Was ME3 Rushed?.
#26
Posté 25 mars 2013 - 03:01
#27
Posté 25 mars 2013 - 03:07
#28
Posté 25 mars 2013 - 03:22
Modifié par Bob Garbage, 25 mars 2013 - 03:23 .
#29
Posté 25 mars 2013 - 03:36
Game files alone have a host of incomplete sidequests.
It needed at least another 6 mo in the cooker.
#30
Posté 25 mars 2013 - 03:38
HEY COMMANDER
**** YOU ASHLEY
#31
Posté 25 mars 2013 - 03:40
#32
Posté 25 mars 2013 - 03:44
And let's not forget "we want new players to jump in at the end so we don't need to flesh out anything from 1 & 2 in any sort of coherent manner."
Modifié par Asch Lavigne, 25 mars 2013 - 03:45 .
#33
Posté 25 mars 2013 - 03:50
#34
Posté 25 mars 2013 - 03:55
#35
Posté 25 mars 2013 - 04:22
Bob Garbage wrote...
I think it becomes pretty obviously once you get to Thessia, seems as though squad dialogue is hard to come by and there's just generally less TLC going on. There's an oddly hollow feeling before you even get to that last mission, like the game ended before it actually ended hah.
Having the problems show up post-Thessia would only be the case if game sections are worked on sequentially. That isn't the process.I think you're projecting there. I suppose we could try to count stuff if we could agree on what needs to be counted.
As for the topic,I think it's more accurate to say that the project was mismanaged rather than that it lacked resources
Modifié par AlanC9, 25 mars 2013 - 04:23 .
#36
Posté 25 mars 2013 - 04:25
Asch Lavigne wrote...
Maybe, also "hey, who needs a good SP campaign when we have multiplayer? That's what will sell the game!" I don't know how big ME3's budget was but I know a good chunk of it went to MP.
And without the projected MP revenue, ME3 would get the same budget? Why?
#37
Posté 25 mars 2013 - 04:29
IllusiveManJr wrote...
Not as rushed as ME1.
ME1 was rushed? Wow, I learn something new everyday.
Yes ME3 was rushed... And that's me being optimistic about why it was just so bad (I actaully hated the game sadly... And no, not jut becuase of the endings). ME1 is way more forgivable if it was rushed becuase it established lore, meaning that the creators could cut what they wanted and introduce it later if they needed to. Then we get to ME3 and all that lore is either thrown out the airlock, completely forgotten, or simply wrong because it was not checked. Sloppy work Bioware, very sloppy.<_<
Modifié par SwordofMercy1, 25 mars 2013 - 04:29 .
#38
Posté 25 mars 2013 - 06:18
*Looks at DA2*
#39
Posté 25 mars 2013 - 06:40
BW knew project schedule in advance, they failed to meet the deadline and asked more time, they got three months extension.
It could have been much worse. In some places it goes like, get it done or get out.
#40
Posté 25 mars 2013 - 06:51
IllusiveManJr wrote...
Not as rushed as ME1.
ME1 was developed twice as longer then ME2.
#41
Posté 25 mars 2013 - 06:54
Cantable wrote...
Perhaps, but it could have been much worse.
*Looks at DA2*
DA2 is perfection of gaming, compared to ME3.
#42
Posté 25 mars 2013 - 06:54
#43
Posté 25 mars 2013 - 06:57
#44
Posté 25 mars 2013 - 07:01
ill_eyggro wrote...
Maybe. Drew Karpyshyn is what is missing
Drew written in Dar Energy ending.
Premise alone is even worse then what we got.
#45
Posté 25 mars 2013 - 07:08
I know I'm idealistic, but honestly, this game does not feel finished at all. It is suffering from the shift to shorter games in recent history peppered with DLC for extra cash.
I saw this coming once I saw the terribad that was DA2. Just wish I didn't cling on to hope so much after everyone got me all hyped up for ME3.
Modifié par Adoramei, 25 mars 2013 - 07:10 .
#46
Posté 25 mars 2013 - 07:20
Mesina2 wrote...
IllusiveManJr wrote...
Not as rushed as ME1.
ME1 was developed twice as longer then ME2.
Actual development of the game was similar to ME2 (Final Hours app says this) but with ME1 they had the Unreal engine to learn and modify for their use.
#47
Guest_Official DJ Harbinger_*
Posté 25 mars 2013 - 07:22
Guest_Official DJ Harbinger_*
#48
Posté 25 mars 2013 - 07:24
#49
Posté 25 mars 2013 - 07:30
Mesina2 wrote...
ill_eyggro wrote...
Maybe. Drew Karpyshyn is what is missing
Drew written in Dar Energy ending.
Premise alone is even worse then what we got.
The problem with the ending doesn't start when you have to choose colors; It's starts the moment you set foot on earth.
#50
Posté 25 mars 2013 - 07:32
There was of course the supposed issue where BW had to stop and almost restart the writing from scratch. This happened roughly a third of the way into development.Vertigo_1 wrote...
Mesina2 wrote...
IllusiveManJr wrote...
Not as rushed as ME1.
ME1 was developed twice as longer then ME2.
Actual development of the game was similar to ME2 (Final Hours app says this) but with ME1 they had the Unreal engine to learn and modify for their use.
If that's true, then ME3's dev time is less than a year and a half.





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