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Any suggestions re. walkmesh.


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#1
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Hello I want to use a placeable but it has a specific walkmesh already on it and that means you can walk onto it a couple of ways but not off it via the one that I want and having spent a long time getting it in place and putting up a wall I really don't want to scrap it. It was only when I baked it I discovered it had the dreaded yellow lines around the back of it.

Anyway I made it into an environmental object and put a walkmesh helper copy of it directly above it and baked but still the same the walkmesh helper also has the border lines. I stretched a walkmesh helper "pallet" placeable over the edge hoping it would override the walkmesh but it didn't. 

The placeable in question is the amphitheatre stage 2 and I'd like it to be possible to walk up the stairs at the bottom up to the top and out the back or vice versa. It's really too tricky to environmental object the whole thing and adjust the terrain underneath so are there any other ways of going about it ?

All suggestions welcomed !

#2
Morbane

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depending on plcs in the vicinity - all i have ever had luck with is stretching the helper really big - maybe overlapping two of them to fully encompass the area you want walkable - even that .01 +/- z orientation can help - you might even go as far as .001 +/- etc.

#3
Morbane

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also if your exterior needs it - you can try to import the ramp helpers they resize quite nicely on all 3 axis.

i got them to make the cave corner tile varient that is a hole and filled with water, accessable so that sahauguins could climb out of it...

Modifié par Morbane, 27 mars 2013 - 04:22 .


#4
Morbane

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Image IPB

http://img198.images...3254/holewm.bmp

#5
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Thank you Morbane ( I like the idea with the cave ) the thing with this problem is that I can't seem to overwrite the placeables walkmesh it's the only placeable in the area is flat on the ground and even if I cover it in terrain it still bounces back with its walkmesh !

You say import the ramp helpers, where from, are they in some deep dark corner of the toolset like the program files ? As it might help to ramp the whole placeable if I have to environment object the whole thing.

#6
Morbane

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http://nwvault.ign.c...al.Detail&id=27

Modifié par Morbane, 27 mars 2013 - 11:23 .


#7
Morbane

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also, making a placeable non-static but with dynamic collisions on can help relieve the walkmesh

#8
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Morbane.. Thanks for all the help it's much appreciated, however having tried all sorts of things with none of them working I scrapped the placeable and opted for steps instead at least they have an exit at the top. I think that particular placeable is only good with a wall up against it at the top end.