Mary Kirby wrote...
Lines that lead to romance in DA2 and Inquisition are marked with different icons. Don't click the hearts, and you will avoid accidental romances.
Hearts in DA3, terrible, the worst thing you can do to a romance.
Mary Kirby wrote...
Lines that lead to romance in DA2 and Inquisition are marked with different icons. Don't click the hearts, and you will avoid accidental romances.
Modifié par Firky, 26 mars 2013 - 12:41 .
I think the problem here was that Aveline was one of the few exceptions where a heart icon was available to a non-LI.
Modifié par Allan Schumacher, 26 mars 2013 - 12:46 .
Guest_krul2k_*
iakus wrote...
Allan Schumacher wrote...
Aveline is the exception that undermines your argument entirely. The issue you have is how we use the icons. Icons exist purely to provide extra insight into how the line will be delivered. That you're diplomatic does not mean that you will be well received. That you are aggressive does not mean that it will lead to a fight (nevermind we're reevaluating how we go forward with this).
If you find that the icons can only exist as metaknowledge for how the game reacts to your choices, that's an issue for how we've created our content (that is, we don't deviate how the NPC reacts). This has nothing to do with the presence of an icon.
I think the problem here was that Aveline was one of the few exceptions where a heart icon was available to a non-LI. She's also the most prominent since you had a lot oopportunities throughout her Act 2 personal quest. I know there were a couple of others Hawke could flirt with, but for the most part, seeing that particular icon pop up indicated "potential LI here!"
I suppose this could be remedied by allowing for players to be more flirtatious to NPCs, proving flirt (or "heart") responses more often. Maybe. ::shrug::
Modifié par krul2k, 26 mars 2013 - 12:51 .
Zevran: Hello good friend, I would like to give you a massage!
Warden: OKAY
Zevran: Just so we're clear, the massage is sex.
I always took the "Heart" icon more as an intent of flirtation, and not necessarily the "you win the guy/girl/desire demon/sandal/etc." sort of thing that might be one's interpretation. It'll be interesting to see what gameplay-related changes might be added in terms of romance. I recall dave mentioning an interest in adding more unique romances(bittersweet or the like) in terms of the romance budget.seeing the heart icon pop up made me think i could flirt outrageously an tease ppl
Modifié par DominusVita, 26 mars 2013 - 12:58 .
Guest_krul2k_*
Unless you tried to romance Aveline, though, I'd say that it would be fair to think - without any out of game knowledge - she was romanceable, based on the hearts being there and the fact that all the other hearts lead to romance. (Did Varric dialogue have hearts? I can't recall. I don't think so.)
...
Edit: My point being - even though the heart is for intent, it still can be (fairly, IMO) interpreted as heart = progress romance in DA2.
Why even have dialogue? Just have symbols. Click the happy face, the meany face or the heart.
Allan Schumacher wrote...
As far as I can remember she's the only one (Varric might have one too). But that's not an issue with the presence of an icon. It's an issue for how we create our content.I think the problem here was that Aveline was one of the few exceptions where a heart icon was available to a non-LI.
Now we could heart it up like crazy all over the place and have the various NPCs deny the player all the time. I don't know if it helps the situation a whole lot (I'd be content with one per party member, however, and have that party member
I think the other problem people have is that, in an attempt to strengthen their argument (whether for or against the wheel) is how they always compare how "realistic" the choice they pick is. They then cite off a list of examples (whether hypothetical or real) to illustrate this. It happens in this thread.
Maybe I'm just a cynic, but I don't really find either perspective to be particularly realistic. And I never have. Personally, I don't find one to be superior than the other in most cases. Other people disagree and they have their reasons why.
Guest_krul2k_*
Did Aveline even acknowledge any flirting from Hawke? If she did, it was so subtle I missed it. She never turned me down or "denied" me. She just totally ignored it and kept on going. Maybe it was meant to show an oblivious Aveline, but claiming that Aveline was a potential LI who denied Hawke isn't really true. Maybe she was intended to be an LI or unobtainable at one point, but that just sort of got forgotten.Allan Schumacher wrote...
I think the problem here was that Aveline was one of the few exceptions where a heart icon was available to a non-LI.
As far as I can remember she's the only one (Varric might have one too). But that's not an issue with the presence of an icon. It's an issue for how we create our content.
Now we could heart it up like crazy all over the place and have the various NPCs deny the player all the time. I don't know if it helps the situation a whole lot (I'd be content with one per party member, however, and have that party member
Uh, yeah. The only way to successfully rivalmance Sebastian was to tell him that princes are sexy and then offer to sleep with him without the prospect of marriage. This is a guy who's not struggling with his faith, but rather whether to return to Starkhaven or stay in the Chantry. His position on premarital sex is pretty well established at this point, and the line is not only kind of offensive, but badly written. I felt bad for the voice actress for having to say it. That's unrealistic and I have no idea why it should work, but game mechanics dictate that it does.I think the other problem people have is that, in an attempt to strengthen their argument (whether for or against the wheel) is how they always compare how "realistic" the choice they pick is. They then cite off a list of examples (whether hypothetical or real) to illustrate this. It happens in this thread.
Okay then, games aren't being "dumbed down" but they're certainly being made more simple. Click the heart. Click purple. Let's forget about character sheets and multiclassing and here's your warrior, rogue, and mage. That's what frustrates me. It's the lack of options. It's the inability to characterize my character through the use of dialogue. NWN2 isn't the best example, but it's the most recent example I have. During a trial I had multiple ways of using Diplomacy, Bluff, and Taunt in addition to regular dialogue choices. Why can't I persuade anymore? What does your target demographic dislike so much about putting points into speech options? This is why people think games are dumbed down. Everything is much, much simpler than it should be.Once I start hearing an implication that one of these groups is of lesser intelligence (which is unavoidable once the features get equated to being "dumbed down" representations), I start to get really frustrated.
Modifié par Monica21, 26 mars 2013 - 01:07 .
Allan Schumacher wrote...
I think the problem here was that Aveline was one of the few exceptions where a heart icon was available to a non-LI.
As far as I can remember she's the only one (Varric might have one too). But that's not an issue with the presence of an icon. It's an issue for how we create our content.
Now we could heart it up like crazy all over the place and have the various NPCs deny the player all the time. I don't know if it helps the situation a whole lot (I'd be content with one per party member, however, and have that party member
I think the other problem people have is that, in an attempt to strengthen their argument (whether for or against the wheel) is how they always compare how "realistic" the choice they pick is. They then cite off a list of examples (whether hypothetical or real) to illustrate this. It happens in this thread.
Maybe I'm just a cynic, but I don't really find either perspective to be particularly realistic. And I never have. Personally, I don't find one to be superior than the other in most cases. Other people disagree and they have their reasons why.
Once I start hearing an implication that one of these groups is of lesser intelligence (which is unavoidable once the features get equated to being "dumbed down" representations), I start to get really frustrated.
Modifié par Korusus, 26 mars 2013 - 01:08 .
Guest_krul2k_*
Modifié par krul2k, 26 mars 2013 - 01:09 .
But hearts don't lead to sex for at least two characters where hearts can appear, and using the heart dialogues doesn't actually guarantee sex because you can be locked out of particular romances for other reasons.Monica21 wrote...
I'll throw my lot in with people who aren't fans of the hearts. There are a lot of things you can say to people that end up unintentionally leading them on. The same should be true for conversation trees. It shouldn't be so blatantly obvious that "THIS WILL LEAD TO SEX."Mary Kirby wrote...
Lines that lead to romance in DA2 and Inquisition are marked with different icons. Don't click the hearts, and you will avoid accidental romances.
Modifié par Plaintiff, 26 mars 2013 - 01:10 .
Monica21 wrote...
Did Aveline even acknowledge any flirting from Hawke? If she did, it was so subtle I missed it. She never turned me down or "denied" me. She just totally ignored it and kept on going. Maybe it was meant to show an oblivious Aveline, but claiming that Aveline was a potential LI who denied Hawke isn't really true. Maybe she was intended to be an LI or unobtainable at one point, but that just sort of got forgotten.
Kind of my point though. The fact that the characters don't acknowledge your flirts is just bad dialogue design. Why are they there?Plaintiff wrote...
But hearts don't lead to sex for at least two characters where hearts can appear, and using the heart dialogues doesn't actually guarantee sex because you can be locked out of particular romances for other reasons.
iakus wrote...
Monica21 wrote...
Did Aveline even acknowledge any flirting from Hawke? If she did, it was so subtle I missed it. She never turned me down or "denied" me. She just totally ignored it and kept on going. Maybe it was meant to show an oblivious Aveline, but claiming that Aveline was a potential LI who denied Hawke isn't really true. Maybe she was intended to be an LI or unobtainable at one point, but that just sort of got forgotten.
if you took every single flirt option in Act 2, she will wrap up her personal quest by giving Hawke a quick kiss and saying something like "it never would have worked, but did you ever think about us getting together?" She never directly reacts to flirt attempts
Guest_krul2k_*
Monica21 wrote...
Kind of my point though. The fact that the characters don't acknowledge your flirts is just bad dialogue design. Why are they there?Plaintiff wrote...
But hearts don't lead to sex for at least two characters where hearts can appear, and using the heart dialogues doesn't actually guarantee sex because you can be locked out of particular romances for other reasons.
Guest_Puddi III_*
Romance Anders and make a deal with Torpor, gold hearts won't save you there.Korusus wrote...
Romanceable companion + Gold heart = No fail. If that's not simplification, I don't know what is.
I don't think that's how it would be though. I haven't played BG so you'll have to enlighten me, but I take it there were options to be "flirtatious" that she did not respond well to? Those would have heart icons too. It wouldn't be an "I win" button for her. It depends on the character whether taking that tone is effective.Korusus wrote...
Imagine how much easier it would have been to romance Viconia if every line that progressed the romance had a gold heart next to it. (And once you understand just how absurd that is, then you'll understand my objection to icons).
Modifié par Filament, 26 mars 2013 - 01:19 .
Okay then, games aren't being "dumbed down" but they're certainly being made more simple. Click the heart. Click purple. Let's forget about character sheets and multiclassing and here's your warrior, rogue, and mage. That's what frustrates me. It's the lack of options. It's the inability to characterize my character through the use of dialogue. NWN2 isn't the best example, but it's the most recent example I have. During a trial I had multiple ways of using Diplomacy, Bluff, and Taunt in addition to regular dialogue choices. Why can't I persuade anymore? What does your target demographic dislike so much about putting points into speech options? This is why people think games are dumbed down. Everything is much, much simpler than it should be.
Modifié par Allan Schumacher, 26 mars 2013 - 01:19 .
Allan Schumacher wrote...
That may be, but if alternatives do exist, I can't prevent people from utilizing the hasty generalization logical fallacy. If someone feels that "Presence of a heart icon definitively means romance" then their conclusion is still wrong.
Monica21 wrote...
Kind of my point though. The fact that the characters don't acknowledge your flirts is just bad dialogue design. Why are they there?Plaintiff wrote...
But hearts don't lead to sex for at least two characters where hearts can appear, and using the heart dialogues doesn't actually guarantee sex because you can be locked out of particular romances for other reasons.
Clearly, from the 3rd sentence, the person has seen an adult before and knows they generally live in towns. So why would he think there are no adult residents there? If I were making that conclusion about a town, it might be wrong, but it wouldn't be hasty.