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***Tips for the ***NEW*** players showing up in gold games***


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#76
gilgamesh v9

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OldeGrim wrote...

_only1biggs_ wrote...

OldeGrim wrote...

Don't play gold.


not helpful. they can play how they want


Well I am serious. I for one grow weary of literally 9/10 of my matches being ones that I need to solo. These new guys with no gear, no consumables, no idea how to play the game should simply not be playing in gold.

When I first started playing I did strictly bronze til level 10 then strictly silver for a month or two (I didn't play ME all that much). When I finally thought I could bring my strongest build into a gold I did. I then dabbled in gold matches for the next 2 weeks while still mostly doing silver before going strictly gold. Now I am good enough to solo any gold, with practically any character.

These newbies that rush right into gold will have a lot harder time adjusting to it. How can you learn the game when your dead all the time? even if you do get to watch somebody who is good in spectator.

A perfect example of this was 5 friends whom I introduced to this game. The first 3 I brought straight into gold matches with me so they could get credits. They aren't as bad as they were, but they are definitely silver level players and still die a lot. The other 2 friends I introduced wanted to only do bronze and silver at first because they frankly didn't enjoy watching me kill everything and having themselves dying every few seconds thus not even really playing the game. They are now far better than the other 3 and accomplish more in gold matches.

So I say again, my best advice to new players is to go through the bronze and silvers first.

My advice for newbies who have already been playing silvers for a little bit and want to make the jump to gold:

*Always have consumables and be ready to use them
*Always use equipment and gear, the best possible for whatever class you've chosen
*Stick with who you feel to be the best player(s) in the match
*If people are micced, ask questions!
*Use a character and set up you KNOW you can succeed with, save the experimenting for later when your a little better, or for silver matches.


Anyways I highly doubt these new players that could actually USE some of the advice posted here will actually visit these forums and find this thread.


This is exactly right. I would not be as strong of a player as I am today (which is still not that strong) if I didn't play bronze and silver as much as i did when i was a newbie. 

#77
MaxCrushmore

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THOUGHTBLUDGEON wrote...

Am I ready for gold yet?

http://social.biowar...N&platform=xbox

I'd like to bring in my Talon Merc (What's best shotgun (I have +30% melee damage))?

Image IPB



Oh no ... I know where this thread is now headed

inB4claymoar

#78
SMBTheExile

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THOUGHTBLUDGEON wrote...

Am I ready for gold yet?

http://social.biowar...N&platform=xbox

I'd like to bring in my Talon Merc (What's best shotgun (I have +30% melee damage))?

Image IPB


I'd suggest level 20 characters to begin with, but that should only take you a couple of hours.

Shotguns? Pah! Valiant is your friend Image IPB You don't want to be too up close in Gold without a Tank.

#79
MichaelFinnegan

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Gylukios wrote...

To your point, there's a serious difference between trying to learn spawns based on the position of the players and simply watching the group's blind spot. One takes a half second of moving your mouse/control stick while you're not doing anything anyway, or taking a quick look down an unobserved hallway while you're safe. The other takes knowing where the enemies spawn in the first place and a series of inobvious spawn mechanics that are stated outright exactly nowhere but here, in a thread that only really exists in a few poster's signatures.

The enemies move once they spawn, and it doesn't matter where they came from if you check where they could show up and surprise you every once in a while.

Yeah, this is pretty much the basics I think. Too many times I see folks (even experienced ones with high level weapons) just stand there shooting at something and not see a Banshee or a Pretorian sneak up behind them. Assuming beginners have low tier weapons and so will kill slowly, it's obvious that every unit killed spawns somewhere else on the map, especially at the beginning part of the wave. So this is always a good advice to ask beginners to always be on the lookout.

Watching one's flank, watching one's back, etc. all imply situational awareness, although situational awareness means other things also, for instance knowing when to actually go ahead and revive fallen teammates, when to use medigel yourself, when not to waste rockets, etc. Pretty much common sense stuff. Although common sense and panic situations don't go well together.

I think it's also important to understand the maps well, esp. knowing where the ammo boxes are - these are fixed locations, and it should be easy enough to memorize.

It also pays well to know where the escape routes are, esp. if one ends up standing alone. Beware always of getting overwhelmed. I've seen enough teammates getting downed not realizing how enemies tend to sneak up on them.

#80
tomnmillie

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GallowsPole wrote...

megabeast37215 wrote...

Stop using the Adas-Anti-Win rifle all the time... especially as the only weapon on your Juggs/Geth Trooper.

Seen way too much of that POS lately.


No. I using up my Cryo ammo. Run around with a Paladin and AIU to see how fun it is. It's like Christmas.


Everything with the AIU is like Christmas, but with cryo rounds, it's a beautiful white Christmas, just like Norman Rockwell dreamed about.

#81
THOUGHTBLUDGEON

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MaxCrushmore wrote...

THOUGHTBLUDGEON wrote...

Am I ready for gold yet?

http://social.biowar...N&platform=xbox

I'd like to bring in my Talon Merc (What's best shotgun (I have +30% melee damage))?

Image IPB



Oh no ... I know where this thread is now headed

inB4claymoar



If general consensus suggests I need better gear - I'd rather wait and farm than have 3 guys reviving me for 11 waves.  :)  I should hit 20 again tonight with my merc, fun character to play, 1 arrow shotting everything (claymore with melee attachment) and 3 shotting brutes with AP arrows.  Exploding everything with mines.

#82
Guest__only1biggs__*

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THOUGHTBLUDGEON wrote...

Am I ready for gold yet?

http://social.biowar...N&platform=xbox

I'd like to bring in my Talon Merc (What's best shotgun (I have +30% melee damage))?

Image IPB


sure, just follow the tips in the original post and the advice given by others and you should be fine. take your scorpion as a side arm to keep enemies staggered and away from you and go with your claymore, carnifex, executioner or piranha for armor piercing (either weapon mods or ammo type). if you play predominantly with your scorpion with the talon merc and spam mines, you should be good

Modifié par _only1biggs_, 25 mars 2013 - 05:33 .


#83
tomnmillie

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How about going for Solo Mastery? IE, 10 bronze, 5 silver, 2 gold. By golly if that doesn't teach you to put your head on a swivel and constantly quote King Arthur from The Holy Grail, "RUN AWAY!!!!" then nothing will.

Modifié par tomnmillie, 25 mars 2013 - 05:31 .


#84
MichaelFinnegan

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ryoldschool wrote...

_only1biggs_ wrote...

ryoldschool said he just leaves lobbies if they don't have gear (somewhere in this thread). why? help them through it and maybe they'll learn, which in turn means less of a "problem" for the more experienced player


my experience is that gold players who don't apply consumables are much more likely to quit if they get grabbed early in a wave and leave you short handed, also less likely to use gel.  If I am playing with friends we can lose a random with little worries, but in a pug my experience is that its usually a disaster.

i actually enjoy showing new players the ropes, but they need to be invested.

I usually leave Gold lobbies whenever I see all the other 3 not using any sort of consumables whatsoever (as a rule I stick around only if at least one other player has put on some sort of ammo consumable). Reason? I'm not always there to solo the game or to take new guys through Gold. If I wanted to, sure, I'd stick around (this usually varies with my mood). So, yes, play the game as you see fit. If you don't think someone is invested in the game, it makes sense to quit.

That said if I end up in an ongoing match, I do not quit even if I see everyone down. I'll continue ahead with the game. That's just how it is.

#85
why maker why

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This forum is so toxic now.

#86
MaxCrushmore

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THOUGHTBLUDGEON wrote...

MaxCrushmore wrote...

THOUGHTBLUDGEON wrote...

Am I ready for gold yet?

http://social.biowar...N&platform=xbox

I'd like to bring in my Talon Merc (What's best shotgun (I have +30% melee damage))?

Image IPB



Oh no ... I know where this thread is now headed

inB4claymoar



If general consensus suggests I need better gear - I'd rather wait and farm than have 3 guys reviving me for 11 waves.  :)  I should hit 20 again tonight with my merc, fun character to play, 1 arrow shotting everything (claymore with melee attachment) and 3 shotting brutes with AP arrows.  Exploding everything with mines.



After looking at your manifest, you have a few kits which could hold your own on Gold (with a little practice) ... admittedly the weapons you would be using are low level, which will impede your DPS but ... have to start somewhere ...

With a little practise:

Salarian Infiltrator with Black Widow

Krgan Vanguard with a shotgun (I would say Pirahna, AT 12 Raider or Claymore<shotgun with steepest learning curve>)

Asari Valkryie (also with a shotgun) - **Use warp ammo***

Use amps for every match (if possible) .. cyclonics are very important for newer players to a harder difficulty.

You do have other kits which are certainly Gold viable (and very powerrful) ... but are less forgiving for mistakes than the 3 mentioned here ...

#87
flibber89-2

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There are some decent tips there, but really I don't care if people kill things on objective waves for the most part, hacks & escorts please do kill everything that comes close.

A big tip for helping with objectives is sometimes staying far away from the people doing them... devices and pizza drop offs. too many times lately on platinum I'll be on a device cloaked with an infiltrator and a teammate will stand right in front of the device and agro the enemies to that spot and then dodge the incoming fire. Its was especially awesome when another infiltrator stood there drew enemies to the devices location and then cloaked and ran off when I was breaking cloak on the device.. good times... this maybe one of the only situations that really frusturate me about this game.. well there is also being put into a game in progress on platinum and having enemies agro to you before you're even in there.. my most recent favourite was being put into *surprise* Rio and having my asari adept gang banged by a couple of husks and three marauders.

#88
R0gueSp3ctre18

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ON TOPIC:

Survivability:

     -Learn what Soft and Hard cover is and when to use and when not to use each.
            
            -Hard cover: is when your character is physically "locked' to cover. This gives you the most  
            possible damage reduction as well as protection. For example, if you get hit by a banshee warp ball,
            duck into hard cover to reduce the damage you recieve from her attack.
            
            -Soft cover: is when your character is standing up against an object ( a corner is ideal ) which allows
             your character to fire at the enemy without "hanging out" of cover. This helps to reduce the damage
             you take while still dealing damage. The best example is using the right hand advantage.

             When using cover, or in general, if you can see the enemies weapon, the enemies weapon can see
             you too. Be alert and aware of your surroundings. For instance, if you see bullets wizzing past your
             head, or hear another squad mate yell "shields down" take cover long enough to survey your
             flank ( behind and to each side which are your "blind spots" ). Your "battlefield awareness" increases
             your survivability immeasureably.

Reviving/Gel-ing:

             -When a "squad member has flat-lined" don't just rush in to revive. I know this sounds counter
              intuative, but trust me. There is a reason that squad member went down and more than likely the
              enemy(s) that took the squad member down will likely still be in the vicinity. Instead of rushing in,
              take a second to survey the area around the squad mate. If it is clear, then move in to
              administer medical aid. If it isn't clear, duck into cover near the squad mate before reviving if you
              can do so safely for both you and the revived squad mate. Or, if you determine there is no
              possible way to reach without both of you becoming compromised, request squad aid or cobra aid.
  
              -The same basic rules go for Gel-ing. You went down for a reason. Look at the kill feed to see
              what took you down before gel-ing. Chances are if the kill feed says "gamertag/id was take down
              by phantom/banshee" or something the like then you may be rev-ving directly into a sinc-kill. 
              If you are about to get stomped by a lone dragoon/trooper ect, then yes, Gel if you feel confident
              you can escape the situation without needing to repeat all over again. If an insta-kill enemy is near,
              wait until it passes or request team aid. Just make sure to notify them of such an enemy's
              proximity other wise they may be walking into a sinc-kill.

Be a Team Player:

               -I agree 100% with Biggs on what he said in the OP (original post). Learn the enemy spawn points
               on each board (map). They move based upon the squad's locations at the beginning and during
               each wave. Nothing aggitates seasoned players more than someone "messing up the spawns".
               Before you say, oh that is Elitist attitude, realize that it is much easier to know where the enemy
               will be versus being hit blindly from all sides. The game is much more difficult when that happens.

               -Don't use disruptor ammo if there is one or more biotic team members in the lobby. Also don't
                overload targets that are locked in stasis. Trust me this iritates more adepts and vanguards 
                than you can imagine because it will prevent them from setting off Biotic Explosions or their
                headshot that they had line up.

      -I always encourage new players to read up on some of the basic mechanics and combos. (I know
       I'm getting a little technical here Biggs but I feel it is necessary).
      Elemental and Biotic Combos thread is a great source of such information

            -Bear in mind Power Amp gear DOES NOT affect Tech/Fire/Cryo/Bio explosions. The level of the
             Primer (The power or ammo that charges the target) and the Detonator ( The Power that triggers the
             explosion ) is what sets the damage of the combo. Ammo only applys a level one primer versus
             a  possible level six primer that a power can provide (someone correct me if I am wrong, please).

            -With a basic understanding of these, your DPS ( Damage Per Second ) will increase. Thus,
             contributing to the team and experience points earned. 

            -If you see a primed target, detonate it if possible. For example, if you see a target glowing blue  
             from biotics and you possess the Throw ability, nail that target with throw or whatever detonator  
             power ( any power that deals direct damage ). Your squadmates will likely recipricate, everyone
             wins.

            -Practice nailing consistant head shots. It is easy with any shotgun equipped with a smart choke,
             some even at mid range or greater like the claymore or wraith.

            -Don't worry so much about scoring high at first. Be a team player! I keep stressing this because I
             know it is what most of the great players look for in a squad member. Score will come with  
             consistancy, team work, and practice.

            -Consistant gameplay and good squad cohesion is what makes a game feel "fluid" or "smooth". 

Edit: Fixed a few type-o's

 

Modifié par blackproject18, 25 mars 2013 - 07:04 .


#89
Guest__only1biggs__*

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blackproject18 wrote...

ON TOPIC:

Survivability:

     -Learn what Soft and Hard cover is and when to use and when not to use each.
            
            -Hard cover: is when your character is physically "locked' to cover. This gives you the most  
            possible damage reduction as well as protection. For example, if you get hit by a banshee warp ball,
            duck into hard cover to reduce the damage you recieve from her attack.
            
            -Soft cover: is when your character is standing up against an object ( a corner is ideal ) which allows
             your character to fire at the enemy without "hanging out" of cover. This helps to reduce the damage
             you take while still dealing damage. The best example is using the right hand advantage.

             When using cover, or in general, if you can see the enemies weapon, the enemies weapon can see
             you too. Be alert and aware of your surroundings. For instance, if you see bullets wizzing past your
             head, or hear another squad mate yell "shields down" take cover long enough to survey your
             flank ( behind and to each side which are your "blind spots" ). Your "battlefield awareness increases
             your survivability immeasureably.

Reviving/Gel-ing:

             -
When a "squad member has flat-lined" don't just rush in to revive. I know this sounds counter
              intuative, but trust me. There is a reason that squad member went down and more than likely the
              enemy(s) that took the squad member down will likely still be in the vicinity. Instead of rushing in,
              take a second to survey the area around the squad mate. If it is clear, then move in to
              administer medical aid. If it isn't clear, duck into cover near the squad mate before reviving if you
              can do so safely for both you and the revived squad mate. Or, if you determine there is no
              possible way to reach without both of you becoming compromised, request squad aid or cobra aid.
  
              -The same basic rules goe for Gel-ing. You went down for a reason. Look at the kill feed to see
              what took you down before gel-ing. Chances are if the kill feed says "gamertag/id was take down
              by phantom/banshee" or something the like then you may be rev-ving directly into a sinc-kill. 
              If you are about to get stomped by a lone dragoon/trooper ect, then yes, Gel if you feel confident
              you can escape the situation without needing to repeat all over again. If an insta-kill enemy is near,
              wait until it passes or request team aid. Just make sure to notify them of such an enemy's
              proximity other wise they may be walking into a sinc-kill.

Be a Team Player:

               -I agree 100% with Biggs on what he said in the OP (original post). Learn the enemy spawn points
               on each board (map). They move based upon the squad's locations at the beginning and during
               each wave. Nothing aggitates seasoned players more than someone "messing up the spawns".
               Before you say, oh that is Elitist attitude, realize that it is much easier to know where the enemy
               will be versus being hit blindly from all sides. The game is much more difficult when that happens.

               -Don't use disruptor ammo if there is one or more biotic team members in the lobby. Also don't
                overload targets that are locked in stasis. Trust me this iritates more adepts and vanguards 
                than you can imagine because it will prevent them from setting off Biotic Explosions or their
                headshot that they had line up.

      -I always encourage new players to read up on some of the basic mechanics and combos. (I know
       I'm getting a little technical here Biggs but I feel it is necessary).
      Elemental and Biotic Combos thread is a great source of such information

            -Bear in mind Power Amp gear DOES NOT affect Tech/Fire/Cryo/Bio explosions. The level of the
             Primer (The power or ammo that charges the target) and the Detonator ( The Power that triggers the
             explosion ) is what sets the damage of the combo. Ammo only applys a level one primer versus
             a  possible level six primer that a power can provide (someone correct me if I am wrong, please).

            -With a basic understanding of these, your DPS ( Damage Per Second ) will increase. Thus,
             contributing to the team and experience points earned. 

            -If you see a primed target, detonate it if possible. For example, if you see a target glowing blue  
             from biotics and you possess the Throw ability, nail that target with throw or whatever detonator  
             power ( any power that deals direct damage ). Your squadmates will likely recipricate, everyone
             wins.

            -Practice nailing consistant head shots. It is easy with any shotgun equipped with a smart choke,
             some even at mid range or greater like the claymore or wraith.

            -Don't worry so much about scoring high at first. Be a team player! I keep stressing this because I
             know it is what most of the great players look for in a squad member. Score will come with  
             consistancy, team work, and practice.

            -Consistant gameplay and good squad cohesion is what makes a game feel "fluid" or "smooth". 



good stuff dude, cheers

#90
theflyingzamboni

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This thread has been pretty helpful, so know that at least one person found all your tips. I just picked up MP again about 3 weeks ago after promoting one class shortly after launch. I know my limits, so I've been working my way up slowly. I'm up to doing Silver exclusively (after getting a character to around lvl 10, not well-equipped enough to handle squishies on silver yet). To whoever mentioned it, yes, getting gear is an absolute nightmare now. I never get anything that whatever character I'm playing at the time can use. It sucks. It makes getting into MP difficult, honestly. You need a lot of credits to get gear good enough for Gold or Platinum, but you need to play at those difficulties to get the most credits and upgrade faster. I guess I'll keep plugging away at Silver until my equipment catches up to my skill, and both reach Gold levels.

As a rule, is it better to buy more SPs, or save up and buy PSPs? Or APs?

And where is this thread on maps and spawn locations/spawn controlling? I usually try to look down an different LoS than my teammates at the beginning of each wave. Is this the right strategy?

#91
nicethugbert

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Incendiary Ammo + Conc Shot == Incendiary Ammo + Throw == Cheap and Cheerful Win.

#92
Miniditka77

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MaxCrushmore wrote...

THOUGHTBLUDGEON wrote...

MaxCrushmore wrote...

THOUGHTBLUDGEON wrote...

Am I ready for gold yet?

http://social.biowar...N&platform=xbox

I'd like to bring in my Talon Merc (What's best shotgun (I have +30% melee damage))?

Image IPB



Oh no ... I know where this thread is now headed

inB4claymoar



If general consensus suggests I need better gear - I'd rather wait and farm than have 3 guys reviving me for 11 waves.  :)  I should hit 20 again tonight with my merc, fun character to play, 1 arrow shotting everything (claymore with melee attachment) and 3 shotting brutes with AP arrows.  Exploding everything with mines.



After looking at your manifest, you have a few kits which could hold your own on Gold (with a little practice) ... admittedly the weapons you would be using are low level, which will impede your DPS but ... have to start somewhere ...

With a little practise:

Salarian Infiltrator with Black Widow

Krgan Vanguard with a shotgun (I would say Pirahna, AT 12 Raider or Claymore<shotgun with steepest learning curve>)

Asari Valkryie (also with a shotgun) - **Use warp ammo***

Use amps for every match (if possible) .. cyclonics are very important for newer players to a harder difficulty.

You do have other kits which are certainly Gold viable (and very powerrful) ... but are less forgiving for mistakes than the 3 mentioned here ...

I use the original Human Adept in Gold all the time.  It works great.  You don't even need a good weapon (although the Talon is probably what I'd take).  Just know your combos.  Against groups, it's Singularity + Shockwave.  Against bosses, it's Warp + Shockwave.  Against Ravagers, it's Singularity + Warp.  Praetorians are the only enemies that give you any trouble.  Along with the Fury/Slayer or Novaguard, it's probably the class that depends the least on having a good gun.

Modifié par Miniditka77, 25 mars 2013 - 06:35 .


#93
tomnmillie

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Led Guardian wrote...

This thread has been pretty helpful, so know that at least one person found all your tips. I just picked up MP again about 3 weeks ago after promoting one class shortly after launch. I know my limits, so I've been working my way up slowly. I'm up to doing Silver exclusively (after getting a character to around lvl 10, not well-equipped enough to handle squishies on silver yet). To whoever mentioned it, yes, getting gear is an absolute nightmare now. I never get anything that whatever character I'm playing at the time can use. It sucks. It makes getting into MP difficult, honestly. You need a lot of credits to get gear good enough for Gold or Platinum, but you need to play at those difficulties to get the most credits and upgrade faster. I guess I'll keep plugging away at Silver until my equipment catches up to my skill, and both reach Gold levels.

As a rule, is it better to buy more SPs, or save up and buy PSPs? Or APs?

And where is this thread on maps and spawn locations/spawn controlling? I usually try to look down an different LoS than my teammates at the beginning of each wave. Is this the right strategy?


Buy recruit until your commons are done, veteran until uncommon, spectre for gold or psp (better chance at ultra rares), Aresenal and Recruit if you want higher chance for weapons or characters respectively at gold or better.


Seemed to me, that I got more gold weapons with SP than with PSP, but I have no numbers to back that up.

Modifié par tomnmillie, 25 mars 2013 - 06:42 .


#94
Guest__only1biggs__*

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Led Guardian wrote...

As a rule, is it better to buy more SPs, or save up and buy PSPs? Or APs?

And where is this thread on maps and spawn locations/spawn controlling? I usually try to look down an different LoS than my teammates at the beginning of each wave. Is this the right strategy?


go with veteran packs to get some of the lower level stuff out the way, then spectre packs for a combination of silver/gold cards. when you've saved a few million and have unlocked the majority of lower level gear/equipment, go with psp's.

from the original post, in regard to your spawn control question -

"Waves 1,2,4,5,7,8,9 - Look at where your team mates are and think where the enemy will spawn, in relation to player positions. For instance, Glacier. 3 in the main lab and 1 on the LZ = basement spawn. This applies to every map. Just remember that should you move into the basement (other side of the map) and kill everything, they will respawn behind you."

#95
MEuniverse

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this helped me a lot, thanks for the share.

#96
R0gueSp3ctre18

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_only1biggs_ wrote...

blackproject18 wrote...
*snip*


good stuff dude, cheers


No problem, I could elaborate more if you like. Image IPB

#97
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MEuniverse wrote...

this helped me a lot, thanks for the share.


no problem. hope all the advice in the thread and original post helps

#98
Guest__only1biggs__*

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blackproject18 wrote...

_only1biggs_ wrote...

blackproject18 wrote...
*snip*


good stuff dude, cheers


No problem, I could elaborate more if you like. Image IPB


ha! go nuts. knowledge is power

#99
StoxRegalia

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Not sure if mentioned already but

standing in inclines makes it almost impossible to get sync killed.

Warp and incendiary ammo does monster damage as well as any biotic primer plus warp ammo.

Grenades are OP. Use them.

200% cooldiwn is overrated in anything but a novaguards

Weight penalty of the newer mods do not apply if you use them on nondlc weapons and you dint have a dlc weapon equipped as a secindary or ultra light materials in anything.

Get rid of missile launcher by switching back to weapon and interrupting animation with heavy melee or going up a ladder.

Modifié par Notorious P I G, 25 mars 2013 - 07:01 .


#100
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Notorious P I G wrote... 

Grenades are OP. Use them.


naaaailed it