Steelcan wrote...
Auld Wulf wrote...
Sajuro wrote...
Ok it isn't a mercy killing because the Reapers are in pain, it's revenge for the civilizations they melted and terrorized and it is a mercy killing if you believe in souls so the countless creatures that make up Reapers can finally be laid to rest.
Irrelevant. They were under the influence of mind control. They have no responsibility for what they did under the influence, as they were merely weapons. When a crime is committed, do we blame the gun (the Reapers) or the people who pulled the trigger (the Leviathans)? Catalyst
Fixed it.
In actuality, we blame all of the above. The reaper machines didn't just exist once they became reapers. Everything we know points to them as already being killers.
And the problem with the whole idea of do we blame the gun (or any tool) is that most tools that exist in our reality today do not stand up by themselves and choose to destroy and yet we do often blame them. We do so, because people created them and in some instances created tools that are far too perfect in their ability to destroy.
This is directed at Auld Wulf. Most rational people wouldn't say that nuclear weapons are just A-OK and yet, they don't just decide to detonate or go off by themselves. People of sound mind truly do wish they'd never come into existence or that at least there might come a time when they would cease to exist.
I don't want to make this a gun control debate, but you brought it up. It is in part the misuse of things that causes the problems but creations of men do become the problem in and of themselves. Guns today along with video games and a whole lot of social problems (inadequate mental health care, lack of quality jobs and decent education, drug addiction and abuse, and much much more) do exist as tools gone awry. Guns are machined to such a high quality and with increased lethality and yes, clip capacity beyond legitimate need that their purpose is obscured. They've been created to have intrinsic over the top lethality, so in effect they are a big part of the problem.
Video games (specifically shooters like CoD) are not really animate objects and in and of themselves are not technically responsible for what people may do because of them, but they assume that only rational adults will play them, except no they don't. Video games are designed to appeal to a completionist mentality-at the extremes that means someone who is obsessive, must complete all challenges, must get everything, must beat everyone. They don't create mental ills, but they play upon them. They also appeal to very young formative minds and can help to form them, even if that only means it makes the kid a better aim. I play Black Ops 2. It rewards you, as does every shooter out there, for head shots and then the blood explosions. It's teaching kids how to be a good shot and what to aim for to avoid flak jackets. Beyond that, I have never seen or heard so many racist, misogynistic, homophobic, hatespeak or seen so much anywhere else in my life as I have in the CoD games. And into this mix I have never played any MP with such a young group of people playing it and I've played Little Big Planet games and others. The game is populated with what sounds like 5 year olds quite often. And I'm no prude, but they are also particularly vulgar. Even in playing Uncharted 2 MP a few years ago, some small child was calling people's mothers a whole lot of things I can't write here.
This is about causality. Guns, drugs, video games, money, sex, none of that creates a mentally ill or criminal killer per se, but they enable one by either creating a need (perceived need) to kill or by making it easier to do so. Nothing we create exists in a vacuum or some sterile environment. There are some tools (nuclear weapons for example) that it seems no one should control and others that are too perfect in their ability to kill, that rational minds should find a way to control more sensibly.