Was ME3 Rushed?.
#1
Posté 25 mars 2013 - 11:44
After Mass Effect 2 which was perfect. What went wrong?.
Im Guessing EA., But think the game could of used another years dev time.
#2
Posté 25 mars 2013 - 11:48
#3
Posté 25 mars 2013 - 11:51
#4
Posté 25 mars 2013 - 12:07
#5
Posté 25 mars 2013 - 12:07
#6
Posté 25 mars 2013 - 12:08
Pjclarke1978 wrote...
EA to blame I am guessing. Don't think they knew how to end it. Just made it up as they went along.
EA is a publisher, not the developer.
#7
Posté 25 mars 2013 - 12:09
#8
Posté 25 mars 2013 - 12:12
OdanUrr wrote...
Pjclarke1978 wrote...
EA to blame I am guessing. Don't think they knew how to end it. Just made it up as they went along.
EA is a publisher, not the developer.
Yes, but Bioware is owned by EA.
#9
Posté 25 mars 2013 - 12:14
IllusiveManJr wrote...
Not as rushed as ME1.
ME1 was rushed? More like buidling an entire world from the groud up would be pretty difficult and take a LOT of work to do. They had to get it out some time to make some money off it, generally game funding isn't limitless, lots of wages to cover:) I think they did an awesome job of building something from nothing.
#10
Posté 25 mars 2013 - 12:16
Pjclarke1978 wrote...
OdanUrr wrote...
Pjclarke1978 wrote...
EA to blame I am guessing. Don't think they knew how to end it. Just made it up as they went along.
EA is a publisher, not the developer.
Yes, but Bioware is owned by EA.
Meaning? I've said it many times before. Creating any game is a project that needs to be planned beforehand. Bioware must have agreed on a schedule and a budget for the game and presented that to EA. How would it be EA's fault if Bioware was behind schedule and over budget?
#11
Posté 25 mars 2013 - 12:28
Modifié par Meatbaggins, 25 mars 2013 - 12:31 .
#12
Posté 25 mars 2013 - 12:32
With my (thanks God, limited) experience with working in a large corporation - unplanned shifting wrokforce between different projects and changing budgets does happen.OdanUrr wrote...
Pjclarke1978 wrote...
OdanUrr wrote...
Pjclarke1978 wrote...
EA to blame I am guessing. Don't think they knew how to end it. Just made it up as they went along.
EA is a publisher, not the developer.
Yes, but Bioware is owned by EA.
Meaning? I've said it many times before. Creating any game is a project that needs to be planned beforehand. Bioware must have agreed on a schedule and a budget for the game and presented that to EA. How would it be EA's fault if Bioware was behind schedule and over budget?
Bioware was working on several projects and ME3 was not the most important one - SWTOR i am looking at you - so if Bioware budget was cut due to EA financial woes, ME3 100% would be the one to get hit by it.
Add to it ME2 that was clearly less rushed then ME1 and ME3 - meaning then knew what they are doing in second game planning-wise - and it is clear that ME3 being rushed problem did not start in Bioware. Still does not excuse the horrible endings that were not written by EA suits.
#13
Posté 25 mars 2013 - 12:33
OdanUrr wrote...
Pjclarke1978 wrote...
OdanUrr wrote...
Pjclarke1978 wrote...
EA to blame I am guessing. Don't think they knew how to end it. Just made it up as they went along.
EA is a publisher, not the developer.
Yes, but Bioware is owned by EA.
Meaning? I've said it many times before. Creating any game is a project that needs to be planned beforehand. Bioware must have agreed on a schedule and a budget for the game and presented that to EA. How would it be EA's fault if Bioware was behind schedule and over budget?
Probably because EA didn't give them everything they needed money and timewise...
#14
Posté 25 mars 2013 - 12:35
#15
Posté 25 mars 2013 - 12:41
Long answer ? Look on whole ME3 plot, Rannoch reaper scene is not the only one which was sloppy.
F4H bandicoot wrote...
OdanUrr wrote...
Pjclarke1978 wrote...
OdanUrr wrote...
Pjclarke1978 wrote...
EA to blame I am guessing. Don't think they knew how to end it. Just made it up as they went along.
EA is a publisher, not the developer.
Yes, but Bioware is owned by EA.
Meaning? I've said it many times before. Creating any game is a project that needs to be planned beforehand. Bioware must have agreed on a schedule and a budget for the game and presented that to EA. How would it be EA's fault if Bioware was behind schedule and over budget?
Probably because EA didn't give them everything they needed money and timewise...
Deadlines bro...
IllusiveManJr wrote...
Not as rushed as ME1.
Allow me to laugh.... Bwahahahaha
Modifié par Applepie_Svk, 25 mars 2013 - 12:43 .
#16
Posté 25 mars 2013 - 12:57
A kind of alternating ethos and a 'gotcha' moment..
#17
Posté 25 mars 2013 - 01:00
Wayning_Star wrote...
I think that fans were rushed more in ME3..then tripped up/out by the catalyst program.
A kind of alternating ethos and a 'gotcha' moment..
Which really with the first play through honestly felt more like a troll moment then a gotcha one. At least it's not as bad with the EC, still not great though but not much we can do about it now.
#18
Posté 25 mars 2013 - 01:08
Nykara wrote...
Wayning_Star wrote...
I think that fans were rushed more in ME3..then tripped up/out by the catalyst program.
A kind of alternating ethos and a 'gotcha' moment..
Which really with the first play through honestly felt more like a troll moment then a gotcha one. At least it's not as bad with the EC, still not great though but not much we can do about it now.
I never looked at it that way, but I'm often an optimist.. The kid part and the dream states and then the beam thing and bam "the catalyst". I think Leviathan DLC pretty much mollified me with the connection between super races and their problems with crowd control. I didn't like the idea of Shepard authoring the choices menu tho, it seemed kind of weird that a human would decide for all in the MEU about what they're future WOULD hold, as opposed to what is could hold.
I'd guess that the catalyst boss fight thing was way better than bumping off Saren..lol
#19
Posté 25 mars 2013 - 01:41
The game never even explained why the "catalyst" looked like this child .. ITs as if they ran out of time on how the entity should look like and just choose that kids model at the last moment.. I mean FFS they even cut out of what could've been an awesome boss fight featuring TIM according to the CE art book!
So yeah the game was rushed.. And a lot of bugs and and plot holes were what we were left in its place with when the vanilla game released.. Many of those bugs and plot holes still exist till this very day that the devs just never even bothered fixing...
A damn shame..
Modifié par WolfyZA, 25 mars 2013 - 01:46 .
#20
Posté 25 mars 2013 - 01:48
If you want rushed you should look at games like Kotor II which was forced out to be released for the holiday, or Halo 2 which Bungie spent only a year producing.
#21
Posté 25 mars 2013 - 02:09
#22
Posté 25 mars 2013 - 02:42
#23
Posté 25 mars 2013 - 02:48
So was it rushed....maybe a little considering how important a 3rd act in a trilogy of this popularity is.
That said....they had enough time to implement multiplayer and I honestly don't think they knew what to do for an ending that would blow anyone away....and just gave up.
#24
Posté 25 mars 2013 - 02:55
The cack handed way some previous choices are handled seems to attest to that. Like how Udina is on the council regardless of what you did without a reason. And how the Rachni queen is handled. And the Collector base.
The last mission of the game in particular is a weird one where the narrative suddenly speeds up and everything gets resolved far more quickly than it should. The pace really ramps up in a bad way.
It certainly doesn't seem like a finished game.
#25
Posté 25 mars 2013 - 02:56
Modifié par Shadrach 88, 25 mars 2013 - 02:57 .





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