I distinctly remember one of my ManHawkes doing just that.HolyAvenger wrote...
I really wanted "Run-him-through-with-your-sword" option at the end of Act 2:innocent:
'Just Friends' option
#201
Posté 27 mars 2013 - 09:14
#202
Posté 27 mars 2013 - 09:40
KiddDaBeauty wrote...
I distinctly remember one of my ManHawkes doing just that.HolyAvenger wrote...
I really wanted "Run-him-through-with-your-sword" option at the end of Act 2:innocent:
Hurrdurrhurr
Edit: Seriously though, I can't remember a BioWare character I've disliked as much as Anders in any game going back to BG.
Modifié par HolyAvenger, 27 mars 2013 - 09:42 .
#203
Posté 27 mars 2013 - 10:29
But no, for some reason they needed Anders to blow up the Chantry, like they couldn't have any other mage do it.
#204
Posté 27 mars 2013 - 10:58
AshedMan wrote...
I had the same problem as the OP! When playing DA2, I pay more attention to the actual text than to the little icons. When one reads like a nice kind-hearted response that I would say were I in that situation, I pick it. All of a sudden I'm in male-to-male relationships and getting hit on left and right by the same sex!
No thanks.
See, that's what I'm talking about. I'm going to use Jack from ME2, as she's really the best example. Could use Zhevren, but I can make the point clearer. She's this horribly messed up, terribly used person. Doesn't trust anyone, keeps them at arms length (or at least whatever the range of her biotics is anyways). It seems the only way to help her break free of the bitterness and anger of her life is to 'romance' her. But, psychologically speaking, that's the wrong approach. She needs a friend. The game doesn't allow you to be that. You either tell her you're not interested in her sexually and she's all 'Yeah, whatever. Don't care. Eff yourself." and that's basically it, or you get in her (very tight) pants.
I love complex characters like that in a game, they're interesting and I hate being bored, especially if I'm paying for entertainment. I also MUCH prefer dealing with people like that IN a game as opposed to real life; something I've had to do WAY more then I like, but I digress. I'd just like the option to get close to a character without banging them. Call it the 'bff' option if you want. I mean, ME sorta has that with Garrus. And c'mon! How hard can it be to insert possibly hundreds or thousands of extra lines of dialogue, plus the triggers for the situations that trigger them, and all the assorted coding, artwork, etc? Surely our 60 bucks is worth all those hundreds hours of extra work! <LOL>.
#205
Posté 27 mars 2013 - 11:00
#206
Posté 27 mars 2013 - 01:09
AshedMan wrote...
I had the same problem as the OP! When playing DA2, I pay more attention to the actual text than to the little icons. When one reads like a nice kind-hearted response that I would say were I in that situation, I pick it. All of a sudden I'm in male-to-male relationships and getting hit on left and right by the same sex!
No thanks.
so the fact that you hear in the tone that he/her said it in a suductive way didn't think... that MAYBE the other people would take it as you are tring to hit on them??? (Granted Izzy hawke doesn't say it suductivly but pretty much (what about love) is good enough imo
#207
Posté 27 mars 2013 - 01:50
Female characters, who cannot romance her, get told to leave her alone in very clear terms after a while.HolyAvenger wrote...
...you can be nice to Jack without romancing her. Just stop thinking of upper right as "nice" and lower right as "not nice."
#208
Posté 27 mars 2013 - 02:07
Estelindis wrote...
Female characters, who cannot romance her, get told to leave her alone in very clear terms after a while.HolyAvenger wrote...
...you can be nice to Jack without romancing her. Just stop thinking of upper right as "nice" and lower right as "not nice."
Doesn't she just run out of dialogue for non-romanced Shepards? That's not the same thing. That's like complaining about Garrus saying calibrations to all my male Sheps after the reach-and-flexibility chat. We're friends, but just don't have dialogue.
#209
Posté 27 mars 2013 - 02:35
Because friends never talk unless they are banging.
Seems legit.
#210
Posté 27 mars 2013 - 02:40
Fast Jimmy wrote...
^
Because friends never talk unless they are banging.
Seems legit.
I couldn't talk to Garrus after a while. It didn't stop me consider him as Shepard's friend. Gameplay and story segregation.
Would I like more dialogue/interaction? Sure. Does not having it mean you have to follow the romance plotline? ALLMYNOPE.
#211
Posté 27 mars 2013 - 02:41
HolyAvenger wrote...
Estelindis wrote...
Female characters, who cannot romance her, get told to leave her alone in very clear terms after a while.HolyAvenger wrote...
...you can be nice to Jack without romancing her. Just stop thinking of upper right as "nice" and lower right as "not nice."
Doesn't she just run out of dialogue for non-romanced Shepards? That's not the same thing. That's like complaining about Garrus saying calibrations to all my male Sheps after the reach-and-flexibility chat. We're friends, but just don't have dialogue.
There's a difference between "we'll talk later, I'm busy" and having an argumentative last conversation and someone telling you to "CENSORED off" every time you approach them after that. That was what happened to my Paragon Shepard who didn't choose sides in the Miranda/Jack standoff. I got the impression that she just hates Paragon FemShep.
#212
Posté 27 mars 2013 - 02:43
There's no such thing as "dialogue for sexual relationships" and "no dialogue for non-sexual relationships". There is simply "room for headcanon" and "room for more headcanon".
Modifié par CrustyBot, 27 mars 2013 - 02:45 .
#213
Guest_EntropicAngel_*
Posté 27 mars 2013 - 02:46
Guest_EntropicAngel_*
syllogi wrote...
There's a difference between "we'll talk later, I'm busy" and having an argumentative last conversation and someone telling you to "CENSORED off" every time you approach them after that. That was what happened to my Paragon Shepard who didn't choose sides in the Miranda/Jack standoff. I got the impression that she just hates Paragon FemShep.
Did you paragon that encounter?
Cause she does say, "F*ck off," but she says it to males to. I was a male who did not romance her and I had her end a couple conversations that way too. It's just Jack's style.
#214
Posté 27 mars 2013 - 02:48
EntropicAngel wrote...
syllogi wrote...
There's a difference between "we'll talk later, I'm busy" and having an argumentative last conversation and someone telling you to "CENSORED off" every time you approach them after that. That was what happened to my Paragon Shepard who didn't choose sides in the Miranda/Jack standoff. I got the impression that she just hates Paragon FemShep.
Did you paragon that encounter?
Cause she does say, "F*ck off," but she says it to males to. I was a male who did not romance her and I had her end a couple conversations that way too. It's just Jack's style.
Yep, Jack just says "F*ck off" to anyone who doesn't romance her. Its Jack being Jack (and ME2's lack of squaddie dialogues).
#215
Posté 27 mars 2013 - 02:53
Because friends tell each other to f*ck off and not ever speak when it is just the two of you.
Seems legit.
#216
Guest_EntropicAngel_*
Posté 27 mars 2013 - 02:56
Guest_EntropicAngel_*
Fast Jimmy wrote...
^
Because friends tell each other to f*ck off and not ever speak when it is just the two of you.
Seems legit.
Jack is a special case, Jimmy. As I said, Jack is Jack.
#217
Posté 27 mars 2013 - 02:56
EntropicAngel wrote...
syllogi wrote...
There's a difference between "we'll talk later, I'm busy" and having an argumentative last conversation and someone telling you to "CENSORED off" every time you approach them after that. That was what happened to my Paragon Shepard who didn't choose sides in the Miranda/Jack standoff. I got the impression that she just hates Paragon FemShep.
Did you paragon that encounter?
Cause she does say, "F*ck off," but she says it to males to. I was a male who did not romance her and I had her end a couple conversations that way too. It's just Jack's style.
Yeah, I had some people tell me that choosing Miranda over Jack causes her to dislike Shepard after that, but I had enough paragon points to end the scene with the "we can work it out" dialogue. I understand that she says eff off to everyone she doesn't romance, but that in addition to the last possible conversation left me with the impression that we weren't buddies and I shouldn't even try. It felt kind of weird to have Jack be relatively friendly to my character in ME3 after the way she was left in ME2.
#218
Guest_EntropicAngel_*
Posté 27 mars 2013 - 02:58
Guest_EntropicAngel_*
#219
Posté 27 mars 2013 - 02:59
Fast Jimmy wrote...
^
Because friends tell each other to f*ck off and not ever speak when it is just the two of you.
Seems legit.
Yeah, Jack does. That's what makes her Jack:lol:
#220
Posté 27 mars 2013 - 04:04
Seems friendly enough, considering her character.
And not to be completely off topic - I had no problems with ninyamancing in both DA games and don't see a big deal in Anders influence hit in Act 1. Of course, he doesn't like being rejected, who would? Seems logical to me.
#221
Posté 27 mars 2013 - 05:55
But yeah I get the "not in the mood" when I pick..not sure which no but one of the nos and ugh.
#222
Posté 27 mars 2013 - 07:00
You don't hear tones when all you have is a dialogue wheel with choices. My biggest problem with the wheel is that you didn't get to see the icon for the sentence unless you mouse over it or click it (whichever). I would read all the options and then click, only seeing the icon just as I was selecting that choice. This caused my kind response choices to actually end up being seductive dialogue choices!Nightdragon8 wrote...
so the fact that you hear in the tone that he/her said it in a suductive way didn't think... that MAYBE the other people would take it as you are tring to hit on them??? (Granted Izzy hawke doesn't say it suductivly but pretty much (what about love) is good enough imo
#223
Posté 27 mars 2013 - 10:21
HolyAvenger wrote...
Use 'heart' button to indicate every single romantic line of dialogue instead of just initiations. Clearly indicate to the player how an NPC will react to their tone or words (allowing them to metagame) etc.
I don't really see why this is the icons fault though? If you are going to go with a dialogue wheel the icons atleast clarify things. If I take the dialogue wheel from ME for example, it was impossible to tell when I was picking a sarcastic option and when I ended up being mean or dismissive of the NPC.
I don't really understand why you feel the icons are an clear indication of the reaction of the NPC either? I always felt that the icons were to show the desired outcome from the PC perspective, but not the guaranteed outcome. They were often a hint to the outcome sure, but there were the times the tone failed to produce the desired result. If the icons were just used in a way to show intention would you be okay with it? Maybe your problem isnt as much the icons, but that the player gets his way too often or something similiair?
I can agree that in a normal developing relationship there isn't a prerequisite of having to say "you are so hot" in a seductive voice atleast once. (although I am sure it doesn't always hurt either
Modifié par hazarkazra, 27 mars 2013 - 10:22 .
#224
Posté 27 mars 2013 - 11:06
Anders was handled very badly. I can't believe that actually got approved and put into the game. I think a lot of the Anders' hate comes from that one interaction.
#225
Posté 27 mars 2013 - 11:12
AshedMan wrote...
You don't hear tones when all you have is a dialogue wheel with choices. My biggest problem with the wheel is that you didn't get to see the icon for the sentence unless you mouse over it or click it (whichever). I would read all the options and then click, only seeing the icon just as I was selecting that choice. This caused my kind response choices to actually end up being seductive dialogue choices!Nightdragon8 wrote...
so the fact that you hear in the tone that he/her said it in a suductive way didn't think... that MAYBE the other people would take it as you are tring to hit on them??? (Granted Izzy hawke doesn't say it suductivly but pretty much (what about love) is good enough imo
then isn't that more your fualt for not learning the game?? I mean I saw the icons imeditaly. but the learning curve wasn't all that big.
and th wheel aside. you can HEAR the tone as soon as you say the line. unless you can't hear *shrug*





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