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Asari Adept is Still Good


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#26
KFreon

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She is glorious. My favourite character since release. I do think she needs a bit of a power bonus increase but not only is that not going to happen now, but no one else seemed to agree. Throw is just the most versatile power.

#27
Charaxan

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I rarely see anyone beating me when I play a AA in gold, but I fail to imagine how to play her in platinum, so I stick with a tank + reegar. Any tips/builds, someone ? Traditionally I skip the passives (as in BE, biotic damages doesn't count, with health and shields training, and BE oriented, stasis bubble.

Wrap ammo, structural ergonomics or shield boost, power efficiency or cyclonic modulator, and pistol (acolyte) or shotgun amp.

Am I right or is it unbearable in plat ?

Edit : now I try SMG instead of shotgun, with ap

Modifié par Charaxan, 27 mars 2013 - 11:45 .


#28
JeIIyyyyyyyyyy

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LeTtRrZ wrote...

And I'm not talking about the Justicar, I'm talking about the regular asari adept.  I rarely ever see anyone else playing this magnificent character.  She is still the best detonator by far in my opinion, especially when working in conjunction with someone using snap freeze.

You may want to say that dark channel is better than warp, but I prefer warp because it sets off detonations as well as primes a target.  Post your love here.


People comparing Warp to anything with a less than favorable result don't have it specced correctly. Detonate, Expose, Pierce. It doesn't have Dark Channel's raw DPS, nor does it have Reave's damage reduction, but it does set up and detonate easily, and it also is a very strong boss killer. Also, I like the way the Asari Adept looks. The third person view is very very nice.

#29
hjgfjg

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A biotic explosion from warp and throw kill a dragoon, <3

#30
sebeteus88

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I play AA on gold constantly and I have a ton of fun and score great. She's just such a powerhouse ,especially if there's even one other biotic on the team. Only collectors and their bubbles of nope cause headaches. Stasis bubble <3 phantoms

Recipe for greatness is to have a reaver on team, offensive justicar with a warping bubble works great on that end. Warp->bubble->BOOM->throw->BOOM->warp->reave->BOOM = FUN

Also, Dem hips.. ^_^

Modifié par sebeteus88, 27 mars 2013 - 11:50 .


#31
megawug

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I didn't want to mention it, but I use the Adas with her. Stunlock = warp-throw hits every time.

#32
Charaxan

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megawug wrote...

I didn't want to mention it, but I use the Adas with her. Stunlock = warp-throw hits every time.


Isn't acolyte lighter? Because it staggers, strip shields and is easy to aim.

#33
TheGreatDayne

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I finally tried her with a 4/6/6/5/5 build... She is fun! I am starting to see why she used to be the queen... I'll just practice a bit more with her, then try her in Gold!

Okay, I need to ready some sacrifices to get a team that, at the very least, uses gear in gold... My luck seems to have died with these things...

#34
capn233

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AA is not as good as back when everyone thought at least one was necessary to beat Cerberus on Gold...

#35
megawug

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Charaxan wrote...

megawug wrote...

I didn't want to mention it, but I use the Adas with her. Stunlock = warp-throw hits every time.


Isn't acolyte lighter? Because it staggers, strip shields and is easy to aim.


Yeah, for those who have mastered the Acolyte, it's better.  But it's much easier to stun with the Adas at long range, where warp-throw need a lot of travel time.  Trying to time the Acolyte to bounce in at just the right time is tricky.  I'm not an elite player, so I can't be bothered with it.
;)

#36
kaileena_sands

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megawug wrote...

Charaxan wrote...

megawug wrote...

I didn't want to mention it, but I use the Adas with her. Stunlock = warp-throw hits every time.


Isn't acolyte lighter? Because it staggers, strip shields and is easy to aim.


Yeah, for those who have mastered the Acolyte, it's better.  But it's much easier to stun with the Adas at long range, where warp-throw need a lot of travel time.  Trying to time the Acolyte to bounce in at just the right time is tricky.  I'm not an elite player, so I can't be bothered with it.
;)



Don't mind him, he's somehow still trying to promote that POS gun that Adas is. :P

#37
megawug

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kaileena_sands wrote...

megawug wrote...

Yeah, for those who have mastered the Acolyte, it's better.  But it's much easier to stun with the Adas at long range, where warp-throw need a lot of travel time.  Trying to time the Acolyte to bounce in at just the right time is tricky.  I'm not an elite player, so I can't be bothered with it.
;)

Don't mind him, he's somehow still trying to promote that POS gun that Adas is. :P


Hey!  I'm the AA partner, you let me deal with the warp-throw.  I don't tell you how to reave and land headshots.
:devil:

Modifié par megawug, 28 mars 2013 - 12:07 .


#38
Charaxan

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kaileena_sands wrote...

megawug wrote...

Charaxan wrote...

megawug wrote...

I didn't want to mention it, but I use the Adas with her. Stunlock = warp-throw hits every time.


Isn't acolyte lighter? Because it staggers, strip shields and is easy to aim.


Yeah, for those who have mastered the Acolyte, it's better.  But it's much easier to stun with the Adas at long range, where warp-throw need a lot of travel time.  Trying to time the Acolyte to bounce in at just the right time is tricky.  I'm not an elite player, so I can't be bothered with it.
;)



Don't mind him, he's somehow still trying to promote that POS gun that Adas is. :P


:P

(That was my constructive answer :P )

#39
mackfactor

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First kit that I beat a straight up (non-FBWGG) Gold game with.

(Yes, I used to FBWGG. I regret nothing.)

#40
Charaxan

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mackfactor wrote...

First kit that I beat a straight up (non-FBWGG) Gold game with.

(Yes, I used to FBWGG. I regret nothing.)


Yeah, shame on you, and all that jazz... (I just blame you just to be mainstream, but, actually, I don't care)

So I just "tested" the adas on the AA. Just equiped, seen the power cooldown... I never tried to play with it because...
I confirm : this is too heavy. The adas ALONE, you don't have the 200% cooldown (even with passives) and on the AA it IS mandatory in gold or above.

So I have two ways to counter-act the ennemy dodge :

1 : provoke it. So, instead of warp + throw, I use : throw, THEN warp + throw.
- Pros : no weapon needed. Throw cooldown is negligeable.  If hit, enemy flies or stunlock if shielded/armored.
- Cons : Needs good synchronization, Enemies can hide after the dodge, making the warp more difficult.

2 : I cancel it by :

  a) power : As I said before, I don't use passives, as they DON'T COUNT IN BE. So, I take stasis (bubble) and so : stasis blocks ennemies, warp prime, throw detonate.
- Pros : no weapon needed. One of three, no cooldown. Multiple enemies caught in the area of effect of the future BE. Warp doesn't detonate stasis, so you conserve the "massive damage" of warp+throw instead of the mediocre damage of stasis-primed BE.
- Con : Doesn't work on armored target. "Long" cooldown. Can be detonated by other players, making a mediocre BE instead of a massive Warp+Throw BE, and sending your target far, far away.

B) weapons : As I said before : ACOLYTE power. Charge up, fire on the enemy(ies). Either you miss (and/or they dodge) or you hit. If you miss they dodged, see 1. If you hit, (except armored) the enemy will be electrocuted during two seconds, and then, they will fall on the ground. You have all the time needed to hit with warp+throw.  You can charge acolyte and use powers in the same time.

- Pros : AOE for the acolyte. Long stun-lock, works for emergency run (run while holding the key, release when surprised by marauder/hunter/phantom (!)/Collector (possessed) Captain/, possessed abomonation, etc, you will strip their shield directly. Followed by a throw, the enemy will fly away, even phantom in her bubble!!!), can stun-lock behind cover (enemy is at your mercy then) etc
- Cons : acolyte : you have to like this thing. You have to train with it. Aiming is sometimes erratic. Will remove any shielded enemy from stasis bubble.

I have my own personifications when facing different kind of enemies.

But in general, I use the three of them, as I equip with an acolyte AND a hurricane (no need of passive for 200%, but need ULM on the hurricane). Hurricane is equiped with velocity barrel so it is deadly against any armored enemies (with warp...) and usefull against guardians. Acolyte is deadly against shielded enemies, (with throw after a shot).

This configuration is almost invincible if you are not flanked or can run and hide.

Tested on gold in a lot of missions, on all maps and against all enemies. 

I'd like to test it on platinum but I never did, because I don't want to be a weight in case of this config isn't good enough for the team.

Modifié par Charaxan, 28 mars 2013 - 04:16 .


#41
darkpassenger2342

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She's not bad, she just doesnt stand out in comparison to others.

Modifié par darkpassenger2342, 28 mars 2013 - 04:33 .


#42
corporal doody

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hmmm

#43
heybigmoney

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Still a very powerful character. BEs aren't her main strength however.

#44
penguins_r_cool

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who said she wasn't?

#45
Anders028

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Duh

#46
OniGanon

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AA is still good? Well, yeah. Also, did you know water is wet?

Any class with Warp is automatically good.

Any class with Throw is automatically awesome.

Any class with Warp + Throw is fantastic.

A class with Warp + Throw and the ability to completely shut down Phantoms and Possessed Abominations is bloody incredible.

#47
Zorinho20_CRO

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My favorite Asari:wub:
Edit.
Like someone mentioned other Asari are easy mode.

Modifié par zorinho20, 28 mars 2013 - 08:03 .


#48
Bob Garbage

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I was using her tonight. Been one of my faves for 13 months now.

#49
HusarX

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Hmm... Still? She was always very good.

#50
Ziegrif

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Haven't used her since before resurgence.
Too many more interesting options.