Why does everyone hate call of duty and it's fans?
#26
Posté 24 mars 2013 - 10:19
#27
Posté 24 mars 2013 - 10:20
simfamSP wrote...
I hate what it's done to the industry more than the franchise itself. The games are flawed. I mean, look at a good FPS (Deus Ex) and compare it to Call of Duty. A genre that has potential to be something more than it is today, yet it is inevitably condensed into a 6 hour, extremely linear, boring FPS.
If you're talking about the original Deus Ex, it was more of a RPG than a shooter.
In comparison to the real first person shooters in its days like No One Lives Forever and Quake 3, the action was awkward, stiff, and very clumsy. It was odd since the game was based on the engine that powered Unreal Tournament.
To some players, they'd rather play a 6 hour action-packed shooter than 60 hours of exploring and sneaking around.
Keep in mind that Deus Ex is still my best game of all time, but even I recognize its flaws that ultimately make it a very bad FPS.
Human Revolution, however, is a good RPG and a also has the elements of being a decent shooter/sneaker.
#28
Posté 24 mars 2013 - 10:35
M25105 wrote...
Some people even hate Mario, so no wonder CoD got a lot of haters. Personally I don't hate CoD, I just hate dumb publishers and devs that think they have to make their games like CoD cause CoD is a success. It didn't work back in the day when companies spat out Mario clones and it doesn't work today. Just check out the sales differences between Battlefield and CoD.
I thought Battlefield 3 actually sold extremely well.
Medal of Honor Warfighter, however, I'm not so sure.
#29
Posté 24 mars 2013 - 11:20
bmwcrazy wrote...
M25105 wrote...
Some people even hate Mario, so no wonder CoD got a lot of haters. Personally I don't hate CoD, I just hate dumb publishers and devs that think they have to make their games like CoD cause CoD is a success. It didn't work back in the day when companies spat out Mario clones and it doesn't work today. Just check out the sales differences between Battlefield and CoD.
I thought Battlefield 3 actually sold extremely well.
Medal of Honor Warfighter, however, I'm not so sure.
It did but compared to the latest Call of Duty it doesn't compete.
#30
Posté 24 mars 2013 - 11:31
legion999 wrote...
It did but compared to the latest Call of Duty it doesn't compete.
I guess if you put it that way, but Battlefield 3 still isn't anywhere like a Call of Duty game.
#31
Posté 24 mars 2013 - 11:39
#32
Guest_simfamUP_*
Posté 25 mars 2013 - 12:35
Guest_simfamUP_*
bmwcrazy wrote...
simfamSP wrote...
I hate what it's done to the industry more than the franchise itself. The games are flawed. I mean, look at a good FPS (Deus Ex) and compare it to Call of Duty. A genre that has potential to be something more than it is today, yet it is inevitably condensed into a 6 hour, extremely linear, boring FPS.
If you're talking about the original Deus Ex, it was more of a RPG than a shooter.
In comparison to the real first person shooters in its days like No One Lives Forever and Quake 3, the action was awkward, stiff, and very clumsy. It was odd since the game was based on the engine that powered Unreal Tournament.
To some players, they'd rather play a 6 hour action-packed shooter than 60 hours of exploring and sneaking around.
Keep in mind that Deus Ex is still my best game of all time, but even I recognize its flaws that ultimately make it a very bad FPS.
Human Revolution, however, is a good RPG and a also has the elements of being a decent shooter/sneaker.
I still have my doubts in what Deus Ex really is. I'm not big in the whole "it has stats, it's an RPG" idea.
As for a six hour campaign? It's intolerable for any genre. Especially when replay value is next to none.
#33
Posté 25 mars 2013 - 01:09
simfamSP wrote...
I still have my doubts in what Deus Ex really is. I'm not big in the whole "it has stats, it's an RPG" idea.
I like to think of it as a role playing game disguised as a first person shooter. Kind of like Fallout 3.
It had more than stats like the conversations and the freedom to build your character according to your playing style.
simfamSP wrote...
As for a six hour campaign? It's intolerable for any genre. Especially when replay value is next to none.
It might be intolerable for you but for millions of other gamers who just want some instant gratification, they are willing to invest in these games and spend most of their time in the multiplayer after they're done with the 6 hour campaign.
Actually, 6 hours is already a lot of single player content for any CoD or Battlefield game. I usually finish the single player in less than 3 hours for these games.
Modifié par bmwcrazy, 25 mars 2013 - 01:15 .
#34
Posté 25 mars 2013 - 03:06
#35
Posté 25 mars 2013 - 09:05
Activision's decision to release a new title every year, has lead to an inevitable decline in quality. Just like keeping a TV series running purely for ratings, when it's obvious the quality has declined.
#36
Posté 25 mars 2013 - 09:16
#37
Posté 25 mars 2013 - 09:22
#38
Posté 25 mars 2013 - 09:34
#39
Posté 25 mars 2013 - 10:19
The former happens anywhere if it's built around the lowest common denominator (see: crazy soccer fans) and the latter is a result of creatively bankrupt publishers and developers chasing profits over chasing quality.
That said, and this is just personal, CoD is not a great twitch game. I usually played on servers that had a quickened pace, or just to blow off some steam.
I know it's a result of console centric design (not a derogative statement, just a difference in input devices, fine control and mainstream appeal) but a lot of older games (CS, Quake, UT, etc) were much more intense than CoD. So it is a bit grating to see CoD held up as the pinnacle of the competitive FPS and the place where you can test your 1337 skillz.
Also, don't know why people judge CoD solely on the story. That'd be like ranking ME 3 solely on it's multiplayer. Oh well.
Call o' Dewdy is pretty kewl.
Modifié par CrustyBot, 25 mars 2013 - 10:20 .
#40
Posté 25 mars 2013 - 10:30
High profile games have stopped getting more innovative, deep or creative. When Playstation made video gaming popular, lowest common denominator became a very important and profitable thing to consider. As a result, literaly only thing that has been evolving are the graphics. Everything else keeps getting more and more simple, easy, hollow and cool. Assuming we use word " cool" in context a 14 year old horny virgin boy with power fantasies has for the word.
Modifié par LTD, 25 mars 2013 - 10:31 .
#41
Posté 25 mars 2013 - 01:32
#42
Posté 25 mars 2013 - 02:31
CrustyBot wrote...
I like CoD. Was a p. avid player of CoD 1/2 when I was like 14. Haven't bought a new CoD game since 2, but I have played newer versions at friends places and I still play 2 every once in a while. The hate is mostly twofold: the general immaturity of the community and the fact that it's seen as a blueprint to market and/or design games around.
The former happens anywhere if it's built around the lowest common denominator (see: crazy soccer fans) and the latter is a result of creatively bankrupt publishers and developers chasing profits over chasing quality.
That said, and this is just personal, CoD is not a great twitch game. I usually played on servers that had a quickened pace, or just to blow off some steam.
I know it's a result of console centric design (not a derogative statement, just a difference in input devices, fine control and mainstream appeal) but a lot of older games (CS, Quake, UT, etc) were much more intense than CoD. So it is a bit grating to see CoD held up as the pinnacle of the competitive FPS and the place where you can test your 1337 skillz.
Also, don't know why people judge CoD solely on the story. That'd be like ranking ME 3 solely on it's multiplayer. Oh well.
Call o' Dewdy is pretty kewl.
holy **** whats the doritosgate guy doing there?
#43
Guest_EntropicAngel_*
Posté 25 mars 2013 - 02:51
Guest_EntropicAngel_*
Also, because the call of duty games are really very violent games that glorify some horrifying things. For instance, Call of Duty Modern Warfare (I think) with the mission "No Russian." There's nothing neutral about that mission.
#44
Guest_simfamUP_*
Posté 25 mars 2013 - 03:06
Guest_simfamUP_*
It might be intolerable for you but for millions of other gamers who just want some instant gratification, they are willing to invest in these games and spend most of their time in the multiplayer after they're done with the 6 hour campaign.
Actually, 6 hours is already a lot of single player content for any CoD or Battlefield game. I usually finish the single player in less than 3 hours for these games.
Perhaps. But to me, a short game should be at least over ten hours. I know short games are easier to replay because...well, it's short. But when replaying that game gives you nothing new, whether it's exploration, new characters, guns etc... then why replay it? These games are expensive, you'd expect more, especially from CoD which moves as much as a continental plate in terms of innovation.
But I will give CoD one thing:
It's multi-player is fun. But no where near as good as TF2.
Also, because the call of duty games are really very violent games that
glorify some horrifying things. For instance, Call of Duty Modern
Warfare (I think) with the mission "No Russian." There's nothing neutral
about that mission
I actually feel that it was one of the better moments of CoD's campaign. Not that I enjoyed it, but I applauded the devs' balls to do it.
Modifié par simfamSP, 25 mars 2013 - 03:08 .
#45
Guest_EntropicAngel_*
Posté 25 mars 2013 - 03:15
Guest_EntropicAngel_*





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