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Optimal Builds At Level 40


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#1
Abraham_uk

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 Red Ceasar and capn233 have both discussed optimal builds for the 6 classes at level 40.


This thread assumes the following:


The player is NOT playing with an imported character.
The player is NOT playing with a game plus character.
The player does NOT have any downloadable content including Collector's Edition goodies.
The player has done MOST but NOT ALL side missions.
The player has NOT used any bonus powers. 

With the above considerations, it is very likely that the above player would have reached level 40.
(Also I like round numbers).

So take a look at the below builds and feel free to comment.:wizard:

Modifié par Abraham_uk, 27 mars 2013 - 07:24 .


#2
Abraham_uk

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Red Ceasar 97's Engineer:


Engineer level 40 build:
1 - Combat Drone
6 - Sabotage: Backfire, Explosive Hack, Tech Vulnerability
6 - Overload: Damage, Neural Shock, Shield Damage
6 - Incinerate: Damage, Burning Damage, Armor Damage
6 - Tech Mastery: Damage, Damage and Capacity, Power Mastery
5 - Fitness, whatever you want. I prefer Health and Shields, Shield Recharge

Levelling the Engineer:
1) As soon as possible, put 1 point into Sabotage, Overload, and Incinerate. I think you start with 1 point in Combat Drone; but if not, then you already start with 1 point in Overload or Incinerate so then put that 1 point into Combat Drone. (I only use Combat Drones to get Guardians to turn around).
2) Max Sabotage. You want Tech Vulnerability as soon as possible. Sabotage should be your go-to power for starting power combos and Tech Vulnerability has the added benefit of increasing tech combo damage.
3) Max Incinerate. You could always max Overload first if you are so inclined. I just think Incinerate would be better to help with armor.
4) Max Overload (or Incinerate if you maxed Overload first).
5) Max Tech Mastery. You want maximum power damage.
6) Put remaining points into Fitness. You can live just fine without Fitness as long as you are careful and/or combo everything to death before it has a chance to kill you..

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Red Ceasar 97's Adept:

Adept level 40 build:
6 - Throw: Force/Radius, Detonate, Double Throw (I prefer Force I think for the little extra damage)
6 - Singularity: Duration/Radius, Lift Damage, Expand (I took Radius on my one Adept, but Duration may work better for some other builds. Expand over Detonation since I never keep it around long enough to explode, or no enemies are left alive)
6 - Warp: Detonate, Expose, Pierce
6 - Fitness: Durability, Barrier Recharge, Fitness Expert
5 - Biotic Mastery: Damage and Force, Damage and Capacity
1 point left over. Put it in Pull if you want to remove Guardian shields yourself.

1) Put 1 point into Warp, Throw, and Singularity as soon as possible.
2) Level up Warp to rank 4 Detonate.
3) Level up Throw to rank 5 Detonate.

Not sure where I would go from there. If you rely on Liara/Javik for Pull/Slam and Singularity, then you can hold off on Singularity. I would probably max Fitness next for more survivability, followed by Warp, Throw, Singularity, and finally Biotic Mastery. Adepts rely more on combo damage than actual power damage, so that is why I would max Fitness before Biotic Mastery.


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Red Ceasar 97's Sentinel Builds:

A) For a power-centric Sentinel, here is what I personally would go with:
1 - Tech Armor (you start with a point)
6 - Throw: Force/Radius, Detonate, Double Throw
6 - Detonate, Expose, Pierce
6 - Overload: Damage, Neural Shock, Shield Damage
6 - Offensive Mastery: Force and Damage, Weight Capacity, Force and Damage
5 - Fitness: Durability, Shield Recharge

Possible levelling advice:
1) I think you start with 1 point in Tech Armor, so put at least 1 point into Throw, Warp, and Overload.
2) Max Throw. It is a good skill early. 
3) I would probably max either Warp or Overload next, and then max the other one. That will give you the most combo damage out of each of them.
4) I would probably max Offensive Mastery next, then save Fitness for last.

You could also skip Overload and put the points into Tech Armor instead. Basically you would be an Adept that traded Singularity for Tech Armor.


B) For a lite version of Kronner's biotic bomber build:

6 - Tech Armor: Durability, Power Damage, Durability
6 - Fitness: Durability, Shield Recharge, Fitness Expert
6 - Lift Grenades: Damage, Max Grenades, Damage and Radius
5 - Throw: Force/Radius, Recharge Combo
6 - Offensive Mastery: Force and Damage, Squad Bonus, Force and Damage
1 point left over

Levelling advice:
1) Put 1 or 3 points into Lift Grenades (rank 1 or 2), then max Tech Armor.
2) Max Fitness.
3) Max Lift Grenades.
4) Either max Offensive Mastery for the power damage, or level Throw to rank 5; then put your remaining points into the other talent. You could also max Throw (Double Throw) and leave Offensive Mastery at rank 5.

Modifié par Abraham_uk, 27 mars 2013 - 07:38 .


#3
Abraham_uk

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Red Ceasar 97 and capn233 are currently in deliberation over Soldier, Infiltrator and Vanguard builds.

Here is what they've come up with so far.

Red Ceasar 97's Soldier Builds:

A) Soldier 1 (Grenade build):
6 - Adrenaline Rush: Hardening/Dilation and Damage, Melee Damage, Shield Boost
6 - Incendiary Ammo: Squad Bonus, Headshots, Explosive Burst
6 - Combat Mastery: Damage, Headshots, Weapon Master
6 - Fitness; Durability, Shield Recharge, Fitness Master
5 - Frag Grenade: Damage, Max Grenades
1 point left over. You can put it in Concussive Shot

Levelling advice:
1) You should start with 1 point in Adrenaline Rush, so put 1 point into Incendiary Ammo, Frag Grenade, and Combat Mastery. 
2) Get Combat Mastery to rank 3 for the extra weight capacity.
3) Get Frag Grenade to rank 2 for more grenades
4) Max Adrenaline Rush
5) Max Incendiary Ammo
6) Max Fitness
7) Max Combat Mastery
8) Frag Grenades rank 5


B) Soldier 2 (Concussive Shot build):
6 - Adrenaline Rush: Hardening/Dilation and Damage, Melee Damage, Power Use
6 - Incendiary Ammo: Squad Bonus, Headshots, Explosive Burst
6 - Combat Mastery: Damage, Headshots, Weapon Master
5 - Fitness; Durability, Shield Recharge
6 - Concussive Shot: Radius, Recharge Speed, Amplification
1 point left over. You can put it in Frag Grenade

Levelling advice: 
1) You should start with 1 point in Adrenaline Rush, so put 1 point into Incendiary Ammo, Concussive Shot, and Combat Mastery. 
2) Get Combat Mastery to rank 3 for the extra weight capacity.
3) Max Adrenaline Rush.
4) Max Incendiary Ammo
5) Max Concussive Shot
6) Fitness
7) Rest of Combat Mastery

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Red Ceasar 97's Vanguard Build

Level 40 Vanguard build (Charge-Nova):

6 - Charge: Radius, Weapon Synergy, Barrier
6 - Nova: Force and Damage, Half Blast, Pierce
6 - Incendiary Ammo: Damage, Headshot Damage, Explosive Burst
5 - Assault Mastery: Damage, Weight Capacity
4 - Fitness: Durability
4 - Cryo Ammo: Squad Bonus
2 points left over

I can live without the last rank in Assault Mastery; you can make up for the lost weapon damage with the Weapon Synergy bonus in Biotic Charge. Could switch Weapon Synergy with Power Synergy for more Nova damage. Could remove the 10 points from Cryo Ammo as well.

0) Put 1 point in Incendiary Ammo?
1) Max Charge
2) If you want to use the Claymore (and why wouldn't you?), get Assault Mastery to level 5 for the Weight Capacity Bonus. Otherwise skip to step 3)
3) Nova to Half Blast (rank 5)
4) If you levelled up Nova first, then level up Assault Mastery now.
5) Max Incendiary Ammo
6) Cryo Ammo to rank 4 for Squad Bonus
7) Fitness to rank 4.
8) Nova rank 6.

Vanguard advice from capn 233

I think you can afford to go with Squad on Incendiary and then skip Cryo for Pull. However many points are available. Or max Assault Mastery


Red Ceasar's Revised Vanguard Build

6 - Charge: Radius, <evolution>, Barrier
6 - Nova: Force and Damage, Half Blast, Pierce
6 - Incendiary Ammo: Damage, <evolution>, Explosive Burst
6 - Assault Mastery: Damage, Weight Capacity, <evolution>
4 - Fitness: Durability
6 points left over


A Vanguard Build from capn 233

BC; Radius, Weapon Synergy, Barrier
Nova: Radius, Half, Pierce
IA: Squad, Headshot, Explosive Burst
AM: Damage, Weight Cap, Shotgun Damage
Fitness; however many you can get.

I prefer Nova for setting off combos. Hence spec'ing to maximize combo det chance and CC rather than pure damage. However, you know I don't like Charge-Nova gameplay anyway so maybe my judgement on the matter is clouded, and I am not just talking margaritas.


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Modifié par Abraham_uk, 27 mars 2013 - 07:33 .


#4
Abraham_uk

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Red Ceasar 97's Infiltrator

6 - Tactical Cloak: Damage, Recharge Speed, Bonus Power
6 - Sabotage: Backfire, Explosive Hack, Tech Vulnerability
6 - Incinerate: Damage, Burning Damage, Armor Damage
6 - Operational Mastery: Weapon Damage, Weight Capacity, Damage and Duration
5 - Fitness: Durability, Shield Recharge
1 point left over

How I would level this Infiltrator:
1) Level Tactical Cloak to rank 4 Damage as soon as possible. That will give you all the weapon and power damage you need.
2) Put at least 1 point into both Sabotage and Incinerate, then max Tactical Cloak
3) Max Sabotage
4) Max Incinerate
5) Max Operational Mastery
6) Put remaining points into Fitness

You could put some points into Operational Mastery earlier for a little better weight capacity plus a little extra power and weapon damage and sniper time dilation.


A little Advice from Capn 233

I think an alternative, at 40pts anyway, might be to go to Cloak Rank 4 / Damage only, only take Incinerate to 5 and Fitness to 4 and you would have enough points to max Disruptor Ammo.

If you do that you get the ammo power without a squaddie, but you would be perhaps more reliant on EDI. If you went without it I suppose you could take James everywhere then Ash on the Rannoch arc.


Red Ceasar 97's Revised Infiltrator Build:

I would only use Disruptor Ammo on an Infiltrator if I was using some sort of sniper-focused build, at which point I would use something like this:

6 - Tactical Cloak: Damage, Recharge Speed, Sniper Damage
6 - Disruptor Ammo: Damage, Heashots, Damage
6 - Sabotage: Backfire, Explosive Hack, Tech Vulnerability
6 - Operational Mastery: Damage, Weight Capacity, Sniper Damage
5 - Fitness: Durability, Recharge Speed
1 point left over

And even then I would consider taking Bonus Power for rank 6 Tactical Cloak, and Damage and Duration for rank 6 Operational Mastery.

Modifié par Abraham_uk, 27 mars 2013 - 07:37 .


#5
Abraham_uk

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Squadmate suggestions are further down the page.

Modifié par Abraham_uk, 28 mars 2013 - 04:51 .


#6
Abraham_uk

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Feel free to post your own suggestions or comment on the suggestions on this thread.:wizard:

Modifié par Abraham_uk, 28 mars 2013 - 05:23 .


#7
capn233

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You could also consider dropping some Operation Mastery points to max Incinerate... if capped at Level 40 and you wanted to use a non-SR. This is how I should have had it before...

Tac Cloak 4: Damage
Disruptor Ammo 6: Damage, Headshots, Damage
Incinerate 6: Damage / Radius, Burning Damage, Armor
Sabotage 6: Backfire, Explosive Hack, Tech Vulnerability
Operational Mastery 5: Damage, Squad/Weight Cap (pick one)
Fitness 4: Durability
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#8
Cmpunker13

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Well done everybody, nice one.
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#9
RedCaesar97

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Okay, now what about squadmates? At level 40, squadmates will have 50 talent points.

So, here are some suggestions. Just providing the final build for now; will provide levelling advice later. Feel free to disagree and post your own suggestions. I have not provided suggestions for DLC-only squadmates.

EDI tank build:
1 - Incinerate (Automatic)
6 - Defense Matrix: Durability, Shield Recharge, Durability
6 - Unshackled AI: Health and Shields, Weapon Damage, Shield Recharge
7 points left over

EDI tech build:
5 - Incinerate: Damage, Recharge Speed
5 - Overload: Damage, Recharge Speed
5 - Unshackled AI: Power Damage, Tech Damage
5 points left over

James tank build:
6 - Fortification: Durability, Recharge Speed, Durability
6 - Arms Master: Durability, Shield Recharge, Fortification
8 points left over. Maybe rank 2 or 3 in Frag Grenade and the rest in Incendiary Ammo?

James fire support build:
1 - Fortification (automatic)
6 - Incendiary Ammo: Squad Bonus, Headshots, Explosive Burst
6 - Frag Grenade: Damage, Grenade Count, Armor Damage
7 points left over. Recommend putting them into Fortification.

Tali:
6 - Energy Drain: Damage, Recharge Speed, Damage
6 - Quarian Machinist: Recharge Speed, Tech Upgrade, Squad Bonus
8 points left over

Kaidan tank build:
6 - Barrier: Barrier Strength, Shield Recharge, Barrier Strength
6 - Alliance Officer: Durability, Biotic Damage, Squad Bonus (Shield Recharge)
8 points left over

Kaidan reaver build:
1 - Barrier (automatic)
6 - Reave: Radius, Recharge Speed, Barriers and Armor
6 - Alliance Officer: Weapon Damage/Durability, Biotic Damage, Squad Bonus (Power Damage)

Kaidan tech build:
1 - Barrier (automatic)
4 - Cryo Blast: Radius
6 - Overload: Damage, Recharge Speed, Shield Damage
5 - Alliance Officer: Weapon Damage/Durability, Tech Damage
3 points left over

Liara Singularity Build:
6 - Singularity: Radius/Duration, Lift Damage, Expand
6 - Pure Biotic: Recharge Speed, Duration and Force, Singularity Recharge/Squad Bonus
8 points left over

Liara Warp Build:
1 - Singularity (automatic)
6 - Warp: Detonate, Expose, Recharge Speed
6 - Pure Biotic: Recharge Speed, Duration and Force, Squad Bonus
7 points left over.

Javik:
1 - Dark Channel (automatic)
6 - Pull: Radius, Lift Damage/Expose, Recharge Speed
6 - Vengeful Ancient: Durability, Power Damage, Squad Bonus (either)
7 points left over. Could put them in rank 2 Dark Channel (for recharge speed) and the rest in Lift Grenades

Garrus:
3 - Concussive Shot
6 - Overload: Damage, Recharge Speed, Shield Damage
6 - Proximity Mine: Radius, Damage Taken, Recharge Speed
2 points left over

Ashley:
3 - Inferno Grenades
6 - Concussive Shot: Radius, Recharge Speed, Shredder (Amplification can work too)
6 - Disruptor Ammo: Squad Bonus, Headshots, Stun/Damage (depends on your preferred weapons)
2 points left over

Discuss.
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#10
Abraham_uk

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This thread has gotten even better with the squadmate builds.

#11
Asch Lavigne

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I've only done a Vanguard, Engineer and Sentinel so far and I have no idea how many points Shep has at 40 but here's what I would do for Level 40 Squadmates (assuming I calculated the points correctly)


Kaidan
Barrier: Barrier Strength
Reave: Radius, Recharge Speed
Overload: Chain Overload, Recharge Speed
Cryo Blast: Radius
Alliance Officer:  First Three Ranks

James
Fortification: Durability
Frag Grenade: Radius
Carnage: Force & Damage, Recharge Speed
Arms Master: Weapon Damage, Power Damage
1 Point Left
(I'm usually a Vanguard so I don't take his ammo. Otherwise take the squad bonus and forget Frag Grenade for now)

Liara
Singularity: Duration, Lift Damage, Detonate
Warp: Damage, Lasting Damage
Pure Biotic: Durability, Duration & Force

Garrus
Concussive Shot: Force & Damage, Recharge Speed, Amplification
Overload: Chain Overload, Recharge Speed, Shield Damage
Turian Rebel:  First Three Ranks
2 Points Left
(I Like Incendiary Ammo much better than Armor Piercing so I never take it)

EDI
Incinerate: Radius, Recharge Speed
Overload: Chain Overload, Recharge Speed, Shield Damage
Defense Matrix: Durability
Unshackled AI: Power Damage, Weapon Damage
4 Points Left

Tali
Energy Drain: Radius, Recharge Speed
Sabotage: Duration
Combat Drone: Shields & Damage
Quarian Machinist: Durability, Tech Upgrade

Javik
Dark Channel: Duration
Pull: Radius, Lift Damage
Slam: Force
Vengeful Ancient: Durability, Weapon Damage
1 point Left

Modifié par Asch Lavigne, 28 mars 2013 - 06:06 .

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#12
Abraham_uk

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Good work Ash

#13
brad2240

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Those class build look great. Kudos to you guys for the work you've put in! Posted Image

When it comes to building squadmates, I tend to spread the points out a bit more, make them a little less one-dimensional. I've never really considered if this was "optimal" or not. It probably isn't.

So James, for me, might go something like this:

Fortification: 4 Durability
Incendiary: 6 Squad/Headshot/Explosive
Frags: 3
Arms Master: 4 Durability
with 3 points let over.

Obviously his primary function here is to provide ammo, but he is tough enough to survive and Frags give a little spike damage.

Kaiden, I think, benefits the most from spreading the points out. To emphasize his role as a Sentinel and his utility in any squad, I would go:

Reave: 6 Radius/Recharge/Armor & Barriers
Overload: 5 Damage/Recharge Speed
Alliance Officer: 4 Durabilty

There's 4 points leftover, 3 if you don't respec out of Barrier, which I usually do since he's there for heavy power use.
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