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Animation issues


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4 réponses à ce sujet

#1
Caldarin V

Caldarin V
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I'm trying to do a cutscene where a guy walk 5 pacess down the hall However, whenever I set Gad to true, he appears 5 paces back from where he started, walks to the point where I had him, and then stops (so it looks like he teleports back 5 paces then walks back up)

how do I fix this?

#2
hunharibo

hunharibo
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make sure the 'Entrance GAD' in settings is set to false. It should not be true unless you want the exact behavior you just described.

#3
Caldarin V

Caldarin V
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THANK YOU!

#4
Caldarin V

Caldarin V
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and another question- how do I make them follow a slope? My creatures just walk off into mid air

#5
hunharibo

hunharibo
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add a track to your creature, then add action: "snap to walkmesh" to the new track.