I think some very valid points have been given about the balancing that came into play with the talon. As some others have said before he has next to no survibability if you engage a lot of enemies directly in anything above silver; if you play him on plat a shot from most things will pretty much shield or healthgate you so you have to be really careful about your positining and you have to have a lot of situational awareness, otherwise things will just creep up on you from the opposite side of the map/room and when you realize it, it's too late.
While it's true that the cain mines can be spammed to nuke spawns you have to take into account that the same can be done faster with other grenade classes. A drell adept with a reave + grenade combo can destroy spawns faster and with his added mobility you get both survivability plus you cut down your "travel" time to the next spawn. QMI have the added bonus you can get from cloak and you also get the added survibability that TC will give you in case you find yourself in a dodgy situation. The volus engineer or drell infiltrator can nuke spawns with the recon mine as well, drell has all the drell perks, and TC and theVolus has shield boost and his pseudo cloak as additional powers that aid in his survibability.
Also you have to take into account that you'll run out of grenades fairly quickly if you are just spamming them and even with grenades regening, it'll take a while until you are at full capacity or even at "spamming" capacity (4+ grenades, otherwhise you can't use them by spamming and have to use them as traps). Even with your thermal clips you still only have 6 of those if you have a maxed capacity, you have to run around and constatly hit ammo boxes (exposing yourself to enemy fire and condeming yourself unless you can dodge/ are careful) so even though he has a high "burst" DPS in certain situations he can still have big periods of time where he can't use that and will have to fall back on a weapon or omni bow which is a huge drop in DPS.
THe talon is one of the best examples of a glass cannon, you can rip through enemies and entire spawns but if you are not careful you are dead in a matter of seconds, it's a good tradeoff.
And in the end it's a team oriented game. There is no "kill-stealing", a dead enemy is a dead enemy no matter who killed it. The talon is helping out the entire team and making your game faster, you still get your experience and credits even if you didn't kill as many enemies. And in the end, score truly means very little, I'd rather have a teammate that is contributing to the speed of the match and who is working towards objectives rather than someone who rubber bands his controller or just gets executed every wave, not moving a finger yet benefiting from what everyone else is doing.
If someone using the talon joins and it's your lobby you can politely ask them to change the class and explain your reasons, you might be surprised with how many people actually listen and switch. You can always set your lobby to private and play with friends that way you avoid these conflicts and if you are just going for points towards any of the challenges... well there's always soloing bronze or silver (speeds up the process and no other players involved).
I see why you got frustrated but don't share the point of view. Too many classes/ weapons can be used to the same effect and sincerely you can't ask for all/most of them to get nerfed nor is the game tiered in that way; otherwise the difficulty levels would deny players with certain weapons/manifests or above a certain level to play x or y difficulty.
JLoowis wrote...
IIFlash wrote...
I'm sorry Cain Mines was one thing, but complaining about Siege Pulse as well?
This sounds like nothing more than "stop using your powers, you're stealing all my kills!" <_<
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Yeah Siege Pulse should be nerfed too but I won't say more.
I've seen some Juggies, spam silvers by camping, standing still, and killing everything in the distance in 2-3 shots. No skill, no fun.
I have nothing against all powers. Just these 2.
In my opinion, playing a Juggernaut at level 20, on silver, is kinda just of a selfish play "I can kill all the things, even if my teamates go down, I'll just keep up killing everything on my own." Keep them 33ks coming in.
Reckoning is great Kits. But given to players that are 1 month in multiplayer, this stuff happens. (Speaking about Talon Eng., Geth Juggernaut, Alliance Infiltration Unit)
Hopefully they'll get bored and check the other kits.
I don't know if I'd call it "selfish" play. First, there are other things that can have a ton of shields and destroy everything in silver, for example a full shield specced destroyer with a good gun or with a player who has good aim. Second I love to have a player with a lot of survivability that could save the team from a wipe. I have seen many situations in which careless makes everyone but one player get executed or stomped and that player has to clutch the wave and what better character than a juggernaut to do so (high shields, insta kill immunity), even when it might take a while. You are also working on the premise that everyone else is dead for that to happen and that can be the result of a couple of things such as players running off on their own to the other side of the map and getting swarmed (in which case in all due honesty, they shouldn't expect everyone else to rush from the other side of the map to revive them, you have medigels for a reason....and you chose to move away from the team).
THe other benefit of having someone who plays a jugg and who uses him as a tank is that they tend to draw most of the insta kill units to them, letting you deal with everything else, heck you can just use a krogan warlord or batarian and melee all of those to death with considerably less worries than you would otherwise.
Long... I know, but those are my 2 cents on the matter.