End of Balance Changes
#276
Posté 27 mars 2013 - 07:40
#277
Posté 27 mars 2013 - 08:29
#278
Posté 27 mars 2013 - 08:45
#279
Posté 27 mars 2013 - 09:28
#280
Posté 27 mars 2013 - 09:49
#281
Posté 27 mars 2013 - 10:28
#282
Posté 27 mars 2013 - 10:30
OperatingWookie wrote...
Will SMG mastery ever get an actual title?
I'd also like Operation Tribute to the changed to: "Big Guddamn Hero!"
#283
Posté 27 mars 2013 - 10:34
So... thanks Bioware!!!
#284
Posté 27 mars 2013 - 10:38
#285
Posté 27 mars 2013 - 10:56
So many funtimes have been had and will continue to be had till the next game.
#286
Posté 27 mars 2013 - 10:56
Never enough time.
#287
Posté 27 mars 2013 - 11:34
Squad Elite can still be done as long as you nab some Gold or Platinum extractions and the new Unknown challenges. You just can't get to the 150% club anymore.Dianjabla wrote...
Damn. There goes any hope of getting the Squad Elite & Mass Effect challenges.
Never enough time.
#288
Posté 27 mars 2013 - 11:42
It's a shame support for the multiplayer is being withdrawn already, but I guess it was considered very much secondary to the story mode, so I'm happy that it got as much support as it did. I hope the servers at least stay up for quite awhile longer as a bridge to whatever's next.
The concept of this mode was fantastic--to be fighting in the front lines of the Reaper war. I hope BioWare can come up with something even more epic for the next release that also involves a galaxy-wide threat with the races aligned against the threat. A game of fighting something like mercenaries would be underwhelming to say the least.
#289
Posté 28 mars 2013 - 12:12
Here's looking forward to what you guys do next.
#290
Posté 28 mars 2013 - 12:33
#291
Posté 28 mars 2013 - 02:19
Modifié par Snow_Leopard25, 28 mars 2013 - 02:20 .
#292
Posté 28 mars 2013 - 02:24
Modifié par Havoc_4, 28 mars 2013 - 02:24 .
#293
Posté 28 mars 2013 - 02:35
JaimasOfRaxis wrote...
Let me explain in a very straightforward fashion why the end of the balance changes with things as they are now is not a good thing - you know, aside from the obvious.
For the last few patches, the focus has not been on either improving the metagame or fixing bugs - it's been microtargetted on hindering farming and reducing the missile glitch. One can say that fixing bugs was a priority all one wants - the patch cycle and contents of said patches show otherwise. We have had - literally - four updates that tried to "Fix" the missile glitch. This was very clearly prioritized over obvious things like crash-causing bugs, and glaringly obvious bugs that people have complained about for about a year now.
But why? Why was the missile glitch so fawking important that it was worth ignoring the page after page after page of bugs that the community had already compiled into a nice, neat list? What was so critical about this that it literally trumped everything else?
You should know the answer to that question. In case you don't, however, don't feel bad: I'll spell it out for you. The meme that the devs cared only about the bottome line? That one that many players were all-too-dismissive-of? It was true, the entire time.
The only reason one can justify chasing the missile glitch and ratcheting down on farming methodologies (whilst breaking things in the process and ignoring so much else) is because the missile glitch and Platinum Farming methodologies were allowing reliable credit influx - and ergo resulting in fewer players buying magic space points. That means fewer microtransaction purchases.
A reasonable person cannot, possibly, look at the final patch and not acknowledge the credibility of the above: not only were the litany of community-found bugs not addressed, but the last patch was basically slightly ratcheting-back the Collectors and - you guessed it - another attempt to fix the missile glitch. For the final patch of a game so riddled with bugs, that is an embarrassment, especially when many of these bugs can cause crashes, instability, or render certain match-ups utterly unplayable. One cannot claim ignorance on these: the bugs were widely-available in easy-to-read, concise charts, and many of them, such as incorrect data-values or improperly-speccing evolutions, were by all accounts, no-brainer fixes. The devs even chose to ignore a crash bug, which I know from my time working in software was enough to get a program to fail a QA test.
Whatever their reasons, they chose to leave the game in its current state - bug-ridden and loaded with problems - and say: "yes, we're fine with the game like this."
The last patch's content and the apparent unwillingness to support the game further speaks volumes. I make it a point to not post motivators in threads, but damn if the one in that link doesn't fit in this case.
QFT. Somebody needed to say it.
#294
Posté 28 mars 2013 - 03:17
Since ME1 I've been addicted. The addiction got worse on ME2 then again on ME3. The addition of MP just sealed the deal and now I'll have to play ME3 SP/MP until ME4.
Without any doubt, ME is the game franchise I've enjoyed most and for the longest time since I started PC gaming in the 80s.
Thanks and best luck with all the future ME titles.
#295
Posté 28 mars 2013 - 05:57
622H 54M 21S
Games played:
1857
Im happy with that. Now off to Defiance for 600+ more hours of fun but looking forward to me4
#296
Posté 28 mars 2013 - 06:56
Modifié par Yacapo WC3, 28 mars 2013 - 06:57 .
#297
Posté 28 mars 2013 - 08:43
#298
Posté 28 mars 2013 - 10:02
JaimasOfRaxis wrote...
Let me explain in a very straightforward fashion why the end of the balance changes with things as they are now is not a good thing - you know, aside from the obvious.
For the last few patches, the focus has not been on either improving the metagame or fixing bugs - it's been microtargetted on hindering farming and reducing the missile glitch. One can say that fixing bugs was a priority all one wants - the patch cycle and contents of said patches show otherwise. We have had - literally - four updates that tried to "Fix" the missile glitch. This was very clearly prioritized over obvious things like crash-causing bugs, and glaringly obvious bugs that people have complained about for about a year now.
But why? Why was the missile glitch so fawking important that it was worth ignoring the page after page after page of bugs that the community had already compiled into a nice, neat list? What was so critical about this that it literally trumped everything else?
You should know the answer to that question. In case you don't, however, don't feel bad: I'll spell it out for you. The meme that the devs cared only about the bottome line? That one that many players were all-too-dismissive-of? It was true, the entire time.
The only reason one can justify chasing the missile glitch and ratcheting down on farming methodologies (whilst breaking things in the process and ignoring so much else) is because the missile glitch and Platinum Farming methodologies were allowing reliable credit influx - and ergo resulting in fewer players buying magic space points. That means fewer microtransaction purchases.
A reasonable person cannot, possibly, look at the final patch and not acknowledge the credibility of the above: not only were the litany of community-found bugs not addressed, but the last patch was basically slightly ratcheting-back the Collectors and - you guessed it - another attempt to fix the missile glitch. For the final patch of a game so riddled with bugs, that is an embarrassment, especially when many of these bugs can cause crashes, instability, or render certain match-ups utterly unplayable. One cannot claim ignorance on these: the bugs were widely-available in easy-to-read, concise charts, and many of them, such as incorrect data-values or improperly-speccing evolutions, were by all accounts, no-brainer fixes. The devs even chose to ignore a crash bug, which I know from my time working in software was enough to get a program to fail a QA test.
Whatever their reasons, they chose to leave the game in its current state - bug-ridden and loaded with problems - and say: "yes, we're fine with the game like this."
The last patch's content and the apparent unwillingness to support the game further speaks volumes. I make it a point to not post motivators in threads, but damn if the one in that link doesn't fit in this case.
Well, they didn't so much say "yes, we're fine with the game like this" as they said "we ran out of time to fix bugs you guys have been telling us about for months, lol byeeeeee."
But, yeah, the outstanding bugs and balance issues really lead one to believe that the devs were either not listening, playing favorites, or intentionally sabotaging the balance in order to keep us buying packs.
Either way,
#299
Posté 28 mars 2013 - 11:32
It's been great, it really has, but y'all are kinda ending on a sour note, here.
#300
Posté 28 mars 2013 - 05:12
Either way, this feels pretty bittersweet. I played this game SO much from release date up until around November 2012. Thanks for staying so involved with everything and delivering such a fun game.
The next time I'll be playing Mass Effect 3, is to tackle all of the single player DLCs. I can't wait.
Modifié par JustinSonic, 28 mars 2013 - 05:13 .





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