Best teammates for Sentinel class?
#1
Napisano 25 marzec 2013 - 09:42
Warp: Detonate, Expose, Pierce
Lift Grenade: First two points
Offensive Mastery: Force and Damage, Squad Bonus Damage, Force and Damage
Overload: Chain Overload, Recharge Speed, Shield Damage
Tech Armor: Durability, Power Damage, Power Recharge
Fitness: Durability, Squad Bonus, Durability
Flare: Radius, Detonate, Improved Damage
I use Inferno Armor mostly. I do not have citadel DLC [ D: ]
As such, Liara and Garrus would work well, right?
I want to know the best pairing up and any improvement on my existing skil tree if any.
#2
Napisano 25 marzec 2013 - 11:44
For your build, I would probably change your Overload's Chain Overload to Damage. I do not find Chain Overload all that useful in single player.
For everything else, it looks okay as you cannot really go wrong with powers. Flare will give you a long cooldown but if you like it, use it.
#3
Napisano 25 marzec 2013 - 12:50
What is a good bonus power according to you?
#4
Napisano 25 marzec 2013 - 03:41
I'm on a Sentinel play through right now, and I'm finding that the Sentinel biotics are more situational than I like. You can prime a BE with warp or a TE with overload, and trigger with throw. In general, the effect is good except on bosses, but the cool downs coupled with the travel time and the ability to dodge the powers (except overload) really limits your effectiveness. Liara's singularity coupled with your throw is probably the most effective.
I've also tried just about every bonus power there is trying to find one that synergizes with the build. In the end I have fallen back to warp ammo.
I just completed a run through the Omega DLC and found that the build is most effective being played like an Infiltrator. I used warp ammo and a Valiant X.
1) Shielded enemies (centurions, engineers, marauders) hit them with overload to strip shields then a headshot kills them.
2) Guardians hit them with throw, pulling their shields forward and staggering them, then headshot them.
3) Armored (Dragoons, Brutes, Rampart Mechs) hit them with a Warp then 2 or 3 shots until dead. They are usually dead before your cooldown ends, but if not throw will finish them.
4) Bosses used overload to strip shields, then warp to weaken armor, shoot them during cooldown, then throw to set off a BE.
Warp ammo and a good sniper rifle or shotgun seem to be most effective with the Sentinel. It plays a lot different than my Engineer, where I was spamming powers constantly.
#5
Napisano 25 marzec 2013 - 04:13
SWkazashi wrote...
But Caesar isn't the long cooldown worth it if you get such awesome radius and damage? Ofcourse i can spec into singularity and throw [liara and me respectively] but than it wouldn't be very fun. I don't find throw all that useful.
What is a good bonus power according to you?
I have nothing against Flare. If you like using it and find it effective, then by all means, continue using it.
The issue with Flare is that you can use a Warp > Throw combination and deal about as much damage as Flare only with the same combined cooldown time.
Now a Warp + Flare combo is probably the most damaging biotic combo in the game due to the potential damage of both Warp and Flare, and because both have evolutions that increase the damage of biotic detonations.
Power Combos.
List of biotic and elemental (tech) combos.
Combo explosion damage formula + Damage table (Tested in-game).
I think the damage of Flare may be worth it for the largest boss-type units such as Atlases and Banshees, but I have no anecdotal evidence, merely speculation. And you really do not face that many Atlas mechs or Banshees, or even Geth Primes.
For bonus powers, I would take Fortification or Warp Ammo. Fortification since it has better damage protection, cooldown reduction, and power damage bonus than Barrier. Warp Ammo so you can deal extra damage to enemies affected by biotics.
But use whatever works best for you. If you find Flare effective, go ahead and use it. I just do not think it provides anything that the Sentinel cannot already do with its native powers.
#6
Napisano 25 marzec 2013 - 04:59
As Red said Liara and Javik are the classic choices for an all biotic death squad. However, Sentinel also has synergy with tech squad mates. Especially after the change to Fire Explosions, it is a simple matter to light a target on fire and then detonate... that makes EDI, Ashley, and even James (!) relatively useful in your squad as they have "igniter" powers.
Garrus isn't bad since he can shield strip and set up Tech Bursts.
As for bonus power, I think as it stands now Fortification is probably overall the best bonus for a Sentinel. Other ones that I like would be Inferno Grenades (increase total grenade capacity, fire explosion fun, no cooldown), Reave (instacast Warp replacement), Dark Channel (get PRS bonuses to combo rapidly), Slam (fun).
#7
Napisano 25 marzec 2013 - 07:11
Liara is always a good choice to bring. And Javik is too. I tend to use garrus in big open areas such as the ex-cerberus base or the N7 missions. That way he can fire away with his sniper rifle everywhere (and he is awesome with the Krysae).
#8
Napisano 25 marzec 2013 - 09:58
I would actually suggest Liara and James, though.
Spec Liara without Warp Ammo and max the rest. She's your crowd control with Singularity and Stasis and sets up your biotic combos. Spec James without Fortification and max the rest. He sets up fire explosions and his toughness and firepower make up for Liara's lack of the same.
This team is a combo machine. Every type of explosion is available to you, and all three of you can self-detonate combos if neeeded. Carnage + Warp + Throw should make armored targets cry.
#9
Napisano 25 marzec 2013 - 10:10
Javik can be great for biotic explosions. First you have him Dark Channel someone, then you use Throw. Throw has a really fast cooldown, and depending on how you level your stuff, it can basically have virtually none. Each time an enemy dies, the Channel hops to someone else, meaning... non-stop explosions, man. You might also want to use his Pull for some guardians.
Garrus gets you an ammo power, and helps ensure no shield will ever get in your way, but I've never really analysed his role in the battle. I just like Garrus.
#10
Napisano 26 marzec 2013 - 07:12
#11
Napisano 28 marzec 2013 - 09:33
Truth be told, i removed myself from flare and have warp ammo meaning i used warp or throw mostly to detonate my explosions.
Is the reason for their epicness slam plus singularity?
Slam work on health-only targets? That therein reduces its effectivity. Now if i am correct after stripping a marauder' shield i still wont be able to slam him?
Użytkownik SWkazashi edytował ten post 28 marzec 2013 - 09:49
#12
Napisano 28 marzec 2013 - 11:42
Ok. I played with Liara and Javik but failed to understand how they are so "good". My throws/warps miss 2 out of 5 times. That is frustrating. Any particular reason for this?
[quote]
I assume because the enemies dodge it? Just Throw again.
[quote]
Is the reason for their epicness slam plus singularity?
[/quote]
Liara and Javik have powers with the shortest cooldowns (about 3 seconds for Singularity, less than 6 for Warp, About 3.5 seconds for Pull/Slam). Liara and Javik can detonate their own biotic explosions:
- Liara can detonate her own Singularity with her own Warp
- If you are patient enough, Liara can detonate her own Stasis with her own Warp.
- Javik can detonate his own Pull with Slam or Lift Grenades.
- If you are patient enough, it is possible that Javik can detonate his own Dark Channel with his own Slam or Lift Grenades.
Since Singularity, Pull, and Slam can have such quick cooldowns and Dark Channel can jump to a new target after the first target is killed, Adepts and Sentinels can abuse Throw for rapid biotic explosions.
[quote]
Slam work on health-only targets? That therein reduces its effectivity. Now if i am correct after stripping a marauder' shield i still wont be able to slam him?
[/quote]
Slam only works on health-only targets. You can Slam a Marauder once you removes his shields.
#13
Napisano 28 marzec 2013 - 01:22
Anyways i specced liara out of Statis too...
Wouldnt a better idea be to use Statis followed by Javik's slam? or Dark Channnel plus throw or singularity plus warp? there are so many. why is the patience required than?
#14
Napisano 28 marzec 2013 - 02:20
SWkazashi wrote...
Ok. I played with Liara and Javik but failed to understand how they are so "good". My throws/warps miss 2 out of 5 times. That is frustrating. Any particular reason for this?
Mooks dodge a lot, which can get frustrating with Warp's cooldown. But there's little reason to be using Warp on mooks, save it for armored enemies that don't dodge like Brutes or an Atlas. Not much reason to use Warp as a detonator, either, not when you have Throw.
Remember that all squadmate powers are insta-cast so they can't be dodged. The best way to set-up biotic explosions against mooks would be Liara's Singularity followed by your Throw. Against bosses, her Warp then your Throw, as fast as cooldowns allow. Against enemies with shields, Overload them then follow up with your Throw, Liara's Warp or another squadmate detonator power to get the Tech Burst.
#15
Napisano 28 marzec 2013 - 05:14
SWkazashi wrote...
My Sentinel build:
Warp: Detonate, Expose, Pierce
Lift Grenade: First two points
Offensive Mastery: Force and Damage, Squad Bonus Damage, Force and Damage
Overload: Chain Overload, Recharge Speed, Shield Damage
Tech Armor: Durability, Power Damage, Power Recharge
Fitness: Durability, Squad Bonus, Durability
Flare: Radius, Detonate, Improved Damage
I use Inferno Armor mostly. I do not have citadel DLC [ D: ]
As such, Liara and Garrus would work well, right?
I want to know the best pairing up and any improvement on my existing skil tree if any.
There are no "bad teamates" for a Sentinel. Especially a sentinel with your build.
It's nice to borrow an ammo power though.
If you intend to use flare (with it's long cooldown) you may feel the need to fire a few shots.
So maybe borrow:
Warp Ammo from Liara T'Soni
Armor Piercing Ammo from Garrus Vakarian
Incendiary Ammo from James Vega
Or Disruptor Ammo from Ashley Williams
Liara is a good team mate because you can setup with her warp and detonate with throw or flare.
You can use Liara for her singularity or stasis (both are pretty good).
But like I said there are no bad teammates for a sentinel.
You can already handle all situations without teammates.
#16
Napisano 28 marzec 2013 - 08:20
I say "patience required" ONLY IF you want Javik to detonate his own Dark Channel. Generally speaking, as a Sentinel you should always be detonating Javik's Dark Channel with your own powers.SWkazashi wrote...
Thanks RC. I specced Javik out of Pull, i chose stun instead of recharge speed for Slam [I cant retrain him D:.... ]
Anyways i specced liara out of Statis too...
Wouldnt a better idea be to use Statis followed by Javik's slam? or Dark Channnel plus throw or singularity plus warp? there are so many. why is the patience required than?
Stasis has a long cooldown on Liara, about 12-8 seconds depending on evolutions taken. You should only be using Stasis on shielded enemies, not enemies on health; Slam cannot detonate shielded or armored enemies.
Your own Throw is typically your best detonator as it has a quick cooldown, so even if an enemy dodges your first throw, they cannot dodge the second throw.
How do you spec Throw? I recommend Force and Damage/Radius, Detonate, Double Throw.
#17
Napisano 29 marzec 2013 - 12:28
Eeek. Personally I think going Slam in lieu Pull on Javik is a mistake. Pull can more easily grab multiple enemies, and has a longer window for detonating the explosion. Of course the difference is that Slam can prime or detonate an explosion, but IMO in a biotic death squad the squaddies are better at priming and Shepard can detonate with rapid CD Throw. So on Javik go Pull and Dark Channel, then get Lift Grenades (detonate, spammable anti-boss power).SWkazashi wrote...
Thanks RC. I specced Javik out of Pull, i chose stun instead of recharge speed for Slam [I cant retrain him D:.... ]
Anyways i specced liara out of Statis too...
Wouldnt a better idea be to use Statis followed by Javik's slam? or Dark Channnel plus throw or singularity plus warp? there are so many. why is the patience required than?
As for Liara, Stasis is mediocre compared to her other abilities. Warp can prime any target in the game and is arguably her best power if you are going combo heavy. Singularity is a pretty good CC / priming power since she has a fast CD on it and it can grab multple unprotecteds.
I do not bother investing in Stasis until right before Citadel Coup at which point I may throw a single point in just so I can stasis the 3 Phantoms that you have to fight there.
#18
Napisano 29 marzec 2013 - 02:19
Easiest "Priority: Earth" on Insanity of all time.
Użytkownik spockjedi edytował ten post 29 marzec 2013 - 02:24
#19
Napisano 29 marzec 2013 - 07:20





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