AlanC9 wrote...
chemiclord wrote...
And Liara's WAY too low, considering there's only one way she can die.
That threw me at first, but I can see Liara's rate being real. A player who didn't import and blew off all scanning missions would need to do a bit under half of all sidequests to avoid squadmates getting vaporized. That's playing a perfect game, and I'd bet that such a player probably wouldn't play a perfect game. (Maybe just do enough scans for the achievement, though, so it might balance out)
So maybe a very large percentage of players played a low-EMS game. I can see Liara being overrepresented on what's billed as the final mission -- popular/LI/Crucible expert. So she'd die a lot.
Of course, this is all speculation without knowing how the death rate is calculated. But if it's true, ye gods..... what percentage of rage at ME3's endings comes from people who got low-EMS Destroy and thought that was all the ending there was? (Non-BSN rage, obviously)
That's the problem with data like this; the more you get, the more you want.
But in such a scenario (didn't import, blow off most scanning and sidemissions), wouldn't the default be Control though?
I thought the "fresh, no import" game had you SAVE the collector base which automatically meant that in a low EMS run, you would only have the option for Control.
Destroy actually requires well, playing the game if you do a non-import.
Anyone remember/know what the default non-import situation is with the collector base?





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