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Divinity: Original Sin on kickstarter.


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#126
slimgrin

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Because they can't market it to the consoles so they won't bother.

 

They didn't really market the game at all because they didn't have the budget for it. Once they make some profit they need put this game on the map, it's getting a very good buzz right now.



#127
Reever

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The voice actor of the female mage PC is Claudia Black.

 

Really? That's great! =)



#128
Fishy

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Played an hour of it yesterday.

 

It feels like Baldur's Gate in some ways mixed with Divine Divinity and Neverwinter Nights but of course, it's completely unique in its own right (mainly by its combat and how interaction with the environment plays out with exploration and combat). Some soundtracks from Divine Divinity have been redone too for Original Sin and so I'm getting a strong Divine Divinity vibe often just by that.

 

I was wary of the turn based combat but I'm enjoying it now. There's quite a bit of strategy involved.

 

The companion dialogue and banter is pretty good too. Be sure to pick a default AI for your uncontrolled companion otherwise you'll be controlling their speech (so far it seems "Loyal" is the only one to choose, there should really be more as they had the game running in beta for a while but I can forgive Larian for that mistake and I'm sure more personalities will be patched in). The non-custom companions who exist in the world seem interesting. I recruited a source hunter named Madora who is retired and thus I currently have a party of three people.

 

 

Loyal annoy me though . Basically the other character will agree with everything you have to  say. So I put it on random. Also there's an option  that allow you to remove dual dialogues (Because it feel like I am having a discusion with myself)

 

I'm level 9 right now(with over 40 hours played because I kept making new character).. and yes.. This is quite the game, but it's not perfect and can get somewhat boring.

 

It's give you the sensation of having complete liberty. Of course it's an illusion. You're stuck at making very powerful character  if you want any chance at defeating your foes. You just can't roleplay to your heart desire  because of this. And of course magician are the most powerful one. My rogue is very weak compared to a mage or a warrior. But he's somewhat useful with charm and stealing. (Now he's a hybrid between a ranger and a rogue).

 

You can also exploit savegame and you should do it anyway. I guess that what most people do when they try to ''charm'' someone and lose the minigame. Since it can make you lose a quest/experience. The game force force you to metagame.

 

Also summoning is super powerful. It's basically give you another companion for a few rounds and you can simply recast it over and over again. My rogue feel weaker than my  ice summon and I have put the best of the gear on that character. So if you have 2-3 summoner in your party. You're super overpowered. Fact is.. It seem the only way for being able to defeat some enemy. The boss in the church ( Which I haven't even been able to defeat yet. Last time I did try .. I was level 8)

 

The music can get very annoying too (soundtrack is great, but after 2 hours of listening to the same track it get on my nerve so I have to disable after a while).

 

Also the quest. It's a hit or miss. I love the ''no hand-holding'' concept.. But they need to be more clear of where some stuff could be. Like the cat quest. How I am supposed to know ? Also the quest journal is just clogged up and not very well done. Each time I start reading my eye start hurting. But I ENJOY myself regardless of all the little annoyance. I tried some COOP, but with stranger it next to impossible. I either join a game with a character I hate or when I join in character creation they just restart their game lol.


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#129
LEXX

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The game looks really nice.  Totally love X-COM turn base game and this game turn base look a bit interesting.  Biggest complain so far is the same over exaggerated blood splattering everytime there's a hit.  Hopefully that can be modded and change to something better.



#130
Eternal Phoenix

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*snip*

 

Agree with all your criticisms especially on the awful journal.



#131
Obadiah

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Bunch of reviews are listed over here:

http://www.rpgwatch....=0&id=499#27701

#132
Khayness

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Bunch of zombies broke an ooze barrel because they were low on health, I marveled at the A.I. for a bit, then I set my spider on fire and charged them with it, exploding everything.

 

11/10 GOTY



#133
Fast Jimmy

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Bunch of zombies broke an ooze barrel because they were low on health, I marveled at the A.I. for a bit, then I set my spider on fire and charged them with it, exploding everything.
 
11/10 GOTY


I do like the environmental aspects to the game and how there is so much more to do in combat other than just spam attack and spells.

My complaint is more of a compliment, really. The game is so DENSE with content that its a little silly. You can't walk into a building without meeting three people who all give you quests and large amounts of backstory, and lots of relevant containers to loot as well. I've spent probably five hours total so far and have barely got my bearings so far. And I've been in a WHOPPING three fights.

Lots and lots and lots of talking and searching through people's houses. My bread and butter, being a compulsive completionist, but this game isn't for those who don't relish in the tedium of deep RPGs. I do, so I'm enjoying it... barring the companion debate system. I like it (for the complex layer it adds) and I hate it (for the frustrating way it makes me want to metagame the crap out of the game). I'd rather it be a pure skill check dice roll than the mini-game. Although, based on some above responses, that's an option I missed, so I'll have to investigate that.

#134
OdanUrr

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The problem with the rock-paper-scissors mini-game is that you simply load enough times until you get it right.



#135
Inquisitor Mary Sue

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So what is this game? Looks Diablo with an AI/Co-op companion at first glance but on second glance not really sure, I am hearing about tactical combat akin to X-Com but find myself doubtful as to the depth with only 2 characters, do more characters join your entourage later or do you bolster your ranks with summons and things?



#136
Eternal Phoenix

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Just got to the Church graveyard and encountered the "Graveyard Madman." The crazy bastard summons 15 suicide skeleton bombers, lights himself on fire and charges towards me with them. Thankfully my companion is a ranger and it took a few shots with her bow to blow them all up.

 

My favorite fight by far was with some orcs on the beach, west of the Cyseal, where I shot an oil barrel open, shot a gas cloud arrow on the battlefield and then launched a fire arrow which caused a huge explosion. The explosion ended up destroying half of the environment and - thanks to the oil - set the entire battlefield on fire killing all but one of the orcs who began to run away. I ended his life by having my ranger leap over the fire to shoot a poison barrel he was standing near which instantly ended his life.

 

Then we ventured into this ominous cave where we met this dying orc, who started babbling. Thankfully, the game allows you to freely attack outside of combat and so I had my warrior draw his sword to strike which resorted in the orc being shattered into ice (the result of killing an enemy with an ice enchanted sword).

 

I love the freedom this game offers. Next playthrough will be a chaotic evil one where I'll be seeing how much carnage I can cause in the town.

 

Has anyone met Bellegar yet? He's an absolute legend you first encounter in Divinity 2. He's a mad rhyming wizard. I don't have a screen shot of the encounter but here's one I found (where the user is also experiencing a bug where some characters refer to the player as the opposite gender but that only makes this scene more funnier). Those women are the "Bellegarettes" and they'd give any Bioware fangirl drooling over Alistair or Cullen a run for their money!

 

cyv3VxT.jpg

 

 

 

So what is this game? Looks Diablo with an AI/Co-op companion at first glance but on second glance not really sure, I am hearing about tactical combat akin to X-Com but find myself doubtful as to the depth with only 2 characters, do more characters join your entourage later or do you bolster your ranks with summons and things?

 
You make two characters but you can get two NPC companions to join you.
 
The only thing similar to Diablo is that it has random loot and lots of it. The combat is like X-Com's turn based combat.
 
Think X-Com meets Baldur's Gate meets Neverwinter Nights meets Dragon Age: Origins meets Divine Divinity. Not calling this a game a clone though, the game is really unique in how it approaches combat and feels like a modern Baldur's Gate.

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#137
Reever

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Game will be out on GOG.com tomorrow for everybody!! =) (and the newest patch is out on GOG, too!)


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#138
Khayness

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I do like the environmental aspects to the game and how there is so much more to do in combat other than just spam attack and spells.

 

Yeah, although the random item generation is a bit silly. I got an earth dmg polearm early on, I just set everything on fire and cause mini poison explosions on each hit. Every battlefield looks like I've been chugging napalm on everything after the combat is over. The smoke invisibility screen is annoying though, it seems it doesn't affect enemy archers at all.

 

On other note, I don't even remember the last cRPG which treated long reach weapons with different rulesets instead of just reskinning your usual 2 hander. The attack range is quite handy with all the elemental mayhem going around in this game.



#139
Fast Jimmy

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 Think X-Com meets Baldur's Gate meets Neverwinter Nights meets Dragon Age: Origins meets Divine Divinity. Not calling this a game a clone though, the game is really unique in how it approaches combat and feels like a modern Baldur's Gate.


A turn based Baldur's Gate is a good way to describe this game. Without the D&D ruleset. And with tons of environmental sensitivity.

And it being like BG (1, for the record, not 2) isn't all praise - if any part of BG you found to be unenjoyable, chances are you will find it to be similarly unenjoyable here.
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#140
Eternal Phoenix

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Game will be out on GOG.com tomorrow for everybody!! =) (and the newest patch is out on GOG, too!)

 

Sucks I brought the retail version which requires steam. I seriously hate steam. GOG is how digital distribution should be done without it being linked to some crappy account that I didn't even want to create.

 

May God bless GOG. 



#141
OdanUrr

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Sucks I brought the retail version which requires steam. I seriously hate steam. GOG is how digital distribution should be done without it being linked to some crappy account that I didn't even want to create.
 
May God bless GOG.


The retail version may require Steam but you can still play the Steam version (meaning retail as well) without Steam. Just copy and paste the game folder in a different directory and you're set.
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#142
Khayness

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The voice actor of the female mage PC is Claudia Black.

 

I wonder who the female rogue voice is, she sounds so familiar. It annoys me to no end that I can't figure it out. They did the voicework in the same UK studio as Dragon Commander, maybe she's an inhouse talent.



#143
Reever

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Try IMDB :)

 

@Eternal Phoenix: Odan Urr is right, the game is DRM free, even if on Steam. But of course, I always prefer to have my games on GOG!


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#144
Khayness

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I've spent like half an hour clearing the fire around a boss encounter with ice blasts and chain summoning ice elementals, then hours later leaving the map, I find a cart full of water arrows down the road next to the place. :lol:

 

Try IMDB :)

 

First thing I did, there is no entry :P



#145
Massa FX

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buying this later this month. it's the RPG to have at the moment.

 

dark souls 2 is already history?



#146
Eternal Phoenix

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buying this later this month. it's the RPG to have at the moment.

 

dark souls 2 is already history?

 

God no. Already on my third character with that one.

 

---

 

Encountered a exploit, I did.

 

In the forest north of Cyseal (which is on a completely different map), you encounter some magical huge mushrooms outside a house protected by magic. The house in question belongs to "The White Witch." Attacking the two mushrooms can spawn more (fire mushrooms, air mushrooms, water mushrooms and earth mushrooms). Each time you hit a earth mushroom, it leads to it spawning fire mushrooms so you can end up with a ridiculous amount of mushrooms on the battlefield making the encounter tougher than it needs to be. The solution? Read on...

 

Well, I noticed that when I first initiated combat by attacking one of the mushrooms, only my character that attacked had engaged in combat despite the others being right next to him. My Ranger - for some reason - could attack the mushrooms outside of combat without being drawn into it. I exploited this and the game pretty much became Diablo at this point.

 

I think this glitch occurs because the mushrooms that are spawned don't count as "real" enemies as you don't get experience for killing them but I'm now curious to see if this can be done in other encounters...

 

Of course the alternative to fighting the mushrooms is by answering their riddles but I never have patience for that ****. Divinity II had an encounter like this with some trees which I found incredibly annoying. I'm glad Original Sin allows the opportunity just to kill the mushrooms to progress past the magical barrier.



#147
Reever

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I've spent like half an hour clearing the fire around a boss encounter with ice blasts and chain summoning ice elementals, then hours later leaving the map, I find a cart full of water arrows down the road next to the place. :lol:

 

 

First thing I did, there is no entry :P

 

Oh shucks, sorry :P



#148
Khayness

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Encountered a exploit, I did.

 

In one of their early-access livestream followed by a Q&A, Sven (the head guy) told that his favourite way to play is trying things which weren't the developer's intention, and see what's going to happen. So there are no exploits as far as I'm concerned.

 

Sometimes when the game won't play fair, I show it who's boss. :D

 

Rearranging terrain before tough encounters is my new craze. The first Temple fight try pretty much told me where to shove it, so I concurred. Clever use of pyramids and bottlenecking stuff with slippery frozen pools made it look like an ice revue of blood and delicious fun.


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#149
Ridwan

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Looking for a co-op partner living in Europe. I've intentionally avoided reading anything, so bear in mind I know nothing about the lore.



#150
Obadiah

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Game is addictive...