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Was ME3 Rushed?.


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134 réponses à ce sujet

#1
Pjclarke1978

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Don't get me wrong, I really enjoyed ME3. But the whole game seemed rushed?. There seemed to be too much focus on Cerberus, almost like the reaper war just a subplot to the game!.

After Mass Effect 2 which was perfect. What went wrong?.

Im Guessing EA., But think the game could of used another years dev time.

#2
F4H bandicoot

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Yes it was rushed.

#3
Pjclarke1978

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EA to blame I am guessing. Don't think they knew how to end it. Just made it up as they went along.

#4
XqctaX

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yes

#5
IllusiveManJr

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Not as rushed as ME1.

#6
OdanUrr

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Pjclarke1978 wrote...

EA to blame I am guessing. Don't think they knew how to end it. Just made it up as they went along.


EA is a publisher, not the developer.

#7
Ridwan

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Yup. For one the ending, second sprites and Liara + Shepard's head when they speak on the Normany often bug out making them look like they came out of the exorcist, and then you got Tali's face.

#8
Pjclarke1978

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OdanUrr wrote...

Pjclarke1978 wrote...

EA to blame I am guessing. Don't think they knew how to end it. Just made it up as they went along.


EA is a publisher, not the developer.


Yes, but Bioware is owned by EA.

#9
Nykara

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IllusiveManJr wrote...

Not as rushed as ME1.


ME1 was rushed? More like buidling an entire world from the groud up would be pretty difficult and take a LOT of work to do. They had to get it out some time to make some money off it, generally game funding isn't limitless, lots of wages to cover:) I think they did an awesome job of building something from nothing.

#10
OdanUrr

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Pjclarke1978 wrote...

OdanUrr wrote...

Pjclarke1978 wrote...

EA to blame I am guessing. Don't think they knew how to end it. Just made it up as they went along.


EA is a publisher, not the developer.


Yes, but Bioware is owned by EA.


Meaning? I've said it many times before. Creating any game is a project that needs to be planned beforehand. Bioware must have agreed on a schedule and a budget for the game and presented that to EA. How would it be EA's fault if Bioware was behind schedule and over budget?

#11
Meatbaggins

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People like to forget that ME3 began development before ME2 was even came out. I'm sure they had to cut corners and scrap ideas, just like any developer making a game of this magnitude. Even DA:O had a ton of planned content that they couldn't fit in due to time/budget reasons.

Modifié par Meatbaggins, 25 mars 2013 - 12:31 .


#12
jstme

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OdanUrr wrote...

Pjclarke1978 wrote...

OdanUrr wrote...

Pjclarke1978 wrote...

EA to blame I am guessing. Don't think they knew how to end it. Just made it up as they went along.


EA is a publisher, not the developer.


Yes, but Bioware is owned by EA.


Meaning? I've said it many times before. Creating any game is a project that needs to be planned beforehand. Bioware must have agreed on a schedule and a budget for the game and presented that to EA. How would it be EA's fault if Bioware was behind schedule and over budget?

With my (thanks God, limited) experience with working in a large corporation - unplanned shifting wrokforce between different projects and changing budgets does happen.
Bioware was working on several projects and ME3 was not the most important one - SWTOR i am looking at you - so if Bioware budget was cut due to EA financial woes, ME3 100% would be the one to get hit by it.
Add to it ME2 that was clearly less rushed then ME1 and ME3 - meaning then knew what they are doing in second game planning-wise - and it is clear that ME3 being rushed problem did not start in Bioware. Still does not excuse the horrible endings that were not written by EA suits. 

#13
F4H bandicoot

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OdanUrr wrote...

Pjclarke1978 wrote...

OdanUrr wrote...

Pjclarke1978 wrote...

EA to blame I am guessing. Don't think they knew how to end it. Just made it up as they went along.


EA is a publisher, not the developer.


Yes, but Bioware is owned by EA.


Meaning? I've said it many times before. Creating any game is a project that needs to be planned beforehand. Bioware must have agreed on a schedule and a budget for the game and presented that to EA. How would it be EA's fault if Bioware was behind schedule and over budget?


Probably because EA didn't give them everything they needed money and timewise...

#14
EnvyTB075

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Yep.

#15
Applepie_Svk

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Short answer ? Look to one simple scene ... Rannoch escape on geth vehicle - it´s totally pointless, with no reason and whole mission would be far better without it...

Long answer ? Look on whole ME3 plot, Rannoch reaper scene is not the only one which was sloppy.

F4H bandicoot wrote...

OdanUrr wrote...

Pjclarke1978 wrote...

OdanUrr wrote...

Pjclarke1978 wrote...

EA to blame I am guessing. Don't think they knew how to end it. Just made it up as they went along.


EA is a publisher, not the developer.


Yes, but Bioware is owned by EA.


Meaning? I've said it many times before. Creating any game is a project that needs to be planned beforehand. Bioware must have agreed on a schedule and a budget for the game and presented that to EA. How would it be EA's fault if Bioware was behind schedule and over budget?


Probably because EA didn't give them everything they needed money and timewise...


Deadlines bro...


IllusiveManJr wrote...

Not as rushed as ME1.


Allow me to laugh.... Bwahahahaha

Modifié par Applepie_Svk, 25 mars 2013 - 12:43 .


#16
Wayning_Star

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I think that fans were rushed more in ME3..then tripped up/out by the catalyst program.

A kind of alternating ethos and a 'gotcha' moment..

#17
Nykara

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Wayning_Star wrote...

I think that fans were rushed more in ME3..then tripped up/out by the catalyst program.

A kind of alternating ethos and a 'gotcha' moment..


Which really with the first play through honestly felt more like a troll moment then a gotcha one. At least it's not as bad with the EC, still not great though but not much we can do about it now.

#18
Wayning_Star

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Nykara wrote...

Wayning_Star wrote...

I think that fans were rushed more in ME3..then tripped up/out by the catalyst program.

A kind of alternating ethos and a 'gotcha' moment..


Which really with the first play through honestly felt more like a troll moment then a gotcha one. At least it's not as bad with the EC, still not great though but not much we can do about it now.


I never looked at it that way, but I'm often an optimist.. The kid part and the dream states and then the beam thing and bam "the catalyst". I think Leviathan DLC pretty much mollified me with the connection between super races and their problems with crowd control. I didn't like the idea of Shepard authoring the choices menu tho, it seemed kind of weird that a human would decide for all in the MEU about what they're future WOULD hold, as opposed to what is could hold.

I'd guess that the catalyst boss fight thing was way better than bumping off Saren..lol

#19
WolfyZA

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What are the odds of the catalyst looking like the kid he couldn't save on Earth, and then kept on seeing in his dreams ever since... WHAT ARE THE ODDS?!?!?!

The game never even explained why the "catalyst" looked like this child .. ITs as if they ran out of time on how the entity should look like and just choose that kids model at the last moment.. I mean FFS they even cut out of what could've been an awesome boss fight featuring TIM according to the CE art book!

So yeah the game was rushed.. And a lot of bugs and and plot holes were what we were left in its place with when the vanilla game released.. Many of those bugs and plot holes still exist till this very day that the devs just never even bothered fixing...

A damn shame..

Modifié par WolfyZA, 25 mars 2013 - 01:46 .


#20
NCommand

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Mass Effect 3 had as long development time as any other Bioware game, it's not perfect, but what is?

If you want rushed you should look at games like Kotor II which was forced out to be released for the holiday, or Halo 2 which Bungie spent only a year producing.

#21
frostajulie

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after playing ME1 and ME2 and DAO and the citadel dlc I can opnly hope that it was and that explains the MAJOR flaws such as an ending that makes no sense within the framework already established in the story.

#22
dsl08002

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Yes it was

#23
Dude_in_the_Room

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I hear ME3 had just as much time if not more in development than ME2 did...and ME2 was a really good game....ending and all.

So was it rushed....maybe a little considering how important a 3rd act in a trilogy of this popularity is.

That said....they had enough time to implement multiplayer and I honestly don't think they knew what to do for an ending that would blow anyone away....and just gave up.

#24
George Costanza

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It really seems like it was rushed. Or rather, it seems unfinished. Like they didn't have enough time.

The cack handed way some previous choices are handled seems to attest to that. Like how Udina is on the council regardless of what you did without a reason. And how the Rachni queen is handled. And the Collector base.

The last mission of the game in particular is a weird one where the narrative suddenly speeds up and everything gets resolved far more quickly than it should. The pace really ramps up in a bad way.

It certainly doesn't seem like a finished game.

#25
Village_Idiot

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It certainly wasn't as polished as its predecessors. A lot more bugs and graphical glitches.

Modifié par Shadrach 88, 25 mars 2013 - 02:57 .