Is flare viable for Sentinel?
#1
Posté 25 mars 2013 - 09:44
Even with 200% recharge speed and recharge maximisation the cooldown is long. I think it would not synergize well with Liara's Singularity, would it?
I am planning on using for BEs because of its humongous radius. I swapped Warp's place with this. The explosions are orgasmic.
#2
Posté 25 mars 2013 - 11:38
As for its damage, I thought it had one of the highest base damages in the game?
#3
Posté 25 mars 2013 - 12:47
#4
Posté 25 mars 2013 - 04:18
Flare does really good damage and has a really good radius, but you can do about just as much with Warp+Throw detonations as you can with a single Flare in about the same time. You also have teammates like Liara and Javik (and possibly Kaidan) to help you out as well.
#5
Posté 25 mars 2013 - 04:54
Of course sometimes it is fun to just do whatever you want and not worry about what may be the strongest or most efficient build.
#6
Posté 25 mars 2013 - 06:55
One, that RC already mentioned, is the warp + throw biotic combo. If you choose the recharge combo evo (teir 5 on the throw power) it will automatically reset all powers, thus getting rid of the throw cooldown (though it is not very much, so you may want to go with the detonate evo on that one). This warp + throw combo, with tech armor activated will only take about 3 - 4 seconds of cooldowns total. You can almost spam two BE for the price of flare's one.
Another combo that I use a lot would be cryo blast + throw. If you have radius evo and freeze damage evo on cryo blast, you'll get a cryo explosion which deals a hell of amount of damage around the field and is a great crowd control combo. Setting off a cryo explosion (most of the time) will freeze other enemies around the area, letting you use throw to shatter them instantly. Though keep in mind that cryo explosion will only happen right after you use cryo blast, so spaming throw at enemies that get frozen by the cryo explosion itself will not set off more explosions, but it will still damage them enough to shatter them.
If you are looking for a bonus power for the sentinel I think alot of us would agree that an extra defense bonus (ie fortification) will be the best. Extra Damage Reduction and power damage. It will add to your cooldown rate though so keep that in mind.
#7
Posté 28 mars 2013 - 09:31
Warp Ammo? Let us consider a scenario wherein i am in mood for killing and not detonating.
If i take Typhoon X/Wraith V with Liara's Singularity, would i not be killing stuff very quickly? And even without this 'gun mood'. Would it not be beneficial to have warp ammo with my Venom Shotgun [Yes i specced for weight in my class passive.]
The damage to armor and barrier would be crazy and hence useful, right? If not, than how is the WA useful???
Also, with cooldown evo on sixth rank of TA, wouldn't the cooldown be slowed down by 50%?
How is fortification preferable in comparison with say defense matrix?
#8
Posté 28 mars 2013 - 09:48
#9
Posté 28 mars 2013 - 11:36
Warp Ammo? Let us consider a scenario wherein i am in mood for killing and not detonating.
If i take Typhoon X/Wraith V with Liara's Singularity, would i not be killing stuff very quickly? And even without this 'gun mood'. Would it not be beneficial to have warp ammo with my Venom Shotgun [Yes i specced for weight in my class passive.]
The damage to armor and barrier would be crazy and hence useful, right? If not, than how is the WA useful???
[/quote]
Warp Ammo also provides a damage bonus to "Lifted targets", which is actually any target affected by biotics. So you want to use any biotic priming power (your Warp, Liara's Singularity, Warp, or Stasis, Javik's Dark Channel, Pull, or Slam, or Kaidan's Reave), then shoot them while they are affected, giving you extra damage.
The extra damage to health and armor is a bonus, and much smaller than the damage to enemies affected by biotics.
(NOTE: Not sure if the damage to Lifted Targets is applying correctly. My tests say no, but I would need the game to provide me actual damage numbers to see what is going on.)
[quote]
Also, with cooldown evo on sixth rank of TA, wouldn't the cooldown be slowed down by 50%?
[/quote]
Power Recharge Speed Formula here. The difference between +200% and +150% is minimal.
Tech Armor rank 1 gives you a +50% cooldown penalty. The Recharge Speed evolution at rank 6 reduces that by 30% (+50% - +30% = 20%).
[quote]
How is fortification preferable in comparison with say defense matrix?[/quote]
[/quote]
Depends on what you use them for:
- Defense Matrix gives you shields back when purged (50% to 100% of base shields depending on evolutions chosen). Fortification provides a melee damage bonus when purged.
- Both Fortification and Defense Matrix provide a recharge speed bonus to shields with an evolution at rank 5.
- Both Fortification and Defense Matrix provide a power damage bonus with an evolution at rank 5. However, Defense Matrix applies only a +25% power damage to tech powers only, while Fortification provides a +30% power damage bonus to all powers.
- Defense Matrix can provide up to +30% damage reduction depending on evolutions taken. Fortification can provide up to +40% damage reduction depending on evolutions taken.
- Defense Matrix gives you a +60% to +30% cooldown reduction depending on evolutions taken. Fortification gives you +50% to +20% cooldown reduction depending on evolutions taken.
Basically, if you want to restore your shields, take Defense Matrix. If you want more power damage and/or damage reduction, take Fortification. If you want more melee damage, take Fortification.
#10
Posté 28 mars 2013 - 01:13
#11
Posté 28 mars 2013 - 07:13
I used this power on my soldier with the typhoon X. I say you will do immense amount of weapon damage with it regardless if the enemies are affected by biotics.
#12
Posté 28 mars 2013 - 07:29
SWkazashi wrote...
The damage of flare is not impressive. It's radius when maximised is HUGE. The cooldown is six seconds. So would it be a suitable option for a sentinel?
Even with 200% recharge speed and recharge maximisation the cooldown is long. I think it would not synergize well with Liara's Singularity, would it?
I am planning on using for BEs because of its humongous radius. I swapped Warp's place with this. The explosions are orgasmic.
It's viable.
But use this power in certain situations.
Flare detonates biotic explosions.
It's force and radius is unmatched.
If you see a large group of units clustered up in a tight space, get a biotic squadmate to prime at least one of the group and then follow up with flare.
If you see units in a group fewer than 3, you're better off with the classic warp throw combo.
Bring flare by all means, but be very choosy about when to use it.
After seeing Aria T'Loak use it to decimate foes in Omega I thought I would tear apart foes quickly.
It's not as amazing as it looks when Shepard uses it.
With Shepard: The explosion is still huge! But the damage output isn't that great. Then the cooldown is long.
#13
Posté 28 mars 2013 - 07:31
RedCaesar97 wrote...
Flare is viable on all classes. Because of its cooldown, it works better on the Soldier and Infiltrator classes which can bypass its cooldown through Adrenaline Rush and Tactical Cloak respectively.
As for its damage, I thought it had one of the highest base damages in the game?
I've used a Flare Soldier.
Looks awesome!
But I require another squadmate to prime targets to get the most of this power.
Even then, it isn't as powerful as I hoped.
#14
Posté 28 mars 2013 - 07:34
SWkazashi wrote...
Thanks for the reply!
Warp Ammo? Let us consider a scenario wherein i am in mood for killing and not detonating.
If i take Typhoon X/Wraith V with Liara's Singularity, would i not be killing stuff very quickly? And even without this 'gun mood'. Would it not be beneficial to have warp ammo with my Venom Shotgun [Yes i specced for weight in my class passive.]
The damage to armor and barrier would be crazy and hence useful, right? If not, than how is the WA useful???
Also, with cooldown evo on sixth rank of TA, wouldn't the cooldown be slowed down by 50%?
How is fortification preferable in comparison with say defense matrix?
Warp + Warp Ammo = Biotic Commando
With those extra lift grenades to boot you're going to be killing foes quickly.
Shame that warp ammo doesn't prime biotic explosions.
#15
Posté 28 mars 2013 - 08:10
If you are only using powers, then Warp Ammo does nothing and you are better off using another power.SWkazashi wrote...
But if i am detonating stuff all the time than how is Warp Ammo useful for me?
Between using powers, you should be shooting the enemy, in which point Warp Ammo will allow you to deal some extra damage with your weapons. It provides extra damage to health armor and barriers. It also provides a large damage bonus to enemies affected by biotics, so you can Warp a Brute, shoot a lot, then Throw for a detonation.
#16
Posté 28 mars 2013 - 09:52
RedCaesar97 wrote...
If you are only using powers, then Warp Ammo does nothing and you are better off using another power.SWkazashi wrote...
But if i am detonating stuff all the time than how is Warp Ammo useful for me?
Between using powers, you should be shooting the enemy, in which point Warp Ammo will allow you to deal some extra damage with your weapons. It provides extra damage to health armor and barriers. It also provides a large damage bonus to enemies affected by biotics, so you can Warp a Brute, shoot a lot, then Throw for a detonation.
This is great advice!
#17
Posté 29 mars 2013 - 12:30
Except that the bonus damage to primed targets isn't working right in SP.RedCaesar97 wrote...
It also provides a large damage bonus to enemies affected by biotics, so you can Warp a Brute, shoot a lot, then Throw for a detonation.
#18
Posté 29 mars 2013 - 12:37
According to my tests it is not, no. But I can only go for the visual eye inspection tests on it, and not any actual hard data, so I could be wrong.capn233 wrote...
Except that the bonus damage to primed targets isn't working right in SP.RedCaesar97 wrote...
It also provides a large damage bonus to enemies affected by biotics, so you can Warp a Brute, shoot a lot, then Throw for a detonation.
I still have the raw video footage from my last set of tests. Maybe I can put a video together this weekend.
#19
Posté 29 mars 2013 - 01:06
Yep...RedCaesar97 wrote...
According to my tests it is not, no. But I can only go for the visual eye inspection tests on it, and not any actual hard data, so I could be wrong.
I still have the raw video footage from my last set of tests. Maybe I can put a video together this weekend.
Also peddroelmz had tested it and found that it is buggy and not working right. That was a while ago, but it was never fixed.
The Warp Ammo consummable in MP works correctly though.
#20
Posté 29 mars 2013 - 07:07
In ME3 reave adds damage reduction that stacks with tech armor, WITHOUT effecting recharge speed, which sounds great. Of course, warp now primes biotic explosions that can be detonated with throw, and warp has a detonate evolution, which reave lacks. I haven't imported my ME2 sentinel save yet, so I can't say from experience whether it's worth the trade off.
#21
Posté 29 mars 2013 - 03:04
#22
Posté 30 mars 2013 - 04:20
#23
Posté 30 mars 2013 - 06:23
#24
Posté 31 mars 2013 - 01:29
capn233 wrote...
It isn't for the locking down, it is for the exploit of the damage spike you can get if you attack them right as stasis breaks.
I fully forgot about how broken that mechanic was
#25
Posté 31 mars 2013 - 03:58
Exactly... but works on Scions, YMIR mechs, etc... it was one of the most ridiculous things you could use in the game.RA RA XD wrote...
capn233 wrote...
It isn't for the locking down, it is for the exploit of the damage spike you can get if you attack them right as stasis breaks.
I fully forgot about how broken that mechanic wasI assume you've seen the videos of that rogue assari spectre in LOTSB getting the **** beaten out of her. Most hilarious boss fight ever.





Retour en haut






