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Next Mass Effect needs more PC support


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#26
Gamescook

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I just want official gamepad support in a PC Bioware game. If EA or anyone else responsible for the funding of ME4's development can convince us gamepad support is a prohibitively expensive investment of financial, time, and/or human resources, I'm open to being better-informed than my perspective as an outsider currently allows. But if we're right and it's almost as easy a process as copying and pasting with the very open and straightforward PC platform, then I for one would feel cross.

Cross.

Modifié par Gamescook, 26 mars 2013 - 08:11 .


#27
BACON4BREAKFAST

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Gamescook wrote...

I just want official gamepad support in a PC Bioware game. If EA or anyone else responsible for the funding of ME4's development can convince us gamepad support is a prohibitively expensive investment of financial, time, and/or human resources, I'm open to being better-informed than my perspective as an outsider currently allows. But if we're right and it's almost as easy a process as copying and pasting with the very open and straightforward PC platform, then I for one would feel cross.

Cross.


OK, I understand some people like controllers more so I will put it in the OP.

But you might want to get a CAT scan ASAP.

#28
Guest_Paynez_*

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BACON4BREAKFAST wrote...

Gamescook wrote...

I just want official gamepad support in a PC Bioware game. If EA or anyone else responsible for the funding of ME4's development can convince us gamepad support is a prohibitively expensive investment of financial, time, and/or human resources, I'm open to being better-informed than my perspective as an outsider currently allows. But if we're right and it's almost as easy a process as copying and pasting with the very open and straightforward PC platform, then I for one would feel cross.

Cross.


OK, I understand some people like controllers more so I will put it in the OP.

But you might want to get a CAT scan ASAP.


After you get used to it: mouse and keyboard>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>controller

Modifié par Paynez, 26 mars 2013 - 08:16 .


#29
Offender_Mullet

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BACON4BREAKFAST wrote...

Hmm, I wasnt aware you could do that. I'll look into this nVidia Control Panel/Inspector.

In the Nvidia control panel, click on "manage 3d settings", then "program settings" and finally click on ME3 and edit the settings as you see fit.

Btw, the Borderlands 2 menu has nothing on Serious Sam B.F.E.'s graphics menu. Image IPB

I'm sure with the new engine (and FINALLY better graphics!) we'll get better customization options, so we don't have to suffer with console peasants' settings any longer.

Modifié par Offender_Mullet, 26 mars 2013 - 08:21 .


#30
Charaxan

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Just... the problem is : radical copy of console game. Only technical adaptations. No positive differenciations of the game between different supports. No "more things in pc than in console". Maybe it is due to contract signed with distribution, I don't know, but that's the problem.

If it is possible to accept PS3 players have negative changes (some things are inadapted), it is possible to accept to do positive changes.

ADAPT to the support, don't try to adapt THE support.

If Baldur's gate was developed that way, BioWare would have been dead now, like a lot of good devloppers unable to be complete. Despite the fact it would have been a great game... But stupid bugs taking 3 sec to solve BY END USER should never be in release. And brided options because of unadapted to support would have make Baldur's gate played with keyboard emulating a joypad instead of mouse.

A disaster.

Modifié par Charaxan, 26 mars 2013 - 08:26 .


#31
BACON4BREAKFAST

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Offender_Mullet wrote...

BACON4BREAKFAST wrote...

Hmm, I wasnt aware you could do that. I'll look into this nVidia Control Panel/Inspector.

In the Nvidia control panel, click on "manage 3d settings", then "program settings" and finally click on ME3 and edit the settings as you see fit.

Btw, the Borderlands 2 menu has nothing on Serious Sam B.F.E.'s graphics menu. Image IPB

I'm sure with the new engine (and FINALLY better graphics!) we'll get better customization options, so we don't have to suffer with console peasants' settings any longer.


OK thanks for the info. I actually downloaded Inspector, but I guess I need the control panel then. The borderlands example is mostly to show that Borderlands 1 was a terrible console port and they addressed the issues completely in Borderlands 2.

#32
Koenig888

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EA should hire Peddro, Cyonan, Corlist & Air Quotes to do play-testing and debugging. Oh yeah, and Godless Paladin to run the balance changes.

#33
Caineghis2500

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I like your profile pic. 10/10

#34
Offender_Mullet

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BACON4BREAKFAST wrote...

OK thanks for the info. I actually downloaded Inspector, but I guess I need the control panel then. The borderlands example is mostly to show that Borderlands 1 was a terrible console port and they addressed the issues completely in Borderlands 2.

You're welcome. The Inspector doesn't do anything for game settings. Go here: www.nvidia.com/Download/index.aspx and download your card's drivers. They just released a new one yesterday. Remember to completely un-install your old drivers first.

Yeah I know you were showing that as an example. Image IPB 

#35
78stonewobble

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Agree on most of the stuff...

But also I think that speeding up the game to increase difficulty is a horrible way to do it.

It's not much, but enough to throw my aim off for a few games if I change. It's just such an obscure way of doing it. :)

#36
DesioPL

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I wish that new ME game will don't have MP. If will have.

Fix that damn join bug!

#37
HolyAvenger

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Isn't the FPS thing an engine-related issue? Next one will be on Frostbite 2, so that should be cleared up.

Origin is here to stay, dealwithit.gif

You can fine tune graphical settings using the ME3 Control Panel thingy. In-game is crap.

#38
N7Kopper

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Console players should be entitled to keyboard+mouse support - and the 360 version should make use of the underslung chatpad accessory for hotkey bindings.

I also expect to see full use of the console's superior resource management over the PC. Every megabyte of RAM and processor cycle need to count.

Oh, and try and make some room in the graphics settings for those PCs out there that languish as the 360's whipping boy of processor power - if at all possible. Nothing absurd like 5K - more like 2 GB.

Oh, and get rid of that anti-aim assist. I know how to shoot someone in the face, I don't want to be distracted by that shiny Swarmer.

#39
N7-RedFox

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Mass Effect MP has felt like one long Beta test. Don't get me wrong betas can be fun but they just feel unfinished. And the fact that so many bugs were left in kinda makes me cautious about ME4. I hate to say it but ME3 was full of 'Cowboy' programming.

#40
YouAreHorse

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Depends on whether the game is built for a specific console or not.

The way the industry works atm I would say there is a rather large chance that the next game is a console game by design.

Like ME3. Everyone but the bawx gets da port!

#41
Kuato Livezz

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I play 100% of my games on the PC and as many have stated, the developers focus on the consoles first, then port it to the PC. I am hoping they do not do that for the PC. For ME4, I am hoping they include all the general suggestions you listed above and take into consideration all the suggestions this community has given.

#42
Cricketer15

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I agree with you bacon. esp on the origin part lol, i highly doubt EA will publish a big name game on steam, probs want to force us mass effect fans to stick with origin

~not neju neju.

#43
dstrawberrygirl

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All good ideas - my personal top of the list would be higher resolution textures on PC. Most games give you the option to destroy your gameplay with ultra mega high crazy settings, why not this one too? Half the fun of a game is seeing how much you can push the graphics and remain playable! I'm happy to sacrifice half my hard drive for this one...

#44
cronshaw

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Making console players have to take their thumb off the joystick to sprint was probably one of the dumbest decisions ever
The messed up thing is that it was a problem in ME2 and they left it in
And it's not like there isn't a standard for this either
Press down on the joystick (L3 on the PS3) is in a ton of games
And it is way more effective

#45
HolyAvenger

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dstrawberrygirl wrote...

All good ideas - my personal top of the list would be higher resolution textures on PC. Most games give you the option to destroy your gameplay with ultra mega high crazy settings, why not this one too? Half the fun of a game is seeing how much you can push the graphics and remain playable! I'm happy to sacrifice half my hard drive for this one...

 

Ever monkeyed around with the Configuration Utility? That's where most of the graphical settings are, not in-game.

#46
TheThirdRace

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The problem with the "one button to rule them all" is the priorities. It would have been simple to "correct" the problem by assigning that kind of logic:

- Hold the button and don't move -> Revive if possible
- Hold the button and move -> Run
- Tap the button and don't move -> Use if there's an objective, Cover if there isn't
- Tap the button and move -> Roll if no obstacle, Cover if there is
- Never ever get into cover if you run into a wall, you must tap the button
- Never stop any animation when you run out of ammo, especially if you started running

And with this 95% of all your problems would have been solved. As I said, the problem is not the button, but the priorities of actions.

#47
Mgamerz

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2. Needs moar OPTIONS.

There are virtually no options under “Graphics” (which would help people with poor hardware achieve higher
frame-rates). There is no way to edit FOV in-game and you have to change game files (which is ridiculous we have to do that). I haven't played the other two Mass Effect games on PC, but I assume they are much the same. Bordlerlands 1 was a notoriously bad PC port and they completely turned around Borderlands 2.
Here's what Borderlands 2 PC options look like

6. More cheating protection.

I don’t know a lot on the subject, but I do know this game is relatively easy to “hack” compared to most games I’ve played. Maybe the game should error-check coalesced.bin on start-up or something, but it’s ridiculous that there isn’t more protection in place.


So you want more options but you want to lock down the single most customizable aspect of the game? Interesting...

#48
the slynx

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Agreed on all of these. Jettisoning Origin is least likely of all, I suspect. Also, what TheThirdRace said about the 'one button.'

I'm really curious in what other Unreal games enemy difficulty has been predicated upon FPS. I don't recall anything like this in Unreal Tournament, Borderlands, Gears of War, etc. Or did this sneak in with the tweaked version of the engine that BW created?

An option to tune down HUD effects like Hunter Mode would be appreciated. That stuff gives me a headache, and I recall others saying it made them feel ill. Also, ping indicators, please.

#49
BACON4BREAKFAST

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Mgamerz wrote...

2. Needs moar OPTIONS.

There are virtually no options under “Graphics” (which would help people with poor hardware achieve higher
frame-rates). There is no way to edit FOV in-game and you have to change game files (which is ridiculous we have to do that). I haven't played the other two Mass Effect games on PC, but I assume they are much the same. Bordlerlands 1 was a notoriously bad PC port and they completely turned around Borderlands 2.
Here's what Borderlands 2 PC options look like

6. More cheating protection.

I don’t know a lot on the subject, but I do know this game is relatively easy to “hack” compared to most games I’ve played. Maybe the game should error-check coalesced.bin on start-up or something, but it’s ridiculous that there isn’t more protection in place.


So you want more options but you want to lock down the single most customizable aspect of the game? Interesting...


The point is we shouldn't have to or be allowed to edit the coalesced.bin. All of the acceptable changes in there should have been available to edit in-game.

#50
Draining Dragon

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I felt somebody type text chat and I was drawn to this thread.

I am this forum's AVATAR OF TEXT CHAT.