DesioPL wrote...
I think, Bioware don't care anylonger to repreat to the users in these forums.
That's sad, because there is alot of good stuff, what is not released. I can even pay for that stuff, if Bioware can release it.
Bioware! Please come back to us! We are not dead yet! 
Naive little Desio... The devs never truly cared in the first place. They may have voiced concerns, but any legitimate claim they may have had to care about game balance or the mountain of bugs (which we were nice enough to organize into neat little piles, by the way) had to be brushed aside for the sake of squashing farming methodologies and your ability to get useful gear in a timely fashion.
Whatever care they may have had, they were overruled by the powers that be, and it shows.
For every bit of good we've seen in ME3's MP, we've had to deal with countless piles of fail. classes that won't unlock for some players. A store system unilaterally reviled by the playerbase. Weapons with non-existant balance. Rarities front-loaded to ensure that the weapons people actually need for high-level play will require, on average, about 400 hours of game-time, minimum, in order to max out. Piles upon piles of bugs, including a number of Crash bugs, which other devs would never tolerate, let alone let rot in the current environment. Synckills that can trigger from anywhere, even after the supposed fixings of magnet hands. Patches which felt perfectly fine breaking things to hinder farming, but god forbid fix any of the ten number-value bugs that any yahoo with access to value-editing tools could fix themselves within twenty minutes.
All of this was carefully-analyzed. Everyone who knew better on these forums knew that every time the devs ignored a major issue, every time they went ahead with an update that pointlessly broke something citing necessity (why hello there fixed Geth Drone that absolutely broke the game), the metagame would suffer for it. We all knew this, and everyone on this forum who gave a damn called foul immediately.
Do you know who else had to know? The Devs, because it wasn't just us complaining here. It was us complaining on every damned board that would listen, everywhere, pointing out why many of these changes were stupid and pointless. When I made
this damnable post months ago, I was hardly the only one pointing out the insanity of it all. The Devs knew full well they were screwing their own game with how they kept ignoring things, and they were implciit in it. It was a calculated risk, and you playing a broken game was collateral damage.
It never had to come to any of this. All it would have taken is someone giving a damn and actually knocking the "no brainer" bug fixes - the numerical value bugs and proc bugs - off during the same patch that gave us another dicking Missile Glitch fix that - you guessed it - fixed nothing. It would have taken minimal time and would have improved the metagame considerably, allowing ME3 to go out on a high note. And - this is the big secret: It wouldn't have cost anything to fix those bugs. It's a tiny edit to code that alters damage values, proc rates, and triggerings. If it wasn't,
they wouldn't have said it was during the launch of Retaliation.
That one, insignificant step was too much to ask. The powers that be have moved on; they care nothing for you. They have your money. Go buy Mass Effect 4 when it comes out, so they can do this all over again. After all, that one will
surely be better, right?