Renmiri1 wrote...
Battle scenes and gore are EASY and CHEAP to do because there are countless videogames with them and a lot of those are part of the Unreal / Frostbyte / etc game engine setup. It comes already made.
What? No. There isn't a repository of gore effects that all games pull from. Different engines may have more user-friendly
tools than others, tools that might be able to make, say, gore, look better much easier but a person still has to make the gore in the first place. Even if there is such a repository, a big budget game is going to want to make the effects to fit their own needs and style.
Very little about games is easy and cheap.
Renmiri1 wrote...
No, the main issue is that technology for 3D nudity in games is just not available yet, while getting a RL actress to undress is cheap and easy. 3D mesh models are still on the Ken / Barbie doll age, or even earlier since Barbie already has nipples and most 3D mesh / textures don't.
Pubes
? Nope. Penis ? Nope. And that is only the static stuff.. Animating a body "in action" during sex in 3D is not a prepackaged thing on most 3D graphic environments, Second Life excluded. And even there, it was expensive until very recently.
Where on earth are you getting your information
People don't put nipples or genitalia on video game models unless they are asked to or unless said nipples or genitalia will be be shown; its not like its impossible. Why waste waste time and polys modeling a penis that will never see the light of day? And would probably cause a ton of issues by clipping though clothes.
Same with animating bodies interacting. It has been done six ways to sunday in literally every 3D game ever, its called a paired animation. "Prepackaged"?... nothing is prepackaged. You can download stock animations, sure, but most animations for AAA games are done by hand or mo-cap.
Modifié par Pseudocognition, 04 avril 2013 - 06:38 .