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Ranged and Expertise?


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#1
Lazarus Magni

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I am curious if it is possible to make expertise work while ranged, either from script, 2da edit, or nwnx plugin? I could not find evidence of the first 2 options, any one know if this might be possible somehow?

#2
ShadowM

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I have it in hr base custom feat with script. (combat expertise) 3.5.
HR Base

#3
Lazarus Magni

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Looks awesome man, I am a big fan of the hunger thirst systems (fell in love with it in Fallout3.) But your complete package won't work for the PW I am involved in. Care to share about this particular modification?

P.S. Haks are not an option for us (other than CEP.)

#4
MagicalMaster

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You could add a player tool as a toggle to the player's skin. Click it to gain +5 Dodge AC but a 5 AB penalty. Click it again to turn it off. Might need to delevel and relevel with default Expertise if so in order to make sure they don't stack.

#5
Lazarus Magni

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True, we have a defensive stance modification similar to this. However that incriments the ability use per day on use, and has a limited duration. Expertise is unlimited (both use per day and duration)... so... not sure how that would work. Would have to unactivate once the player moves. I was hoping for a true modification of the ability though, simply to allow people using ranged weapons to activate it.

#6
ffbj

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For one thing it makes no sense, in that it is not what expertise is, but lots of people do things that make no sense in these games. You could alter AC/AB on unequip and if the person has a ranged weapon equipped expertise is activated if some int has been set on them by activating some item as suggested. Actually moving with a ranged weapon and having it active would be more in line with the original idea of expertise. You are moving so you are harder to hit and not being stationary makes it more difficult to hit something else. Unequipping the ranged weapon removes expertise, but it would still be on until the item is clicked to remove/delete the int expertise set to 1.

#7
MagicalMaster

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Lazarus Magni wrote...

Expertise is unlimited (both use per day and duration)... so... not sure how that would work.


When used, check for a permament and supernatural effect giving AB (can improve this filter if needed if you're already applying those effects via something else).  If it exists, remove it.  If it doesn't exist, apply a new effect with 5 AC and -5 AB.

Lazarus Magni wrote...

Would have to unactivate once the player moves.


Why?  You can use Expertise while moving.

Lazarus Magni wrote...

I was hoping for a true modification of the ability though, simply to allow people using ranged weapons to activate it.


Hardcoded afaik.

ffbj wrote...

For one thing it makes no sense, in that it is not what expertise is, but lots of people do things that make no sense in these games.


Expertise is the idea of fighting more defensively - imagine it as focusing less on aiming and more on making sure you can still avoid incoming attacks.

#8
ShadowM

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Lazarus Magni wrote...

Looks awesome man, I am a big fan of the hunger thirst systems (fell in love with it in Fallout3.) But your complete package won't work for the PW I am involved in. Care to share about this particular modification?

P.S. Haks are not an option for us (other than CEP.)


The hunger thirst system would be easy to tranfer over, just grab the functions from hr master and put them into your inc script, remove the call to the endrance feat. It run through HB. I think the PDF mentions scripts involved and functions involved. If you have more questions let me know.

The bow is hardcoded, you would have to do one of the suggested options. I need to back and mod mine with defensive stance and with base attack bonus limit (PNP). I slowed my person because they are concentrating on blocking, dogdging in a small space(melee) not just running from something.

#9
Lazarus Magni

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MagicalMaster wrote...

Lazarus Magni wrote...

Would have to unactivate once the player moves.


Why?  You can use Expertise while moving.


No you can't.

#10
Lazarus Magni

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ShadowM wrote...

Lazarus Magni wrote...

Looks awesome man, I am a big fan of the hunger thirst systems (fell in love with it in Fallout3.) But your complete package won't work for the PW I am involved in. Care to share about this particular modification?

P.S. Haks are not an option for us (other than CEP.)


The hunger thirst system would be easy to tranfer over, just grab the functions from hr master and put them into your inc script, remove the call to the endrance feat. It run through HB. I think the PDF mentions scripts involved and functions involved. If you have more questions let me know.


What I meant ShadowM was that it would not work in the context of our mod.

#11
MagicalMaster

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Lazarus Magni wrote...

No you can't.


What are we betting?

I'm betting I can run across a room with Expertise active.

#12
Lazarus Magni

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LOL I am betting you can't. But good luck with that.

Modifié par Lazarus Magni, 29 mars 2013 - 02:13 .


#13
MagicalMaster

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Lazarus Magni wrote...

LOL I am betting you can't. But good luck with that.


Still haven't said what we are betting.  Loser can't exactly buy the winner a drink so come up with something creative.  I have complete confidence in you.

P.S. Yes, I'm willing to make a video showing me moving with Expertise active using no less than three separate methods.

#14
Lazarus Magni

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MagicalMaster wrote...

Lazarus Magni wrote...

LOL I am betting you can't. But good luck with that.


Still haven't said what we are betting.  Loser can't exactly buy the winner a drink so come up with something creative.  I have complete confidence in you.

P.S. Yes, I'm willing to make a video showing me moving with Expertise active using no less than three separate methods.


Aside from the fact that I actually play this game, and know what I am talking about in that regard:



[*]"

A combat mode is a toggled state that a character maintains in combat. Only one combat mode can be active at a time; toggling on a second mode will cancel the first. Combat modes are canceled when a character leaves combat (e.g. the current combat target dies and no other enemies are in range) and when a character takes a non-combat action (such as movement, excepting movement made without breaking combat). Combat modes can be activated while a character is standing still, and will not be canceled until some non-combat activity is initiated.
The combat modes in Neverwinter Nights are the following.
http://nwn.wikia.com/wiki/Combat_mode

Ante up, I will take that bet. What you got?

Modifié par Lazarus Magni, 29 mars 2013 - 03:17 .


#15
Lazarus Magni

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MagicalMaster wrote...

P.S. Yes, I'm willing to make a video showing me moving with Expertise active using no less than three separate methods.


Using 3 seprate methods? I don't use exploits, so I am not sure what you are talking about here. By default you can not use expertise while moving (except when already engaged with a target who is fleeing). I will give you 100 to 1 odds on that bet. Again... I actually play this game, and don't cheat so... yeah, I am fairly confident in that.

Modifié par Lazarus Magni, 29 mars 2013 - 03:29 .


#16
Lazarus Magni

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Pay particular attention to this:

Lazarus Magni wrote...



[*]Combat modes are canceled when a character leaves combat (e.g. the current combat target dies and no other enemies are in range) and when a character takes a non-combat action (such as movement, excepting movement made without breaking combat). Combat modes can be activated while a character is standing still, and will not be canceled until some non-combat activity is initiated.
The combat modes in Neverwinter Nights are the following.
[list]


[*]expertise (and improved expertise)


[*]http://nwn.wikia.com/wiki/Combat_mode


Modifié par Lazarus Magni, 29 mars 2013 - 03:27 .


#17
Lazarus Magni

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ffbj wrote...

For one thing it makes no sense, in that it is not what expertise is, but lots of people do things that make no sense in these games. You could alter AC/AB on unequip and if the person has a ranged weapon equipped expertise is activated if some int has been set on them by activating some item as suggested. Actually moving with a ranged weapon and having it active would be more in line with the original idea of expertise. You are moving so you are harder to hit and not being stationary makes it more difficult to hit something else. Unequipping the ranged weapon removes expertise, but it would still be on until the item is clicked to remove/delete the int expertise set to 1.


I am pretty sure I don't need to justify my request to you given the context of the world I am working with. The modification would need to be justified to the players of that world. I am pretty sure the players of Av3 would understand the impetus behind this requested modification (at least any who have tried to play ranged characters.)

Thanks for the suggestion, but that won't work for us. We don't want it to be a static bonus.

Modifié par Lazarus Magni, 29 mars 2013 - 03:41 .


#18
WhiZard

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Lazarus Magni wrote...
A combat mode is a toggled state that a character maintains in combat. Only one combat mode can be active at a time; toggling on a second mode will cancel the first. Combat modes are canceled when a character leaves combat (e.g. the current combat target dies and no other enemies are in range) and when a character takes a non-combat action (such as movement, excepting movement made without breaking combat). Combat modes can be activated while a character is standing still, and will not be canceled until some non-combat activity is initiated.
The combat modes in Neverwinter Nights are the following.


There is nothing false with these statements.  They are, however, incomplete.  You can activate a combat mode in the middle of any non-combat task.  So, if you clicked on the opposite side of the screen to move, you could then activate expertise and be protected for the entire journey across the screen until you clicked to move again.

#19
MagicalMaster

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WhiZard, just shut up.  Sir Lazarus Magni the Awesome has pronounced his judgment - Expertise cannot be used while moving.  Ergo, you are wrong.  Do not dare contradict his Lordship Magni.

Lazarus Magni wrote...

I am pretty sure I don't need to justify my request to you given the context of the world I am working with. The modification would need to be justified to the players of that world. I am pretty sure the players of Av3 would understand the impetus behind this requested modification (at least any who have tried to play ranged characters.)

Thanks for the suggestion, but that won't work for us. We don't want it to be a static bonus.


I find it interesting you rewrote your original (extremely hostile) response.  In an attempt to be charitable, I'll assume it's because you realized that you were basically a complete jerk - even if you think ffbj was being very patronizing or whatever, your reply was insanely worse.

Again, in the spirit of charity, I'll enlighten your misunderstanding about Expertise (though I still find it amusing that you are so sure that I am wrong about something that's fairly obvious).  Here are three ways to move with Expertise active:

1. Click on another enemy - Expertise will stay active while you run across the room to them
2. Click on a placeable (like a door or chest) - Expertise will stay active while you run across the room to it
3. After clicking on a location to move, hit Expertise - Expertise will activate and stay active while you run to the spot

#20
Lazarus Magni

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Wow, thanks for showing everyone your an even bigger jerk than me MM.

I edited my post, because yes it was a bit harsh at first. I suppose you have never said anything you though better of the next day?

And ok... so you can move with expertise under certain circumstances. It is not a static buff however, and I would not want to see it become one for ranged players.

*Sir Lazarus gets out his sword and dubs MM supreme Troll of the knighthood order ****eous*

P.S. Essentially what I had said to ffbj was being condesending, and telling someone their idea is "silly" is a pretty crappy thing to do. And I stand by that. The same thing goes for you and even more so MM. You think you can just treat people like crap because they are looking for advice on here? That's the type of stuff that really makes this community look bad.

P.P.S. And I am not sure why, just because I actually affected some positive change in this community, you MM (and others) feel the need to be pissed off about it. It is so disappointing some people in this community are so incredibly shallow, trifling, and petty.

Modifié par Lazarus Magni, 30 mars 2013 - 01:34 .


#21
Lazarus Magni

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You, MM, are the truest essence of a troll. You forum stalk anyone you don’t like or who’s views are contrary to yours, and under the veiled guise of helpfulness, with strong condescending undertones, you seek to elicit an emotional response from them to make them look bad, and satisfy your own sick personal amusement. And you are a coward, you see a hothead like me and think you have easy pickings for your narcissism, and twisted enjoyment of treating someone badly, or making them look bad. Please leave me alone, and stop harassing me. I do not want or need you help, nor is this a discussion which affects the community as a whole (of which of course you would be entitled to chime in on.) This was simply me seeking advice from the community on a modification that could benefit the PW I am involved in development. There is no need for your comments or input here if they aren’t constructive, or your desire to settle some personal vendetta.

#22
MagicalMaster

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Lazarus Magni wrote...

Wow, thanks for showing everyone your an even bigger jerk than me MM.


I'm being a bit snarky because you laughed at me and indicated you thought I was an idiot, yes.  And also seem dishonest (see below).

Lazarus Magni wrote...

I edited my post, because yes it was a bit harsh at first. I suppose you have never said anything you though better of the next day?


I have.  But when I go back and edit it, I mention that I edited it instead of apparently hoping no one remembers the original post and everyone forgets it happened.  That just seems very dishonest.

Lazarus Magni wrote...

And ok... so you can move with expertise under certain circumstances. It is not a static buff however, and I would not want to see it become one for ranged players.


Under basically *any* circumstance.  The *only* circumstance where you can't is if you're moving with the wasd keys and such.

By "static buff," do you mean the thing ffbj said about having it automatically on while using a ranged weapon, the thing I said about toggling it, or both?

Lazarus Magni wrote...

P.S. Essentially what I had said to ffbj was being condesending, and telling someone their idea is "silly" is a pretty crappy thing to do. And I stand by that. The same thing goes for you and even more so MM. You think you can just treat people like crap because they are looking for advice on here? That's the type of stuff that really makes this community look bad.


If you're going to semi-try to quote someone, you might want to actually quote a word they actually used.  He never said silly.  He said it made no sense (not an important distinction overall except for the fact you actually put quotes around "silly" when he never used that word).  I agree that ffbj's first sentence was less than ideal and could be ready very uncharitably.  Your original response was still completely out of line and incredibly toxic.

And no, I don't think I "can just treat people like crap ebcause they are looking for advice on here."  I was actually quite helpful until you started claiming I was wrong about something when I wasn't and you were insanely rude to ffbj.

That's the kind of stuff that really makes people not want to help, when you spit in their face.

Lazarus Magni wrote...

P.P.S. And I am not sure why, just because I actually affected some positive change in this community, you MM (and others) feel the need to be pissed off about it. It is so disappointing some people in this community are so incredibly shallow, trifling, and petty.


What positive change are you even talking about?  Serious question that isn't an attempt to mock you, I literally don't know what you are referring to here.

P.S. Which also means I can't be pissed off about something I don't even know about.

Lazarus Magni wrote...

You, MM, are the truest essence of a troll. You forum stalk anyone you don’t like or who’s views are contrary to yours


Say what?

So because you made a thread on a forum that I read (the Scripting forum) involving a feat that I've thought at length about (Expertise), I must be forum stalking you?  Other than this thread, your "Death of NWN 1" thread, and the thread you use to promote your PW, I have no idea what else you do on this forum offhand.  I am not following your movements and have viewed your profile a whole two times (ever).

Lazarus Magni wrote...

There is no need for your comments or input here if they aren’t constructive, or your desire to settle some personal vendetta.


I was completely constructive until you basically called me an idiot and were incredibly rude to ffbj.

Even after that, I've still been somewhat constructive and offered accurate information on stuff you demonstrated ignorance about.

I have no overarching vendetta against anyone (except rogueknight333, that bastard).  I don't care enough about you to have a vendetta.  And I'm not going to bother responding to any future accusations.  If you want constructive help from me in the future, send me a PM indicating that, otherwise I'm not going to respond to anything by you unless it's a larger involved issue affecting the entire community.

#23
Lazarus Magni

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I laughed at you? What are you some insecure 12 year old? I LOLed at your comment. I didn't LOL @ you.

I seem dishonest? Because I edited a post? Sorry I never saw the disclaimer on the edit button saying, if you use this, you will be perceived as being dishonest.

Moving while in expertise under basically any circumstance? Except for the 2 which are the most commonly used methods of movement (clicking with the mouse on the ground somewhere, or using wsad.)

If it's toggleable it's not static is it?

Semi quote? The word you are looking for is paraphrase. And regardless of an obsessive compulsive need to hyper quote or not, the general meaning was the same. Silly is equivalent to non-sensible.

What positive change? Hmm iduno, what on earth could I be talking about?

LOL I promoted "my PW" on a "death of NWN 1" thread? What the hell are you talking about? I absolutely never did any such thing. First of all, I am not even the owner of Av3 any more, and the one time I mentioned Av3 in that thread was to illustrate the sad state of action servers (when a PW with 7 players on is the top action and PW action server with the most players on), and how sad I thought that was compared to us having similar numbers not 4 months ago and were ranked 20th for those genres. That's hardly promoting Av3, as much as illustrating the detrimental impact of the loss of the GS service. And if you think otherwise you are seriously looking at everything I say through some seriously jaded glasses.

Modifié par Lazarus Magni, 31 mars 2013 - 04:48 .


#24
Lazarus Magni

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Nuff said.

Modifié par Lazarus Magni, 30 mars 2013 - 11:31 .


#25
WhiZard

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Continual Flame

Spell level: cleric 3; sorcerer/wizard 2

Innate level: 2
School: illusion
Components: verbal, somatic
Range: touch
Area of effect: single creature or item
Duration: permanent
Save: none
Spell resistance: no

Description: This creates a magical flame that burns as bright as a torch until dispelled. It can be cast on any item that can be equipped to create a permanent source of light.


Oops, wrong definition.