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Infiltrators are the cause of all balance issues


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#101
UEG Donkey

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Cyonan wrote...

UEG Donkey wrote...
I don't know that they all aren't overpowered or are all underpowered. I've never expressly said they are unbalanced unlessI was referring to Bioware's nerf last summer.   I've stated that Infiltrators shouldn't be the best at sustained DPS but that doesn't mean an absolute nerf.  With that said the kits you are reffering to that aren
t OP in your opinion the HI, QFI, and Shadow could easily be buffed to bring about balance within the class and the game.  I.E. Duration/Bonus power Shadow isn't going to be affected by the change because they don't normally cancel TC early, Sabo and CB could be buffed to help the classes that have Sabo and CB. 


What you're saying would be like me saying nerf BEs because N7 Fury and Drell Adept are too strong, then we'll buff the other Adepts if it turns out they're really bad now.

If your nerf results in multiple characters needing a buff, then you should question if you nerfed the right thing.

People are much too focused on Tactical Cloak alone when it comes to Infiltrators.

Tactical Cloak alone doesn't not make any Infiltrator overpowered.

Why would you nerf TC, then buff all the Infiltrators that now need it, when you could have just nerfed the Infiltrators that are OP like the TGI and AIU directly?


No its not analagous at all, what would be analagous is for me to say that adepts should get the old BE radius back and should have to be concerned about weapon weight because it would affect their cooldown. 

Cryo blast needs a buff  as does Sabotage, the kits that have those outside the FQI and HI are weak.

I don't know that the TGI and AIU are OP, those are your words not mine.

#102
BlakStrakt

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N7 Panda wrote...

Lord Chun wrote...

*walks in*

Not this again

*walks out*



#103
Cyonan

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UEG Donkey wrote...

No its not analagous at all, what would be analagous is for me to say that adepts should get the old BE radius back and should have to be concerned about weapon weight because it would affect their cooldown. 

Cryo blast needs a buff  as does Sabotage, the kits that have those outside the FQI and HI are weak.

I don't know that the TGI and AIU are OP, those are your words not mine.


Then why nerf Infiltrators? Because they can carry heavy weapons and only suffer long cooldowns when they run the full duration of cloak?

They aren't the only ones who can ignore weapon weight, and they can't even fully ignore it to begin with.

#104
St3v3H

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Mumba1511 wrote...

My reaction.



#105
Heldarion

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If people actually learned to use their favourite classes, threads like this would be posted with only 10% of the current frequency.

I've played a bunch of Gold matches today with Human Engineer - a class that very few people use - and wrecked all of those matches with 200k+ scores.

It's not the class, it's the player.

#shamelessbrag

Modifié par Heldarion, 25 mars 2013 - 09:12 .


#106
SilentStep79

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it's over now OP.
no more nerfs or buffs.
just don't use the class if it bothers you that much.

to Heldarion's point, i totally agree. my infiltrators have been DESTROYED by just about every other class in the game at one point or other. in the right hands, all kits can be devastating.

#107
UEG Donkey

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Cyonan wrote...

UEG Donkey wrote...

No its not analagous at all, what would be analagous is for me to say that adepts should get the old BE radius back and should have to be concerned about weapon weight because it would affect their cooldown. 

Cryo blast needs a buff  as does Sabotage, the kits that have those outside the FQI and HI are weak.

I don't know that the TGI and AIU are OP, those are your words not mine.


Then why nerf Infiltrators? Because they can carry heavy weapons and only suffer long cooldowns when they run the full duration of cloak?

They aren't the only ones who can ignore weapon weight, and they can't even fully ignore it to begin with.

Frankly, I'd rather not call it a nerf.  If we had to increase the base damage increase of TC by 100% so that you wouldn't call the elimination of TC cancelling a nerf I'd be fine with that but I don't like that infilitrators, who are essentially rogues can stay in a constant state of increased DPS and for most intents and purposes ignore weapon weight.
 
They are the only ones that can ignore weapon weight and stay in a constant state of extremely high DPS.

#108
Jeremiah12LGeek

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Heldarion wrote...

It's not the class, it's the player.


My highest scoring class: Human Sentinel.

Drell Assassin is a close second, but he gets smoked by good players using Engineers/Soldiers all the time.

#109
UEG Donkey

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Heldarion wrote...

If people actually learned to use their favourite classes, threads like this would be posted with only 10% of the current frequency.

I've played a bunch of Gold matches today with Human Engineer - a class that very few people use - and wrecked all of those matches with 200k+ scores.

It's not the class, it's the player.

#shamelessbrag


Why is this information relevent?  I can outscore Plat PUGS with a Volus Merc and Geth Jugg by sheer virtue of not bleeding out all the time. 

#110
QU67

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Really? I thought we were past this. Infiltrators are... kinda... a little... okay maybe a bit OP. But the best characters in each class are not Infiltrators (lol ranking classes with no backup or evidence):
Adept: N7 Fury
Engineer: By far the Talon Merc
Soldier: Juggernaut/ Geth Soldier with Flamer
Sentinel: Meh... I never play. Too crappy overall. I guess I'd pick the Paladin.
Infiltrator: All of them have perks
Vanguard: Still the Kroguard. That thing is a melee beast. Not your thing? Try the Cabal.

And I saw someone earlier post that the N7 Shadow is the best "Vanguard". To them I say: You're and idiot.

Edit: Completely forgot about player skill. Infiltrators are insanely strong when just starting out, but experience with a particular character/weapon combo can easily outscore any Infiltrator. I've regularly outscored my more "experienced" friends (they've put hundreds more hours into the game) with the Fury when my friends play as Infiltrators.

Modifié par QU67, 25 mars 2013 - 09:54 .


#111
Cyonan

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UEG Donkey wrote...
Frankly, I'd rather not call it a nerf. If we had to increase the base damage increase of TC by 100% so that you wouldn't call the elimination of TC cancelling a nerf I'd be fine with that but I don't like that infilitrators, who are essentially rogues can stay in a constant state of increased DPS and for most intents and purposes ignore weapon weight.

They are the only ones that can ignore weapon weight and stay in a constant state of extremely high DPS.


The N7 Destroyer gets to ignore weapon weight for all intents and purposes =P

The Human and Turian Soldiers can also rock a Claymore X and get about a 3 second cooldown on their abilities(AR comes in at 3.33 and Marksman at 2.93).

Infiltrators aren't exactly all running around at -200% weight because that would be a terrible idea for them.

#112
Liefglinde

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QU67 wrote...

And I saw someone earlier post that the N7 Shadow is the best "Vanguard". To them I say: You're and idiot.

Um.

#113
Ultimate Pheer

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 Well, yes, but sadly they won't ever be nerfed. Other classes need to be buffed anyway.

Sniper rifles are the brokenly overpowered thing about infiltrators though, not cloak.

#114
Liefglinde

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Ultimate Pheer wrote...

 Well, yes, but sadly they won't ever be nerfed. Other classes need to be buffed anyway.

Sniper rifles are the brokenly overpowered thing about infiltrators though, not cloak.

I'm sorry, what? Most of the shotguns can outperform any sniper rifle in the hands of an Infiltrator.

#115
UEG Donkey

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Cyonan wrote...

UEG Donkey wrote...
Frankly, I'd rather not call it a nerf. If we had to increase the base damage increase of TC by 100% so that you wouldn't call the elimination of TC cancelling a nerf I'd be fine with that but I don't like that infilitrators, who are essentially rogues can stay in a constant state of increased DPS and for most intents and purposes ignore weapon weight.

They are the only ones that can ignore weapon weight and stay in a constant state of extremely high DPS.


The N7 Destroyer gets to ignore weapon weight for all intents and purposes =P

The Human and Turian Soldiers can also rock a Claymore X and get about a 3 second cooldown on their abilities(AR comes in at 3.33 and Marksman at 2.93).

Infiltrators aren't exactly all running around at -200% weight because that would be a terrible idea for them.


The Destroyer doesn't get an 80% damage boost to weapons damageeither AND gets to walk around at a snail's pace.  Rocking a Claymore doesn't put any infiltrator near -200% cooldown lets stop with the exageration it would be about 70% encumberance and @ 4.5 seconds on the DI and you'd get the damage and debuff from recon. 

Modifié par UEG Donkey, 25 mars 2013 - 11:05 .


#116
Sittingbull47

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 Sorry Topic Creator, I couldn't hear you over the sound of me laughing that there will be no more balance changes.

Infiltrators will populate this game, and competency will prevail. 

#117
Sgt SuperWae

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Oooooh I love vintage threads!

#118
oO Stryfe Oo

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Yeah...Tactical Cloak kind of trivializes most enemies. Turning invisible and getting massive damage boosts is kind of in the OP department. I'd bet TC played a huge factor in how they balanced the game. I'm sure the next Mass Effect game will tone this down a little.

#119
joker_jack

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OP is as perfect example of the idiocy entitlement of those who think they know balance or think they have the right to say how a game should be played. Given no more balance changes will be given, op go play something else like CoD or battlefield. You'll enjoy the stupidity better.

#120
landylan

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Those class descriptions aren't very good... Everything is pretty balanced outside of collectors and platinum.

#121
etm125

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I would have agreed with this last June or July....August maybe. 2 things tipped the scales back into whack:

2) introduction of new powerful kits in other classes (earth, retaliation, reckoning). Especially grenade kits.
1) the balance change that made tech/fire/cryo/whatever explosions go off even if the power didnt kill the target. That change alone made so many kits unbelievably powerful.

If I really wanna be a scoreboard wh*** Im going with a geth flamer trooper, fury, QME, paladin, AV, Talon.

As far as OP I think there are only 2 kits still there: AIU and TGI (ok...maybe 2.5. Juggys a lil ridiculous).

#122
Andreadg89

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First I saw this thread. Then I saw "end of balance changes"

Trololololo

#123
capn233

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It's over. There isn't anything else to discuss.

#124
stinekandts

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Whiners are the cause of all of my hemmroids. (did I spell that right?)

#125
lightswitch

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Xcam901 wrote...

Lets look at the roles of the other classes
Vanguard: High risk, high reward, most mobile class weapons platform for people who cannot or do not want to aim
Sent: Tanky caster, a jack of all trades that can support and augment his team while not being as potent as them. Weapons platforms with damage reduction, and powers to augment
Engy: A utillity class Weapons platform with good direct damage powers to augment, or maybe combo explosions
Adept: A CC class/spolsions class Weapons platform that can boost damage per shot with Warp Ammo, set off BEs to augment
Soldier: A point and shoot weapons platform Weapons platform with powers that don't correlate to elemental or arcane magic, except for the Krogan and the Batarian


ftfy

DullahansXMark wrote...

Best kits of each class:

Adept: Asari Infiltrator. But not really because Drell.
Soldier: Turian Infiltrator Geth Infiltrator (hunter mode is weapons oriented, prox mine is a combat power)
Engineer: TGI because Overload. because triple chain, one cast, shieldless phantom.
Sentinel: is still the TSent
Infiltrator: Geth Infiltrator Shadow because people actually take duration so she can infiltrate and exfiltrate
Vanguard: N7 Shadow Infiltrator Alliance Infiltration Unit Infiltrator (shotgun bonuses, shield regen, mad mobility)

Problem?


fixed this too :wizard: