Infiltrators are the cause of all balance issues
#51
Posté 25 mars 2013 - 03:47
Attack, uh oh the enemey has spotted me, hide behind cover and cloak....hey the ravager/scio etc etc has turn in the other direction.
vs.
Pop your head out of cover and every enemy on the map is shooting you from all angles.
#52
Posté 25 mars 2013 - 03:47
WarGriffin wrote...
Infiltrator's are the DPS class
They are designed to deal out absurd amounts of dmaage and then run the **** away cause thier screwed if they get caught since they lack the health and shielding of higher classes.
I have never understood the point of Infiltrators make the game unbalance when thier filling thier Niche as Damage dealers
Now you could argue there aren't enough enemies that counter powers -Seeker Swarms- or that the enemies don't have an anti-infiltrate unit.
This isn't PVP and the rewards aren't based on individual performance. It's a TEAM based game
You don't see the ****ing Priest whining that all he ever does is Heal and Buff/Debuff and never gets to be the one to slay the dragon!
D&D references earn you bonus internets.
I couldn't agree more, the game breaking issue (also, LO-****ing-L, at "game breaking balance issues" in a Co-Op game) is that you have "invincible" infiltrators (see TGI and AIU). The GI is a well balanced class becuase of his glass cannon status, sure you can dishout awe-inspiring amounts of damage, but you also die real quick if you're not: a.) a good player, and b,) running a Cyclonic IV.
There's a surigcal beauty, nay a poetry, to the GI's violence, whereas with the AIU you can just run around like an ADHD kid who forgot his Ritalin and Reegar all the things.
#53
Posté 25 mars 2013 - 03:59
#54
Posté 25 mars 2013 - 04:02
No, but her TC boosted stickies might. The fact that you can instantly reload your weapon is situationally dependant and weapon dependant. In game experience varies with this and stop with using the HI, Shadow, and FQI as reasons why they'd be inferior. There's only one soldier with AR, compare him to the GI, DI, or the TGI or any of the other infiltrators that are high DPS not the ones that are utility or power based. With my change they'd win out in first clip damage and characters like EDI would get a 40% multiplicative damage boost to Shotguns in addition to the 25% armor mitigation of snap freeze.Cyonan wrote...
UEG Donkey wrote...
All Infiltrators can out DPS All soldiers even the Vanilla Human due to TC canceling. I'd like to see Infiltrators with a BW/Crusauder out DPS the AR soldier through the first clip but then the soldier closes the gap in the second and pulls ahead in the third clip but then with TC ready again the Infiltrator pulls ahead with the fourth.
That's what I'd like to see but its nowhere close with any weapon set much less the Sniper Rifles.
They can't, actually.
and with your change they wouldn't win out in the first burst or in the long run. They might tie in the beginning with Sniper Rifles at best.
As i've been so fond of pointing out, Adrenaline Rush's damage spike annihilate's TC's damage spike, and yes even with Sniper Rifles, on a smaller clip weapon. Where TC is making up the ground is because the frequency of the spikes is significantly quicker than Adrenaline Rush that needs to wait out the duration before getting a 3 second cooldown with heavy weapons.
Take away the faster bursts and you're left with only the top Infiltrators being able to compete with the Soldiers at damage dealing.
because Sabotage sure as hell isn't going to make up the damage difference in weapons for the FQI.
Infiltrators would still be the king of burst damage they'd simply have to pay attention to weapon weight restrictions like every other class.
#55
Posté 25 mars 2013 - 04:06
#56
Posté 25 mars 2013 - 04:09
#57
Posté 25 mars 2013 - 04:15
UEG Donkey wrote...
No, but her TC boosted stickies might. The fact that you can instantly reload your weapon is situationally dependant and weapon dependant. In game experience varies with this and stop with using the HI, Shadow, and FQI as reasons why they'd be inferior. There's only one soldier with AR, compare him to the GI, DI, or the TGI or any of the other infiltrators that are high DPS not the ones that are utility or power based. With my change they'd win out in first clip damage and characters like EDI would get a 40% multiplicative damage boost to Shotguns in addition to the 25% armor mitigation of snap freeze.
Infiltrators would still be the king of burst damage they'd simply have to pay attention to weapon weight restrictions like every other class.
and how many cloak cycles in a row can you toss out a sticky?
Only that doesn't work against an organic target, because the Human Soldier will match her with a Frag Grenade. Even against synthetics the Frag will still put out okay damage.
I will not compare it to the best of Infiltrators. You specifically said that all Infiltrators can out DPS them. That includes the HI, FQI, and N7 Shadow.
You're trying to balance an entire class based around the best characters in it and just letting the weaker ones take the hit. That is not how balance works and is the complaint that many people have about balance that involves Infiltrators to begin with. Remember how we complained that the Havoc Soldier took the blow because the TGI was overpowered?
Why should the FQI, HI, and N7 Shadow take it because he's still overpowered?
#58
Posté 25 mars 2013 - 04:27
#59
Posté 25 mars 2013 - 04:28
Modifié par UEG Donkey, 25 mars 2013 - 04:30 .
#60
Posté 25 mars 2013 - 04:30
and Genophage with a touch of Kepral's Syndrome.kipac wrote...
This topic got me food poisoned, chickenpox, and asthma.
#61
Posté 25 mars 2013 - 04:32
#62
Posté 25 mars 2013 - 04:37
The solution is to nerf ALL the soldiers, infilitrators and vanguards straight into the ground. As in the pre nerf krysae couldn't help any kit in those classes take down a husk.
Then all the complaints about weapon damage will go away. Of course it will morph into tech explosions vs BEs but all these complaints about who does more weapon damage will end.
#63
Posté 25 mars 2013 - 04:40
UEG Donkey wrote...
I said all infiltrators currently out dps all soldiers. Run the numbers for the classes and let me know if the soldier out performs any of the infiltrators with the weapon they recieve a multiplicative damage boost. I'd bet the only time the soldier wins is with a claymore versus EDI. And that would be fine by me
Telling me that Soldiers can only use Sniper Rifles to compete with the HI, FQI, and N7 Shadow is a poor argument since Sniper Rifles aren't optimal weapons for Human Soldier while they are for Infiltrators.
Even then, if the Human Soldier beats EDI with the Claymore, then it's also going to beat a lot of other Infiltrators with the Javelin.
You also didn't answer the question =P
#64
Posté 25 mars 2013 - 04:47
Crimson Vanguard wrote...
and Genophage with a touch of Kepral's Syndrome.kipac wrote...
This topic got me food poisoned, chickenpox, and asthma.
plus a finishing move with Vrolik Syndrome.
#65
Posté 25 mars 2013 - 04:48
#66
Posté 25 mars 2013 - 04:49
#67
Posté 25 mars 2013 - 04:50
#68
Posté 25 mars 2013 - 04:53
DullahansXMark wrote...
Best kits of each class:
Adept: Asari Infiltrator
Soldier: Turian Infiltrator
Engineer: Salarian Infiltrator
Sentinel: Alliance Infiltration Unit Infiltrator
Infiltrator: Geth Infiltrator
Vanguard: N7 Shadow Infiltrator
Problem?
Not really. Fury can outdo the Huntress in many a way, not least of all crowd control along with nasty damage to bosses. Vanilla TSol, HSol and Destroyer all say no. Engineer...I'll give you that, if you don't count the Paladin as one. Sentinel? What are we defining it as, seeing as the category has an identity crisis. Infiltrator, derp, obvious. Vanguard, easily any actual vanguard over the Shadow. Krogans and Batarians are better at melee and have far better survivability, Drellguard and Assguard have far more firepower and spawn clearing, Novaguard is nuffsaid, Slayer is host-dependent but under ideal conditions beats her in anything but melee. The Smashguard...maybe that one. The Biotic Bowling Ball has mroe survivability, and cool factor.
#69
Posté 25 mars 2013 - 04:55
#70
Posté 25 mars 2013 - 04:58
Also, old news. That ship has sailed, assuming it ever was in port in the first place. I have my doubts. Perhaps it was just cloaked.
#71
Posté 25 mars 2013 - 05:02
#72
Posté 25 mars 2013 - 05:03
Modifié par UEG Donkey, 25 mars 2013 - 05:10 .
#73
Posté 25 mars 2013 - 05:04
The worst part of TC is that it dumps aggro onto the rest of the team.
#74
Posté 25 mars 2013 - 05:06
#75
Posté 25 mars 2013 - 05:11
SUPPOSITION DESTROYED.





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