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So according to the Bioware infographic...


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#126
Brhino

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AlanC9 wrote...

But then why is Kaidan's survival rate so low?


Yeah, I don't know.  It's extra confusing since four of the seven squadmades may have been killed before ME3 starts.  I'd like to see what percentage of playthroughs began with an imported ME2 save.  For me it's 100%, but I guess that I'm some kind of freak when it comes to comparing me to the "average" ME3 player (though I haven't played on Insanity). 

#127
Guest_Imperium Alpha_*

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AlanC9 wrote...
But then why is Kaidan's survival rate so low?


Easy.

Can be killed before the game even begin (ME1).
Can be killed on the citadel during the Cerberus coup. (ME3)
Can be killed on the beam run. (ME3)

Thats like 3 possibility of dying and be count as dead in ME3 when the player send it's data feedback to BioWare.

Anyone know if it's survival rate in mission or real death. I would say real death because who cares how many time a team member is getting shot down...

And if thats the case people that play with Kaidan just hate him or are no good Kaidan pilot.

:lol:

Modifié par Imperium Alpha, 26 mars 2013 - 12:47 .


#128
Bleachrude

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Yeah...with barrier and reave, kaidan should actually be higher than Liara you think....

But that assumes people spec him correctly and that's not a certainity...

#129
Brhino

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Hmm... Ashley is 3.6 times more popular than Kaidan and 3.1 times more likely to survive. Given that, up until the beam run, Ashley/Kaidan's survival is largely a question of how much you like them (Did you pick them on virmire? Did you talk to them enough that you don't have to kill them during the coup) that makes sense.

Why does Garrus survive so much more often than Liara, in spite of being almost identically as popular? Well, Garrus can die in the ME2 suicide mission but that's got to be a tiny percentage of playthroughs. Discounting that, the only time either of them can die is the beam run. So is Liara much more likely to be taken on the beam run than Garrus? Well, Liara is a romance option for both genders whereas Garrus only is for femshep (18% of the players). If you assume that players almost always take their LI on the beam run then Liara would have a significantly higher chance of being taken, and thus, in the case of low-EMI endings, getting killed.

Still... Liara dying in the beam run on 46% of all games seems crazy.

#130
AlanC9

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Imperium Alpha wrote...

AlanC9 wrote...
But then why is Kaidan's survival rate so low?

Easy.

Can be killed before the game even begin (ME1).
Can be killed on the citadel during the Cerberus coup. (ME3)
Can be killed on the beam run. (ME3)

Thats like 3 possibility of dying and be count as dead in ME3 when the player send it's data feedback to BioWare. Anyone know if it's survival rate in mission or real death. I would say real death because who cares how many time a team member is getting shot down... 


That works fine if the stat is how often he lives to the end of the game. Bleachrude's hypothesis was that it's actually how often he drops in combat.

#131
AlanC9

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Brhino wrote...
I'd like to see what percentage of playthroughs began with an imported ME2 save.  For me it's 100%, but I guess that I'm some kind of freak when it comes to comparing me to the "average" ME3 player (though I haven't played on Insanity). 


I haven't seen an ME3 figure, but the ME2 figure, pre-PS3, was 50% imported.

#132
teh DRUMPf!!

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 WOW... a lot of people cured the genophage with Wreav in charge.

#133
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Imperium Alpha wrote...

AlanC9 wrote...
[blabla myself]

That works fine if the stat is how often he lives to the end of the game. Bleachrude's hypothesis was that it's actually how often he drops in combat.


Would be kinda weird to put that kind of stat.

Modifié par Imperium Alpha, 26 mars 2013 - 12:53 .


#134
Brhino

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HYR 2.0 wrote...

 WOW... a lot of people cured the genophage with Wreav in charge.


I did it on my first playthrough, which was a straight import of my first ever ME2 game (Thane, Legion, and Mordin down) which was itself a straight import of my first ever ME1 game (Wrex down).  It's... borderline sensible if Eve is alive.  You get the feeling Eve may be able to keep Wreav and the rest of the Krogan in check.

#135
chemiclord

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AlanC9 wrote...

Brhino wrote...
I'd like to see what percentage of playthroughs began with an imported ME2 save.  For me it's 100%, but I guess that I'm some kind of freak when it comes to comparing me to the "average" ME3 player (though I haven't played on Insanity). 


I haven't seen an ME3 figure, but the ME2 figure, pre-PS3, was 50% imported.


39.8% of players got the Long Service Medal, so I'm guessing the % of imported players is somewhere in that ballpark.

Modifié par chemiclord, 26 mars 2013 - 01:39 .


#136
blueumi

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it's not a fad

the the elder scrolls arena came out in 1994 and that game as a western made rpg let me pick if i'm male or female so did daggerfall and morrowind oblivion and now skyrim

if it was a waste why did dragon age 2 also let me pick my gender

females make up about 40% of the gaming community

it's not a fad to let people pick what sex they are

#137
vonfantasy

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Ok bear with me here... but I think the question "Who are the most popular character?" is really flawed and inadequate.

I think the statistics doesn't tell the whole truth...
The question was: "Who are the most popular character?" How do they mean? Do they mean the character you used most in your squad?

The case of Tali...
We got Tali really really late in the game, I think. And then concider she could be killed off (or well... suicide...) if you choose to save the Geth just some missions after she got introduced. Who actually saw that coming?! While you have EDI, Liara and James throughout almost the whole game. Remember that Tali can be killed off during the suicide mission in ME2 if the player forgets to buy the correct upgrades or simply don't understand the suicide mission-mechanics, EDI/James/Ash/Kaidan/Liara couldn't.
Then we have Ash/Kaidan. One is sure to be gone by ME3, another kan be killed in the game. No wonder these three characters percentage is low.

But...
How was the statistics made? What method? Did they just count gaming hours with each character? Did they ask gamers? Poll?
If we dont get to know the scientific method they used I consider the statistics faulty or at least inadequate (Yes, I'm a economic scholar and research statistics on a daily basis and I use to take statistics, that doesn't show method and take external conditions into consideration, with a grain of salt {smilie}). One external condition that disturb me a bit is the portrayal of Quarians and Geth. In ME3 it feels the Quarians are this really evil race and Geth are innocent (and of course this might be true), but new players would not have any connection at all to Tali or the quarians except the few missions Tali is in your team. The only input is that the quarians are the aggressors and the geth are defending themselfs. Then it's time to choose: geth or quarians. 60.2% did not earn a Long Service Medal. Was this external condition taken into account when making the statistics? I'm doubtful of that.

The statistic is way to simplistic and no fair conclusion could be made to the question: "Who are the most popular character?", it depends on the method. The question feels wrong. If they only measured character in squad by gaming hours it should be something like... "Which character did you use the most in the squad?"

Modifié par vonfantasy, 27 mars 2013 - 06:37 .


#138
NeonFlux117

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ladies don't play games. And guys like to play guys cause they pretend it's them. Duh.

#139
NeonFlux117

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blueumi wrote...

it's not a fad

the the elder scrolls arena came out in 1994 and that game as a western made rpg let me pick if i'm male or female so did daggerfall and morrowind oblivion and now skyrim

if it was a waste why did dragon age 2 also let me pick my gender

females make up about 40% of the gaming community

it's not a fad to let people pick what sex they are



Angry Birds and that facebook farm game don't count. Take those out and I bet it's more like 5 to 10 percent. I've had 7 GF in my short life so far and only 1 of them was into gaming. So..... Yeah, I think the Femshep number is correct. 

#140
Battlebloodmage

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Rauhel wrote...

M25105 wrote...

ooooh I'm part of the 4% I feel suddenly very snobbish and elitist. :D

I'm part of the 1.5%. That number depresses me.

I look at it as a good thing since Bioware probably wouldn't have make him available to male Shepard if he were popular like Garrus. :P

#141
chemiclord

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I think the FemShep number is probably correct, but I doubt that the percentage reflects the actual gender split of the player base.

#142
Battlebloodmage

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How is Liara's survival rate is so low? She can only be killed with low EMS or Refusal ending?

#143
MKfighter89

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I had 2 males and 2 females from 1 to 2, then in 3 I had 2 females and 1 male, my other got deleted on accident.

#144
Pkxm

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AlanC9 wrote...

But then why is Kaidan's survival rate so low?


mostly guys playing mass effect. ill admit, im a guy..and chose sugartits on virmire. sorry kaidan.

and apparently alot of people played me3 without an import..and if its majority male..i believe it auto chooses ash alive with no import for a maleshep


or does this "survival rate" mean normal combat squad deaths? like the deaths you can just revive with medigel?

Modifié par Jsxdf, 26 mars 2013 - 04:30 .


#145
AlanC9

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Jsxdf wrote...

AlanC9 wrote...

But then why is Kaidan's survival rate so low?


mostly guys playing mass effect. ill admit, im a guy..and chose sugartits on virmire. sorry kaidan.

and apparently alot of people played me3 without an import..and if its majority male..i believe it auto chooses ash alive with no import for a maleshep


Ash is the default for a BroShep even if you started with ME2 , presumably because they wanted to keep the romance option open. 50% of ME2 players or so imported an ME1 save; I have no idea what percentage of ME3 players who imported an ME2 save started with ME2.


or does this "survival rate" mean normal combat squad deaths? like the deaths you can just revive with medigel?


That's the question. If it's combat deaths then Kaidan's low survival rate makes little sense. If it's being alive at the end of the game, then Garrus' survival rate seems too high.

#146
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Brhino wrote...

HYR 2.0 wrote...

 WOW... a lot of people cured the genophage with Wreav in charge.


I did it on my first playthrough, which was a straight import of my first ever ME2 game (Thane, Legion, and Mordin down) which was itself a straight import of my first ever ME1 game (Wrex down).  It's... borderline sensible if Eve is alive.  You get the feeling Eve may be able to keep Wreav and the rest of the Krogan in check.

What happens when/if Eve dies? And who would be Wreav's successor? Probably not someone very progressive.

#147
chemiclord

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AlanC9 wrote...

That's the question. If it's combat deaths then Kaidan's low survival rate makes little sense. If it's being alive at the end of the game, then Garrus' survival rate seems too high.


And Liara's WAY too low, considering there's only one way she can die.

Modifié par chemiclord, 26 mars 2013 - 04:50 .


#148
AlanC9

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chemiclord wrote...

And Liara's WAY too low, considering there's only one way she can die.


That threw me at first, but I can see Liara's rate being real. A player who didn't import and blew off all scanning missions would need to do a bit under half of all sidequests to avoid squadmates getting vaporized. That's playing a perfect game, and I'd bet  that such a player probably wouldn't play a perfect game. (Maybe just do enough scans for the achievement, though, so it might balance out)

So maybe a very large percentage of players played a low-EMS game. I can see Liara being overrepresented on what's billed as the final mission -- popular/LI/Crucible expert. So she'd die a lot.

Of course, this is all speculation without  knowing how the death rate is calculated. But if it's true, ye gods..... what percentage of rage at ME3's endings comes from people who got low-EMS Destroy and thought that was all the ending there was? (Non-BSN rage, obviously)

That's the problem with data like this; the more you get, the more you want.

Modifié par AlanC9, 26 mars 2013 - 05:09 .


#149
Megaton_Hope

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avenging_teabag wrote...
I dunno. Like him or not (i'm not that fond myself) he at least looks like a ****** sapiens. Default femShep just looks... malformed. Especially noticeable when their mugs are put side by side. Ugh.

I think I might have started a game as the default, once?

Usually I customize it though, I like making the face.

#150
avenging_teabag

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Megaton_Hope wrote...

avenging_teabag wrote...
I dunno. Like him or not (i'm not that fond myself) he at least looks like a ****** sapiens. Default femShep just looks... malformed. Especially noticeable when their mugs are put side by side. Ugh.

I think I might have started a game as the default, once?

Usually I customize it though, I like making the face.

Me too. I like fiddling with the character creator, and imo it's much easier to do a palatable male face than a female one. For femShep, it's impossible to get rid of the damn duck lips, for example (believe me, I tried). They screwed up the character creator, imo - just look at femSheps that get posted here and in other places, they all look samey, basically the same face gets cloned infinitely with different hairstyles and makeup.

The DA:O character creator was much better, imo. Damn, my fem Warden looked razor-sharp.