Evil Paladin vs Evil Cleric
#1
Posté 28 mars 2013 - 12:52
At the moment I'm trying to decide between a paladin or a cleric of Talos as the PC.
The party is eventually going to be:
Korgan
Edwin
Jan
Viconia
Yoshimo (replaced with either Haer'Dalis or Imoen when he leaves)
and the PC
I'm aware of the tactics mod that installs the anti-paladin kit for fighters but I don't particularly care for it.
Going paladin and using Shadowkeeper to adjust his alignment to Lawful Evil and getting just enough publicity to keep my reputation above 8 works just fine for me.
I definately want the PC to be some sort of Divine caster but I'm now torn between paladin and cleric.
The Paladin gets more weapon proficiencies, better hit points, and Carsomyr.
The cleric gets better spells and more versatility. And using him I would probably distribute proficiencies into dual wielding flails and/or war hammers.
Which is more powerful in the long run?
#2
Posté 28 mars 2013 - 03:09
#3
Posté 28 mars 2013 - 05:49
The Paladin is a good all-rounder and will enjoy a slight advantage in the early bg1 levels but the extra spells and ability to 'Turn' un-dead/ Paladins (TOB) makes the Cleric much stronger in the long term.
p.s. the “Holy Avenger” would be a strange weapon pick for an Anti-Paladin IMO but it’s your game.
#4
Posté 28 mars 2013 - 07:34
The Tactics Anti-Paladin sounds really overpowered, it gets dispel on hit from level 1, as well as the standard inquisitor dispel x2. Go vanilla if you want to give the game a fighting chance.
Anti-Paladin Kit
If you install this component you will have a new fighter kit available for all races: the Anti-Paladin. This is mostly for fun, and for people who want to play evil. This variant is basically an Anti-Inquisitor.
Kit description:
The Anti-Paladin has dedicated his life to finding and eliminating practicioners of good magic and defeating the forces of light, and his dark god has provided him with special abilities toward that end. Anti-Paladins take a special joy in inflicting pain and suffering.
Advantages:
- May use 'Dispel Magic' ability once per day per 4 levels (starts at 1st level with one use): ability is used at speed factor 1 and acts at twice his actual level.
- May cast 'True Sight' once per day per 4 levels (starts at 1st level with one use)
- Immune to Hold and Charm spells
- 'Dispel Magic' on every melee hit
Disadvantages:
- Basically none compared to a normal fighter.
- May not use standard paladin weapons like Holy Avengers
- May not Turn Undead
- May not cast Clerical spells
- Must be Evil
You may dual-class a human anti-paladin (but you need exceptional scores to do so).
#5
Posté 28 mars 2013 - 07:04
Paladins HLA's are interesting, greater whirlwind and hardiness are obvious but they get diva as a special ability while a cleric has to use a level 7 slot. So a paladin can summon several divas per rest if you can spare the other HLA's.





Retour en haut






