Ranged and Expertise?
#26
Posté 30 mars 2013 - 04:19
Oh btw the approach I was suggesting would still be on while moving and if you don't want that on, expertise, then my approach would not work. I just seems to me that while moving you are harder to hit, oh well. Of course the confusing thing about combat actions is that they don't cover all the scenarios. That is once you are in combat, is when these restrictions apply, of course no two combat conditions can be active at the same time. So if I am in combat and have expertise up then moving will cancel it, as Lazarus points out. But as MM, and others say I could be out of combat activate expertise while moving...etc...
Again it was not my intention to elicit angry responses though I still feel it makes less sense for archers to have it. It could be resonably defended if you are giving the archer the same minus to their AB. I was 100% sure that I would get a negative response, apparently quite rude, and for that reason I should not have said It did not make any sense.
Sorry 'bout that.
#27
Posté 30 mars 2013 - 05:22
Expertise is lost only after the following:
- No more attackers within melee range and expertise modes turn off.
- Equipping a ranged weapon (even when moving as described above).
- Clicking on terrain to move after expertise is enabled or moving using the keyboard (W,A,S,D,Q,E).
- Resting.
Using 3 seprate methods? I don't use exploits, so I am not sure what you are talking about here. By default you can not use expertise while moving (except when already engaged with a target who is fleeing). I will give you 100 to 1 odds on that bet. Again... I actually play this game, and don't cheat so... yeah, I am fairly confident in that.
Whether or not what I and the rest have described is "cheating" is up to each Module Designer and PW Admin to determine. I do see it as exploiting a flaw in the game mechanics myself. However, with no way to reliably halt the practice or even easily police it (DMs would have to constantly be checking a PC's Armor class constantly to see if they are abusing expertise or not) I accept it ... mostly. Using the keyboard for movement has its own set of abuses (especially in PvP or to move "faster" whilst encumberered) that I've had to ignore ... mostly.
Lastly, just because a "loophole" or outright "exploit" in the game mechanics isn't pointed out in the NWNWiki doesn't mean it doesn't exist. The Wiki Pages rarely (if ever) point out such flaws (which I approve of them omitting).
#28
Posté 31 mars 2013 - 12:47
kalbaern wrote...
I do see it as exploiting a flaw in the game mechanics myself. However, with no way to reliably halt the practice or even easily police it (DMs would have to constantly be checking a PC's Armor class constantly to see if they are abusing expertise or not) I accept it ... mostly.
If Expertise always activated instantly when you hit it, I might understand this sentiment - but you HAVE to hit Expertise before you start attacking (and likely while running toward a target) or else you'll spend a combat round not using it. Same for Power Attack or Rapid Shot or Flurry or Defensive Casting or any mode.
No one would complain that activating Power Attack/Rapid Shot/Flurry/Defensive Casting ahead of time is exploitative - because none of those offer benefits when not actually attacking/casting. Expertise does, however, which is the "problem." I also loathe the idea of (Improved) Expertise in general for several reasons, but that's a matter for another thread.
#29
Posté 31 mars 2013 - 04:47
I am going through a major transition in my real life, back to work after a very long time of un-employment, and it is taking me a while to adjust. I would like NWN1 to be recreational, and something I enjoy, and not have my interactions with some community members make me see red. It’s certainly not healthy for me, or the community.
I do ask you, MM (and others who don’t seem to like me), to please refrain from intentionally trying to goad me, or push my buttons. I will certainly do the same. We all love this game, or we wouldn’t still be involved with it, so it should be something we all get enjoyment from, and not be something that stirs up bad feelings.
#30
Posté 01 avril 2013 - 03:20
#31
Posté 03 avril 2013 - 04:51
Lazarus Magni wrote...
I think the previous bad blood between MM and I is so thick, it doesn’t take more than a drop of a match to get it to boil over. And MM, I do appreciate you backing off and giving me some time to cool off.
For what it's worth, the *only* time I have *ever* been angry with you was in this thread after your original reply to ffbj. Period. I think you sometimes use hyperbole regarding NWN losing players and have expectations for developers that are extrodinarily idealistic, but I don't dislike you for that, let alone hate you or something.
Lazarus Magni wrote...
I am going through a major transition in my real life, back to work after a very long time of un-employment, and it is taking me a while to adjust. I would like NWN1 to be recreational, and something I enjoy, and not have my interactions with some community members make me see red. It’s certainly not healthy for me, or the community
I'm sorry to hear that. Honestly. I hope you figure things out and get back on track.
#32
Posté 03 avril 2013 - 05:28
#33
Posté 06 avril 2013 - 05:01





Retour en haut







