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Was ME3 Rushed?.


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#51
HiddenInWar

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IllusiveManJr wrote...

Not as rushed as ME1.


Didn't ME1 first begin development in 2003?

#52
Mr.House

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HiddenInWar wrote...

IllusiveManJr wrote...

Not as rushed as ME1.


Didn't ME1 first begin development in 2003?

You know Therum? That is a sliver of what was gonig to be in the game. The orinigal planet was going to be Caleston that was a planet with similiar aize to Feros. It had a hub, bunch of side missions, a main quest, Liara was also goten here. You know the area you fight Balak in BDTS for ME? That was the area that was ment for Caleston. All of this was cut because of time restraints and thus Therum was born.

#53
ChurchOfZod

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Look no further than the temp squad missions that were cut. ME3 was rushed as hell.

#54
DaveT

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Pjclarke1978 wrote...

Don't get me wrong, I really enjoyed ME3. But the whole game seemed rushed?. There seemed to be too much focus on Cerberus, almost like the reaper war just a subplot to the game!.

After Mass Effect 2 which was perfect. What went wrong?.

Im Guessing EA., But think the game could of used another years dev time.


Lord, this and many of the comments in this thread are so silly.

Hundreds of hours of inticate branched content that must somehow all tie together into a single player driven narrative, somehow means it was "rushed"?

I dare you to look at a single thing you do in your personal or professional life and make the honest claim that its quality equals what Bioware delivered in this game.

[/rant off]

#55
Guest_Gangnam Style_*

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Mesina2 wrote...

DA2 is perfection of gaming, compared to ME3.


lolno

#56
Liamv2

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Yes defiantly not as good as 2

#57
Liamv2

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Gangnam Style wrote...

Mesina2 wrote...

DA2 is perfection of gaming, compared to ME3.


lolno


Definatly this i like DA2 but at least ME3 never reused enviroments

#58
Jukaga

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IllusiveManJr wrote...

Not as rushed as ME1.


QFT. I loved and still love ME1 but the twentieth time you go through a cookie-cutter bunker it starts to wear a little thin. Every environment in ME3 was lovingly hand crafted, and while the story part of the game does appear rushed the production values are by and large outstanding for a console port. Oddly enough though, sometimes the graphics in ME1 do seem better in some areas.

#59
axl99

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ME1 was like level design 101 for Bioware. They sure leveled up pretty damn quick with ME2. Exponentially.

#60
Jukaga

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axl99 wrote...

ME1 was like level design 101 for Bioware. They sure leveled up pretty damn quick with ME2. Exponentially.


In terms of polish for sure but I think they dropped the ball when they radically changed the skill aquisition system, the skills themselves and the universal cooldown timer. ME1 was more of an RPG and the combat, while unpolished had a great tactical element that 2 and 3 just don't have.

#61
Asch Lavigne

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Mr.House wrote...

HiddenInWar wrote...

IllusiveManJr wrote...

Not as rushed as ME1.


Didn't ME1 first begin development in 2003?

You know Therum? That is a sliver of what was gonig to be in the game. The orinigal planet was going to be Caleston that was a planet with similiar aize to Feros. It had a hub, bunch of side missions, a main quest, Liara was also goten here. You know the area you fight Balak in BDTS for ME? That was the area that was ment for Caleston. All of this was cut because of time restraints and thus Therum was born.


I didn't know that. Interesting.

#62
TemplePhoenix

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Pretty much; I think it was a mixture of EA not being willing to give them any more dev time, and also BW underestimating the growing complexity of the series. As the choices throughout the trilogy racked up, they had soooo many more consequences to track, and thus more variations to program, and I think they didn't plan enough for that. I think at least another year was needed, but I understand that in the cutthroat videogame industry, every month that a game is being developed rather than released is a month that's costing the studio money, rather than making it for them.

While I still think ME3 is a great game, I think a longer dev time could have resulted in:

-less graphical glitches
-a properly finished journal
-more consequences for important decisions (Rachni, council, etc)
-more interaction with past squadmates (rectified in Citadel to an extent)
-a war asset system that actually led to different endings
-a more polished story (more foreshadowing/development, less plotholes/lorebreaking)

I'm hoping that DA3 is getting aaaaaall the dev time it needs. I'd rather have a late game than an unpolished one.

#63
Whole Particle

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I wonder how much more content could have been created / bugs fixed if BW just had one more year of development time.

#64
Aaleel

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DA2 was rushed. ME3 felt a little bit after Thessia. But nothing compared to ridiculous level DA2 was.

The story I don't think was due to the being rushed. I think that was due to not even writing a skeleton outline of what was going to happen from ME1 to ME3. They were making it up as they went and I don't think extra time would have helped.

And the journal, my God.

Modifié par Aaleel, 25 mars 2013 - 08:33 .


#65
Fixers0

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I personally thought the Level and mission design in Mass Effect 1 was great give the technical restraints, being the only game of the trilogy that allowed for some non-linear level and mission progression.

#66
Nitrocuban

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[quote]MassivelyEffective0730 wrote...

[quote]Vertigo_1 wrote...
There was of course the supposed issue where BW had to stop and almost restart the writing from scratch. This happened roughly a third of the way into development. 

If that's true, then ME3's dev time is less than a year and a half.

[/quote]

You mean the leak? They did not change that much, did they?

#67
Fawx9

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Asch Lavigne wrote...

Mr.House wrote...

HiddenInWar wrote...

IllusiveManJr wrote...

Not as rushed as ME1.


Didn't ME1 first begin development in 2003?

You know Therum? That is a sliver of what was gonig to be in the game. The orinigal planet was going to be Caleston that was a planet with similiar aize to Feros. It had a hub, bunch of side missions, a main quest, Liara was also goten here. You know the area you fight Balak in BDTS for ME? That was the area that was ment for Caleston. All of this was cut because of time restraints and thus Therum was born.


I didn't know that. Interesting.


Side note Caleston was mentioned in the first ME TV spot 

Modifié par Fawx9, 25 mars 2013 - 08:40 .


#68
Vez04

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Liamv2 wrote...

Gangnam Style wrote...

Mesina2 wrote...

DA2 is perfection of gaming, compared to ME3.


lolno


Definatly this i like DA2 but at least ME3 never reused enviroments


You are literally insane if you think that today.

DA2 was a rushed disaster.

Modifié par Vez04, 25 mars 2013 - 08:44 .


#69
TemplePhoenix

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Didn't I hear somewhere that DA2 was originally an Awakening-style expansion for DA:O? And EA made them 'upgrade' it to a full sequel in a very short space of time - hence the recycled environments and such.

I might have imagined that, but I'm SURE that someone said that at some point. *goes off to google*

#70
sammysoso

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Oh definitely, it barely got two years dev time.

It shipped with numerous bugs and glitches (some of which still aren't fixed), the face importing didn't work, the journal didn't (still doesn't) track quests. Some parts of the game just look ugly, horrible textures and the like.

As far as the narrative, the pacing and tone are schizophrenic. Various plots were obviously done by different teams, no time for polishing. They didn't have time to properly integrate player choices in any meaningful way (Rachni, Councilor choice, Collector Base, etc...)

And that ending...I refuse to believe that the ending was written out, peer reviewed, revised, and revised again then called finished. They had to be under big time constraints, BioWare writers are simply not that bad.

Modifié par sammysoso, 25 mars 2013 - 09:53 .


#71
Liamv2

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Vez04 wrote...

Liamv2 wrote...

Gangnam Style wrote...

Mesina2 wrote...

DA2 is perfection of gaming, compared to ME3.


lolno


Definatly this i like DA2 but at least ME3 never reused enviroments


You are literally insane if you think that today.

DA2 was a rushed disaster.


I like the story and some of the characters almost everything else sucked

#72
Cashless-Nick

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ME2 plot had very little to do with ME1's plot, so in ME3 they had to put too much (explanation of reapers, way to kill them, Cerberus conclusion, TIM conclusion, characters, etc)

#73
xassantex

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the ending was rushed apparently ( /cynical ) , and there must have been a lot of quite frustrated writers and devs at BW. But such is business.
EA paid for it with their stocks plummeting. ( ME3 being only part of the reason why but a reason nonetheless) and CEO being booted out.. hopefully without bonus.

I enjoy ME3 but the SP could have been nothing short of fantastic IF there had been no MP to siphon resources away .

#74
RocketManSR2

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After taking everything into account, yes it was and there isn't a damn thing we can do about it. EA will also continue to do this to the studios that they own.

#75
TemplePhoenix

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sammysoso wrote...

They had to be under big time constraints, BioWare writers are simply not that bad.



This. Citadel, IMO, proved that they still have it. I think you can really tell the parts the rest of the team didn't get to do a review for. *cough*mentioningno particulars*cough*Image IPB