Why is it bad design? Why must they acknowledge them? If Aveline were oblivious to Hawke's attempts, would that be so unbelievable? I wouldn't know a genuine flirt if it bit me.Monica21 wrote...
Kind of my point though. The fact that the characters don't acknowledge your flirts is just bad dialogue design. Why are they there?Plaintiff wrote...
But hearts don't lead to sex for at least two characters where hearts can appear, and using the heart dialogues doesn't actually guarantee sex because you can be locked out of particular romances for other reasons.
If having tone icons is "dumbing down" the dialogue, then it's a dumbing down I can get behind. Tone is meaning, tone is context. Knowing the tone of what my character about to say is far more important than knowing the mere words. I need to know if the line I'm about to say is sincere or sarcastic.
DA2's new 'persuasion' system isn't any less complex than DA:O's either. It may even be more complex, because it requires Hawke to maintain a largely consistent tone, and also takes his/her past actions into account, rather than simply allowing the player to put points into 'conversation winning'.
Modifié par Plaintiff, 26 mars 2013 - 01:31 .





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