puggin'. May i suggest that if you want team based gameplay, centered around coordination and sertain powers, asseble one such team and play with them instead of wanting random people to play the way you like it.


you're using logic

on BSN

stop please

#147
sharif227

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i really can't seem to grasp why you think it is so gamebreaking, you said so yourself you were playing on silver, the difficulty it's possible to get first place on using a human soldier with an avenger.

#148
JosLouis70

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Max65 wrote...

JLoowis wrote...

You have a good heart Max65, but you need more experience out there in the battle zone.

Your points are true. But the survivability of a Talon Engineer is amazing if the other teamates are around and it's shared aggro. No cloakers too helps.

The worst map for him would be Glacier. All the rest he have a nice range for Bow and Mine action.

About the Juggernaut it depends on the player's personality yeah. He can be a camper/farmer, Or a slowly walking buddy that strikes the spawns from mid range in gang.


Well yes, his survibability is great with the rest of the team distributing the aggro (and yes, no TC = no aggro dump on you either) but the same can be said for any other class and you still need to stick close to the rest of the team and you still need to work as a group and need awareness, otherwise you'll just switch the spawn to a location behind you.  

You have a good point, I've played the talon a lot of times on plat and have gone down only once or twice and that was glacier, heck I've even played him on condor with a good team, even when the ammo boxes made it a nightmare and if you want a good team synergy bringing a power boosting/ grenade count specced demolisher into play. 

I was just trying to say some of the things that are there to offset the damage he can dish out and to point out that you can't just run around the map like a madman with no consideration to safety or any sort of strategy, you still need to be a  "team player" in a way otherwise your team can just move off and laugh as you die under enemy fire once you run out of mines. 

Thank you for taking the time to read a long post and to reply to it in a thoughtful manner. 


On a fun note. are you aware that someone solo'ed a Platinum with this guy, using Fitness rank 0 and he run around quickly with Speed boost III ?

Dx

#149
Crimson Vanguard

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JLoowis wrote...

Max65 wrote...

JLoowis wrote...

You have a good heart Max65, but you need more experience out there in the battle zone.

Your points are true. But the survivability of a Talon Engineer is amazing if the other teamates are around and it's shared aggro. No cloakers too helps.

The worst map for him would be Glacier. All the rest he have a nice range for Bow and Mine action.

About the Juggernaut it depends on the player's personality yeah. He can be a camper/farmer, Or a slowly walking buddy that strikes the spawns from mid range in gang.


Well yes, his survibability is great with the rest of the team distributing the aggro (and yes, no TC = no aggro dump on you either) but the same can be said for any other class and you still need to stick close to the rest of the team and you still need to work as a group and need awareness, otherwise you'll just switch the spawn to a location behind you.  

You have a good point, I've played the talon a lot of times on plat and have gone down only once or twice and that was glacier, heck I've even played him on condor with a good team, even when the ammo boxes made it a nightmare and if you want a good team synergy bringing a power boosting/ grenade count specced demolisher into play. 

I was just trying to say some of the things that are there to offset the damage he can dish out and to point out that you can't just run around the map like a madman with no consideration to safety or any sort of strategy, you still need to be a  "team player" in a way otherwise your team can just move off and laugh as you die under enemy fire once you run out of mines. 

Thank you for taking the time to read a long post and to reply to it in a thoughtful manner. 


On a fun note. are you aware that someone solo'ed a Platinum with this guy, using Fitness rank 0 and he run around quickly with Speed boost III ?

Dx

That was mokachino

#150
IndigoVitare

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I agree.

The Omnibow is at a nice place now, but the ability to take down multiple Primes in a matter of seconds overshadows everything else.

The best thing that could happen is if they stopped detonating when they're replaced and had a longer setup time. This is the entire problem with them. Unfortunatly, this would probably need to be patched in.

Since the above probably isn't possible, lower its damage to be more in line with a Lift Grenade. Still enough to kill weaker enemies, and deal decent damage to bosses, but not worth being spammed.

We have to consider the purpose of the Cain Trip Mine. It's not supposed to be used as a spammed nuke and boss-killer. It's designed to aid in map control by holding choke points, countering flank attempts and weakening strong enemies before they reach you. You're supposed to set it in place long before it needs to be used, and then wander off and kill enemies with the Omnibow, which is your primary weapon.

Modifié par IndigoVitare, 24 mars 2013 - 04:04 .