So only 8.2% played Adept and 18% played Female Shepard? Female Shepard was better.
#26
Posté 25 mars 2013 - 11:41
As to the Adept, after what they did to Biotics, I can understand, shields/barriers/armour basically nullifying the majority of biotics was one of the mistakes I think they made when changing the gameplay
#27
Posté 25 mars 2013 - 11:44
#28
Guest_Rubios_*
Posté 25 mars 2013 - 11:50
Guest_Rubios_*
JamieCOTC wrote...
18% small? That's almost 4% more than everyone who played Vanguard. Is charge and Nova a waste of resources?
I don't know if it's a waste of resources, but is utterly boring (from the gameplay perspective) and completely nonsensical according to their own lore.
Modifié par Rubios, 25 mars 2013 - 11:52 .
#29
Posté 25 mars 2013 - 11:52
JamieCOTC wrote...
18% small? That's almost 4% more than everyone who played Vanguard. Is charge and Nova a waste of resources?
There are only 2 sexes.
There are 7 classes.
If an even number of players played each class (1/7th players for each of the seven classes) it would come to roughly 14%.. which is around how many played as Vanguards.
If an equal number of players played each sex, then it would come to 50%.
Vanguards are right on target, Femshep is a small minority.
Modifié par Zkyire, 26 mars 2013 - 12:03 .
#30
Posté 26 mars 2013 - 12:18
And I say screw the statistics. If game companies know what's good for them, they should be keeping an eye on how to draw female consumers into their market. I'm almost certain I never would have gotten so attached to ME if I hadn't been able to play as a woman.
Also, I have a serious girl crush on J. Hale. It's ridiculous how much I love her voice.
#31
Posté 26 mars 2013 - 12:36
Zakuspec089 wrote...
and only 8.2 played The Adept class.
Bioware did not seem to be intrested in making casters that don't suck compared to shooty classes. Most people don't want to play classes that suck.
I'm not at all surprised by the stats. In multiplayer it is very rare to see an adept in a match.
Modifié par Grumpy Old Wizard, 26 mars 2013 - 12:37 .
#32
Posté 26 mars 2013 - 12:47
Grumpy Old Wizard wrote...
Zakuspec089 wrote...
and only 8.2 played The Adept class.
Bioware did not seem to be intrested in making casters that don't suck compared to shooty classes. Most people don't want to play classes that suck.
I'm not at all surprised by the stats. In multiplayer it is very rare to see an adept in a match.
Totally false given that ME3, only 50% of the players went with soldier whereas in ME2, it was 65%.
#33
Posté 26 mars 2013 - 12:47
Honestly the major issues with the Adept were never addressed, at least my issues, that being that I still don't believe it 'ever' should have used conventional weapons. Biotics should have used a standard Biotic attack that could be modified in different ways like a customizable weapon (heck even make it so it had a couple modes, so it could be like switching between two weapons if you really didn't want stuck with what would amount to one gun), and they 'never' should have lost their powers from ME1. Having to 're-earn' powers you 'had' back in ME1 not just in ME2, but in ME3 yet again (with your Biotic bonus powers being stripped) was, at best, frustrating and got in the way of actually new things being done with the Biotic abilities (since they could just make to re-earn the same powers yet again).
Just like ME3 had a Biotic melee attack I felt like the Adep should have had Biotic moblity options that we saw TONS of in cutscenes and enemy Biotics. What's especially odd is that the Adept, master of all Biotics - who had access to every single type of Biotic move in the game in Mass Effect 1 - suddenly . . . didn't in the games that followed, so far that some classes (the Vanguard for instance) had Biotic abilities that Adept could never have. Which, in one way, was neat for the Vanguard but like countless other things just tore down the entire concept of the Adept.
Mass Effect 3 did this terrible thing where the Adept got a grenade rather than a new Biotic power. Wait, wait yeah, I'm sorry a 'biotic grenade' . . . no. Just no. If you wanted a grenade 'type' power just give us an actual Biotic ability that fulfills that function while still fitting the idea of the class - the Master of Biotics, to such an extent that they can, in theory, not use conventional weapons like guns and grenades.
#34
Posté 26 mars 2013 - 12:51
I'm not keen on the male voice acting, to me, it doesn't sound as impressive.
The FemShep lines have a tangible sense of menace for the Renegade lines, the MaleShep version just sounds like a robot.
I did play Soldier though.
I'm not keen on using powers to win battles.
Give me a big gun (and/or lots of guns!), heavy armor, lots of health and a Melee attack, I'm good.
#35
Posté 26 mars 2013 - 01:23
Male Shep
Soldier
Paragade
Favorite characters were Liara & Garrus
As for voice acting, I thought both actors voicing Shepard were good but Meer was the better of the two.
Modifié par Han Shot First, 26 mars 2013 - 01:24 .
#36
Posté 26 mars 2013 - 01:27
I mean, either way, I bumped the number for vanguards and femSheps up by my tiny little profiles, but... Well. Clearly I'm biased towards playing women, romancing Garrus, and punching things with my angry biotic glowy fists. And very happy I had those chances!
#37
Posté 26 mars 2013 - 01:31
I prefer Mark Meer vs Jenifer Hale. Just an opinion. I do not consider either of them bad.
Ps. Sentinel is an amazingly powerful and very fun class to play as.
Weapons,no problem. Biotics,no problem. Tech,no problem. Tank/Finesse,no problem. Sentinels can be played in a soldier,biotic,or tech style. It is meant to combine the three flawlessly,as it did imo.
Warp.
Throw.
Lift Grenades.
Tech Armor.
Overload.
Cryo Blast.
Offensive Mastery.
Fitness.
Bonus power. Ranging from Armor piercing/Warp ammo to Flare etc.
Modifié par Rip504, 26 mars 2013 - 01:39 .
#38
Posté 26 mars 2013 - 01:40
Adept with dominate. Own the battle space.
Modifié par aj2070, 26 mars 2013 - 01:41 .
#39
Posté 26 mars 2013 - 01:49
#40
Posté 26 mars 2013 - 03:25
Modifié par Ninja Stan, 26 mars 2013 - 07:38 .
#41
Posté 26 mars 2013 - 03:32
Lotta fun.
#42
Posté 26 mars 2013 - 03:33
#43
Posté 26 mars 2013 - 04:38
Wifflebottom wrote...
I'm about to drop a bomb on you but: most people that purchased Mass Effect 3 probably didn't import and played with default Sheploo soldier, most likely on action mode. This may sound stupid of me but I'll be honest and say that I look at people who play soldier Sheploo very differently, and not in a good way.
Actually, the gameplay stats seem to indicate that ME3 attracted a somewhat smaller percentage of new players than ME2's 50%.
#44
Posté 26 mars 2013 - 04:47
ZeCollectorDestroya wrote...
That 18% is probably men, they are all virgins.
I am.... the 18%?


That being said, given some of the femShep Liara art, I think you're right.
/dohohoho
Modifié par Hadeedak, 26 mars 2013 - 04:47 .
#45
Posté 26 mars 2013 - 06:04
#46
Posté 26 mars 2013 - 06:14
#47
Posté 26 mars 2013 - 06:40
Hadeedak wrote...
ZeCollectorDestroya wrote...
That 18% is probably men, they are all virgins.
I am.... the 18%?
That being said, given some of the femShep Liara art, I think you're right.
/dohohoho
Madam... thank you for wearing that shirt.
/salute
#48
Posté 26 mars 2013 - 06:41
#49
Posté 26 mars 2013 - 06:54
#50
Posté 26 mars 2013 - 07:56
Then I went infiltrator. Adepts arn't that powerful in the singleplayer campaign. ME1 was the Adept game while ME2 nerfed them and then ME3 probably nerfed them even more. Personaly I'm all for balance, but once the adepts lost the ability to lift shielded enemies then their power to deal with shielded and armored enemies should have been increased. Least thats my opinion. Or maybe Adepts shoudl have been given a secondary ability to ofset the massive nerf of invulnerable enemies, like the ability to throw explosive containers in the environment at their enemies without triggering a cooldown when such items are laying about.
On a battlefield or when charging mercenaries there should be plenty of munitions laying about.





Retour en haut






