ON TOPIC:
Survivability:
-Learn what Soft and Hard cover is and when to use and when not to use each.
-
Hard cover: is when your character is physically "locked' to cover. This gives you the most
possible damage reduction as well as protection. For example, if you get hit by a banshee warp ball,
duck into hard cover to reduce the damage you recieve from her attack.
-
Soft cover: is when your character is standing up against an object ( a corner is ideal ) which allows
your character to fire at the enemy without "hanging out" of cover. This helps to reduce the damage
you take while still dealing damage. The best example is using the right hand advantage.
When using cover, or in general, if you can see the enemies weapon, the enemies weapon can see
you too. Be alert and aware of your surroundings. For instance, if you see bullets wizzing past your
head, or hear another squad mate yell "shields down" take cover long enough to survey your
flank ( behind and to each side which are your "blind spots" ). Your "battlefield awareness" increases
your survivability immeasureably.
Reviving/Gel-ing: -When a "squad member has flat-lined" don't just rush in to revive. I know this sounds counter
intuative, but trust me. There is a reason that squad member went down and more than likely the
enemy(s) that took the squad member down will likely still be in the vicinity. Instead of rushing in,
take a second to survey the area around the squad mate. If it is clear, then move in to
administer medical aid. If it isn't clear, duck into cover near the squad mate before reviving if you
can do so safely for both you and the revived squad mate. Or, if you determine there is no
possible way to reach without both of you becoming compromised, request squad aid or cobra aid.
-The same basic rules go for Gel-ing. You went down for a reason. Look at the kill feed to see
what took you down before gel-ing. Chances are if the kill feed says "gamertag/id was take down
by phantom/banshee" or something the like then you may be rev-ving directly into a sinc-kill.
If you are about to get stomped by a lone dragoon/trooper ect, then yes, Gel if you feel confident
you can escape the situation without needing to repeat all over again. If an insta-kill enemy is near,
wait until it passes or request team aid. Just make sure to notify them of such an enemy's
proximity other wise they may be walking into a sinc-kill.
Be a Team Player:
-I agree 100% with Biggs on what he said in the OP (original post). Learn the enemy spawn points
on each board (map). They move based upon the squad's locations at the beginning and during
each wave. Nothing aggitates seasoned players more than someone "messing up the spawns".
Before you say, oh that is
Elitist attitude, realize that it is much easier to know where the enemy
will be versus being hit blindly from all sides. The game is much more difficult when that happens.
-Don't use disruptor ammo if there is one or more biotic team members in the lobby. Also don't
overload targets that are locked in stasis. Trust me this iritates more adepts and vanguards
than you can imagine because it will prevent them from setting off Biotic Explosions or their
headshot that they had line up.
-I always encourage new players to read up on some of the basic mechanics and combos. (I know
I'm getting a little technical here Biggs but I feel it is necessary).
Elemental and Biotic Combos thread is a great source of such information
-Bear in mind Power Amp gear DOES NOT affect Tech/Fire/Cryo/Bio explosions. The level of the
Primer (The power or ammo that charges the target) and the Detonator ( The Power that triggers the
explosion ) is what sets the damage of the combo. Ammo only applys a level one primer versus
a possible level six primer that a power can provide (someone correct me if I am wrong, please).
-With a basic understanding of these, your DPS ( Damage Per Second ) will increase. Thus,
contributing to the team and experience points earned.
-If you see a primed target, detonate it if possible. For example, if you see a target glowing blue
from biotics and you possess the Throw ability, nail that target with throw or whatever detonator
power ( any power that deals direct damage ). Your squadmates will likely recipricate, everyone
wins.
-Practice nailing consistant head shots. It is easy with any shotgun equipped with a smart choke,
some even at mid range or greater like the claymore or wraith.
-Don't worry so much about scoring high at first. Be a team player! I keep stressing this because I
know it is what most of the great players look for in a squad member. Score will come with
consistancy, team work, and practice.
-Consistant gameplay and good squad cohesion is what makes a game feel "fluid" or "smooth".
Edit: Fixed a few type-o's
Modifié par blackproject18, 25 mars 2013 - 07:04 .