daaaav wrote...
Fiacre wrote...
Because that's totally an equivalent comparison. Yep, Cathal not stabbing that Darkspawn at just the right angle certainly bugged me just as much as him suddenly being proficient at the arts of sex when he didn't even really know that anal sex is a thing five minutes ago. Absolutely.
There's a difference between saying that nudity isn't a societal horror -- which it isn't, and neither is sex -- and unnecessarily taking away control from the player rregarding the characterization just to have the PC partake in that. I've no problem with including nudity -- be it NPCs or even the PC during the post sex conversations, and I have no problem with depicting sexual situations, as long as my PC doesn't partake in them. People don't all behave the same during it, and trying to make a one size fits all scene for all the different characters people play is pretty much impossible. Where this a game with a set protagonist? Go for it! But in a RPG that gives you a substantial amount of control over you characters personality? I'd rather be able to decide myself how that character acts during sex. And not have to roll my eyes at OOC sex scenes.
Allright, apologies, lets bring it down a little. Does this mean you are adverse to all cinematics and character development where you are not given direct control in role playing games?
I don't mind (and in some situations prefer) a story where I have a foundation on which to project my own persona. I am not playing these games as a carbon copy of myself, I am playing as a Cousland or as a Dwarven noble who already has a certain amount of pre determined characterisation. An absence of foundation is what your given in a game like Skyrim and it comes with a cost - shallow characterisation and story telling.
I'd prefer it be toned down as much as possible. I can live, for example, with my character having a jump scare at the broodmother -- even if he's usually stoic, he could simply be surprised (and seriously, it's a bloody broodmother <.<). I can live with him stabbing the Archdemon through the head, because it's in the heat of battle, and there's really not a lot of characterization that I can imagine would be screwed with.
My preference for fade to black -- and why I love the idea of being able to choose which emotions my character expresses during cutscenes -- is because sex -- and some other scenes, e.g. Hawke's siblings/mother dying, Anders blowing up the Chantry, etc. -- can have a lot more impact on characterization. With sex it's specifically the part where different people will behave very differently during it; my horndog mage won't have the same preferences and do the same things as my Cousland who left initiating actual sex up to Morrigan and was perfectly content with just kissing and spending time with her. Both genuinely loved her, but they were very different people. Both will also behave differently than my canon Warden who had a threesome with Zev and Isabela, asked for the surprise at the Pearl, happily seduced Dairren, and saw sex in part as something enjoyable but also something that he should "study", since it would be useful when marrying/could be potentially useful for politics. Which is very different from my ultra virginal Cousland who started out thinking that sex was something done between married people and didn't really know about how sex between men worked until Zev showed him. Having a cutscene just detracts from characterization for me there, and since the sex scene is not absoluetly necessary to progress the story, or even the romance -- sex being implied but not shown works as well, after all, and in Origin you could even refuse to have sex without ending the romance -- I'd rather not have it.
And since nothing else in the game stops me from characterizing them this way, I don't see why this should be part of that pre existing characterization just so there can be 20 seconds of watching the character models having sex.
(Incidentally, I think even Skyrim can faciliate some deep charcterization for the PC -- it's been very interesting playing a character so damaged that his first reaction to the whole dragonborn business was to run away, his first reaction to realizing that he's starting to see Skyrim as a home is to run and who only realizes that this doesn't work when he ends up doing Molag Bal's quest despite all intentions not to. And then backslides pretty soon after that realization. In fact, I'd say it's been more in depth than my first playthrough of KoA, despite KoA's more cinematic approach -- though perhaps that'll change now during my second playthrough of it.)
Also, I blame all typos on the fact that it's 3 am here <.<
Modifié par Fiacre, 04 avril 2013 - 01:12 .