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'Just Friends' option


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#201
Kidd

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HolyAvenger wrote...

I really wanted "Run-him-through-with-your-sword" option at the end of Act 2:innocent:

I distinctly remember one of my ManHawkes doing just that.

#202
HolyAvenger

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KiddDaBeauty wrote...

HolyAvenger wrote...

I really wanted "Run-him-through-with-your-sword" option at the end of Act 2:innocent:

I distinctly remember one of my ManHawkes doing just that.

 

Hurrdurrhurr 

Edit: Seriously though, I can't remember a BioWare character I've disliked as much as Anders in any game going back to BG. :mellow: Its one of the reasons I want them to bring a back a bit more of a pool of characters that you can choose from, and let you have the ability to turn down the ones you don't like. So don't tie them into plot-specific events. 

Modifié par HolyAvenger, 27 mars 2013 - 09:42 .


#203
Hazegurl

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I agree, It adds reply value to have lots of companions you can actually miss or turn down. In DA2 the story just sort of assumed that the small group you have are full of people you consider your BFF. When Sebastian was talking about turning Anders in with Fenris, I wish I could have given my permission to do so. Or better yet, tell Sebastian to just plug him and call it a day.

But no, for some reason they needed Anders to blow up the Chantry, like they couldn't have any other mage do it.

#204
Wolfva2

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WHOA!  I started a 9 page topic with Dev input?!?   Maybe it's time I started buying lotto tickets again...I may be on a roll!


AshedMan wrote...

I had the same problem as the OP! When playing DA2, I pay more attention to the actual text than to the little icons. When one reads like a nice kind-hearted response that I would say were I in that situation, I pick it. All of a sudden I'm in male-to-male relationships and getting hit on left and right by the same sex!

No thanks.


See, that's what I'm talking about.  I'm going to use Jack from ME2, as she's really the best example.  Could use Zhevren, but I can make the point clearer.  She's this horribly messed up, terribly used person.  Doesn't trust anyone, keeps them at arms length (or at least whatever the range of her biotics is anyways).  It seems the only way to help her break free of the bitterness and anger of her life is to 'romance' her.  But, psychologically speaking, that's the wrong approach.  She needs a friend.  The game doesn't allow you to be that.  You either tell her you're not interested in her sexually and she's all 'Yeah, whatever.  Don't care.  Eff yourself." and that's basically it, or you get in her (very tight) pants. 

I love complex characters like that in a game, they're interesting and I hate being bored, especially if I'm paying for entertainment.  I also MUCH prefer dealing with people like that IN a game as opposed to real life; something I've had to do WAY more then I like, but I digress.  I'd just like the option to get close to a character without banging them.  Call it the 'bff' option if you want.  I mean, ME sorta has that with Garrus.  And c'mon!  How hard can it be to insert possibly hundreds or thousands of extra lines of dialogue, plus the triggers for the situations that trigger them, and all the assorted coding, artwork, etc?  Surely our 60 bucks is worth all those hundreds hours of extra work! <LOL>.

#205
HolyAvenger

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...you can be nice to Jack without romancing her. Just stop thinking of upper right as "nice" and lower right as "not nice."

#206
Nightdragon8

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AshedMan wrote...

I had the same problem as the OP! When playing DA2, I pay more attention to the actual text than to the little icons. When one reads like a nice kind-hearted response that I would say were I in that situation, I pick it. All of a sudden I'm in male-to-male relationships and getting hit on left and right by the same sex!

No thanks.


so the fact that you hear in the tone that he/her said it in a suductive way didn't think... that MAYBE the other people would take it as you are tring to hit on them??? (Granted Izzy hawke doesn't say it suductivly but pretty much (what about love) is good enough imo

#207
Estelindis

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HolyAvenger wrote...

...you can be nice to Jack without romancing her. Just stop thinking of upper right as "nice" and lower right as "not nice."

Female characters, who cannot romance her, get told to leave her alone in very clear terms after a while. 

#208
HolyAvenger

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Estelindis wrote...

HolyAvenger wrote...

...you can be nice to Jack without romancing her. Just stop thinking of upper right as "nice" and lower right as "not nice."

Female characters, who cannot romance her, get told to leave her alone in very clear terms after a while. 

 

Doesn't she just run out of dialogue for non-romanced Shepards? That's not the same thing. That's like complaining about Garrus saying calibrations to all my male Sheps after the reach-and-flexibility chat. We're friends, but just don't have dialogue. 

#209
Fast Jimmy

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^

Because friends never talk unless they are banging.

Seems legit.

#210
HolyAvenger

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Fast Jimmy wrote...

^

Because friends never talk unless they are banging.

Seems legit.

 

I couldn't talk to Garrus after a while. It didn't stop me consider him as Shepard's friend. Gameplay and story segregation.

Would I like more dialogue/interaction? Sure. Does not having it mean you have to follow the romance plotline? ALLMYNOPE. 

#211
syllogi

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HolyAvenger wrote...

Estelindis wrote...

HolyAvenger wrote...

...you can be nice to Jack without romancing her. Just stop thinking of upper right as "nice" and lower right as "not nice."

Female characters, who cannot romance her, get told to leave her alone in very clear terms after a while. 

 

Doesn't she just run out of dialogue for non-romanced Shepards? That's not the same thing. That's like complaining about Garrus saying calibrations to all my male Sheps after the reach-and-flexibility chat. We're friends, but just don't have dialogue. 


There's a difference between "we'll talk later, I'm busy" and having an argumentative last conversation and someone telling you to "CENSORED off" every time you approach them after that.  That was what happened to my Paragon Shepard who didn't choose sides in the Miranda/Jack standoff.  I got the impression that she just hates Paragon FemShep.

#212
A Crusty Knight Of Colour

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Jimmy, you give Mass Effect too little credit.

There's no such thing as "dialogue for sexual relationships" and "no dialogue for non-sexual relationships". There is simply "room for headcanon" and "room for more headcanon".

Image IPB

Modifié par CrustyBot, 27 mars 2013 - 02:45 .


#213
Guest_EntropicAngel_*

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syllogi wrote...

There's a difference between "we'll talk later, I'm busy" and having an argumentative last conversation and someone telling you to "CENSORED off" every time you approach them after that.  That was what happened to my Paragon Shepard who didn't choose sides in the Miranda/Jack standoff.  I got the impression that she just hates Paragon FemShep.


Did you paragon that encounter?

Cause she does say, "F*ck off," but she says it to males to. I was a male who did not romance her and I had her end a couple conversations that way too. It's just Jack's style.

#214
HolyAvenger

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EntropicAngel wrote...

syllogi wrote...

There's a difference between "we'll talk later, I'm busy" and having an argumentative last conversation and someone telling you to "CENSORED off" every time you approach them after that.  That was what happened to my Paragon Shepard who didn't choose sides in the Miranda/Jack standoff.  I got the impression that she just hates Paragon FemShep.


Did you paragon that encounter?

Cause she does say, "F*ck off," but she says it to males to. I was a male who did not romance her and I had her end a couple conversations that way too. It's just Jack's style.

 

Yep, Jack just says "F*ck off" to anyone who doesn't romance her. Its Jack being Jack (and ME2's lack of squaddie dialogues).

#215
Fast Jimmy

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^

Because friends tell each other to f*ck off and not ever speak when it is just the two of you.

Seems legit.

#216
Guest_EntropicAngel_*

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Fast Jimmy wrote...

^

Because friends tell each other to f*ck off and not ever speak when it is just the two of you.

Seems legit.


Jack is a special case, Jimmy. As I said, Jack is Jack.

#217
syllogi

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EntropicAngel wrote...

syllogi wrote...

There's a difference between "we'll talk later, I'm busy" and having an argumentative last conversation and someone telling you to "CENSORED off" every time you approach them after that.  That was what happened to my Paragon Shepard who didn't choose sides in the Miranda/Jack standoff.  I got the impression that she just hates Paragon FemShep.


Did you paragon that encounter?

Cause she does say, "F*ck off," but she says it to males to. I was a male who did not romance her and I had her end a couple conversations that way too. It's just Jack's style.


Yeah, I had some people tell me that choosing Miranda over Jack causes her to dislike Shepard after that, but I had enough paragon points to end the scene with the "we can work it out" dialogue.  I understand that she says eff off to everyone she doesn't romance, but that in addition to the last possible conversation left me with the impression that we weren't buddies and I shouldn't even try.  It felt kind of weird to have Jack be relatively friendly to my character in ME3 after the way she was left in ME2.

#218
Guest_EntropicAngel_*

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I don't remember that final argument. It's been too long since I played ME2, unfortunately.

#219
HolyAvenger

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Fast Jimmy wrote...

^

Because friends tell each other to f*ck off and not ever speak when it is just the two of you.

Seems legit.

 

Yeah, Jack does. That's what makes her Jack:lol:

#220
R0vena

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Actually, Jack says something like "We talked a lot, but right now I am not in the mood, no offence." Or at least she says it to my Paragon FemShep.
Seems friendly enough, considering her character.

And not to be completely off topic - I had no problems with ninyamancing in both DA games and don't see a big deal in Anders influence hit in Act 1. Of course, he doesn't like being rejected, who would? Seems logical to me.

#221
Ryzaki

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She says f*** off if you for some reason chose the wrong "No I don't wanna romance you" option. Why the ME team thought there was a need to put 2 nos and have one not actually be a no is anyone's guess.

But yeah I get the "not in the mood" when I pick..not sure which no but one of the nos and ugh.

#222
AshedMan

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Nightdragon8 wrote...
so the fact that you hear in the tone that he/her said it in a suductive way didn't think... that MAYBE the other people would take it as you are tring to hit on them??? (Granted Izzy hawke doesn't say it suductivly but pretty much (what about love) is good enough imo

You don't hear tones when all you have is a dialogue wheel with choices.  My biggest problem with the wheel is that you didn't get to see the icon for the sentence unless you mouse over it or click it (whichever).  I would read all the options and then click, only seeing the icon just as I was selecting that choice.  This caused my kind response choices to actually end up being seductive dialogue choices!  

#223
hazarkazra

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HolyAvenger wrote...
Use 'heart' button to indicate every single romantic line of dialogue instead of just initiations. Clearly indicate to the player how an NPC will react to their tone or words (allowing them to metagame) etc.


I don't really see why this is the icons fault though? If you are going to go with a dialogue wheel the icons atleast clarify things. If I take the dialogue wheel from ME for example, it was impossible to tell when I was picking a sarcastic option and when I ended up being mean or dismissive of the NPC.

I don't really understand why you feel the icons are an clear indication of the reaction of the NPC either? I always felt that the icons were to show the desired outcome from the PC perspective, but not the guaranteed outcome. They were often a hint to the outcome sure, but there were the times the tone failed to produce the desired result. If the icons were just used in a way to show intention would you be okay with it? Maybe your problem isnt as much the icons, but that the player gets his way too often or something similiair?

I can agree that in a normal developing relationship there isn't a prerequisite of having to say "you are so hot" in a seductive voice atleast once. (although I am sure it doesn't always hurt either :P) and they should try to let the two characters find a connection beyond that. But if I look at Gaiders and other Bioware writers comment about the romances I think they just don't see it as important enough to really get it perfect. They just see it as 'optional' content to add to the story, while I think for many players it completes it.

Modifié par hazarkazra, 27 mars 2013 - 10:22 .


#224
Saberchic

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What I want is an option to politely turn someone down. They did it with Tali in ME2.

Anders was handled very badly. I can't believe that actually got approved and put into the game. I think a lot of the Anders' hate comes from that one interaction.

#225
Nightdragon8

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AshedMan wrote...

Nightdragon8 wrote...
so the fact that you hear in the tone that he/her said it in a suductive way didn't think... that MAYBE the other people would take it as you are tring to hit on them??? (Granted Izzy hawke doesn't say it suductivly but pretty much (what about love) is good enough imo

You don't hear tones when all you have is a dialogue wheel with choices.  My biggest problem with the wheel is that you didn't get to see the icon for the sentence unless you mouse over it or click it (whichever).  I would read all the options and then click, only seeing the icon just as I was selecting that choice.  This caused my kind response choices to actually end up being seductive dialogue choices!  


then isn't that more your fualt for not learning the game?? I mean I saw the icons imeditaly. but the learning curve wasn't all that big.

and th wheel aside. you can HEAR the tone as soon as you say the line. unless you can't hear *shrug*