Pleasantly surprised at where we are. Lots of good responses, but I can't respond to all.
3DandBeyond wrote...
I base my opinion on reality. I can conceive of no human being (my only area of knowledge) that would willingly want to serve out eternity
In a story where there are many races besides humanity, even if you could successfully argue that all of humanity would reject that existence, there are some 11 other races that may choose otherwise. I've given a valid in-game example of one that chose to preserve itself in a different form and live with it rather than accept imminent death. It's not far-fetched that others would deem "Reaperhood" (if you will) an acceptable form of life.
If you insist of a real-life/human example, though, I'll give you one:
http://social.biowar...rum/1/topic/105OP wrote..... So I now reiterate my point that we must join with the Reapers. It is our only hope.
encased within a hideous monstrosity that exists with the sole purpose of liquefying more people. If ever there was a true definition of abomination the reapers are it.
Sorry, but when people start throwing that dreaded A-word around, I just can't take it seriously.
I mean, if you argued it for husks, and I'd be with you. Arguing a ship is an "monstrosity" though is silly, IMO.
I resent that Ed Wood-caliber pulp ME2 dumped on us. ME1 never resorted to such cheap horror tactics to illicit fear or make good villains (Sovereign was arguably their best work, without the "abomination"-nonsense). At worst, you had husks, but that was readily explained away as "psychological warfare" by Kaidan to give it some realistic rationality.
ME1 gave us unique adversaries: mysterious machine-gods (Reapers), networked-AI that were attacked by their own creators (geth), a disgruntled warrior-race (krogan), an elite agent tragically falling victim to the main adversary (Saren). ME2, OTOH, gave us cliched mutants/bugs from space (Collectors) and turned the Reapers from mysterious machine-gods into an Ed Wood monster. It's sad to think that the generic merc-scum were more grey than the main villian in the story, but that's ME2 for you.
And I'm glad we have one (arguably two) ending(s) in ME3 allowing us to reject that nonsense, on a meta-level.
The idea of mercy killing isn't to offer some saving grace for the reaper machines; it is to finally let the dead inside of them rest in peace if indeed they exist as thoughts anymore. But furthermore, it is also to let their loved ones know they are out of their misery.
I get that just fine.
I just think it's a conclusion that has been leapt to, typically being based only on that person's own/singular opinion.
Hence, the example I raised in the OP. Only difference between the two is consent. One was presumably willing, one was presumably not. If a society that would be otherwise willing to do this kind of thing (like the virtual alien) was forced into it, you think that force alone would make them wish for their death after they've been preserved?
No, says I. Clearly, what mattered more to them was their civilization's survival over imminent death. If they chose it then, they'd choose it here as well.
It's one of the reasons I think it's irrational to choose control or synthesis-because people have to live with reapers made out of people juice, and with the knowledge that someone they know might be aware of just what they'd become-both very horrifying situations in my opinion.
If it's truly too horrible to live with, they can have themselves killed in a number of ways without much difficulty.
We're not dealing with animals here that are incapable putting themselves out of misery.
If it's not so horrible, well, that speaks to my point. In any case, better this way, they can decide for themselves.
Applepie_Svk wrote...
- and try scan thousand or billions books at same time, therefore supercomputer... and space [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
Challenge accepted. Control or Synthesis it is. [smilie]http://social.bioware.com/images/forum/emoticons/cool.png[/smilie]
Modifié par HYR 2.0, 26 mars 2013 - 06:37 .