Modifié par Torrible, 25 mars 2013 - 06:07 .
So... what's wrong with TOR?
#26
Posté 25 mars 2013 - 05:22
#27
Posté 25 mars 2013 - 05:29
#28
Posté 25 mars 2013 - 05:33
#29
Posté 25 mars 2013 - 05:45
TheJediSaint wrote...
TOR didn't succeed in knocking WOW off its throne, but I think that's an unfair measure for the success of an MMO.
How do you suggest we measure it? It is a good idea to consider where the game& it's publisher aimed. We speak of the most expensive video game ever made here. (last post on previous page)
For some small independent dev house building their own small MMO for their own small franchise, getting a hold of 500k subs is a massive success. For a game with publisher that spend 200-500 million Dollars on development and marketing, it is bit of a disaster. They build and funded a project that was ment to either replace Wow or at least offer a product somewhat comparable in scale. In terms of subscribers, it was never even in same ballpark.
I'm quite sure EA and Activision are only entities on video game industry who could survive alive and intact from a success like release of SW: TOR
Modifié par LTD, 25 mars 2013 - 05:59 .
#30
Guest_EntropicAngel_*
Posté 25 mars 2013 - 05:47
Guest_EntropicAngel_*
#31
Posté 25 mars 2013 - 05:52
By profitable I mean keeping game alive brings EA more cash than it costs to run it. How long will it have to remain profitable to earn back that HALF A BILLION PRICE TAG it cost to bring SW:TOR to the world? Who knows.
Modifié par LTD, 25 mars 2013 - 05:56 .
#32
Posté 25 mars 2013 - 05:57
#33
Posté 25 mars 2013 - 06:02
Naturally EA isn't too eager to provide exact numbers here but SW:TOR being "largest ever development project, period, in the history of the company" speaks volumes, no?
Above quote becomes little alarming when you put in context with what EA's former CEO said just months later, when discussing most profitable franchises of the comppany:
"The Old Republic is in EA’s top 10 franchises in terms of
profitability, “but it’s not in our top five”. “So it’s a business
contributor, while important, is not as important as Medal of Honor or
Battlefield or FIFA or Madden or The Sims or SimCity..."
It puzzles me how you manage to type since it takes both hands to cover ears while going LALALALALA.
Modifié par LTD, 25 mars 2013 - 06:11 .
#34
Posté 25 mars 2013 - 06:06
#35
Posté 25 mars 2013 - 08:09
#36
Posté 25 mars 2013 - 10:22
#37
Posté 25 mars 2013 - 10:24
EpicBoot2daFace wrote...
It was supposed to be EA's "WoW-killer", but turned out to be the biggest financial blunder in the company's history. EA screwing up is almost a certainty these days.
You can't kill a game people have been playing for, what, ten years? Best you can do is find your own niche.
#38
Posté 25 mars 2013 - 10:49
It would have been better to have Bioware make a traditional KOTOR 3. Considering how much people love Star Wars and the lack of quality Star Wars games in general these days, one would think that EA would use their pea brains and arrive at the same conclusion. But somehow they convinced themselves that attempting to dethrone WoW was the right course of action.OdanUrr wrote...
EpicBoot2daFace wrote...
It was supposed to be EA's "WoW-killer", but turned out to be the biggest financial blunder in the company's history. EA screwing up is almost a certainty these days.
You can't kill a game people have been playing for, what, ten years? Best you can do is find your own niche.
Modifié par EpicBoot2daFace, 25 mars 2013 - 10:49 .
#39
Posté 25 mars 2013 - 10:52
#40
Posté 25 mars 2013 - 10:52
EpicBoot2daFace wrote...
It would have been better to have Bioware make a traditional KOTOR 3.OdanUrr wrote...
EpicBoot2daFace wrote...
It was supposed to be EA's "WoW-killer", but turned out to be the biggest financial blunder in the company's history. EA screwing up is almost a certainty these days.
You can't kill a game people have been playing for, what, ten years? Best you can do is find your own niche.
Indeed. I'm still waiting for that one and I'm willing to dismiss Revan and the Exile's stupid fates as taking place in an alternate reality until KOTOR 3 is released.
#41
Posté 25 mars 2013 - 10:53
cJohnOne wrote...
I'm not interested in TOR but I think they must have made at least 100 million in subscriptions. If it cost 150 to 200 million to make they just need to make 100 million on the free to play model.
I think the number they released was 200 million but there were rumors it could've cost as much as 300.
#42
Posté 25 mars 2013 - 11:28
In my opinion, SWTOR is a good MMO. The storylines for the classes are great, some of the worlds are iconic, Taris, Tatooine, Alderaan etc. You can be a force wielder or a non force wielder and not feel under or over powered. You can be a Jedi or a Sith and make decisions depending on your faction or play along making your own decisions.
The downsides is you have to grind for gear but with more patches employed, the more end game content is resulting.
I've played everything. I started in PvP, went into PvE then did raids and now PvP again. I have certain characters that are better at PvP or PvE. Its really about what you want to do.
What makes SWTOR so great for me is that I play with others. They make the game. We have set times, we meet up, we talk on Team Speak and we decide on what we're going to do. Are we going to help one of the others level their character, are we going to go run dailies to make credits, run a raid, or go into PvP to kill other players. It's the social interaction that highlights the games strengths. Its about building and having a team that works in concert.
As there are three of us, one of us is always the tank, another the healer and the last the DPS. It works. Sometimes we mix it up and go all DPS or a tank and two healers. Mainly just to do something different. Have a challenge or just go gank either pubs or imps. We are equal opportunity gankers.
Personally, I think people forget that MMOs are a social game and SWTOR is an MMO. Its meant to be played with others The game is so much more fun with other people. I love running in a small group. I come to see how I contribute to winning in PvP or working to get gear for one of my guildmates. I am part of a team. Seeing your closest friends abilities and strengths really gives you an new appreciation of people. Some can craft and do it well, others can understand the builds and class trees. It's all about team work.
Mainly, I think SWTOR is what you make of it. I started on a server that quickly died. There were just a handful of us left then the servers merged. It was nice having that starting community. It gave me a base. I know players who started in the beginning and have continued on as I have. Some are just PvP players others PvE. We talk trash and we duel but at the end of the day, its about fun. Its a bunch of adults playing like kids. We get into fights. We laugh, we tease and we joke.
Now with 2.0 coming out on April 14th, its going to add more to do and allow those of us who have higher level characters to achieve more. I am looking forward to it. I pre-ordered.
Modifié par Belyn, 25 mars 2013 - 11:30 .
#43
Posté 25 mars 2013 - 11:39
OdanUrr wrote...
EpicBoot2daFace wrote...
It would have been better to have Bioware make a traditional KOTOR 3.OdanUrr wrote...
EpicBoot2daFace wrote...
It was supposed to be EA's "WoW-killer", but turned out to be the biggest financial blunder in the company's history. EA screwing up is almost a certainty these days.
You can't kill a game people have been playing for, what, ten years? Best you can do is find your own niche.
Indeed. I'm still waiting for that one and I'm willing to dismiss Revan and the Exile's stupid fates as taking place in an alternate reality until KOTOR 3 is released.
I like you OdanUrr. Revan and Jedi Exile shouldn't be in TOR what so ever. I do consider myself to be one of their biggest fans.
TOR should stand on its own without having Revan and Jedi Exile's fates known or used to get Kotor fans. good game mechanics and good story are all is need to make a Game good and attract gamers of all stripes.
#44
Posté 26 mars 2013 - 02:51
1) It was launched way before it was ready. There was a large number of extremely annoying bugs, some of which are quite game breaking. Also horrible performance issues when the game first launched. At launch, endgame PvE was a nightmare due to enormous number of game breaking bugs.
Now it is much better.
2) Bioware opened too many servers at launch, most of which did not reach high; and their refusal (or inability?) to merge servers until May 2012. Many servers were dead, no PvE groups could be formed unless you are super lucky, PvP queues take hours, and ToR was leaking players from a dozen holes.
After the server merge (officially called free transfer), ToR's population became much more steady, even if some players are still leaving.
#45
Posté 26 mars 2013 - 02:59
DeathScepter wrote...
I like you OdanUrr. Revan and Jedi Exile shouldn't be in TOR what so ever. I do consider myself to be one of their biggest fans.
That wasn't Revan in TOR. That was a crazy person who thought he was Revan.
But he does serve as a poster child as to exactly why 'fan service' cameos of former Player Characters should never be done. The only people who would actually care about the character will only be pissed off by them showing up all wrong.
I'm really hoping DA:Inquisition heeds this concerning Hawke, the Warden and their possible romantic interests. But they probably wont, because Fans want that right?
#46
Posté 26 mars 2013 - 03:09
2.) From what I've heard, they were extremely liberal with the banhammer, especially off the bat. Lose a crapton of money and hundreds of hours because you said something that offended some ultrasensitive..
3.) It had all sorts of errors and design flaws off the bat, and with those come people that exploit them.
4.) Wasn't really innovative enough to make a statement.
Honestly, it seems that the only things that can kill WoW are time and/or Blizzard.
#47
Posté 26 mars 2013 - 04:58
1) Bashing / Dumbing down the charcters of Revan and Exile
2) A mindless MMO
3) What Volus Warlord said.
Nuff said.
#48
Posté 26 mars 2013 - 08:34
I mostly just wasn't a fan of the combat, which might have something to do with having played WoW for so long I don't know but I just couldn't get into it. What kept me going for the most part was the stellar voice acting of the female sith inquisitor.
#49
Posté 26 mars 2013 - 10:44
Legatus Arianus wrote...
It is:
1) Bashing / Dumbing down the charcters of Revan and Exile
2) A mindless MMO
3) What Volus Warlord said.
Nuff said.
This and
Rubios wrote...
It's a WoW skin.
this really.
An important thing is that it's EA. They don't know how to do customer-service nor do they care about customer's needs.
Except for when it's Allan Schumacher.
Modifié par eroeru, 26 mars 2013 - 10:45 .
#50
Posté 26 mars 2013 - 10:58
There are design flaws and problems with missions. The whole Ashara having no head was great! Yet, it still didn't stop her from being annoying. Being unable to finish missions does suck and those are fixed pretty quickly. Although some have made it a lot of fun. Like the double XP weekends going on now thru April 14th, a lot of people are leveling characters to 50. That means there are big groups of lowbies just walking around. Its like Christmas for five or six 50's. Mow them down and just slaughter them. That is fun.
As to Revan. Well, I like KOTOR 1 and 2 yet, it doesn't mean that much to me. As my husband would say, men forget but never forgive, women, forgive but never forget. I was fine with what happened to Revan. I liked how it was all put to rest. If you play the Jedi Knight than Lord Scourge will tell you what happened. Revan's story had to end, just like Shepard's. No biggie. That's why I don't think KOTOR 3 will ever be made and that's fine.
Since it went F2P, the game gained 2 million accounts. You look at the server list, at peak times its heavy. The worlds are filled with people on multiple instances. Like any MMO, you will have people who love the game and people who will bash it. I love it because I love Star Wars. I play it because its Star Wars.
Modifié par Belyn, 26 mars 2013 - 11:00 .





Retour en haut







