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So... what's wrong with TOR?


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#26
Torrible

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My first thought would be...a lot. Ok I haven't actually played the game but I just can't resist the chance to thrown in a Con-Air reference.

Modifié par Torrible, 25 mars 2013 - 06:07 .


#27
mr.brightside4u

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It's just because the gameplay itself doesn't stand out. I played it for a while and gameplay-wise it was just some other MMO. But I concentrated on the role-playing part and being who I always wanted to be in the star wars-universe, which made it a fun experience. I can see though, that it gets kinda generic and boring after a while.

#28
Elhanan

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No hatred here; quite enjoyed the game overall. I left due to expenses, but can recommend it.

#29
LTD

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TheJediSaint wrote...

TOR didn't succeed in knocking WOW off its throne, but I think that's an unfair measure for the success of an MMO.


How do you suggest we measure it? It is a good idea to consider where the game& it's publisher aimed. We speak of the most expensive video game ever made here. (last post on previous page)

For some small independent dev house building their own small MMO for their own small franchise, getting a hold of 500k subs is a massive success. For a game with  publisher that spend 200-500 million Dollars on development and marketing,  it is bit of a disaster.  They build and funded a project that was ment to either replace Wow or at least offer a product somewhat comparable in scale. In terms of subscribers, it was never even in same ballpark.

I'm quite sure EA and Activision are only entities on video game industry who could survive alive and intact from a success like release of SW: TOR

Modifié par LTD, 25 mars 2013 - 05:59 .


#30
Guest_EntropicAngel_*

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^ You're forgetting Square Enix, and FF 14, and it's failure and their rebranding and relaunch.

#31
LTD

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Yeah sure, SW:TOR is finding it's niche and place on market as we speak. Order of the day is to settle with the 300-600k subs they got and milk them dry with lottery tickets, 5 dollar xmas holo trees and other micro transactions.  I can well imagine it is a profitable model, specially now that they fired half of their dev team.

By profitable I mean keeping game alive brings EA more cash than it costs to run it. How long will it  have to remain profitable to earn back that HALF A BILLION PRICE TAG it cost to bring SW:TOR to the world? Who knows.

Modifié par LTD, 25 mars 2013 - 05:56 .


#32
Maverick827

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People discussing TOR figures always make me smile. "$250 - $500 million," because double your bottom end is a fair estimate.

#33
LTD

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Find one estimation, source or a hint that implies it cost less than 200 mils? It is pretty FAIR estimate from TOR's POV since 200-500 mils takes into account the highest and lowest estimations from people who get paid for delivering such. The rather hefty breathing space is there because some settle simply calculating how much it approx  cost to develop the game..while others bring in more inflated numbers after guesstimating marketing, Luxas Arts licensing and whatnot.

Naturally EA isn't too eager to provide exact numbers here but SW:TOR being  "largest ever development project, period, in the history of the company" speaks volumes, no?

Above quote becomes little alarming when you put in context with what EA's former CEO said just months later, when discussing  most profitable franchises of the comppany:

"The Old Republic is in EA’s top 10 franchises in terms of
profitability, “but it’s not in our top five”. “So it’s a business
contributor, while important, is not as important as Medal of Honor or
Battlefield or FIFA or Madden or The Sims or SimCity..."



It puzzles me how you manage to type since it takes both hands to cover ears while going LALALALALA.

Modifié par LTD, 25 mars 2013 - 06:11 .


#34
DeathScepter

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other than the Jedi Exile and Revan issue, I do want TOR to be successful for I like Bioware. For Bioware did make several good games and characters.

#35
saMoorai

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Nothing, its a great game, and after a long history with MMOs, I can safely say its my favorite.

#36
EpicBoot2daFace

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It was supposed to be EA's "WoW-killer", but turned out to be the biggest financial blunder in the company's history. EA screwing up is almost a certainty these days.

#37
OdanUrr

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EpicBoot2daFace wrote...

It was supposed to be EA's "WoW-killer", but turned out to be the biggest financial blunder in the company's history. EA screwing up is almost a certainty these days.


You can't kill a game people have been playing for, what, ten years? Best you can do is find your own niche.

#38
EpicBoot2daFace

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OdanUrr wrote...

EpicBoot2daFace wrote...

It was supposed to be EA's "WoW-killer", but turned out to be the biggest financial blunder in the company's history. EA screwing up is almost a certainty these days.


You can't kill a game people have been playing for, what, ten years? Best you can do is find your own niche.

It would have been better to have Bioware make a traditional KOTOR 3. Considering how much people love Star Wars and the lack of quality Star Wars games in general these days, one would think that EA would use their pea brains and arrive at the same conclusion. But somehow they convinced themselves that attempting to dethrone WoW was the right course of action.

Modifié par EpicBoot2daFace, 25 mars 2013 - 10:49 .


#39
cJohnOne

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I'm not interested in TOR but I think they must have made at least 100 million in subscriptions. If it cost 150 to 200 million to make they just need to make 100 million on the free to play model.

#40
OdanUrr

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EpicBoot2daFace wrote...

OdanUrr wrote...

EpicBoot2daFace wrote...

It was supposed to be EA's "WoW-killer", but turned out to be the biggest financial blunder in the company's history. EA screwing up is almost a certainty these days.


You can't kill a game people have been playing for, what, ten years? Best you can do is find your own niche.

It would have been better to have Bioware make a traditional KOTOR 3.


Indeed. I'm still waiting for that one and I'm willing to dismiss Revan and the Exile's stupid fates as taking place in an alternate reality until KOTOR 3 is released.

#41
OdanUrr

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cJohnOne wrote...

I'm not interested in TOR but I think they must have made at least 100 million in subscriptions. If it cost 150 to 200 million to make they just need to make 100 million on the free to play model.


I think the number they released was 200 million but there were rumors it could've cost as much as 300.

#42
Hainkpe

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I've played SWTOR since pre-launch. I have eight characters now, three at level 50. I predominantly play with two others. Even if I am running class missions, I still have one other person running theirs along side me.

In my opinion, SWTOR is a good MMO. The storylines for the classes are great, some of the worlds are iconic, Taris, Tatooine, Alderaan etc. You can be a force wielder or a non force wielder and not feel under or over powered. You can be a Jedi or a Sith and make decisions depending on your faction or play along making your own decisions.

The downsides is you have to grind for gear but with more patches employed, the more end game content is resulting.

I've played everything. I started in PvP, went into PvE then did raids and now PvP again. I have certain characters that are better at PvP or PvE. Its really about what you want to do.

What makes SWTOR so great for me is that I play with others. They make the game. We have set times, we meet up, we talk on Team Speak and we decide on what we're going to do. Are we going to help one of the others level their character, are we going to go run dailies to make credits, run a raid, or go into PvP to kill other players. It's the social interaction that highlights the games strengths. Its about building and having a team that works in concert.

As there are three of us, one of us is always the tank, another the healer and the last the DPS. It works. Sometimes we mix it up and go all DPS or a tank and two healers. Mainly just to do something different. Have a challenge or just go gank either pubs or imps. We are equal opportunity gankers.

Personally, I think people forget that MMOs are a social game and SWTOR is an MMO. Its meant to be played with others The game is so much more fun with other people. I love running in a small group. I come to see how I contribute to winning in PvP or working to get gear for one of my guildmates. I am part of a team. Seeing your closest friends abilities and strengths really gives you an new appreciation of people. Some can craft and do it well, others can understand the builds and class trees. It's all about team work.

Mainly, I think SWTOR is what you make of it. I started on a server that quickly died. There were just a handful of us left then the servers merged. It was nice having that starting community. It gave me a base. I know players who started in the beginning and have continued on as I have. Some are just PvP players others PvE. We talk trash and we duel but at the end of the day, its about fun. Its a bunch of adults playing like kids. We get into fights. We laugh, we tease and we joke.

Now with 2.0 coming out on April 14th, its going to add more to do and allow those of us who have higher level characters to achieve more. I am looking forward to it. I pre-ordered.

Modifié par Belyn, 25 mars 2013 - 11:30 .


#43
DeathScepter

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OdanUrr wrote...

EpicBoot2daFace wrote...

OdanUrr wrote...

EpicBoot2daFace wrote...

It was supposed to be EA's "WoW-killer", but turned out to be the biggest financial blunder in the company's history. EA screwing up is almost a certainty these days.


You can't kill a game people have been playing for, what, ten years? Best you can do is find your own niche.

It would have been better to have Bioware make a traditional KOTOR 3.


Indeed. I'm still waiting for that one and I'm willing to dismiss Revan and the Exile's stupid fates as taking place in an alternate reality until KOTOR 3 is released.


I like you OdanUrr. Revan and Jedi Exile shouldn't be in TOR what so ever. I do consider myself to be one of their biggest fans.

TOR should stand on its own without having Revan and Jedi Exile's fates known or used to get Kotor fans. good game mechanics and good story are all is need to make a Game good and attract gamers of all stripes.

#44
KDD-0063

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I think two things are the largest problems, and they are more or less fixed by now.

1) It was launched way before it was ready. There was a large number of extremely annoying bugs, some of which are quite game breaking. Also horrible performance issues when the game first launched. At launch, endgame PvE was a nightmare due to enormous number of game breaking bugs.

Now it is much better.

2) Bioware opened too many servers at launch, most of which did not reach high; and their refusal (or inability?) to merge servers until May 2012. Many servers were dead, no PvE groups could be formed unless you are super lucky, PvP queues take hours, and ToR was leaking players from a dozen holes.

After the server merge (officially called free transfer), ToR's population became much more steady, even if some players are still leaving.

#45
Cutlass Jack

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DeathScepter wrote...

I like you OdanUrr. Revan and Jedi Exile shouldn't be in TOR what so ever. I do consider myself to be one of their biggest fans.


That wasn't Revan in TOR. That was a crazy person who thought he was Revan. Image IPB

But he does serve as a poster child as to exactly why 'fan service' cameos of former Player Characters should never be done. The only people who would actually care about the character will only be pissed off by them showing up all wrong.

I'm really hoping DA:Inquisition heeds this concerning Hawke, the Warden and their possible romantic interests. But they probably wont, because Fans want that right?

#46
Volus Warlord

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1.) Never played TOR, and I've no plans to do so.

2.) From what I've heard, they were extremely liberal with the banhammer, especially off the bat. Lose a crapton of money and hundreds of hours because you said something that offended some ultrasensitive..

3.) It had all sorts of errors and design flaws off the bat, and with those come people that exploit them.

4.) Wasn't really innovative enough to make a statement.


Honestly, it seems that the only things that can kill WoW are time and/or Blizzard.

#47
Kaiser Arian XVII

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It is:
1) Bashing / Dumbing down the charcters of Revan and Exile
2) A mindless MMO
3) What Volus Warlord said.

Nuff said.

#48
Zubie

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I played it when it first launched and thought it was okay but there were very few people to play with. I believe they've fixed that now with the consolidated servers though.

I mostly just wasn't a fan of the combat, which might have something to do with having played WoW for so long I don't know but I just couldn't get into it. What kept me going for the most part was the stellar voice acting of the female sith inquisitor.

#49
eroeru

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Legatus Arianus wrote...

It is:
1) Bashing / Dumbing down the charcters of Revan and Exile
2) A mindless MMO
3) What Volus Warlord said.

Nuff said.


This and

Rubios wrote...

It's a WoW skin.


this really.

An important thing is that it's EA. They don't know how to do customer-service nor do they care about customer's needs.

Except for when it's Allan Schumacher.

Modifié par eroeru, 26 mars 2013 - 10:45 .


#50
Hainkpe

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Bans easy on SWTOR? LOL Okay, you definitely have not played. Else you would know of the infamous cases of cheaters. Cheating happens and its a clear violation of the end users agreement, yet, there were two cases where the person was blatantly cheating, was caught on video uploading the YouTube and still bans came months after the behavior. Personally, if a person has to cheat to win, they suck as players no matter what. So, no. Banning is next to nil. Not to say players done get warned. I know a few that skirted the rules and got warned. No biggie.

There are design flaws and problems with missions. The whole Ashara having no head was great! Yet, it still didn't stop her from being annoying. Being unable to finish missions does suck and those are fixed pretty quickly. Although some have made it a lot of fun. Like the double XP weekends going on now thru April 14th, a lot of people are leveling characters to 50. That means there are big groups of lowbies just walking around. Its like Christmas for five or six 50's. Mow them down and just slaughter them. That is fun.

As to Revan. Well, I like KOTOR 1 and 2 yet, it doesn't mean that much to me. As my husband would say, men forget but never forgive, women, forgive but never forget. I was fine with what happened to Revan. I liked how it was all put to rest. If you play the Jedi Knight than Lord Scourge will tell you what happened. Revan's story had to end, just like Shepard's. No biggie. That's why I don't think KOTOR 3 will ever be made and that's fine.

Since it went F2P, the game gained 2 million accounts. You look at the server list, at peak times its heavy. The worlds are filled with people on multiple instances. Like any MMO, you will have people who love the game and people who will bash it. I love it because I love Star Wars. I play it because its Star Wars.

Modifié par Belyn, 26 mars 2013 - 11:00 .