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Bioshock Infinite- one players review.


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NeonFlux117

NeonFlux117
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 This review is the xbox 360 build of Bioshock Infinite- Game was played on normal difficulty and took about 11 hours to complete. Very minor spoilers ahead. 


Be The bee..........


Bioshock Infinite is a rare gem. Not only in gaming but in over all fantasy story telling and lore. However, not only is Bioshock Infinite an incredible story and setting but it's also one of the greatest FPS ever made. Yes. It's that good. 

Before, this review get's into the nitty gritty of the game, lets set up the setting and narrative arc. You play as Booker Dewitt- a pinkerton, a hired gun and over all renegade, who's only interested in the job- bring the girl, and wipe away the debt. From the very offset of Bioshock Infinite- it's clear that this will be no simple search and rescue type of mission for good ole' Booker. The intro- Like many of the Shock games, starts in an ominous way. Booker being rowed along in a boat by two faceless NPC's that lead on they no more than they are inclinded to share. They take you to a light house, form their your journey begins.

The ascention to the grand, epic and awe inspiring city in the sky, Columbia, is an incredible moment. It's gorgeous and the since of awe is astounding. It's hard to believe that with a 8 year old console devs are still putting out graphical fidelity seen in game like Bioshock Infinite. This game, much like it's addorable Elizabeth, is beautiful. The lighting, the shadders and art style is awesome. However, their are some frame rate issues and some. SOME. Muddy textures, but this game is gorgeous. 

Upon arriving in Columbia, it's clear that this place is "off", and things quickly turn violent. Very, very Violent. But Booker is no N00b in the art of killing- quite the opposite. The combat in Bioshock Infinite is innovative, immersive and fun as hell. You get guns- shotguns, pistols- the hand cannon is amazing, machine guns- lots of varitey, sniper rifle and rpg's and explosive delivery type weapons. But the real star of the show is the vigors. Much like Plasmids in Bioshock 1, the vigors are the x factor of Bioshock's combat.These powers are awesome and are great at crowd control battles- the majority of combat in the game. My favorites are Murder of Crows and Return to Sender. Hell, there's even a vigor for all you Mass Effect vanguard fan boy's out there with charge- awesome. But it's not just about the incredible guns and awesome powers, but also the environment and how using the rails to get around and gain advantages over the incredilble AI of the game is in itself amazing. Destroying a certain aerial vehicle and and a certain fight that set's up the colmination of the game require's you to not only be sharp with your shooter and vigor skills but also keep's you on your toes and using the environment to gain verticality and line of sight on enemies. The combat of Bioshock infinite is great and rewarding. 

The visuals and combat are only equaled by the games incredibly engrossing setting, story and voice acting- most notably Courtnee Drapper who plays Elizabeth. Drapper is amazing and did an incredible job with Elizabeth. And that's where the game shines. Lives or dies. All in. With the character of Elizabeth and her relationship with Booker. She's not just some dumb AI- she's very helpful in combat, but she's actually an incredible sympathetic character and one of the greatest NPC's in gaming history. The game would either fall or soar with her, and needless to say it tears through the sky like an F-35 raptor.

The plot and narrative of this game is absolutely ground breaking. I can't stress how far and above it is beyond anything else in gaming. But suffice it to say that nothing is what it seems in this universe that Ken Levine has created. Nothing and noone is who they are in this game, and duplicity is a central theme of this game. The plot and narrative will lose many, but those who can keep up- As it is truly "high level" storytelling, will be rewarded with one of the greatest narrative arcs in recent fictional storytelling. Again, it's that good. Creators like Ken Levine are rare. Creators like Levine in the game industry are even rarer. Hopefully, he stays in the industry because the medium needs creative minds like his. Much like his games, Levine truly set's the standard for creative storytelling in games. Bioshock Infinite is a prime example of that. 


Bottome Line: This is the greatest single player FPS since Half Life 2. Yes, I said it. Bioshock Infinite is the greatest game I've played since Mass Effect 2. It takes it's place among the greatest titles of this generation. It ascends past it's predecessor and shockingly raises the FPS bar again. Buy it. Play it. Love it. 

A 10 out of 10. Perfection. 

Modifié par NeonFlux117, 27 mars 2013 - 04:13 .