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Evil Paladin vs Evil Cleric


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4 réponses à ce sujet

#1
Tonymitsu

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I just reinstalled SoA and am about to try to run through an evil party again.

At the moment I'm trying to decide between a paladin or a cleric of Talos as the PC.

The party is eventually going to be:

Korgan
Edwin
Jan
Viconia
Yoshimo (replaced with either Haer'Dalis or Imoen when he leaves)
and the PC


I'm aware of the tactics mod that installs the anti-paladin kit for fighters but I don't particularly care for it.
Going paladin and using Shadowkeeper to adjust his alignment to Lawful Evil and getting just enough publicity to keep my reputation above 8 works just fine for me.

I definately want the PC to be some sort of Divine caster but I'm now torn between paladin and cleric.

The Paladin gets more weapon proficiencies, better hit points, and Carsomyr.
The cleric gets better spells and more versatility.  And using him I would probably distribute proficiencies into dual wielding flails and/or war hammers.

Which is more powerful in the long run?

#2
morbidest2

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Probably the Cleric. And you can always get Crom Fayr to help with the melee side.

#3
ussnorway

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An evil Cleric (especially one with a Cleric of TALOS kit) will wipe the floor with any Pally... no contest at all!

The Paladin is a good all-rounder and will enjoy a slight advantage in the early bg1 levels but the extra spells and ability to 'Turn' un-dead/ Paladins (TOB) makes the Cleric much stronger in the long term.

p.s. the “Holy Avenger” would be a strange weapon pick for an Anti-Paladin IMO but it’s your game.

#4
The Potty 1

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With that party you have all your bases covered, so your PC can be anything at all. That said, you already have a full cleric, so I'd say the paladin. I don't much like either build myself, not that that's relevant.

The Tactics Anti-Paladin sounds really overpowered, it gets dispel on hit from level 1, as well as the standard inquisitor dispel x2. Go vanilla if you want to give the game a fighting chance.

Anti-Paladin Kit

If you install this component you will have a new fighter kit available for all races: the Anti-Paladin. This is mostly for fun, and for people who want to play evil. This variant is basically an Anti-Inquisitor.

Kit description:
The Anti-Paladin has dedicated his life to finding and eliminating practicioners of good magic and defeating the forces of light, and his dark god has provided him with special abilities toward that end. Anti-Paladins take a special joy in inflicting pain and suffering.

Advantages:
- May use 'Dispel Magic' ability once per day per 4 levels (starts at 1st level with one use): ability is used at speed factor 1 and acts at twice his actual level.

- May cast 'True Sight' once per day per 4 levels (starts at 1st level with one use)
- Immune to Hold and Charm spells
- 'Dispel Magic' on every melee hit

Disadvantages:
- Basically none compared to a normal fighter.
- May not use standard paladin weapons like Holy Avengers
- May not Turn Undead
- May not cast Clerical spells
- Must be Evil

You may dual-class a human anti-paladin (but you need exceptional scores to do so).



#5
Gate70

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Either is fine, if you plan to melee I'd say paladin otherwise cleric.

Paladins HLA's are interesting, greater whirlwind and hardiness are obvious but they get diva as a special ability while a cleric has to use a level 7 slot. So a paladin can summon several divas per rest if you can spare the other HLA's.