Asari Adept is Still Good
#26
Posté 27 mars 2013 - 11:31
#27
Posté 27 mars 2013 - 11:43
Wrap ammo, structural ergonomics or shield boost, power efficiency or cyclonic modulator, and pistol (acolyte) or shotgun amp.
Am I right or is it unbearable in plat ?
Edit : now I try SMG instead of shotgun, with ap
Modifié par Charaxan, 27 mars 2013 - 11:45 .
#28
Posté 27 mars 2013 - 11:45
LeTtRrZ wrote...
And I'm not talking about the Justicar, I'm talking about the regular asari adept. I rarely ever see anyone else playing this magnificent character. She is still the best detonator by far in my opinion, especially when working in conjunction with someone using snap freeze.
You may want to say that dark channel is better than warp, but I prefer warp because it sets off detonations as well as primes a target. Post your love here.
People comparing Warp to anything with a less than favorable result don't have it specced correctly. Detonate, Expose, Pierce. It doesn't have Dark Channel's raw DPS, nor does it have Reave's damage reduction, but it does set up and detonate easily, and it also is a very strong boss killer. Also, I like the way the Asari Adept looks. The third person view is very very nice.
#29
Posté 27 mars 2013 - 11:49
#30
Posté 27 mars 2013 - 11:49
Recipe for greatness is to have a reaver on team, offensive justicar with a warping bubble works great on that end. Warp->bubble->BOOM->throw->BOOM->warp->reave->BOOM = FUN
Also, Dem hips..
Modifié par sebeteus88, 27 mars 2013 - 11:50 .
#31
Posté 27 mars 2013 - 11:50
#32
Posté 27 mars 2013 - 11:52
megawug wrote...
I didn't want to mention it, but I use the Adas with her. Stunlock = warp-throw hits every time.
Isn't acolyte lighter? Because it staggers, strip shields and is easy to aim.
#33
Posté 28 mars 2013 - 12:00
Okay, I need to ready some sacrifices to get a team that, at the very least, uses gear in gold... My luck seems to have died with these things...
#34
Posté 28 mars 2013 - 12:01
#35
Posté 28 mars 2013 - 12:01
Charaxan wrote...
megawug wrote...
I didn't want to mention it, but I use the Adas with her. Stunlock = warp-throw hits every time.
Isn't acolyte lighter? Because it staggers, strip shields and is easy to aim.
Yeah, for those who have mastered the Acolyte, it's better. But it's much easier to stun with the Adas at long range, where warp-throw need a lot of travel time. Trying to time the Acolyte to bounce in at just the right time is tricky. I'm not an elite player, so I can't be bothered with it.
#36
Posté 28 mars 2013 - 12:03
megawug wrote...
Charaxan wrote...
megawug wrote...
I didn't want to mention it, but I use the Adas with her. Stunlock = warp-throw hits every time.
Isn't acolyte lighter? Because it staggers, strip shields and is easy to aim.
Yeah, for those who have mastered the Acolyte, it's better. But it's much easier to stun with the Adas at long range, where warp-throw need a lot of travel time. Trying to time the Acolyte to bounce in at just the right time is tricky. I'm not an elite player, so I can't be bothered with it.
Don't mind him, he's somehow still trying to promote that POS gun that Adas is.
#37
Posté 28 mars 2013 - 12:06
kaileena_sands wrote...
Don't mind him, he's somehow still trying to promote that POS gun that Adas is.megawug wrote...
Yeah, for those who have mastered the Acolyte, it's better. But it's much easier to stun with the Adas at long range, where warp-throw need a lot of travel time. Trying to time the Acolyte to bounce in at just the right time is tricky. I'm not an elite player, so I can't be bothered with it.
Hey! I'm the AA partner, you let me deal with the warp-throw. I don't tell you how to reave and land headshots.
Modifié par megawug, 28 mars 2013 - 12:07 .
#38
Posté 28 mars 2013 - 12:11
kaileena_sands wrote...
megawug wrote...
Charaxan wrote...
megawug wrote...
I didn't want to mention it, but I use the Adas with her. Stunlock = warp-throw hits every time.
Isn't acolyte lighter? Because it staggers, strip shields and is easy to aim.
Yeah, for those who have mastered the Acolyte, it's better. But it's much easier to stun with the Adas at long range, where warp-throw need a lot of travel time. Trying to time the Acolyte to bounce in at just the right time is tricky. I'm not an elite player, so I can't be bothered with it.
Don't mind him, he's somehow still trying to promote that POS gun that Adas is.
(That was my constructive answer
#39
Posté 28 mars 2013 - 01:09
(Yes, I used to FBWGG. I regret nothing.)
#40
Posté 28 mars 2013 - 04:16
mackfactor wrote...
First kit that I beat a straight up (non-FBWGG) Gold game with.
(Yes, I used to FBWGG. I regret nothing.)
Yeah, shame on you, and all that jazz... (I just blame you just to be mainstream, but, actually, I don't care)
So I just "tested" the adas on the AA. Just equiped, seen the power cooldown... I never tried to play with it because...
I confirm : this is too heavy. The adas ALONE, you don't have the 200% cooldown (even with passives) and on the AA it IS mandatory in gold or above.
So I have two ways to counter-act the ennemy dodge :
1 : provoke it. So, instead of warp + throw, I use : throw, THEN warp + throw.
- Pros : no weapon needed. Throw cooldown is negligeable. If hit, enemy flies or stunlock if shielded/armored.
- Cons : Needs good synchronization, Enemies can hide after the dodge, making the warp more difficult.
2 : I cancel it by :
a) power : As I said before, I don't use passives, as they DON'T COUNT IN BE. So, I take stasis (bubble) and so : stasis blocks ennemies, warp prime, throw detonate.
- Pros : no weapon needed. One of three, no cooldown. Multiple enemies caught in the area of effect of the future BE. Warp doesn't detonate stasis, so you conserve the "massive damage" of warp+throw instead of the mediocre damage of stasis-primed BE.
- Con : Doesn't work on armored target. "Long" cooldown. Can be detonated by other players, making a mediocre BE instead of a massive Warp+Throw BE, and sending your target far, far away.
- Pros : AOE for the acolyte. Long stun-lock, works for emergency run (run while holding the key, release when surprised by marauder/hunter/phantom (!)/Collector (possessed) Captain/, possessed abomonation, etc, you will strip their shield directly. Followed by a throw, the enemy will fly away, even phantom in her bubble!!!), can stun-lock behind cover (enemy is at your mercy then) etc
- Cons : acolyte : you have to like this thing. You have to train with it. Aiming is sometimes erratic. Will remove any shielded enemy from stasis bubble.
I have my own personifications when facing different kind of enemies.
But in general, I use the three of them, as I equip with an acolyte AND a hurricane (no need of passive for 200%, but need ULM on the hurricane). Hurricane is equiped with velocity barrel so it is deadly against any armored enemies (with warp...) and usefull against guardians. Acolyte is deadly against shielded enemies, (with throw after a shot).
This configuration is almost invincible if you are not flanked or can run and hide.
Tested on gold in a lot of missions, on all maps and against all enemies.
I'd like to test it on platinum but I never did, because I don't want to be a weight in case of this config isn't good enough for the team.
Modifié par Charaxan, 28 mars 2013 - 04:16 .
#41
Posté 28 mars 2013 - 04:24
Modifié par darkpassenger2342, 28 mars 2013 - 04:33 .
#42
Posté 28 mars 2013 - 04:32
#43
Posté 28 mars 2013 - 04:33
#44
Posté 28 mars 2013 - 04:35
#45
Posté 28 mars 2013 - 04:36
#46
Posté 28 mars 2013 - 06:56
Any class with Warp is automatically good.
Any class with Throw is automatically awesome.
Any class with Warp + Throw is fantastic.
A class with Warp + Throw and the ability to completely shut down Phantoms and Possessed Abominations is bloody incredible.
#47
Posté 28 mars 2013 - 08:01
Edit.
Like someone mentioned other Asari are easy mode.
Modifié par zorinho20, 28 mars 2013 - 08:03 .
#48
Posté 28 mars 2013 - 08:04
#49
Posté 28 mars 2013 - 10:07
#50
Posté 28 mars 2013 - 10:20
Too many more interesting options.





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